Commit Graph

3559 Commits

Author SHA1 Message Date
wagic.the.homebrew
fe98b3ca68 Removing the feature that loads the "big" card instead of the thumbnail when the thumbnail does not exist. Too many people using incorrect HQ packages are complaining about performance issues, so this will make the problem go away, and force people creating those packages to make them correctly 2011-07-13 12:58:21 +00:00
omegablast2002@yahoo.com
7775a1e39f bringer of the red dawn:changed test to include a clean up step 2011-07-12 17:10:23 +00:00
omegablast2002@yahoo.com
dab1d92a0d edited the original test to allow "clean up" phase to do its thing. 2011-07-12 16:51:18 +00:00
guzhenjie1@gmail.com
9ad4f8b8cd Corrected Well of Discovery and Well of Life. 2011-07-12 15:30:26 +00:00
wagic.the.homebrew
cbebe0d4e8 -Fix for issue 710 (can't tap mana in story mode). Update your rules and campaigns folders!
-- Zeth, please verify that I didn't break your mods if you have time
-- The test suite does NOT pass in this revision (see issue 711), but I verified that the problem does not come from my change, so we need to dig
-- Campaigns creators will have to update their campaigns to make them compatible with Wagic 0.16. It consists in adding "include mtg.txt" at the top of each one of their rules.txt file.
2011-07-12 15:02:41 +00:00
omegablast2002@yahoo.com
825760fb6c corrected blood lust code 2011-07-12 10:57:13 +00:00
wagic.the.homebrew
9827e3f915 - Attempt at "fixing" issue 705: loading card frames (used for text mode) in 16bits instead of 32 2011-07-11 15:09:39 +00:00
wagic.the.homebrew
9d9db7198e Additional tweak for issue 693: reduce the size of some background images. I think the visual result is still ok. The images go from 480x272 to 450x255, and end up taking twice as less space in ram (512x256 instead of 512x512).
This helps a lot in the deck selection menus (duel and deck editor).
That, added to my previous fix, fixes issue 693 for me.
In general, we should try to avoid 512x512 32bits textures on the PSP. That happens with a 480x272 png image. One solution is to convert the file to a jpeg, and load it in 551 mode whenever possible. Another solution is what I did: use a 450x255 image instead. The best is of course to cumulate both, which divides the size in Ram by 4 on the PSP.
I'm ok with distributing lower res graphics on the psp, and higher res on other platforms, if that helps. Main culprits are 480x272 images (when there's too many of them)
2011-07-11 14:34:12 +00:00
guzhenjie1@gmail.com
1646ad4221 Added meta data for M12. 2011-07-11 14:30:10 +00:00
omegablast2002@yahoo.com
ff1a1dde86 updated a piece i forgot for type( restriction. this fixes feast for blood. 2011-07-11 12:59:44 +00:00
solo81@web.de
706c8c8883 - Added 181 new cards.
The BIG CARD SAFARI 2011 is over: After 4 months of intensive testing, i can proudly present you this huge card package. All these cards are working 100%. 
Card list --> First comment.

- Added 20 tests to save the cards whose code is not covered by already existing tests.

- Added Magic2012 (M12) with 75 completely new cards.
2011-07-10 21:36:15 +00:00
wagic.the.homebrew
3148a25f3a - Manual cache cleanup in the menu to help a bit with issue 693. This is unfortunately not enough, we are dealing with ram fragmentation problems here :( 2011-07-10 13:51:39 +00:00
wagic.the.homebrew
bf4e0d8908 - minor tweaks:
-- Res is the default folder in Res.txt, in case it exists, to avoid confusion when debugging
-- added sign_prx in the makefile, harmless if you have the default build.mak, but signs the app for you if you have the correct files
-- uninitialized variable warning fixed in Rules.cpp
2011-07-10 07:55:08 +00:00
guzhenjie1@gmail.com
f28638f12e Corrected subtype of Skywatcher Adept. 2011-07-10 05:50:01 +00:00
wagic.the.homebrew
4a6529ea55 - Reverting r3744. This fixes issue 707
-- I will open a new issue for the problem that r3744 was fixing
2011-07-10 04:36:55 +00:00
wagic.the.homebrew
e84ad44e47 - Extended TutorialMessages into a message system that shows up every time a new game is started.
-- instead of tutorial(my message), use message(my message) for such messages. 
-- Counting on people to use it, now that it's here ;)
2011-07-10 01:55:20 +00:00
omegablast2002@yahoo.com
e5dfb81fb9 added the missing types into types filtering.
http://code.google.com/p/wagic/issues/detail?id=706
these types were converted into part of the "types" enum and are no longer considered a subtype in the engine.
as they appear before Subtypes::LAST_TYPE they are to return "" as their subtype search result.
i figured there was no harm in including them in the types list filtering as they were moved from subtypes becuase they were some of the most frequently used subtypes.
2011-07-09 20:33:07 +00:00
Xawotihs
991bacbec5 Fixed issue 679. Filters now work with mouse and touch. 2011-07-09 10:51:49 +00:00
wagic.the.homebrew
8546f3dff8 Fix for issue 700 (Basic Lands randomly stop working) 2011-07-09 09:25:31 +00:00
wrenczes@gmail.com
d23a826fef Fixed the back image card drawing offset. There's probably a better way to fix this, but it stems from the fact that cards (and the large back.jpg image handling) have their hotspots set to the center of the card coords, but for whatever reason, the code that draws the thumbnail version of the back image doesn't. Rather than try to fix the coords in all the places where we draw the back thumb image, I refined the quad sharing code so that there's one quad for temp cards, and another for actual back image drawing. 2011-07-09 04:30:18 +00:00
wagic.the.homebrew
c06f057274 Fix issue 703. Added Hypnotic specter's text back. 2011-07-09 02:28:14 +00:00
Xawotihs
979840dd4e Fixed issue 676 (was not related to mouse support at all) 2011-07-08 21:26:21 +00:00
omegablast2002@yahoo.com
700ee1a7db reinstated target coloring, added text display for stonehewer and hermit mode unlock. 2011-07-08 19:39:47 +00:00
omegablast2002@yahoo.com
665f533ac8 fixed a bug where altercost would cause extracost payments like PMana to lose their source, because the source for the cost is set after the card is placed in hand, and altercost resets the cost of cards to the new cost. 2011-07-08 17:43:19 +00:00
omegablast2002@yahoo.com
7fdac02b71 changed avatar of mights code. 2011-07-08 10:48:09 +00:00
omegablast2002@yahoo.com
dbbf5e4cb6 added the support to fix avatar of might...you can now do
otherrestriction=type(creature|mybattlefield)~lessthan~type(creature|opponentbattlefield)-3

which means, if the statement above is true you can play the card....if you subtract 3 from the amount the opponent has in creatures, and you are still less then the opponent...then that means he has atleast 4 more creatures than you do.

so right after the type(blah) you can add +number or -number...and it will modify the amount to compare.
2011-07-08 10:47:28 +00:00
omegablast2002@yahoo.com
a3c22ddd32 updated mytypemin to use the new syntax, the restriction should now work correctly again when comparing values between players. 2011-07-07 11:40:15 +00:00
omegablast2002@yahoo.com
f88178f2cf refactored the typemin: cast restriction, there was a reported bug with it and while debugging it screamed refactor.
so i converted it from string comparisons and counting the battlefield..into targetchoosers with declarable operator.
simplified the code from the mess it was before into something alot easier to card code with.

example before:
mytypemin:less type(land),opponenttypemin:* type(land)
becomes
type(land|mybattlefield)~lessthan~type(land|opponentbattlefield)

the new syntax is:
type(targetchooser)~operator~number
type(targetchooser)~operator~type(targetchooser)
the operator are:
morethan
lessthan
equalto
2011-07-07 11:39:06 +00:00
wrenczes@gmail.com
463a64521f Switched another case of the psp icons to (explicitly) use the managed cache. 2011-07-07 08:26:01 +00:00
wrenczes@gmail.com
c5963c3c23 Three improvements involving image caching:
1) prevent the textureQuad map from containing references to cards when we're returning a temp (card backdrop) image in the threaded version.
2) we had two copies of the pspicon image in the cache (ie the regular & managed).  Changed the reference in the DeckMenu code to use the managed instance.
3) Fixed a problem with a default constructor param that would set RESOURCE_LOCKED on certain images.  I noticed that the 'NEW' image was locking itself in the cache because no resource modes was being passed in, so the default constructor param was setting it to locked.  This seems like a bad idea - if you're not explicitly locking a resource in the call, that shouldn't be the default behaviour.

Also added an assert safeguard to catch the possibility of 'overlocking' an image resource, as this probably means the image fetching routine is being abused somehow.
2011-07-07 07:37:17 +00:00
omegablast2002@yahoo.com
a59dec1500 added "once" support for the remaining triggers that did not have it.
this is basically one activation for the existence of the trigger, meaning if it is used on a card, and the trigger exist for inplay, it will only activate one time while that card is inplay, it will activate again if the card leaves play and is put back in play again by another effect, 
this was originally added for cards such as the hidden enchantment cycle.
2011-07-05 14:14:18 +00:00
wagic.the.homebrew
c3ae216f62 - Fix issue 694
- Bump version number to 0.16.0 for upcoming release
2011-07-05 13:02:41 +00:00
Xawotihs
c25dfe426f Fixed issue 677 2011-07-04 19:09:19 +00:00
guzhenjie1@gmail.com
25be470f4b Corrected Sedraxis Specter. 2011-07-04 12:05:11 +00:00
wagic.the.homebrew
52b83a135c - Added TutorialMessage ability
-- Tutorial Messages are an ability like any other, except it can only be displayed once. Subsequent calls are ignored, the ability is removed from the game as soon as it is added
-- This allows to add event triggered messages ingame. Messages are either text, or images (I don't have an image sample, but rules/classic.txt has a few examples that might help)
-- only tested on Windows, although I made sure the PSP version compiles. Hopefully I also made the necessary for it to work in the touch version (touching the screen should be enough to close the tuto message)
-- Room for improvement: possibility to choose a title in text mode, possibility to have some messages depending on others (e.g.: don't show message X until message Y has been shown), improve some of the abilities and triggers to give more flexibility, add events outside of game, to allow tuto messages in deck creator, etc...
2011-07-03 08:47:51 +00:00
punkeduard@gmail.com
72c795c24b Afterlife - Change the logic, the caster of the spell used to get the spirit, it should be the controller of the creature
Faceless Devourer - It should not be able to target itself 
Sunscape Familiar - abilities=flying -> defender
diamond valley - Sacrifice only creatures you control
Vow of Lightning - typo in the name
Sporeback Troll - fixed mana cost
Crovax the Cursed - fixed card text
2011-07-03 05:46:12 +00:00
guzhenjie1@gmail.com
e9ce17fa7b Corrected Ashenmoor Liege, Cloud Cover, Retromancer and Spinal Graft. 2011-06-27 13:28:49 +00:00
Xawotihs
7bb49068b1 Use Will's scrolling support to add next phase (scroll up) and interrupt (scroll down) in the duel state. 2011-06-26 20:51:45 +00:00
guzhenjie1@gmail.com
bac4050de7 Corrected Dread Cacodemon and text of Acorn Catapult and Champion's Helm. 2011-06-25 13:57:32 +00:00
guzhenjie1@gmail.com
4eb9df29ef Corrected some typos and wrong ID in CMD. 2011-06-25 13:14:25 +00:00
guzhenjie1@gmail.com
81b50e0c19 Corrected text of Kiki-Jiki, Mirror Breaker. 2011-06-25 12:53:40 +00:00
solo81@web.de
4b4c6f4981 Fixed my last commit. 2011-06-25 11:50:16 +00:00
solo81@web.de
e8f1314d0f Added Magic the Gathering: Commander (22 new cards). 2011-06-25 11:40:26 +00:00
guzhenjie1@gmail.com
5820124662 Corrected two typos and added missed Dragon Whelp in KVD. 2011-06-25 04:21:32 +00:00
wrenczes@gmail.com
a1fd7bd508 Added a simple hack so that '1 Player' will show up as the default selection for the Play menu instead of the last item in the list - in my case, the Test Suite. 2011-06-22 05:06:54 +00:00
guzhenjie1@gmail.com
c73de33c19 Corrected Wargate. 2011-06-18 10:05:16 +00:00
guzhenjie1@gmail.com
d9ee0e015a Added Sky Hussar. 2011-06-17 14:30:48 +00:00
guzhenjie1@gmail.com
fe3aaeabbf Corrected Brainspoil. 2011-06-16 15:08:02 +00:00
wrenczes@gmail.com
741f662bb0 Tied in my recent Android flick gesture addition to a Scroll() function. GameState now has a virtual function OnScroll() call that, by default is a no-op; each game state can choose to override how to respond to flick gestures. I've added one such override in the Deck Editor so that a flick up/down acts like the psp button up/down for scrolling between color filters. 2011-06-15 09:52:11 +00:00
guzhenjie1@gmail.com
c49595bbf2 Corrected Shrine of Burning Rage and Shrine of Loyal Legions. 2011-06-14 15:31:27 +00:00