Commit Graph

24 Commits

Author SHA1 Message Date
Xawotihs@gmail.com
26ab65860e Fixed a gazillion of warnings occuring when compiling Wagic with Clang with Werror. 2013-06-09 21:16:39 +00:00
wagic.the.homebrew
33691d1f13 - Added ads support for Android
- basic "message" system between JGE and java through jni 
- Fixed pause/resume on android/sdl
2011-09-04 02:45:18 +00:00
Xawotihs
f1b44d5330 Trophies icon usable by click/touch 2011-08-12 23:00:31 +00:00
wagic.the.homebrew
cd07248df5 UPDATE YOUR rules FOLDER!!!
- This is some Work in progress to make Wagic less "game" dependent.
This change especially is an attempt at moving away from some dangerous patents owned by some company.
It introduces "modrules.xml", a global configuration file describing dynamic settings for any given Wagic mod. It is very basic for now, but allows to customize a bit. In particular, it allows to remove the concept of shop and deck editor from the game, dynamically generate the main menu, and represent card activation with a mask rather than a rotation.
I have a sample in progress which I hope to submit in the days to come, a proof of concept (nothing fancy yet) for another type of game using these ideas, as well as a few other things I introduced recently.
In the future, I am hoping to extend modrules.xml so that it entirely describes the rules of a given card game. the other files in rules.txt will describe "extensions" to the core rules, just like they do right now, so this new file does not make them obsolete.


- Also fixed minor bugs I stumbled upon while developing
2011-04-29 17:30:57 +00:00
wrenczes@gmail.com
39870c91f6 Removed GameApp.h from GameOptions.h - this should help prevent the precompiled header from rebuilding constantly when any header is touched, as GameApp.h ends up pulling virtually every other header by some level of indirection. We really need though to sit down at some point & refactor the inclusion tree. It's a big yarn ball at the moment. 2011-04-21 02:35:51 +00:00
wrenczes@gmail.com
fc0a59a14e Moved GameOptions.h into the precompiled header. Shaves almost 20 seconds off my build times. 2011-04-20 07:50:00 +00:00
wrenczes@gmail.com
65e38b0694 Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context. 2010-12-01 08:22:17 +00:00
techdragon.nguyen@gmail.com
acd7bb1aa4 reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
techdragon.nguyen@gmail.com
8908e86857 removed some compiler warnings
changed variables to float where appropriate
2010-11-05 08:07:50 +00:00
wrenczes
d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wagic.the.homebrew@gmail.com
f40af0b1cb Erwan
- Chinese patch by linshier
2010-07-31 14:41:04 +00:00
jean.chalard
39c5a3d465 J :
* Fix u32 into JButtons.
* Add a few comments.
* Remove useless variables.
2010-02-24 17:28:17 +00:00
wagic.jeck
7f7320f904 Jeck - Some basic options handling rewrites, main menu update, example alternate theme (for testing). I'm closing issues 44 and 45, as hopefully this resolves them satisfactorily.
* The alternate theme is just useful for testing themes, but please comment on the changes to the main theme.
 * Options reading and initializing separated from UI.
 * Options UI abstracted a bit, made more easily extensible.
 * With some extension, the options UI could be used as the basis for more complicated themes, if we load a file and use it to do stuff like GameStateOptions::Start()
2009-10-20 03:46:18 +00:00
wagic.jeck
355ee7a271 Jeck - Support for user profiles, preliminary theme support, virtual keypad, options GUI update. Still a bit unorganized, but it works. 2009-08-26 20:13:09 +00:00
wagic.the.homebrew@gmail.com
d8ac4a49b1 Erwan
-translation updates (including fr.txt)
2009-07-05 09:06:51 +00:00
jean.chalard
dd054c4963 J :
* ostream printing of JGui objects.
2009-05-23 08:34:50 +00:00
wagic.the.homebrew@gmail.com
f94df3862b Erwan
- Added translation mechanism, and basic french translation as an example
2009-05-16 15:23:26 +00:00
jean.chalard
2f3eaac9a5 J :
* Font unification.
2009-02-04 16:42:59 +00:00
jean.chalard
0d14207247 J :
* A number of adjustments about fonts.
2009-01-04 02:49:08 +00:00
jean.chalard
a82d4b51bb J :
* New menu style - step one.
  More improvements are to come, but this should be stable and have a good
  portion of what is to be done.
2008-12-30 05:24:38 +00:00
jean.chalard
3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
jean.chalard
7363dcccd4 J :
* New title with the moving W.
2008-11-17 16:52:22 +00:00
jean.chalard
c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew
d45e3b101b 2008-11-02 09:50:16 +00:00