Commit Graph

9 Commits

Author SHA1 Message Date
techdragon.nguyen@gmail.com
dfa007cecb implemented platform independant clickable OK button on gui combat window when selecting blocker order. removed iOS specific coding. 2011-12-31 08:21:00 +00:00
wagic.the.homebrew
cd07248df5 UPDATE YOUR rules FOLDER!!!
- This is some Work in progress to make Wagic less "game" dependent.
This change especially is an attempt at moving away from some dangerous patents owned by some company.
It introduces "modrules.xml", a global configuration file describing dynamic settings for any given Wagic mod. It is very basic for now, but allows to customize a bit. In particular, it allows to remove the concept of shop and deck editor from the game, dynamically generate the main menu, and represent card activation with a mask rather than a rotation.
I have a sample in progress which I hope to submit in the days to come, a proof of concept (nothing fancy yet) for another type of game using these ideas, as well as a few other things I introduced recently.
In the future, I am hoping to extend modrules.xml so that it entirely describes the rules of a given card game. the other files in rules.txt will describe "extensions" to the core rules, just like they do right now, so this new file does not make them obsolete.


- Also fixed minor bugs I stumbled upon while developing
2011-04-29 17:30:57 +00:00
techdragon.nguyen@gmail.com
acd7bb1aa4 reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
wrenczes@gmail.com
471cbd6ba4 More type conversion warning cleanup. 2010-11-07 12:09:04 +00:00
techdragon.nguyen@gmail.com
8908e86857 removed some compiler warnings
changed variables to float where appropriate
2010-11-05 08:07:50 +00:00
wrenczes
d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
jean.chalard
30e416b0b3 J :
* Animation smoothing (and bugfix on slow machines).
2009-09-03 17:24:42 +00:00
jean.chalard
6dab048a9e J :
* Interface for damage assignment.
2009-08-31 02:00:33 +00:00
jean.chalard
b2f75d45e7 J :
* Add missing files.
2009-08-22 06:01:52 +00:00