* Animation smoothing (and bugfix on slow machines).
This commit is contained in:
jean.chalard
2009-09-03 17:24:42 +00:00
parent 4e7b172846
commit 30e416b0b3

View File

@@ -4,6 +4,7 @@
Pos::Pos(float x, float y, float z, float t, float a) : actX(x), actY(y), actZ(z), actT(t), actA(a), x(x), y(y), zoom(z), t(t), alpha(a) {}
void Pos::Update(float dt)
{
if (dt > 0.05) dt = 0.05;
actX += 10 * dt * (x - actX);
actY += 10 * dt * (y - actY);
actT += 10 * dt * (t - actT);