Files
wagic/projects/mtg/src/Pos.cpp
jean.chalard 30e416b0b3 J :
* Animation smoothing (and bugfix on slow machines).
2009-09-03 17:24:42 +00:00

25 lines
685 B
C++

#include "JRenderer.h"
#include "../include/Pos.h"
Pos::Pos(float x, float y, float z, float t, float a) : actX(x), actY(y), actZ(z), actT(t), actA(a), x(x), y(y), zoom(z), t(t), alpha(a) {}
void Pos::Update(float dt)
{
if (dt > 0.05) dt = 0.05;
actX += 10 * dt * (x - actX);
actY += 10 * dt * (y - actY);
actT += 10 * dt * (t - actT);
actZ += 10 * dt * (zoom - actZ);
actA += 10 * dt * (alpha - actA);
}
void Pos::UpdateNow()
{
actX = x; actY = y; actT = t; actZ = zoom; actA = alpha;
}
void Pos::Render(){}
void Pos::Render(JQuad* quad)
{
quad->SetColor(ARGB((int)actA, 255, 255, 255));
JRenderer::GetInstance()->RenderQuad(quad, actX, actY, actT, actZ, actZ);
}