guzhenjie1@gmail.com
c73de33c19
Corrected Wargate.
2011-06-18 10:05:16 +00:00
guzhenjie1@gmail.com
d9ee0e015a
Added Sky Hussar.
2011-06-17 14:30:48 +00:00
guzhenjie1@gmail.com
fe3aaeabbf
Corrected Brainspoil.
2011-06-16 15:08:02 +00:00
wrenczes@gmail.com
741f662bb0
Tied in my recent Android flick gesture addition to a Scroll() function. GameState now has a virtual function OnScroll() call that, by default is a no-op; each game state can choose to override how to respond to flick gestures. I've added one such override in the Deck Editor so that a flick up/down acts like the psp button up/down for scrolling between color filters.
2011-06-15 09:52:11 +00:00
guzhenjie1@gmail.com
c49595bbf2
Corrected Shrine of Burning Rage and Shrine of Loyal Legions.
2011-06-14 15:31:27 +00:00
guzhenjie1@gmail.com
031d13b774
Corrected Dismember, Fleshwrither, Leonin Relic-Warder and Spire Monitor.
2011-06-13 12:26:16 +00:00
wrenczes@gmail.com
9e6154076b
Added the concept of a 'flick' gesture. This uses the VelocityTracker object in Android and passes the velocity info down as an SDL joystick trackball event. We can then reinterpret this event in whatever way we like, such as up/down swipes in the deck editor (that was my initial thought, at any rate).
...
TBD: right now every up finger generates this event. We probably want to throttle it to only be an event if the velocity exceeds some arbitrary threshold; similarly, if we generate a flick event, we probably don't want to simultaneously generate a finger up action (ie JGE_BTN_OK).
2011-06-11 10:30:38 +00:00
wrenczes@gmail.com
b2eaa3cb8d
Multiple finger events now translate correctly into an SDL_MULTIGESTURE. I still haven't mapped this into anything meaningful, but all least the wiring is now present.
2011-06-11 09:03:21 +00:00
guzhenjie1@gmail.com
4568f66a66
Corrected Storm World.
2011-06-07 12:22:36 +00:00
wrenczes
92dd1f2d40
Cleanup - unused files.
2011-06-07 00:27:13 +00:00
Xawotihs
4bf255596f
Activated mouse tracking in option and award menus. Activated offset support in SimpleMenu, it should help for issue 674
2011-06-04 16:22:45 +00:00
solo81@web.de
715d498bce
Added Shimmer Myr and a test for 'forcedalive'.
2011-06-03 20:16:41 +00:00
Xawotihs
40208c4835
Fixed issue 674 for deck selection in menu by mouse/touch
2011-06-03 20:01:50 +00:00
wrenczes@gmail.com
a4964f944c
Fixed my centering code - I forgot that we always draw in terms of psp sizes, so when I'd toggle to doublesize / full screen, the centering code was way off for the menu as it was using screen resolution instead.
2011-06-03 02:29:06 +00:00
wrenczes@gmail.com
bed971c84c
Last of my warning cleanup - as of this revision, all warnings in the windows build are gone. I've turned on the 'treat warnings as errors' option in the mtg project to mirror our makefile behaviour on psp.
2011-06-03 01:07:48 +00:00
omegablast2002@yahoo.com
cb9e5f2e95
as requested by doc, added a tag for lords to allow an over-ride for effect so theyre not removed from the game by GameObserver until the lords remove it themselves.
...
ie:
Card Name:
Quick Sliver
Mana Cost:
Converted Mana Cost:2
Types:Creature — Sliver
Card Text:Flash
Any player may cast Sliver cards as though they had flash.
without an over-ride testdestroy removes the observer before it can be any use to us.
i only enabled this for the lords/this'es....
2011-06-02 23:46:44 +00:00
wrenczes@gmail.com
2b512f1f92
Stubbed out the auto-generated afx includes. They're not strictly needed for the icon inclusion.
2011-06-02 20:30:09 +00:00
wrenczes@gmail.com
842ba7aa56
Added a 'W' application icon for the Windows version. Could be improved - I didn't spend much time on it, and I also didn't bother with making versions for large icon mode, but better than nothing.
2011-06-02 18:29:23 +00:00
wrenczes@gmail.com
945c2601d0
Fixed the SimpleMenu to recenter itself as its default behaviour during construction. (You can still override it to position it explicitly if needed.) This fixes the bad alignment of the menu when you'd select single player & the hermit mode was unlocked.
2011-06-02 18:27:00 +00:00
wrenczes@gmail.com
7c65191faa
Fix the build - missed submitting a change that was a part of my warnings cleanup, was open in another changelist.
2011-06-02 17:11:10 +00:00
guzhenjie1@gmail.com
383e5ed9bb
Corrected Sylvan Might and Troubled Healer.
2011-06-02 13:49:28 +00:00
wrenczes@gmail.com
5b8ecd0cf7
More warning cleanup - converted certain class functions to return bool instead of int where appropriate. Also fixed the sdl update() tickCount assignment that I just broke in my last checkin.
2011-06-02 07:01:42 +00:00
wrenczes@gmail.com
90b1058ad5
More warning cleanup (type to type conversion warnings).
2011-06-02 06:14:28 +00:00
wrenczes@gmail.com
4018d17370
more compiler warning cleanup.
2011-06-02 05:48:37 +00:00
wrenczes@gmail.com
a06558be55
Some warning cleanup involving (seemlingly unintended) bool to int conversions. It seems that the original design intent was to pass down IDs to the base class JGuiObject, but certain classes broke the pattern with their constructors.
...
(One could argue that this ID is completely meaningless and could be entirely ripped out, as the IDs obviously never made it to their intended target...)
2011-06-02 05:33:45 +00:00
guzhenjie1@gmail.com
dcfbff6216
Corrected a typo in Vampiric Sliver.
...
Corrected rarity of Phyrexian Juggernaut, id of Glissa, the Traitor and Glissa's Courier in MBS _cards.dat.
2011-05-31 11:39:38 +00:00
techdragon.nguyen@gmail.com
040efab94c
enable file sharing for iOS port. This is allows users to copy RES files directly into application
2011-05-29 09:46:27 +00:00
wagic.the.homebrew
d32ffc5e10
Moved a bunch of old tests related to (fixed) issues to the tests folder, and added them to the tests list
2011-05-29 07:10:14 +00:00
wagic.the.homebrew
34311a4499
- Removing "mCount" variable from GuiLayers
2011-05-29 04:40:13 +00:00
omegablast2002@yahoo.com
4e86981231
fix for issue 642. noticed thier is a whole slew of bugs in story mode that didn't exist before. this mode has been neglected and we should consider taking some time to bring it back up to standard.
...
i'll open some tickets for it later.
2011-05-28 23:31:45 +00:00
wrenczes@gmail.com
68cffde7de
Refix on issue 634. Calling EndInstance() on the DeckManager wasn't the right fix here, as it blows away all the instance data and basically nullifies the advantage of caching all the stats data. From what I could see, the problem was more a case of when a new deck was targetted, if no stats file was already present for the new deck, the old values from the previous player deck would persist. Now we clear these up before attempting to assign new values, so if the stat info doesn't exist, it'll show 0 matches / victories /etc instead of stale data belonging to another player deck.
2011-05-28 05:00:40 +00:00
guzhenjie1@gmail.com
aeaa7fc7bb
Corrected Lord of Shatterskull Pass.
2011-05-27 11:35:36 +00:00
Xawotihs
0e26368c89
Fixed JGE key binding in SDL config
2011-05-26 21:24:17 +00:00
guzhenjie1@gmail.com
5cf764310e
Corrected Etched Monstrosity.
2011-05-26 15:27:03 +00:00
wagic.the.homebrew
a84eb8dc22
-Fix for issue 583 (fireball crash)
...
-- converted an array into a vector to avoid weird edge cases
-- fixed bugs with array "backupTargets"
2011-05-26 12:27:44 +00:00
guzhenjie1@gmail.com
3152f69088
Corrected a typo in Llawan, Cephalid Empress.
2011-05-24 14:16:02 +00:00
omegablast2002@yahoo.com
31ed7d38e6
removing unused variables...
2011-05-24 03:46:06 +00:00
Xawotihs
00aa339a1b
Fixed linking problem
2011-05-23 18:14:04 +00:00
omegablast2002@yahoo.com
69d6b6d5a8
removed the flying text from stonehewer...
2011-05-23 15:21:36 +00:00
omegablast2002@yahoo.com
868b8b186b
changing one line
2011-05-23 14:47:11 +00:00
omegablast2002@yahoo.com
50439ed458
updated rules.txt
2011-05-23 11:47:13 +00:00
omegablast2002@yahoo.com
0727343ebe
first moved the def of handsize for a game into the rules.txt as discussed with wololo...
...
this update requires you to update your rules folder files!!!
2nd
added 2 new vanguard game modes.
Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it.
this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won.
Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit.
to unlock this, win any match with less then 10 lands.
2011-05-23 11:46:04 +00:00
guzhenjie1@gmail.com
a863b68a30
Corrected Golem-Skin Gauntlets.
2011-05-23 11:02:55 +00:00
Xawotihs
7ba1ef14bb
- Modified the windows project to use SDL as DLL, so that we all get mouse support now.
...
- I think I fixed issue 664, it's funny how the problem is visible on Windows and on some HTC devices but totally absent on Linux and some Samsung devices
- The SDL fullscreen is not working that good, it would need to be improved.
2011-05-22 21:47:31 +00:00
guzhenjie1@gmail.com
c399262f30
Corrected following cards:
...
AEther Membrane
Abomination
Basalt Golem
Cockatrice
Contempt
Deathgazer
Defiant Vanguard
Dread Specter
Dread Wight
Goblin Sappers
Greater Werewolf
Heat Stroke
Infernal Medusa
Ohran Viper
Sawtooth Ogre
Serpentine Basilisk
Silent Assassin
Sosuke, Son of Seshiro
Tangle Asp
Thicket Basilisk
Time Elemental
Tolarian Entrancer
Venom
Wall of Tears
[combatends]
==>
[combatends once]
2011-05-22 13:42:48 +00:00
solo81@web.de
17efa1c5d1
Fixed Undiscovered Paradise.
2011-05-22 11:53:14 +00:00
guzhenjie1@gmail.com
b52c5ae45c
Corrected Azorius Herald, Shoreline Ranger and Tolarian Entrancer.
2011-05-22 09:47:57 +00:00
guzhenjie1@gmail.com
b282691c13
Corrected Vengeful Dead and Entrails Feaster.
2011-05-21 14:15:20 +00:00
guzhenjie1@gmail.com
eaf129a490
Corrected Decree of Savagery and Sunfire Balm.
2011-05-20 11:20:33 +00:00
omegablast2002@yahoo.com
24049d3da4
fixed a reported bug with blood chief accession, the cause was a goof up in logic, in the refactor to this section, foelost( parsing was changed to be its bool for lifelost....however since it was changed and we now didn't declare that "foelost(" was "found"...found was a null variable when we tried to atoi it....
2011-05-19 12:35:35 +00:00