more compiler warning cleanup.
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@@ -88,22 +88,22 @@ class SdlApp {
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if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
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{
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viewPort.x = 0;
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viewPort.y = -((width/ACTUAL_RATIO)-height)/2;
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viewPort.y = -(static_cast<int>(width / ACTUAL_RATIO) - height) / 2;
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viewPort.w = width;
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viewPort.h = width / ACTUAL_RATIO;
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viewPort.h = static_cast<int>(width / ACTUAL_RATIO);
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}
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else
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{
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viewPort.x = -(height*ACTUAL_RATIO-width)/2;
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viewPort.x = -(static_cast<int>(height * ACTUAL_RATIO) - width) / 2;
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viewPort.y = 0;
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viewPort.w = height * ACTUAL_RATIO;
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viewPort.w = static_cast<int>(height * ACTUAL_RATIO);
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viewPort.h = height;
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}
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glViewport(viewPort.x, viewPort.y, viewPort.w, viewPort.h);
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JRenderer::GetInstance()->SetActualWidth(viewPort.w);
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JRenderer::GetInstance()->SetActualHeight(viewPort.h);
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JRenderer::GetInstance()->SetActualWidth(static_cast<float>(viewPort.w));
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JRenderer::GetInstance()->SetActualHeight(static_cast<float>(viewPort.h));
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glScissor(0, 0, width, height);
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#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
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@@ -331,11 +331,10 @@ void DestroyGame(void)
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g_engine = NULL;
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}
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void SdlApp::OnUpdate() {
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static int tickCount;
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Uint32 dt;
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tickCount = JGEGetTime();
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dt = (tickCount - lastTickCount);
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void SdlApp::OnUpdate()
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{
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static int tickCount = JGEGetTime();
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int64_t dt = (tickCount - lastTickCount);
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lastTickCount = tickCount;
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if(g_engine->IsDone()) {
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@@ -32,7 +32,7 @@ void JMusic::Update(){
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int JMusic::getPlayTime(){
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#ifdef WITH_FMOD
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return FSOUND_GetCurrentPosition(JSoundSystem::GetInstance()->mChannel)/44.1; //todo more generic, here it's only 44kHz
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return static_cast<int>(FSOUND_GetCurrentPosition(JSoundSystem::GetInstance()->mChannel) / 44.1); //todo more generic, here it's only 44kHz
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#else
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return 0;
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#endif
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@@ -238,7 +238,7 @@ void JSoundSystem::SetVolume(int volume)
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void JSoundSystem::SetMusicVolume(int volume)
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{
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#ifdef WITH_FMOD
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if (mChannel != FSOUND_FREE) FSOUND_SetVolumeAbsolute(mChannel,volume * 2.55);
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if (mChannel != FSOUND_FREE) FSOUND_SetVolumeAbsolute(mChannel, static_cast<int>(volume * 2.55));
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#endif
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mVolume = volume;
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}
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@@ -247,7 +247,7 @@ void JSoundSystem::SetSfxVolume(int volume){
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//this sets the volume to all channels then reverts back the volume for music..
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//that's a bit dirty but it works
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#ifdef WITH_FMOD
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FSOUND_SetVolumeAbsolute(FSOUND_ALL, volume * 2.55);
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FSOUND_SetVolumeAbsolute(FSOUND_ALL, static_cast<int>(volume * 2.55));
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#endif
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mSampleVolume = volume;
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SetMusicVolume(mVolume);
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@@ -305,7 +305,7 @@ void JSoundSystem::PlaySample(JSample *sample)
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#ifdef WITH_FMOD
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if (sample && sample->mSample){
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int channel = FSOUND_PlaySound(FSOUND_FREE, sample->mSample);
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FSOUND_SetVolumeAbsolute(channel,mSampleVolume * 2.55);
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FSOUND_SetVolumeAbsolute(channel, static_cast<int>(mSampleVolume * 2.55));
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}
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#endif
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#endif
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@@ -126,7 +126,7 @@ u32 ramAvailable(void);
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#ifdef WIN32
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#include <direct.h>
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#define MAKEDIR(name) mkdir(name)
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#define MAKEDIR(name) _mkdir(name)
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#else
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#include <sys/stat.h>
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#define MAKEDIR(name) mkdir(name, 0777)
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