Ittobaal@gmail.com
07ef902d85
Added newline to end-of-file
2011-01-08 12:24:39 +00:00
wrenczes@gmail.com
65e38b0694
Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context.
2010-12-01 08:22:17 +00:00
techdragon.nguyen@gmail.com
0c9f5cd558
moved word wrap function from Vertical Scroller into utils.
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moved MTG specific functions out of utils.cpp into AllAbilities
added word wrapping to descriptions while viewing deck information.
2010-11-29 13:38:36 +00:00
techdragon.nguyen@gmail.com
4badcc374f
* modified task window to define what the bracketed numbers mean.
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* modified main page banner to use actual deck names and not the filename when
displaying stats information.
2010-11-29 12:45:48 +00:00
techdragon.nguyen@gmail.com
8fd35ac513
Improved Vertical Scrolling
2010-11-28 23:54:36 +00:00
techdragon.nguyen@gmail.com
29805852c8
changed vertical scroller as per wololo's suggestion. Scroll speed is a function of the
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dt value gathered from Update() instead of ticks.
2010-11-25 16:39:22 +00:00
techdragon.nguyen@gmail.com
e4c8469490
implemented vertical scrolling.
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created new class VerticalTextScroller to handle task display in deck selection screens
modified detailed popup placement on deck selection screen to compensate for lack of border
2010-11-24 16:12:18 +00:00
techdragon.nguyen@gmail.com
acd7bb1aa4
reformatting code according to guidelines defined at
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http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
wrenczes
eec0c5b717
More theoretical fixes to the scroller. I didn't repro this on win, but I had a couple of cases on my psp - I suspect that the missing reset on the currentID counter was causing problems should the task list shrink after a duel. Also added a modulus calculation to make sure that we never go outside the bounds of the string vector.
2010-11-08 09:26:21 +00:00
wrenczes@gmail.com
7818277e3a
Fixed a bug in the text scroller that caused it to display only the first item.
2010-11-07 13:03:36 +00:00
techdragon.nguyen@gmail.com
8908e86857
removed some compiler warnings
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changed variables to float where appropriate
2010-11-05 08:07:50 +00:00
techdragon.nguyen@gmail.com
b7a2196878
fixed signed vs unsigned comparison that caused psp build to fail
2010-11-03 16:16:53 +00:00
techdragon.nguyen@gmail.com
4a3d7faf0a
added Reward and Expiration to task list
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moved text scroller into DeckMenu class since it is specific to DeckMenu and not GameStateDuel
added new util function "wordWrap"
2010-11-03 00:15:12 +00:00
wrenczes@gmail.com
eef54c259b
Fixed a compile warning treated as an error on psp - switched an int loop var to size_t.
2010-11-02 07:05:04 +00:00
wrenczes@gmail.com
8cb0cf1dae
Fixed a crash in the vertical text scroller. Mike, pls review.
2010-11-02 05:50:07 +00:00
techdragon.nguyen@gmail.com
f472c48a8a
fixed avatar image issue when selecting ai decks outside of the default 100 ai decks.
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installed a horizontal text scroller for the deck selection screens in normal play
TODO:-> Need to make it smoother transition. It currently just replaces the text with the new text.
2010-11-02 02:20:44 +00:00
wrenczes
d5f3e4cfea
Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
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Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"
I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files:
http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wagic.the.homebrew@gmail.com
f40af0b1cb
Erwan
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- Chinese patch by linshier
2010-07-31 14:41:04 +00:00
wagic.the.homebrew@gmail.com
66a505969e
Erwan
...
- fix issue 215
- added test for purple screen (this is the small white square on top of the loading screen)
2009-11-23 08:25:27 +00:00
wagic.the.homebrew@gmail.com
f6a75a0e43
Erwan
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- Fix issue 194
- Attempt at doing basic AI tests
2009-11-15 09:31:33 +00:00
wagic.jeck
4b8d344bcd
Jeck - Card ID collisions, cache fixes, cache deleted pooling.
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* mtgid now defaults to 0.
* TextScroller will not update when empty.
* Cache now moves WCachedResources we're finished with to a garbage pool for later use (to reduce memory fragmentation).
* Demo still crashes... but I'm thinking that has to do with fragmentation, not a leak?
2009-09-19 01:48:42 +00:00
jean.chalard
dd054c4963
J :
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* ostream printing of JGui objects.
2009-05-23 08:34:50 +00:00
wagic.the.homebrew@gmail.com
f50d7e30d4
Erwan
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- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed
2009-05-19 13:45:53 +00:00