omegablast2002@yahoo.com
b0482fa952
removed spell blast alias, it is now soft coded.
2012-04-13 11:38:28 +00:00
solo81@web.de
88e6c1852b
Fixed Venser, the Sojourner.
...
Fixed issue826.
Fixed issue831.
2012-04-13 11:36:56 +00:00
omegablast2002@yahoo.com
bdce487c2c
fixed a crash in transforms(
2012-04-13 10:22:08 +00:00
solo81@web.de
38688b5b73
Fixed Releckless Spite, Wicked Pact and Ashes to Ashes.
...
This fixes issue830.
2012-04-13 10:05:38 +00:00
techdragon.nguyen@gmail.com
473e8cd356
making target and min sdk equal
2012-04-13 01:07:26 +00:00
solo81@web.de
d84c11f4ba
Fixed meltdown
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Removed an erratic doppelganger of Garruk Wildspeaker from primitives.
Removed Mungha Wurm (cannot work as it should right now).
2012-04-12 17:30:03 +00:00
techdragon.nguyen@gmail.com
405df8bd15
refactored gesture recognition for iOS
2012-04-12 11:53:42 +00:00
omegablast2002@yahoo.com
41ccf2e3d9
updated soulbright fire kin code.
2012-04-12 11:47:50 +00:00
omegablast2002@yahoo.com
7dec7bc873
soulbright fire kins ability was not triggering sideeffects...because i forgot to make it happen...opps...im only human :)
2012-04-12 11:46:00 +00:00
techdragon.nguyen@gmail.com
34ee0a82ac
fixed issues 832 and 774
2012-04-12 11:07:31 +00:00
techdragon.nguyen@gmail.com
d4e4e3b251
fixed a logic error in determining the default location of user/system folders.
2012-04-12 02:28:18 +00:00
techdragon.nguyen@gmail.com
0db0cb15f9
added a default value for mount points
2012-04-11 22:31:19 +00:00
omegablast2002@yahoo.com
7cd88b83dc
demigod of revenge missing "then" in if then ability.
2012-04-11 16:50:22 +00:00
omegablast2002@yahoo.com
ae3cd0d5fb
making ifthenability fail a little more gracefully.
2012-04-11 16:46:57 +00:00
techdragon.nguyen@gmail.com
8f11b6ec45
updated core file to 0182 for Android build
2012-04-11 10:59:03 +00:00
techdragon.nguyen@gmail.com
b90b4ae50b
updated core file download name
2012-04-11 10:10:01 +00:00
solo81@web.de
7af1e727e1
Fixed Bant Sojourners & Decree of Justice
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Fixed Winds of Change
Fixed Gravespawn Sovereign
Fixed Primal Cocoon
Fixed Evolution Vat
Fixed Chimeric Mass
Fixed Elgaud Inquisitor (card.dat)
Fixed Iona, Teferi's Moat, Utopia Sprawl and Zombie Boa.
Added Nomad Mythmaker
Added Prismatic Strands
Added Mist of Stagnation
2012-04-10 23:35:06 +00:00
techdragon.nguyen@gmail.com
e8427452cd
incremented build number to 0.18.2
2012-04-09 14:37:24 +00:00
techdragon.nguyen@gmail.com
f9a638143b
fixed HollowHenge Spirit card definition.
2012-04-09 13:14:15 +00:00
omegablast2002@yahoo.com
7a6333ffd5
i split storedCard and storedSourceCard and forgot that if we dont have a storedCard we should make it use storedSourceCard in WParsedInt
2012-04-09 13:11:34 +00:00
omegablast2002@yahoo.com
a3848e06f4
fix for that stupid bug where cards get added randomly while quickly going through your collection by pressing cards quickly.
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basically if the last tap was less then .05 don't automatically register it as "addremovecard".
2012-04-07 14:13:00 +00:00
omegablast2002@yahoo.com
596aa2b92e
corrected animal boneyard, updated consume spirit.
2012-04-07 05:18:04 +00:00
omegablast2002@yahoo.com
18cd8b5082
added limiting of x to a color to fix Consume Spirit from being able to use any color..
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{x:black}
{x:color}
creating a snapshot of a card instance in garbage for stored cards, the issue with previous version was it was using base model value instead of what the storedcard was actually at the time it was in battlefield. example, animal boneyard test was coming up 1 toughness short becuase the creature storedcard pointed to was sent to graveyard for the sacrifice.
changed myStored TargetChooser to use storedSourceCard instead, as this is supposed to point to the actual card and not a snapshot.
2012-04-07 05:16:55 +00:00
omegablast2002@yahoo.com
864727b208
added HINT:castpriority(blah,blah,blah,blah,ect)
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this is a method to set the order in which ai decides to play cards, you can for example tell ai to look for 2 instants, before trying to find a creature.
be sure to list all main types of the deck otherwise ai will pass on stuff
this is the current
const char* types[] = {"planeswalker","creature", "enchantment", "artifact", "sorcery", "instant"};
so be sure you include them if the decks need them.
other the above example would be coded
HINT:castpriority(instant,instant,creature,planeswalker,enchantment,artifact,sorcery)
as you can see this deck will now look for and play if possible, 2 instants before any of the other types.
this will really help with decks which rely on cards like dark ritual to produce mana to cast creature, simply by listing instant before creature. if the deck had dark rituals, in the above example, and it had them in hand, it would then cast dark ritual, dark ritual, then one of the remaining types. this is actually tested not just assumed.
2012-04-06 23:10:11 +00:00
omegablast2002@yahoo.com
e4d6f83191
taught ai if the effect of a ability$! spell is good or bad.
2012-04-06 11:01:48 +00:00
omegablast2002@yahoo.com
a514bf6ba0
just adding a few abilities words to ais "badabilities" vector....
2012-04-06 10:10:18 +00:00
techdragon.nguyen@gmail.com
5a191e5a0c
fixed parsing error in mtg.txt
...
Please double check this is how this card (Kor Outfitter) is supposed to be coded.
2012-04-05 16:21:14 +00:00
solo81@web.de
d55b96f1c8
Fixed Phantasmal Sphere.
2012-04-05 15:00:19 +00:00
solo81@web.de
d94dd6fff0
- Add/Optimized 11 cards based on the previous revision:
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Call for Blood
Carrion
Corpse Lunge
Final Strike
Fling
Forge Armor
Ichor Explosion
Momentous Fall
Rite of Consumption
Surge of Strength
Worthy Cause
- Added Stunted Growth
- Fixed Specter's Shroud
2012-04-05 14:35:48 +00:00
omegablast2002@yahoo.com
6af6081cca
removed the exploit fix i added to prevent people from using the games esc menu to avoid doing negative effects from abilitiesmenu.
2012-04-05 13:57:36 +00:00
omegablast2002@yahoo.com
eabbbe3f77
passing the storedcard for use by instants and sorceries with extracost in thier manacost, also fixed a parsing oversight with stored values parsing, "-" would throw off the value of s string parsed for stored by 1, returning 0 for these....this is corrected now.
2012-04-05 11:24:57 +00:00
solo81@web.de
5c67985c45
Added 28 cards.
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Card List --> First Comment
2012-04-02 18:24:39 +00:00
omegablast2002@yahoo.com
0b1327bf01
fixed a couple memleaks, also added human player targeting for blocking.
2012-04-02 16:48:33 +00:00
omegablast2002@yahoo.com
b705158e13
added "blockable" targetchooser, a targetchooser which shows the cards considered "blockable" by source.
...
corrected an error in ability$! parsing that prevents transforms to use it in newability[
added "block" keyword. and ability.
2012-04-02 13:32:50 +00:00
omegablast2002@yahoo.com
4dfacaa409
untap target as cost.
2012-04-01 17:39:41 +00:00
omegablast2002@yahoo.com
26fba2d7aa
fix for the manaability filter crash.
2012-03-31 18:29:29 +00:00
omegablast2002@yahoo.com
81a8183322
we dont care if it is the current or ->next when checking casted(...we just care about it being cast
2012-03-28 19:02:54 +00:00
techdragon.nguyen@gmail.com
1c43f84b01
fixed Midnight Guard, mistakenly had flash and flying
2012-03-28 11:47:18 +00:00
omegablast2002@yahoo.com
13d979a7ac
maxcast on curses was being prematurely testDestroyed because isInPlay() returned that the player was not in play :)
2012-03-28 11:39:03 +00:00
omegablast2002@yahoo.com
3b4e8cf27a
Drana, Kalastria Bloodchief code change
2012-03-27 13:59:34 +00:00
omegablast2002@yahoo.com
8a53df8ca5
fixed wall of reverence and refactored adynamic ability a bit.
2012-03-27 13:57:09 +00:00
omegablast2002@yahoo.com
252fe216d4
fire at will corrected
2012-03-27 13:55:34 +00:00
omegablast2002@yahoo.com
33f87b4c58
Circle of Flame fix thanks appleinanorange
2012-03-27 13:48:55 +00:00
omegablast2002@yahoo.com
df38e3977c
fixed flip cards not gaining basicabilities of their counterpart cards.
2012-03-26 22:57:32 +00:00
solo81@web.de
ca4eb2e0fb
Added/optimized 25 cards based on rev4347.
...
Added 16 cards we just found while scanning unsupported.txt.
##Vengevine is one of them##
Several card fixes.
2012-03-26 22:54:08 +00:00
omegablast2002@yahoo.com
7e308adba9
updated and(( and updated Phyrexian Unlife. added missing "emblem" keywords to emblem abilities.
2012-03-26 13:53:09 +00:00
omegablast2002@yahoo.com
30b379e1da
fixed Issue 819, changed the parsing of and(()) to and!()!, i no longer share the storedstring of transformer, so you can ability$!transforms(( now....
2012-03-26 13:51:44 +00:00
omegablast2002@yahoo.com
c5128b35e0
fix for sorins destroy andability, actually a fix for and(( in general..have to hide the and(( string from the parser till we need it.
2012-03-26 11:48:22 +00:00
techdragon.nguyen@gmail.com
08b6975300
refactoring change for http://code.google.com/p/wagic/source/detail?r=4364 to ensure bounds for n is always met.
2012-03-25 23:43:59 +00:00
omegablast2002@yahoo.com
5e34cf8bb2
fixed a bug where proliferate menus stopped working, fixed a bug where damage would be considered redirected after killing a planeswalker, fixed a bug intruduced with recent changes to text rendering that made my text message ability stop working, added a lose and win text to abilities which only contained a 1 sided win.
2012-03-25 21:49:13 +00:00