ad56dfa8d07401e564396827c9ec7e4ec738cf21
30 Commits
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2063e27681 |
Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more): ------------------- File Usage Statistics ../../../wagic_res/graphics/simon.dat -- 1 ../../wagic_res/graphics/simon.dat -- 1 ../wagic_res/graphics/simon.dat -- 1 22222220.jpg -- 1 42187t.jpg -- 1 4514111t.jpg -- 1 4838511t.jpg -- 1 4838512t.jpg -- 1 51613t.jpg -- 1 89069t.jpg -- 1 Advisor.wav -- 1 Ally.wav -- 1 Angel Token.jpg -- 1 Angel.wav -- 1 Ape.wav -- 1 Archer.wav -- 1 Assassin.wav -- 1 Atog.wav -- 1 Aura.wav -- 1 Barbarian.wav -- 1 Basic.wav -- 1 Bat.wav -- 1 Bear.jpg -- 1 Beast Token.jpg -- 1 Berserker.wav -- 1 Bird.wav -- 1 Centaur.wav -- 1 Cleric.wav -- 1 Cockatrice.wav -- 1 Construct.wav -- 1 Crocodile.wav -- 1 Cyclops.wav -- 1 Dauthi.wav -- 1 Demon.wav -- 1 Dragon.jpg -- 1 Drake.wav -- 1 Druid.wav -- 1 Dryad.wav -- 1 Dwarf.wav -- 1 Efreet.wav -- 1 Elemental.wav -- 1 Elephant.wav -- 1 Elf.wav -- 1 Elk.wav -- 1 Equipment.wav -- 1 Forest.wav -- 1 Frog.wav -- 1 Fungus.wav -- 1 Giant.wav -- 1 Gnome.wav -- 1 Golem.wav -- 1 Horror.wav -- 1 Horse.wav -- 1 Hydra.wav -- 1 Illusion.wav -- 1 Insect Token.jpg -- 1 Insect.jpg -- 1 Insect.wav -- 1 Island.wav -- 1 Juggernaut.wav -- 1 Kithkin.wav -- 1 Kobold.wav -- 1 Kor.wav -- 1 Kraken.wav -- 1 Lair.wav -- 1 Land.wav -- 1 Leech.wav -- 1 Legendary.wav -- 1 Leviathan.wav -- 1 Lhurgoyf.wav -- 1 Lizard.wav -- 1 Masticore.wav -- 1 Mercenary.wav -- 1 Merfolk.wav -- 1 Metathran.wav -- 1 Minion.wav -- 1 Minotaur.wav -- 1 Monk.wav -- 1 Mountain.wav -- 1 Mutant.wav -- 1 Myr.wav -- 1 Nightmare.wav -- 1 Nothing.wav -- 1 Ogre.wav -- 1 Ooze.wav -- 1 Orc.wav -- 1 Orgg.wav -- 1 Ouphe.wav -- 1 Pirate.wav -- 1 Plains.wav -- 1 Plant.wav -- 1 Rat.wav -- 1 Rebel.wav -- 1 Res.txt -- 1 Res/../../../wagic_res/graphics/simon.dat -- 1 Res/../../wagic_res/graphics/simon.dat -- 1 Res/../wagic_res/graphics/simon.dat -- 1 Res//test/Amugaba.txt -- 1 Res//test/Auriok_Sunchaser_ASLONGAS_1.txt -- 1 Res//test/Auriok_Sunchaser_ASLONGAS_2.txt -- 1 Res//test/Call_to_Heel_1.txt -- 1 Res//test/Call_to_Heel_2.txt -- 1 Res//test/Covetous_Dragon_ASLONGAS_3.txt -- 1 Res//test/Covetous_Dragon_ASLONGAS_4.txt -- 1 Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt -- 1 Res//test/Nevinyrrals_Disk.txt -- 1 Res//test/Nevinyrrals_Disk2.txt -- 1 Res//test/Nyxathid.txt -- 1 Res//test/OneDozenEyes.txt -- 1 Res//test/Zombie_Infestation.txt -- 1 Res//test/act_of_treason.txt -- 1 Res//test/aegis_of_the_meek.txt -- 1 Res//test/aether_flash.txt -- 1 Res//test/aether_mutation.txt -- 1 Res//test/afflict.txt -- 1 Res//test/akron_legionnaire.txt -- 1 Res//test/alabaster_dragon.txt -- 1 Res//test/alabaster_leech.txt -- 1 Res//test/alabaster_leech2.txt -- 1 Res//test/alluring_siren.txt -- 1 Res//test/anarchy.txt -- 1 Res//test/ancestors_chosen.txt -- 1 Res//test/angry_mob1.txt -- 1 Res//test/angry_mob2.txt -- 1 Res//test/angry_mob3.txt -- 1 Res//test/angry_mob4.txt -- 1 Res//test/angry_mob4b.txt -- 1 Res//test/angry_mob5.txt -- 1 Res//test/angry_mob7.txt -- 1 Res//test/animate_artifact.txt -- 1 Res//test/animate_artifact2.txt -- 1 Res//test/animate_dead.txt -- 1 Res//test/animate_dead2.txt -- 1 Res//test/animate_dead3.txt -- 1 Res//test/animated_legendaries1_i221.txt -- 1 Res//test/animated_legendaries2_i221.txt -- 1 Res//test/animated_legendaries3_i221.txt -- 1 Res//test/ankh_of_mishra.txt -- 1 Res//test/arcanis_the_omnipotent.txt -- 1 Res//test/arcanis_the_omnipotent2.txt -- 1 Res//test/arcbound.txt -- 1 Res//test/ardakar_wastes.txt -- 1 Res//test/ardent_soldier.txt -- 1 Res//test/argothian_enchantress.txt -- 1 Res//test/armadillo_cloak.txt -- 1 Res//test/ascendant_evincar.txt -- 1 Res//test/ascendant_evincar2.txt -- 1 Res//test/ascendant_evincar3.txt -- 1 Res//test/ashen_firebeast.txt -- 1 Res//test/ashen_firebeast2.txt -- 1 Res//test/aura_mutation.txt -- 1 Res//test/avarice_totem.txt -- 1 Res//test/aven_riftwatcher.txt -- 1 Res//test/aven_riftwatcher2.txt -- 1 Res//test/aysen_bureaucrats.txt -- 1 Res//test/balduvian_conjurer.txt -- 1 Res//test/baneslayer_angel.txt -- 1 Res//test/baneslayer_angel2.txt -- 1 Res//test/barbed_sliver.txt -- 1 Res//test/basal_sliver.txt -- 1 Res//test/beacon_of_creation.txt -- 1 Res//test/beacon_of_destruction.txt -- 1 Res//test/beacon_of_unrest.txt -- 1 Res//test/behemoth_sledge.txt -- 1 Res//test/behemoth_sledge2.txt -- 1 Res//test/behemoth_sledge3.txt -- 1 Res//test/behemoth_sledge4.txt -- 1 Res//test/behemoth_sledge5.txt -- 1 Res//test/belligerent_hatchling.txt -- 1 Res//test/benalish_knight.txt -- 1 Res//test/biorhythm.txt -- 1 Res//test/black_market.txt -- 1 Res//test/black_vise.txt -- 1 Res//test/blessed_wind.txt -- 1 Res//test/blessed_wine.txt -- 1 Res//test/blinking_spirit.txt -- 1 Res//test/blinkmoth_nexus.txt -- 1 Res//test/bloated_toad1.txt -- 1 Res//test/bloated_toad2.txt -- 1 Res//test/bloodfire_colossus.txt -- 1 Res//test/bloodhall_ooze.txt -- 1 Res//test/bloodscale_prowler.txt -- 1 Res//test/body_double.txt -- 1 Res//test/boggart_arsonists.txt -- 1 Res//test/borderland_behemoth.txt -- 1 Res//test/bottle_gnomes.txt -- 1 Res//test/bottle_gnomes2.txt -- 1 Res//test/brainstorm.txt -- 1 Res//test/bramblewood_paragon.txt -- 1 Res//test/brass_man.txt -- 1 Res//test/brass_man_i161.txt -- 1 Res//test/briarhorn.txt -- 1 Res//test/cage_of_hands.txt -- 1 Res//test/castle.txt -- 1 Res//test/cathodion.txt -- 1 Res//test/celestial_purge.txt -- 1 Res//test/chainbreaker.txt -- 1 Res//test/circle_of_protection.txt -- 1 Res//test/circle_of_protection_i211.txt -- 1 Res//test/civic_wayfinder.txt -- 1 Res//test/clone.txt -- 1 Res//test/clone2.txt -- 1 Res//test/clone3.txt -- 1 Res//test/cockatrice.txt -- 1 Res//test/cockatrice_i228.txt -- 1 Res//test/colossus_of_sardia1.txt -- 1 Res//test/colossus_of_sardia2.txt -- 1 Res//test/composite_golem.txt -- 1 Res//test/conservator.txt -- 1 Res//test/control_magic.txt -- 1 Res//test/control_magic2.txt -- 1 Res//test/control_magic3.txt -- 1 Res//test/control_magic4.txt -- 1 Res//test/corrupt.txt -- 1 Res//test/counsel_of_the_soratami.txt -- 1 Res//test/counterspell.txt -- 1 Res//test/counterspell2.txt -- 1 Res//test/counterspell3.txt -- 1 Res//test/counterspell4.txt -- 1 Res//test/cranial_plating.txt -- 1 Res//test/creature_bond.txt -- 1 Res//test/crimson_kobolds.txt -- 1 Res//test/crosis_s_catacombs_1.txt -- 1 Res//test/crosis_s_catacombs_2.txt -- 1 Res//test/crumble.txt -- 1 Res//test/crystal_rod_i172.txt -- 1 Res//test/curiosity1_i217.txt -- 1 Res//test/curiosity2_i217.txt -- 1 Res//test/dark_banishing.txt -- 1 Res//test/dauntless_escort.txt -- 1 Res//test/dauthi_embrace.txt -- 1 Res//test/death_grasp.txt -- 1 Res//test/death_ward.txt -- 1 Res//test/decree_of_justice.txt -- 1 Res//test/deja_vu.txt -- 1 Res//test/delusions_of_mediocrity.txt -- 1 Res//test/dematerialize_flashback.txt -- 1 Res//test/dingus_egg.txt -- 1 Res//test/dingus_staff_i153.txt -- 1 Res//test/divergent_growth.txt -- 1 Res//test/doomed_necromancer.txt -- 1 Res//test/double_strike2_i145.txt -- 1 Res//test/double_strike_i145.txt -- 1 Res//test/dragon_broodmother_i491.txt -- 1 Res//test/dragon_fodder.txt -- 1 Res//test/dragon_fodder2.txt -- 1 Res//test/dragon_whelp_i154.txt -- 1 Res//test/drain_life.txt -- 1 Res//test/dream_fracture_i142.txt -- 1 Res//test/drift_of_the_dead.txt -- 1 Res//test/dromad_purebred.txt -- 1 Res//test/dross_golem.txt -- 1 Res//test/dross_harvester.txt -- 1 Res//test/duskwalker.txt -- 1 Res//test/dust_corona.txt -- 1 Res//test/dwarven_warriors.txt -- 1 Res//test/ebony_horse.txt -- 1 Res//test/ekundu_cyclops1_i218.txt -- 1 Res//test/ekundu_cyclops2_i218.txt -- 1 Res//test/elvish_piper.txt -- 1 Res//test/elvish_promenade.txt -- 1 Res//test/emblem_of_the_warmind.txt -- 1 Res//test/enchanted evening.txt -- 1 Res//test/enchantress_s_presence.txt -- 1 Res//test/enervate.txt -- 1 Res//test/erg_raiders_i157.txt -- 1 Res//test/explore.txt -- 1 Res//test/fangren_pathcutter.txt -- 1 Res//test/farhaven_elf.txt -- 1 Res//test/farmstead.txt -- 1 Res//test/fastbond.txt -- 1 Res//test/fastbond2.txt -- 1 Res//test/fault_line.txt -- 1 Res//test/feral_hydra.txt -- 1 Res//test/fieldmist_borderpost.txt -- 1 Res//test/fire_tempest.txt -- 1 Res//test/firebreathing.txt -- 1 Res//test/fists_of_ironwood.txt -- 1 Res//test/flagstones.txt -- 1 Res//test/flame_fusillade_i265.txt -- 1 Res//test/flare.txt -- 1 Res//test/fledgling_imp.txt -- 1 Res//test/fledgling_imp2.txt -- 1 Res//test/fleshformer.txt -- 1 Res//test/flowstone_hellion.txt -- 1 Res//test/flowstone_slide.txt -- 1 Res//test/fog.txt -- 1 Res//test/fog_bank.txt -- 1 Res//test/foratog.txt -- 1 Res//test/force_of_nature.txt -- 1 Res//test/force_of_nature2.txt -- 1 Res//test/force_of_nature3.txt -- 1 Res//test/fountain_of_youth.txt -- 1 Res//test/frogmite.txt -- 1 Res//test/fungus_sliver.txt -- 1 Res//test/gamble.txt -- 1 Res//test/gelatinous_generation.txt -- 1 Res//test/gempalm_avenger.txt -- 1 Res//test/generic/attacks_each_turn.txt -- 1 Res//test/generic/becomes_transform_i559.txt -- 1 Res//test/generic/becomes_transform_i559_2.txt -- 1 Res//test/generic/bushido_1.txt -- 1 Res//test/generic/bushido_2.txt -- 1 Res//test/generic/cycling.txt -- 1 Res//test/generic/cycling2.txt -- 1 Res//test/generic/deathtouch.txt -- 1 Res//test/generic/doesnotuntap.txt -- 1 Res//test/generic/doesnotuntap2.txt -- 1 Res//test/generic/double_strike.txt -- 1 Res//test/generic/equip_landfall_buff.txt -- 1 Res//test/generic/equip_reach.txt -- 1 Res//test/generic/equip_shroud.txt -- 1 Res//test/generic/equip_shroud2.txt -- 1 Res//test/generic/equip_wither.txt -- 1 Res//test/generic/equipment_i252.txt -- 1 Res//test/generic/exalted.txt -- 1 Res//test/generic/exalted_i143.txt -- 1 Res//test/generic/exalted_i310.txt -- 1 Res//test/generic/fear.txt -- 1 Res//test/generic/fear_i147.txt -- 1 Res//test/generic/first_and_double_strike1_i187.txt -- 1 Res//test/generic/first_and_double_strike2_i187.txt -- 1 Res//test/generic/first_strike.txt -- 1 Res//test/generic/first_strike2.txt -- 1 Res//test/generic/first_strike3.txt -- 1 Res//test/generic/flanking.txt -- 1 Res//test/generic/fresh.txt -- 1 Res//test/generic/hybrid_mana.txt -- 1 Res//test/generic/hybrid_mana_2.txt -- 1 Res//test/generic/hybrid_mana_3.txt -- 1 Res//test/generic/indestructible.txt -- 1 Res//test/generic/kicker.txt -- 1 Res//test/generic/kicker2.txt -- 1 Res//test/generic/landwalk.txt -- 1 Res//test/generic/legendary.txt -- 1 Res//test/generic/level_up.txt -- 1 Res//test/generic/level_up2.txt -- 1 Res//test/generic/lifelink.txt -- 1 Res//test/generic/lord_counter.txt -- 1 Res//test/generic/lord_counter_any.txt -- 1 Res//test/generic/m10_blockers.txt -- 1 Res//test/generic/m10_blockers2.txt -- 1 Res//test/generic/must1.txt -- 1 Res//test/generic/must2.txt -- 1 Res//test/generic/nofizzle.txt -- 1 Res//test/generic/oneblocker.txt -- 1 Res//test/generic/persist.txt -- 1 Res//test/generic/persist2.txt -- 1 Res//test/generic/persist3.txt -- 1 Res//test/generic/phases.txt -- 1 Res//test/generic/preventalldamage.txt -- 1 Res//test/generic/rampage.txt -- 1 Res//test/generic/rampage2.txt -- 1 Res//test/generic/rampage3.txt -- 1 Res//test/generic/rampage_vs_first_strike.txt -- 1 Res//test/generic/regenerate.txt -- 1 Res//test/generic/regenerate_wither_i146.txt -- 1 Res//test/generic/sacrifice.txt -- 1 Res//test/generic/summoning_sickness.txt -- 1 Res//test/generic/sunburst.txt -- 1 Res//test/generic/tap_other_card_as_cost.txt -- 1 Res//test/generic/targetController_damage.txt -- 1 Res//test/generic/targetController_life.txt -- 1 Res//test/generic/targetController_life2.txt -- 1 Res//test/generic/thisforeach.txt -- 1 Res//test/generic/tokens.txt -- 1 Res//test/generic/tokens2.txt -- 1 Res//test/generic/trample.txt -- 1 Res//test/generic/trample_vs_indestructible.txt -- 1 Res//test/generic/trample_vs_multiblock.txt -- 1 Res//test/generic/triggers_at_movedto_i179.txt -- 1 Res//test/generic/triggers_attacking.txt -- 1 Res//test/generic/triggers_blocking.txt -- 1 Res//test/generic/triggers_combatdamaged_1.txt -- 1 Res//test/generic/triggers_combatdamaged_2.txt -- 1 Res//test/generic/triggers_drawn.txt -- 1 Res//test/generic/triggers_noncombatdamaged.txt -- 1 Res//test/generic/triggers_untapped.txt -- 1 Res//test/generic/wither.txt -- 1 Res//test/ghost_warden.txt -- 1 Res//test/giant_growth.txt -- 1 Res//test/giant_growth2.txt -- 1 Res//test/glen_elendra_archmage_i222.txt -- 1 Res//test/glimpse_the_unthinkable.txt -- 1 Res//test/gnarled_effigy.txt -- 1 Res//test/gnat_alley_creeper1.txt -- 1 Res//test/gnat_alley_creeper2.txt -- 1 Res//test/goblin_balloon_brigade.txt -- 1 Res//test/goblin_balloon_brigade2.txt -- 1 Res//test/goblin_gardener.txt -- 1 Res//test/goblin_king.txt -- 1 Res//test/goblin_lackey1.txt -- 1 Res//test/goblin_lackey2.txt -- 1 Res//test/goblin_lackey3.txt -- 1 Res//test/goblin_lackey4.txt -- 1 Res//test/goblin_offensive.txt -- 1 Res//test/goblin_razerunners.txt -- 1 Res//test/golgari_germination_i153.txt -- 1 Res//test/gravedigger.txt -- 1 Res//test/gravity_well.txt -- 1 Res//test/gravity_well2.txt -- 1 Res//test/great_defender.txt -- 1 Res//test/hannas_custody.txt -- 1 Res//test/harpoon_sniper.txt -- 1 Res//test/hellfire.txt -- 1 Res//test/helm_of_kaldra1.txt -- 1 Res//test/holy_day_i226.txt -- 1 Res//test/hope_charm_i267.txt -- 1 Res//test/hopping_automaton_i232.txt -- 1 Res//test/horned_helm.txt -- 1 Res//test/howl_from_beyond.txt -- 1 Res//test/howl_of_the_night_pack.txt -- 1 Res//test/hunted_dragon.txt -- 1 Res//test/hunting_pack.txt -- 1 Res//test/hurricane.txt -- 1 Res//test/hyalopterous_lemure.txt -- 1 Res//test/hymn_of_rebirth.txt -- 1 Res//test/hypnotic_specter.txt -- 1 Res//test/icatian_priest.txt -- 1 Res//test/imaginary_pet.txt -- 1 Res//test/immaculate_magistrate.txt -- 1 Res//test/incinerate.txt -- 1 Res//test/instill_energy_i166.txt -- 1 Res//test/iron_will_i270.txt -- 1 Res//test/ivy_elemental.txt -- 1 Res//test/jodahs_avenger.txt -- 1 Res//test/juggernaut.txt -- 1 Res//test/jump.txt -- 1 Res//test/juniper_order_ranger.txt -- 1 Res//test/karns_touch_i233.txt -- 1 Res//test/keldon_warlord.txt -- 1 Res//test/keldon_warlord2.txt -- 1 Res//test/khalni_hydra.txt -- 1 Res//test/kird_ape.txt -- 1 Res//test/kjeldoran_frostbeast1.txt -- 1 Res//test/kjeldoran_frostbeast2_i167.txt -- 1 Res//test/knight_captain_of_eos_i294.txt -- 1 Res//test/knight_captain_of_eos_i294_2.txt -- 1 Res//test/kormus_bell_i301.txt -- 1 Res//test/kraken_eye.txt -- 1 Res//test/kraken_eye2.txt -- 1 Res//test/kraken_eye3.txt -- 1 Res//test/kraken_eye4.txt -- 1 Res//test/krosan_beast.txt -- 1 Res//test/krosan_beast2.txt -- 1 Res//test/kudzu.txt -- 1 Res//test/kudzu2.txt -- 1 Res//test/kudzu_i168.txt -- 1 Res//test/leveler.txt -- 1 Res//test/lhurgoyf.txt -- 1 Res//test/liability.txt -- 1 Res//test/lifeforce.txt -- 1 Res//test/lifetap.txt -- 1 Res//test/lightmine_field1.txt -- 1 Res//test/lightmine_field2.txt -- 1 Res//test/living_artifact_i169.txt -- 1 Res//test/living_lands.txt -- 1 Res//test/lord_of_the_pit.txt -- 1 Res//test/lord_of_the_pit2.txt -- 1 Res//test/magma_spray.txt -- 1 Res//test/martial_coup.txt -- 1 Res//test/martial_coup2.txt -- 1 Res//test/master_decoy.txt -- 1 Res//test/master_of_etherium.txt -- 1 Res//test/masticore.txt -- 1 Res//test/masticore2.txt -- 1 Res//test/maze_of_ith.txt -- 1 Res//test/meekstone.txt -- 1 Res//test/memnarch.txt -- 1 Res//test/memory_erosion.txt -- 1 Res//test/mephidross_vampire.txt -- 1 Res//test/millstone.txt -- 1 Res//test/mirri_the_cursed.txt -- 1 Res//test/mirri_the_cursed2_i284.txt -- 1 Res//test/misc01.txt -- 1 Res//test/moat.txt -- 1 Res//test/mobile_fort.txt -- 1 Res//test/momir/keldon_warlord.txt -- 1 Res//test/momir/overcost.txt -- 1 Res//test/momir/persist_i304.txt -- 1 Res//test/mortuary.txt -- 1 Res//test/nantuko_husk.txt -- 1 Res//test/natural_order.txt -- 1 Res//test/necrogenesis.txt -- 1 Res//test/nightmare.txt -- 1 Res//test/northern_paladin.txt -- 1 Res//test/northern_paladin2.txt -- 1 Res//test/ondu_cleric.txt -- 1 Res//test/orcish_artillery.txt -- 1 Res//test/orcish_lumberjack.txt -- 1 Res//test/overrun.txt -- 1 Res//test/paradise_mantle.txt -- 1 Res//test/paralysis.txt -- 1 Res//test/paralysis2.txt -- 1 Res//test/persuasion.txt -- 1 Res//test/phytohydra.txt -- 1 Res//test/plague_rats.txt -- 1 Res//test/plumes_of_peace_i260.txt -- 1 Res//test/pouncing_jaguar_i425.txt -- 1 Res//test/promise_of_bunrei_i305.txt -- 1 Res//test/prosperity.txt -- 1 Res//test/protomatter_powder.txt -- 1 Res//test/prowess_of_the_fair.txt -- 1 Res//test/prowess_of_the_fair2.txt -- 1 Res//test/prowess_of_the_fair3.txt -- 1 Res//test/pygmy_troll.txt -- 1 Res//test/pyknite_i426.txt -- 1 Res//test/pyroclasm.txt -- 1 Res//test/quilled_sliver.txt -- 1 Res//test/rain_of_filth_i206.txt -- 1 Res//test/rain_of_filth_i283.txt -- 1 Res//test/rampant_growth.txt -- 1 Res//test/rancid_earth_with_threshold.txt -- 1 Res//test/rancid_earth_without_threshold.txt -- 1 Res//test/rancor.txt -- 1 Res//test/ray_of_command.txt -- 1 Res//test/ray_of_command_i176.txt -- 1 Res//test/razor_golem.txt -- 1 Res//test/reclusive_wight.txt -- 1 Res//test/reclusive_wight2.txt -- 1 Res//test/recover.txt -- 1 Res//test/regal_force.txt -- 1 Res//test/reinforcements_1.txt -- 1 Res//test/resounding_roar.txt -- 1 Res//test/resurrection.txt -- 1 Res//test/resuscitate_i210.txt -- 1 Res//test/righteous_cause.txt -- 1 Res//test/river_kelpie2_i335.txt -- 1 Res//test/rockslide_elemental.txt -- 1 Res//test/rootwalla.txt -- 1 Res//test/royal_assassin.txt -- 1 Res//test/sacred_foundry_i275.txt -- 1 Res//test/safe_passage.txt -- 1 Res//test/safehold_duo.txt -- 1 Res//test/samite_healer.txt -- 1 Res//test/scourge_of_kher_ridges.txt -- 1 Res//test/scourge_of_kher_ridges2.txt -- 1 Res//test/scourglass.txt -- 1 Res//test/scouts_warning.txt -- 1 Res//test/scute_mob.txt -- 1 Res//test/sedge_sliver.txt -- 1 Res//test/seedcradle_witch.txt -- 1 Res//test/seismic_assault.txt -- 1 Res//test/seismic_spike_i191.txt -- 1 Res//test/selesnya_guildmage.txt -- 1 Res//test/shard_volley.txt -- 1 Res//test/shepherd_of_rot.txt -- 1 Res//test/shivan_hellkite.txt -- 1 Res//test/shock.txt -- 1 Res//test/shock2.txt -- 1 Res//test/siege_gang_commander.txt -- 1 Res//test/sigil_captain_i467.txt -- 1 Res//test/silver_seraph_i300.txt -- 1 Res//test/simic_initiate.txt -- 1 Res//test/skullcage0_i239.txt -- 1 Res//test/skullcage1_i239.txt -- 1 Res//test/skullcage2_i239.txt -- 1 Res//test/skullcage3_i239.txt -- 1 Res//test/skullcage4_i239.txt -- 1 Res//test/skullcage5_i239.txt -- 1 Res//test/skullcage6_i239.txt -- 1 Res//test/skullcage7_i239.txt -- 1 Res//test/skullclamp.txt -- 1 Res//test/skullclamp2_i439.txt -- 1 Res//test/slate_of_ancestry.txt -- 1 Res//test/sleeper_agent.txt -- 1 Res//test/slith_bloodletter.txt -- 1 Res//test/sneak_attack.txt -- 1 Res//test/soulblast.txt -- 1 Res//test/souls_attendant_i489.txt -- 1 Res//test/spark_elemental.txt -- 1 Res//test/sphinx_summoner.txt -- 1 Res//test/spirit_link.txt -- 1 Res//test/spitting_earth.txt -- 1 Res//test/spoils_of_evil.txt -- 1 Res//test/spore_frog.txt -- 1 Res//test/stasis.txt -- 1 Res//test/steelclad_serpent1.txt -- 1 Res//test/steelclad_serpent2.txt -- 1 Res//test/stillmoon_cavalier.txt -- 1 Res//test/stonebrow2.txt -- 1 Res//test/stonebrow_i159.txt -- 1 Res//test/stronghold_discipline.txt -- 1 Res//test/sword_to_plowshares.txt -- 1 Res//test/sylvan_scrying_i195.txt -- 1 Res//test/symbiotic_wurm.txt -- 1 Res//test/tangle_golem.txt -- 1 Res//test/tanglesap.txt -- 1 Res//test/telekinetic_sliver.txt -- 1 Res//test/terror.txt -- 1 Res//test/terror2.txt -- 1 Res//test/thallid.txt -- 1 Res//test/thellon_of_havenwood.txt -- 1 Res//test/threaten.txt -- 1 Res//test/throne_of_bone.txt -- 1 Res//test/thunder-thrash_elder.txt -- 1 Res//test/titanic_ultimatum.txt -- 1 Res//test/tolsimir_wolfblood.txt -- 1 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-- 1 Res/sound/sfx/Nothing.wav -- 1 Res/sound/sfx/Ogre.wav -- 1 Res/sound/sfx/Ooze.wav -- 1 Res/sound/sfx/Orc.wav -- 1 Res/sound/sfx/Orgg.wav -- 1 Res/sound/sfx/Ouphe.wav -- 1 Res/sound/sfx/Pirate.wav -- 1 Res/sound/sfx/Plains.wav -- 1 Res/sound/sfx/Plant.wav -- 1 Res/sound/sfx/Rat.wav -- 1 Res/sound/sfx/Rebel.wav -- 1 Res/sound/sfx/Rhino.wav -- 1 Res/sound/sfx/Rogue.wav -- 1 Res/sound/sfx/Samurai.wav -- 1 Res/sound/sfx/Saproling.wav -- 1 Res/sound/sfx/Scarecrow.wav -- 1 Res/sound/sfx/Scout.wav -- 1 Res/sound/sfx/Serpent.wav -- 1 Res/sound/sfx/Shade.wav -- 1 Res/sound/sfx/Shaman.wav -- 1 Res/sound/sfx/Shapeshifter.wav -- 1 Res/sound/sfx/Siren.wav -- 1 Res/sound/sfx/Skeleton.wav -- 1 Res/sound/sfx/Slith.wav -- 1 Res/sound/sfx/Sliver.wav -- 1 Res/sound/sfx/Snake.wav -- 1 Res/sound/sfx/Snow.wav -- 1 Res/sound/sfx/Soldier.wav -- 1 Res/sound/sfx/Sorcery.wav -- 1 Res/sound/sfx/Specter.wav -- 1 Res/sound/sfx/Sphinx.wav -- 1 Res/sound/sfx/Spider.wav -- 1 Res/sound/sfx/Spirit.wav -- 1 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1 Rogue.wav -- 1 Samurai.wav -- 1 Saproling.jpg -- 1 Saproling.wav -- 1 Scarecrow.wav -- 1 Scout.wav -- 1 Serpent.wav -- 1 Shade.wav -- 1 Shaman.wav -- 1 Shapeshifter.wav -- 1 Siren.wav -- 1 Skeleton.wav -- 1 Slith.wav -- 1 Sliver.wav -- 1 Snake.wav -- 1 Snow.wav -- 1 Soldier.wav -- 1 Specter.wav -- 1 Sphinx.wav -- 1 Spider.wav -- 1 Spirit.wav -- 1 Swamp.wav -- 1 Thopter.wav -- 1 Treefolk.wav -- 1 Vedalken.wav -- 1 Viashino.wav -- 1 Wall.wav -- 1 Warrior.wav -- 1 Wizard.wav -- 1 Wolf.wav -- 1 Wraith.wav -- 1 affinitygreencreatures.wav -- 1 defender.wav -- 1 fear.wav -- 1 first strike.wav -- 1 flash.wav -- 1 forestwalk.wav -- 1 graphics/splash.jpg -- 1 haste.wav -- 1 lifelink.wav -- 1 ms0:/PSP/wagic_res/graphics/simon.dat -- 1 ms0:/wagic_res/graphics/simon.dat -- 1 mustattack.wav -- 1 nofizzle.wav -- 1 persist.wav -- 1 protection from black.wav -- 1 protection from blue.wav -- 1 protection from white.wav -- 1 reach.wav -- 1 reachshadow.wav -- 1 shadow.wav -- 1 storm.wav -- 1 swampwalk.wav -- 1 testsuite.txt -- 1 thumbnails/ -- 1 thumbnails/.jpg -- 1 thumbnails/194078.jpg -- 1 thumbnails/208249.jpg -- 1 thumbnails/209000.jpg -- 1 thumbnails/22222220.jpg -- 1 thumbnails/42187t.jpg -- 1 thumbnails/4514111t.jpg -- 1 thumbnails/4838511t.jpg -- 1 thumbnails/4838512t.jpg -- 1 thumbnails/51613t.jpg -- 1 thumbnails/89069t.jpg -- 1 thumbnails/Angel Token.jpg -- 1 thumbnails/Auriok Sunchaser.jpg -- 1 thumbnails/Bear.jpg -- 1 thumbnails/Beast Token.jpg -- 1 thumbnails/Darksteel Myr.jpg -- 1 thumbnails/Dragon.jpg -- 1 thumbnails/Insect Token.jpg -- 1 thumbnails/Insect.jpg -- 1 thumbnails/Memnite.jpg -- 1 thumbnails/Saproling.jpg -- 1 trample.wav -- 1 vigor.wav -- 1 wagic_res/graphics/simon.dat -- 1 wither.wav -- 1 End File Usage Statistics ------------------- |
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961d6191dc | Out of paranoia (since I haven't compiled against Linux), switch out min() for our defined version of MIN. | ||
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9005fd7af7 |
Fixed a problem I noticed after adding Z's 6 new decks to my res folder: if the number of AI decks wasn't a multiple of 10, the game would slow to a crawl, since there was a check that compared the number of actual decks against the number of unlocked AI decks (which is always incremented by 10 when new decks are unlocked) to determine whether the list of AI deck names should be refreshed or not. This was a pointless check, since we can load all the names once, and simply use the unlocked AI count value when determining what decks to allow to be used during random match playing.
This change restores the performance on psp back to where it was with 0.13.1, where the ai deck number happened to be a neat 100 count. |
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65e38b0694 | Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context. | ||
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52fce24bf8 |
Erwan
- Added AI Decks unlock system. Please update your graphics folder, and crossing fingers that Ilya B. is still around as I don't have the correct fonts. |
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8339cdd3b3 | iOS compilation fixes | ||
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acd7bb1aa4 |
reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10 |
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a053c0d59e | More type conversion warning cleanup. | ||
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5d907f5abe |
Erwan
- Added a possibility to put a file "Res.txt" instead of the folder "Res". The file Res.txt is a simple 1 line text file, telling where to find the Res folder, terminated by "/". For example: "../../wagic_res". This addresses issue 428 . This could also help us in the future, to develop mods. |
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8908e86857 |
removed some compiler warnings
changed variables to float where appropriate |
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d5f3e4cfea |
Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project |
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5aa3dc6fd3 |
Refactoring of some of the font management in WResourceManager. This change looks bigger than it actually is - most of the touched files are simply renaming of some font enums that I moved out of MTGDefinitions into the resource manager header files. The main points of this change: collapsing the font containers into a single map, eliminating duplicated functions, and migrating the font building logic into the resource manager class. GameApp doesn't need to know anything about the fonts it uses, and likewise, font users don't need to know what the name of their chosen font is, just the FONT_TYPE enum.
(I did a cursory check to make sure chinese still displays correctly - at a glance, I'm seeing what looks correct to someone who doesn't read the language :) ) |
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e082deaddf | Fixed Qt project compile on Windows | ||
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c3c5d893d1 |
Erwan
- attempt at fixing some crashes in shop (related to bad usage of the cache) - Fix typo reported with Qumulox |
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508040b3a7 |
Erwan
- fix for issue 467 (simultaneous triggers + "trigger" keyword) - MootPoint's patch for some string parsing - some random int/float compilation warning fixes |
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f40af0b1cb |
Erwan
- Chinese patch by linshier |
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1b9147b084 |
Daddy32 - Single new task type:
"Pacifism" - requiring player to win a game without (much) damage dealing and milling, taking advantage of newly added instant-win cards. |
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2814165140 | Fixed reward calculation for TaskWisdom, tweaked its difficulty. | ||
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7104eff946 | Jeck - for HQ users, added flexible image scales to task board backdrop. | ||
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83e2b04547 | Jeck - Added full filtering system to deck editor and shop. I've spent 24hours on pure debugging, but there are likely a couple bugs I've missed. So please, if you find something, make an issue of it! :P Also split OptionItem classes into separate files, and added support for mixed-set boosters (which I think are way, way cool). | ||
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4a86166568 | Jeck - Potential fixes for issue 312. | ||
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79eb0818c2 | Jeck - Tiny formatting fix to task board. Restored header font size when using image. | ||
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0a863bcbad |
Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.
Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning. Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good). |
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feab777815 | Daddy32 - fix for 33 credits task reward bug. | ||
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175f8eca09 |
J :
* Fix the name of a standard include. |
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7fad293991 | Daddy32 -Added one more task type, motivating the player to conserve cards in hand. | ||
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859319cef1 | Daddy32: Fixed live/life spelling (guess this will require an update of translations?), tweaked conditions and rewards for 'defeat before/after turn x' type of tasks. | ||
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af10c4d0e9 |
Psyringe - updated German translation. Also sent "Days left" and "Reward" from task board screen to translation function. I did check the results, but not as thorough as I'd like to, so there may still be rough edges.
Note: If you design the layout of a screen, please keep in mind that translators usually need more space than the English terms do, English is a very space-efficient language. I found that I sometimes have to resort to suboptimal translations because the better ones don't fit into the space reserved for them. Note 2: I've heard about problems with characters taking up a different amount of screen space on Windows and the PSP, so could someone check whether the German texts are inside their boundaries on the PSP? I can only test on Windows. |
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697926fcb3 |
Daddy32 - Tasks
Reward tweaks, fixes, spelling fix, one minor task subtype added, removed debug options. |
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002851a943 |
Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.
Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.
Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
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