992 lines
26 KiB
C++
992 lines
26 KiB
C++
#include "../include/config.h"
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#include "../include/GameApp.h"
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#include "../include/Player.h"
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#include "../include/Tasks.h"
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#include "../include/AIPlayer.h"
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#include "../include/Translate.h"
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#include "../include/MTGDefinitions.h"
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#include <JRenderer.h>
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#include <math.h>
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vector<string> Task::AIDeckNames;
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/*---------------- Utils -----------------*/
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// TODO: Move to dedicated file
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//!! Copypaste from GameStateDeckViewer.cpp StringExplode. Move and #include here and there
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void ExplodeStr(string str, string separator, vector<string>* results){
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int found;
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results->clear();
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found = str.find_first_of(separator);
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while(found != (int)string::npos){
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if(found > 0){
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results->push_back(str.substr(0,found));
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} else {
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results->push_back(" ");
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}
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str = str.substr(found+1);
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found = str.find_first_of(separator);
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}
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if(str.length() > 0){
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results->push_back(str);
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}
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}
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string ImplodeStr(string separator, vector<string> strs){
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string result = "";
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for (vector<string>::iterator it = strs.begin(); it!=strs.end(); it++){
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result += (it == strs.begin()?"":separator) + (*it);
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}
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return result;
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}
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/*---------------- Task -----------------*/
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Task::Task(char _type) {
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reward = 0;
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expiresIn = 1;
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accepted = FALSE;
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if (_type == ' ') {
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type = TASK_BASIC;
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} else {
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type = _type;
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}
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}
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int Task::getReward() {
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if (reward == 0) {
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reward = computeReward();
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}
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return reward;
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}
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string Task::toString() {
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storeCommonAttribs();
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storeCustomAttribs();
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return ImplodeStr(ITEM_SEPARATOR, persistentAttribs);
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}
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// Store basic attributes to vector, for saving
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void Task::storeCommonAttribs() {
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char buff[256];
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persistentAttribs.clear();
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persistentAttribs.push_back(string(1, type));
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sprintf(buff, "%i", expiresIn);
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persistentAttribs.push_back(string(buff));
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sprintf(buff, "%i", accepted?1:0);
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persistentAttribs.push_back(string(buff));
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sprintf(buff, "%i", opponent);
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persistentAttribs.push_back(string(buff));
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sprintf(buff, "%i", reward);
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persistentAttribs.push_back(string(buff));
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persistentAttribs.push_back(getDesc());
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persistentAttribs.push_back(getOpponentName());
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}
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int Task::restoreCommonAttribs() {
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if (persistentAttribs.size() < COMMON_ATTRIBS_COUNT) {
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("\nTasks.cpp::restoreCommonAttribs: Not enough attributes loaded\n");
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#endif
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return -1;
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}
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expiresIn = atoi(persistentAttribs[1].c_str());
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accepted = (persistentAttribs[2].compare("1") == 0);
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opponent = atoi(persistentAttribs[3].c_str());
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reward = atoi(persistentAttribs[4].c_str());
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description = persistentAttribs[5];
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opponentName = persistentAttribs[6];
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return 1;
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}
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void Task::storeCustomAttribs() {
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// To be extended in child class
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}
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void Task::restoreCustomAttribs() {
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// To be extended in child class
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}
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string Task::getOpponentName() {
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if (opponentName == "") {
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opponentName = Task::getAIDeckName(opponent);
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}
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return opponentName;
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}
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string Task::getDesc() {
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return (description == "") ? (description = createDesc()) : description;
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}
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void Task::randomize() {
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opponent = rand() % getAIDeckCount() + 1;
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opponentName = "";
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setExpiration((rand()%3)+1);
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getReward();
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}
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bool Task::isExpired() {
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return (expiresIn <= 0);
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}
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int Task::getExpiration() {
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return expiresIn;
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}
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void Task::setExpiration(int _expiresIn) {
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expiresIn = _expiresIn;
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}
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void Task::passOneDay() {
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expiresIn--;
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reward = (int) getReward() * 0.9; // Todo: degradation and minreward constants
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if (reward < 33) {
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reward = 33;
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}
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}
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// AI deck buffering code
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void Task::loadAIDeckNames() {
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int found = 1;
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int nbDecks = 0;
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while (found){
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found = 0;
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char buffer[512];
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char smallDeckName[512];
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char deckDesc[512];
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sprintf(buffer, "%s/deck%i.txt",RESPATH"/ai/baka",nbDecks + 1);
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if(fileExists(buffer)){
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found = 1;
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nbDecks++;
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// TODO: Creating MTGDeck only for getting decks name. Find an easier way.
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MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
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AIDeckNames.push_back(mtgd->meta_name);
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delete mtgd;
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}
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}
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}
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int Task::getAIDeckCount() {
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if (AIDeckNames.size() == 0) {
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loadAIDeckNames();
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}
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return AIDeckNames.size();
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}
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string Task::getAIDeckName(int id) {
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if (AIDeckNames.size() == 0) {
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loadAIDeckNames();
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}
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return ((unsigned int)id <= AIDeckNames.size()) ? AIDeckNames.at(id-1) : "<Undefined>";
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}
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// End of AI deck buffering code
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// Each child class has to be added to the switch in this function (clumsy..)
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Task* Task::createFromStr(string params, bool rand) {
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vector<string> exploded;
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Task *result;
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ExplodeStr(params, ITEM_SEPARATOR, &exploded);
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switch (exploded[0][0]) {
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case TASK_WIN_AGAINST:
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result = new TaskWinAgainst();
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break;
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case TASK_SLAUGHTER:
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result = new TaskSlaughter();
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break;
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case TASK_DELAY:
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result = new TaskDelay();
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break;
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case TASK_IMMORTAL:
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result = new TaskImmortal();
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break;
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case TASK_MASSIVE_BURIAL:
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result = new TaskMassiveBurial();
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break;
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case TASK_WISDOM:
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result = new TaskWisdom();
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break;
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default:
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("\nTasks.cpp::createFromStr: Undefined class type\n");
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#endif
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result = new TaskWinAgainst();
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}
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if (!result) {
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("\nTask::createFromStr: Failed to create task\n");
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#endif
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return NULL;
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}
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result->persistentAttribs = exploded;
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if (exploded.size() >= COMMON_ATTRIBS_COUNT) {
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result->restoreCommonAttribs();
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if (exploded.size() > COMMON_ATTRIBS_COUNT) {
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result->restoreCustomAttribs();
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}
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} else if (rand) {
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result->randomize();
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}
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return result;
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}
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/*---------------- TaskList -----------------*/
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TaskList::TaskList(string _fileName) {
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fileName = _fileName;
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if (fileName == "") {
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fileName = options.profileFile(PLAYER_TASKS).c_str();
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}
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load(fileName);
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for(int i=0;i<9;i++)
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mBg[i] = NULL;
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mBgTex = NULL; //We only load the background if we use the task screen.
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}
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int TaskList::save(string _fileName) {
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if (_fileName != "") {
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fileName = _fileName;
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}
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if (fileName == "") {
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("\nTaskList::save: No filename specified\n");
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#endif
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return -1;
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}
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std::ofstream file(fileName.c_str());
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if (file){
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("\nsaving tasks\n");
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#endif
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file << "# Format: <Type>|<Expiration>|<Accepted>|<Opponent>|<Reward>|<Description>[|Additional attributes]\n";
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for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); it++){
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file << (*it)->toString() << "\n";
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}
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file.close();
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}
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return 1;
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}
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int TaskList::load(string _fileName) {
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Task *task;
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if (_fileName != "") {
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fileName = _fileName;
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}
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if (fileName == "") {
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("\nTaskList::load: No filename specified\n");
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#endif
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return -1;
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}
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std::ifstream file(fileName.c_str());
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std::string s;
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if (file) {
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while(std::getline(file,s)) {
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if (!s.size()) continue;
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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if (s[0] == '#') {
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continue;
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}
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task = Task::createFromStr(s);
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if (task) {
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this->addTask(task);
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} else {
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("\nTaskList::load: error creating task\n");
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#endif
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}
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}
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file.close();
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} else {
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("\nTaskList::load: Failed to open file\n");
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#endif
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return -1;
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}
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return 1;
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}
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void TaskList::addTask(Task *task) {
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tasks.push_back(task);
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}
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void TaskList::addTask(string params, bool rand) {
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addTask(Task::createFromStr(params, rand));
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}
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void TaskList::removeTask(Task *task) {
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vector<Task*>::iterator it;
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it = find(tasks.begin(), tasks.end(), task);
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if (it != tasks.end()) {
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SAFE_DELETE(*it);
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tasks.erase(it);
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} else {
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// TODO: task not found handling.
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}
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}
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void TaskList::Start(){
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vPos = -SCREEN_HEIGHT; //Offscreen
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mElapsed = 0;
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mState = TASKS_IN;
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if(!mBgTex){
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mBgTex = resources.RetrieveTexture("taskboard.png");
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if(mBgTex){
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mBg[0] = NEW JQuad(mBgTex,0,0,64,64);
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mBg[1] = NEW JQuad(mBgTex,64,0,128,64);
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mBg[2] = NEW JQuad(mBgTex,192,0,64,64);
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mBg[3] = NEW JQuad(mBgTex,0,64,64,128);
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mBg[4] = NEW JQuad(mBgTex,64,64,128,128);
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mBg[5] = NEW JQuad(mBgTex,192,64,64,128);
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mBg[6] = NEW JQuad(mBgTex,0,192,64,64);
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mBg[7] = NEW JQuad(mBgTex,64,192,128,64);
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mBg[8] = NEW JQuad(mBgTex,192,192,64,64);
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}
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else
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for(int i=0;i<9;i++)
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SAFE_DELETE(mBg[i]);
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}
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}
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void TaskList::End(){
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mState = TASKS_OUT;
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mElapsed = 0;
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}
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void TaskList::passOneDay() {
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// TODO: "You have failed the task" message to the user when accepted task expires
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for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); ){
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(*it)->passOneDay();
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if ((*it)->isExpired()) {
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SAFE_DELETE(*it);
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it = tasks.erase(it);
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} else {
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it++;
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}
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}
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}
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void TaskList::getDoneTasks(Player * _p1, Player * _p2, GameApp * _app, vector<Task*>* result) {
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result->clear();
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// TODO: Return only accepted tasks
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for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); it++) {
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if ((*it)->isDone(_p1, _p2, _app)) {
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result->push_back(*it);
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}
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}
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}
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int TaskList::getTaskCount() {
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return tasks.size();
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}
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void TaskList::Update(float dt) {
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mElapsed += dt;
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if(mState == TASKS_IN && vPos < 0){
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vPos = -SCREEN_HEIGHT+(SCREEN_HEIGHT*mElapsed/.75); //Todo: more physical drop-in.
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if(vPos >= 0){
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vPos = 0;
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mState = TaskList::TASKS_ACTIVE;
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}
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}else if(mState == TASKS_OUT && vPos > -SCREEN_HEIGHT){
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vPos = -(SCREEN_HEIGHT*mElapsed/.75);
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if(vPos <= -SCREEN_HEIGHT)
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mState = TASKS_INACTIVE;
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}
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}
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void TaskList::Render() {
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JRenderer * r = JRenderer::GetInstance();
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//Setup fonts.
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JLBFont * f = resources.GetJLBFont(Constants::MAIN_FONT);
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JLBFont * f2 = resources.GetJLBFont(Constants::MAGIC_FONT);
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JLBFont * f3 = resources.GetJLBFont(Constants::MENU_FONT); //OPTION_FONT
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f2->SetColor(ARGB(255, 205, 237, 240));
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f3->SetColor(ARGB(255, 219, 206, 151));
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//Render background board
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if(mBgTex){
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r->FillRect(0,vPos,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(128,0,0,0));
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r->RenderQuad(mBg[0],0,vPos); //TL
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r->RenderQuad(mBg[2],SCREEN_WIDTH-64,vPos); //TR
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r->RenderQuad(mBg[6],0,vPos+SCREEN_HEIGHT-64); //BL
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r->RenderQuad(mBg[8],SCREEN_WIDTH-64,vPos+SCREEN_HEIGHT-64); //BR
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//Stretch the sides
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float stretchV = 144.0f/128.0f;
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float stretchH = 176.0f/128.0f;
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r->RenderQuad(mBg[3],0,vPos+64,0,1,stretchV); //L
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r->RenderQuad(mBg[5],SCREEN_WIDTH-64,vPos+64,0,1,stretchV); //R
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r->RenderQuad(mBg[1],64,vPos,0,stretchH,1); //T1
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r->RenderQuad(mBg[1],240,vPos,0,stretchH,1); //T1
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r->RenderQuad(mBg[7],64,vPos+208,0,stretchH,1); //B1
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r->RenderQuad(mBg[7],240,vPos+208,0,stretchH,1); //B1
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r->RenderQuad(mBg[4],64,vPos+64,0,stretchH,stretchV); //Center1
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r->RenderQuad(mBg[4],240,vPos+64,0,stretchH,stretchV); //Center2
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f2->SetColor(ARGB(255, 55, 46, 34));
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f=f2;
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}else{
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r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(128,0,0,0));
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r->FillRect(10,10+vPos,SCREEN_WIDTH-10,SCREEN_HEIGHT-10,ARGB(128,0,0,0));
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}
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float posX = 40, posY = vPos+20;
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char buffer[300];
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string title = _("Task Board");
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f3->DrawString(title.c_str(), (SCREEN_WIDTH-20)/2 - title.length()*4, posY);
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posY += 30;
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if (0 == tasks.size()) {
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f->DrawString(_("There are no tasks that need to be done. Come again tomorrow.").c_str(), posX, posY);
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posY += 20;
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return;
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}
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for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); it++) {
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sprintf(buffer, "%s", (*it)->getShortDesc().c_str());
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f2->DrawString(buffer, posX, posY);
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if(mBgTex){
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f->SetScale(.8);
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}
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sprintf(buffer, _("Days left: %i").c_str(), (*it)->getExpiration());
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f->DrawString(buffer, SCREEN_WIDTH - 190, posY);
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sprintf(buffer, _("Reward: %i").c_str(), (*it)->getReward());
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f->DrawString(buffer, SCREEN_WIDTH - 100, posY);
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posY += 15;
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sprintf(buffer, "%s", (*it)->getDesc().c_str());
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f->DrawString(buffer, posX+10, posY);
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posY += 15;
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if(mBgTex){
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f->SetScale(1);
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}
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//r->DrawLine((SCREEN_WIDTH)/2 - 200, posY, (SCREEN_WIDTH)/2 + 200, posY, ARGB(128, 255, 255, 255));
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}
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f->SetScale(1);
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}
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void TaskList::addRandomTask(int diff) {
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// TODO: Weighted random (rarity of tasks)
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// - based on counts of finished tasks?
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// Winning a task several times may slightly lessen the probability of it being generated
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string s (TASKS_ALL);
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char taskType[2];
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sprintf(taskType, "%c", s[rand()%s.length()]);
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addTask(string(taskType), TRUE);
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}
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TaskList::~TaskList() {
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for (unsigned int i=0; i<tasks.size(); i++) {
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SAFE_DELETE(tasks[i]);
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}
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if(mBgTex)
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resources.Release(mBgTex);
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for(int i=0;i<9;i++)
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SAFE_DELETE(mBg[i]);
|
|
}
|
|
|
|
/*----------------------------------------*/
|
|
/*---------------- Tasks -----------------*/
|
|
/*----------------------------------------*/
|
|
|
|
/*----------- TaskWinAgainst -------------*/
|
|
|
|
TaskWinAgainst::TaskWinAgainst(int _opponent) : Task(TASK_WIN_AGAINST) {
|
|
opponent = _opponent;
|
|
}
|
|
|
|
int TaskWinAgainst::computeReward() {
|
|
return 75 + rand() % 75;
|
|
}
|
|
|
|
string TaskWinAgainst::createDesc() {
|
|
char buffer[4096];
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("You have to defeat %s before it causes too much harm.").c_str(), getOpponentName().c_str());
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Please defeat %s as soon as possible.").c_str(), getOpponentName().c_str());
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
string TaskWinAgainst::getShortDesc() {
|
|
char buffer[4096];
|
|
string result;
|
|
|
|
sprintf(buffer, _("Defeat %s").c_str(), getOpponentName().c_str());
|
|
result = buffer;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool TaskWinAgainst::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
AIPlayerBaka * baka = (AIPlayerBaka*)_p2;
|
|
return (
|
|
(baka)
|
|
&& (!_p1->isAI()) && (_p2->isAI()) && (g->gameOver != _p1) // Human player wins
|
|
&& (baka->deckId == opponent)
|
|
);
|
|
}
|
|
|
|
/*----------- TaskSlaughter -------------*/
|
|
|
|
TaskSlaughter::TaskSlaughter(int _opponent, int _targetLife) : TaskWinAgainst(_opponent) {
|
|
type = TASK_SLAUGHTER;
|
|
targetLife = _targetLife;
|
|
}
|
|
|
|
int TaskSlaughter::computeReward() {
|
|
return 2*TaskWinAgainst::computeReward() - 9*targetLife*(targetLife<-50 ? 2 : 1);
|
|
}
|
|
|
|
void TaskSlaughter::randomize() {
|
|
targetLife = -15 - rand()%10;
|
|
if (!(rand()%7)) {
|
|
targetLife *= 5;
|
|
}
|
|
Task::randomize();
|
|
}
|
|
|
|
string TaskSlaughter::createDesc() {
|
|
char buffer[4096];
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("Defeat %s in a way it won't forget. Bring it to %i life.").c_str(), getOpponentName().c_str(), targetLife);
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Slaughter %s! Beat it to %i life or less.").c_str(), getOpponentName().c_str(), targetLife);
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
string TaskSlaughter::getShortDesc(){
|
|
char buffer[4096];
|
|
sprintf(buffer, _("Slaughter %s (%i life)").c_str(), getOpponentName().c_str(), targetLife);
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskSlaughter::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
return TaskWinAgainst::isDone(_p1, _p2, _app)
|
|
&& (_p2->life <= targetLife);
|
|
}
|
|
|
|
void TaskSlaughter::storeCustomAttribs() {
|
|
char buff[256];
|
|
|
|
sprintf(buff, "%i", targetLife);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskSlaughter::restoreCustomAttribs() {
|
|
targetLife = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
}
|
|
|
|
/*----------- TaskDelay -------------*/
|
|
// Now serves as both 'Delay' and 'Fast defeat' task.
|
|
|
|
TaskDelay::TaskDelay(int _opponent, int _turn) : TaskWinAgainst(_opponent) {
|
|
type = TASK_DELAY;
|
|
turn = _turn;
|
|
afterTurn = TRUE;
|
|
}
|
|
|
|
int TaskDelay::computeReward() {
|
|
return TaskWinAgainst::computeReward() + (afterTurn ? turn*33 : (17-turn)*(17-turn)*17);
|
|
}
|
|
|
|
void TaskDelay::randomize() {
|
|
afterTurn = rand()%2;
|
|
turn = afterTurn ? rand()%15 + 20 : 15 - rand()%9;
|
|
Task::randomize();
|
|
}
|
|
|
|
string TaskDelay::createDesc() {
|
|
char buffer[4096];
|
|
if (afterTurn) {
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("Defeat %s after keeping it occupied for %i turns.").c_str(), getOpponentName().c_str(), turn);
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Defeat %s, but play with it for %i turns first.").c_str(), getOpponentName().c_str(), turn);
|
|
break;
|
|
}
|
|
} else {
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("Defeat %s and make sure it doesn't take more than %i turns.").c_str(), getOpponentName().c_str(), turn);
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Defeat %s, in a duel no longer than %i turns.").c_str(), getOpponentName().c_str(), turn);
|
|
break;
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
string TaskDelay::getShortDesc(){
|
|
char buffer[4096];
|
|
if (afterTurn) {
|
|
sprintf(buffer, _("Delay %s for %i turns").c_str(), getOpponentName().c_str(), turn);
|
|
} else {
|
|
sprintf(buffer, _("Defeat %s before turn %i").c_str(), getOpponentName().c_str(), turn + 1);
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskDelay::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
return TaskWinAgainst::isDone(_p1, _p2, _app)
|
|
&& (afterTurn ? (g->turn >= turn) : (g->turn <= turn));
|
|
}
|
|
|
|
void TaskDelay::storeCustomAttribs() {
|
|
char buff[256];
|
|
|
|
sprintf(buff, "%i", turn);
|
|
persistentAttribs.push_back(buff);
|
|
sprintf(buff, "%i", afterTurn);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskDelay::restoreCustomAttribs() {
|
|
turn = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
if (persistentAttribs.size() > COMMON_ATTRIBS_COUNT + 1) {
|
|
afterTurn = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
}
|
|
|
|
/* ------------ TaskImmortal ------------ */
|
|
|
|
TaskImmortal::TaskImmortal(int _targetLife) : Task(TASK_IMMORTAL) {
|
|
targetLife = _targetLife;
|
|
level = (targetLife < 100) ? 0 : ((targetLife < 1000) ? 1 : 2);
|
|
}
|
|
|
|
int TaskImmortal::computeReward() {
|
|
return targetLife*2 + 150 + rand()%50;
|
|
}
|
|
|
|
string TaskImmortal::createDesc() {
|
|
char buffer[4096];
|
|
|
|
sprintf(buffer, _("Defeat any opponent, having at least %i life in the end.").c_str(), targetLife);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
string TaskImmortal::getShortDesc(){
|
|
char buffer[4096];
|
|
|
|
switch (level) {
|
|
case 0:
|
|
sprintf(buffer, _("Win flawlessly (%i life)").c_str(), targetLife);
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("Reach Invulnerability (%i life)").c_str(), targetLife);
|
|
break;
|
|
case 2:
|
|
sprintf(buffer, _("Reach Immortality! (%i life)").c_str(), targetLife);
|
|
break;
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskImmortal::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
return (!_p1->isAI()) && (_p2->isAI()) && (g->gameOver != _p1) // Human player wins
|
|
&& (_p1->life >= targetLife);
|
|
}
|
|
|
|
void TaskImmortal::storeCustomAttribs() {
|
|
char buff[256];
|
|
|
|
sprintf(buff, "%i", targetLife);
|
|
persistentAttribs.push_back(buff);
|
|
|
|
sprintf(buff, "%i", level);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskImmortal::restoreCustomAttribs() {
|
|
targetLife = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
level = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
|
|
void TaskImmortal::randomize() {
|
|
level = rand() % 3;
|
|
switch (level) {
|
|
case 0:
|
|
targetLife = 20 + rand()%10;
|
|
break;
|
|
case 1:
|
|
targetLife = 100 + 5*(rand()%5);
|
|
break;
|
|
case 2:
|
|
targetLife = 1000 + 50*(rand()%10);
|
|
break;
|
|
}
|
|
Task::randomize();
|
|
}
|
|
/* ------------ TaskMassiveBurial ------------ */
|
|
|
|
TaskMassiveBurial::TaskMassiveBurial(int _color, int _bodyCount) : Task(TASK_MASSIVE_BURIAL) {
|
|
color = _color;
|
|
bodyCount = _bodyCount;
|
|
if ( (0 == color) || (0 == bodyCount) ) {
|
|
randomize();
|
|
}
|
|
}
|
|
|
|
int TaskMassiveBurial::computeReward() {
|
|
return rand()%150 + bodyCount * ((Constants::MTG_COLOR_LAND == color) ? 70 : 50);
|
|
}
|
|
|
|
string TaskMassiveBurial::createDesc() {
|
|
char buffer[4096];
|
|
|
|
sprintf(buffer, _("Bury %i %s cards to your opponent's graveyard and defeat him.").c_str(), bodyCount, Constants::MTGColorStrings[color]);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
string TaskMassiveBurial::getShortDesc(){
|
|
char buffer[4096];
|
|
switch (color) {
|
|
case Constants::MTG_COLOR_GREEN:
|
|
sprintf(buffer, _("Tame the nature (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_BLUE:
|
|
sprintf(buffer, _("Evaporation (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_RED:
|
|
sprintf(buffer, _("Bring the order (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_BLACK:
|
|
sprintf(buffer, _("Exorcism (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_WHITE:
|
|
sprintf(buffer, _("Dusk (%i)").c_str(), bodyCount);
|
|
break;
|
|
case Constants::MTG_COLOR_LAND:
|
|
sprintf(buffer, _("Selective disaster (%i)").c_str(), bodyCount);
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskMassiveBurial::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
int countColor = 0;
|
|
vector<MTGCardInstance *> cards = _p2->game->graveyard->cards;
|
|
|
|
for (vector<MTGCardInstance *>::iterator it = cards.begin(); it!=cards.end(); it++){
|
|
if ((*it)->hasColor(color)) {
|
|
countColor++;
|
|
}
|
|
}
|
|
|
|
return (countColor >= bodyCount);
|
|
}
|
|
|
|
void TaskMassiveBurial::storeCustomAttribs() {
|
|
char buff[256];
|
|
sprintf(buff, "%i", color);
|
|
persistentAttribs.push_back(buff);
|
|
|
|
sprintf(buff, "%i", bodyCount);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskMassiveBurial::restoreCustomAttribs() {
|
|
color = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
bodyCount = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
|
|
void TaskMassiveBurial::randomize() {
|
|
color = rand()%(Constants::MTG_NB_COLORS - 1) + 1;
|
|
bodyCount = 5 + ((Constants::MTG_COLOR_LAND == color) ? rand()%10 : rand()%20);
|
|
Task::randomize();
|
|
}
|
|
|
|
/* ------------ TaskWisdom ------------ */
|
|
|
|
TaskWisdom::TaskWisdom(int _color, int _cardCount) : Task(TASK_WISDOM) {
|
|
color = _color;
|
|
cardCount = _cardCount;
|
|
if ( (0 == color) || (0 == cardCount) ) {
|
|
randomize();
|
|
}
|
|
}
|
|
|
|
int TaskWisdom::computeReward() {
|
|
return rand()%150 + pow(cardCount, 1.4) * 50 + (cardCount>7)*200;
|
|
}
|
|
|
|
string TaskWisdom::createDesc() {
|
|
char buffer[4096];
|
|
|
|
sprintf(buffer, _("Win a game with at least %i %s cards in your hand.").c_str(), cardCount, Constants::MTGColorStrings[color]);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
string TaskWisdom::getShortDesc(){
|
|
char buffer[4096];
|
|
switch (color) {
|
|
case Constants::MTG_COLOR_GREEN:
|
|
sprintf(buffer, _("Animal herder (%i)").c_str(), cardCount);
|
|
break;
|
|
case Constants::MTG_COLOR_BLUE:
|
|
sprintf(buffer, _("Accumulated knowledge (%i)").c_str(), cardCount);
|
|
break;
|
|
case Constants::MTG_COLOR_RED:
|
|
sprintf(buffer, _("Retained anger (%i)").c_str(), cardCount);
|
|
break;
|
|
case Constants::MTG_COLOR_BLACK:
|
|
sprintf(buffer, _("Necropotence (%i)").c_str(), cardCount);
|
|
break;
|
|
case Constants::MTG_COLOR_WHITE:
|
|
sprintf(buffer, _("Dawn of crusade (%i)").c_str(), cardCount);
|
|
break;
|
|
case Constants::MTG_COLOR_LAND:
|
|
sprintf(buffer, _("Mana reserves (%i)").c_str(), cardCount);
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskWisdom::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
int countColor = 0;
|
|
vector<MTGCardInstance *> cards = _p1->game->hand->cards;
|
|
|
|
for (vector<MTGCardInstance *>::iterator it = cards.begin(); it!=cards.end(); it++){
|
|
if ((*it)->hasColor(color)) {
|
|
countColor++;
|
|
}
|
|
}
|
|
|
|
return (!_p1->isAI()) && (_p2->isAI()) && (g->gameOver != _p1) // Human player wins
|
|
&& (countColor >= cardCount);
|
|
}
|
|
|
|
void TaskWisdom::storeCustomAttribs() {
|
|
char buff[256];
|
|
sprintf(buff, "%i", color);
|
|
persistentAttribs.push_back(buff);
|
|
|
|
sprintf(buff, "%i", cardCount);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskWisdom::restoreCustomAttribs() {
|
|
color = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
|
|
cardCount = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
|
|
void TaskWisdom::randomize() {
|
|
color = rand()%(Constants::MTG_NB_COLORS - 1) + 1;
|
|
cardCount = 2 + ((Constants::MTG_COLOR_LAND == color) ? rand()%5 : rand()%11);
|
|
Task::randomize();
|
|
}
|
|
|
|
/* ------------ Task template ------------
|
|
|
|
TaskXX::TaskXX() : Task(TASK_XX) {
|
|
// TODO: Implement
|
|
}
|
|
|
|
int TaskXX::computeReward() {
|
|
// TODO: Implement
|
|
return 100;
|
|
}
|
|
|
|
string TaskXX::createDesc() {
|
|
// TODO: Implement
|
|
char buffer[4096];
|
|
|
|
switch (rand()%2) {
|
|
case 0:
|
|
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
|
|
break;
|
|
case 1:
|
|
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
|
|
break;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
string TaskXX::getShortDesc(){
|
|
// TODO: Implement
|
|
char buffer[4096];
|
|
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
|
|
return buffer;
|
|
}
|
|
|
|
bool TaskXX::isDone(Player * _p1, Player * _p2, GameApp * _app) {
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
// TODO: Implement
|
|
return (!_p1->isAI()) && (_p2->isAI()) && (g->gameOver != _p1) // Human player wins
|
|
&& ;
|
|
}
|
|
|
|
void TaskXX::storeCustomAttribs() {
|
|
// TODO: Implement
|
|
char buff[256];
|
|
persistentAttribs.push_back(VarXX);
|
|
|
|
sprintf(buff, "%i", VarXY);
|
|
persistentAttribs.push_back(buff);
|
|
}
|
|
|
|
void TaskXX::restoreCustomAttribs() {
|
|
// TODO: Implement
|
|
VarXX = persistentAttribs[COMMON_ATTRIBS_COUNT];
|
|
VarXY = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
|
|
}
|
|
|
|
void TaskXX::randomize() {
|
|
// TODO: Implement
|
|
VarXX = rand()%10 + 1;
|
|
Task::randomize();
|
|
}
|
|
|
|
*/
|