- Added CC Avatar
- Fixed a segfault bug when selling cards
- Added a few messages in the credits
- Show types of a card in "Alternate" display
- This update should get rid of all copyrighted contents
- Added Dr Solomat's TEMPEST expansion
- Added Sacrifice as part of the cost of activated abilities. Making it work as an extra cost for "put in play" still requires some work though. "Render" methods need to be written correctly
- Added cards with sacrifice in the existing sets. Most of them need testing...
- Parser: Added possibility to add multiple abilities for one cost, using keyword && (see Ardakar wastes in 10E). Currently only works with mana and damage
- Added a dozen new cards
- Improved testing suite : new keyword "choice" to select an item in the abilities popup menu
- Updated alternate render
- Display hybrid mana cost on alternate Render
- Display big card in graveyard
- gray out alternate render when targetChooser is active
- Non-copyrighted avatars for the AI. They suck...
- Prevent TestSuite from crashing, by not showing big cards during the test suite
- Updated font size in game, to be readable
- WARNING!!! One test (brass man) not working anymore !!! High priority
* Remove errors when including nonexisting auto-generated makefiles,
but still generate and re-include them (that is to say, just work).
* Remove the "generating makefile" message that is generally totally
not interesting.
* Clean up the tree : don't leave objs in the middle of the source.
* A real makefile that works. - at least under a POSIX OS, we'll see the
crap ones later
- improved the parser for "lord", now can take any kind of "target", not only creature types (so it can now be used to code abilities such as Bad moon and crusade)
- fixed typos for goblin lord, zombie master, lord of atlantis
- Added "moveTo" keyword
- added a dozen cards