Commit Graph

65 Commits

Author SHA1 Message Date
Anthony Calosa
38e97aa79f fix etched affinity stalling the game
add an alias for glimmervoid and removed the hold combo hint for
glimmervoid, just tried etched affinity vs etched affinity on demo for
50 games... it doesn't stall anymore. it seems there's a conflict
somewhere parsing hint combo? not really sure... also in momir the ai
don't click choose a color command, noticed on lotus cobra so i changed
the chooseacolor to abilty$! add{mana} ...
2017-03-06 17:52:44 +08:00
Anthony Calosa
861620cb6e fix AI deck129 invalid mtgid 2016-08-14 21:53:54 +08:00
Anthony Calosa
de5414ec19 Fix Etched Affinity Combo
Fix Glimmervoid Combo Hint
2016-08-09 02:58:48 +08:00
zethfoxster
503159ff6f adding hints that seemed to have disappeared 2016-06-19 09:25:41 -04:00
omegablast2002@yahoo.com
305bdb386b t2 Selesnya deck 2013-04-30 06:27:18 +00:00
omegablast2002@yahoo.com
dd68023249 new deck 2013-04-23 23:20:16 +00:00
omegablast2002@yahoo.com
7c8d3cedbd added 2 more decks from our deck builder excessum 2013-04-08 02:13:46 +00:00
omegablast2002@yahoo.com
c9360eb005 added the first 18 decks by our very talented deck builder excessum! i've had a chance to play against these before they got the combohint vamp up, i imagine now they're almost unstoppable. enjoy! make sure to thank excessum on the forum if you enjoy them as much as i have. 2013-03-29 20:23:32 +00:00
omegablast2002@yahoo.com
cd54ad7012 correction 2013-03-07 03:35:35 +00:00
omegablast2002@yahoo.com
7024d195fa never got around to commiting this deck, have a couple others also. this deck show cases ai's ability to counterspell. 2012-07-15 23:12:01 +00:00
omegablast2002@yahoo.com
925c159cef readded deck 101, doc accidently commited a different deck 101 2011-01-01 11:50:15 +00:00
solo81@web.de
c3477f64aa Fixed Dark Depths.
This was a bug reported by a guy in the forum: Dakr Depths produced a token every time it hit the graveyard, even it it had a counter on it. ^^


[card]
name=Dark Depths
auto=counter(0/0,10,Ice)
auto={3}:(counter(0/0,-1,Ice) all(this) && bury all(dark depths[-counter{0/0.1.Ice}])
auto=@movedTo(mygraveyard) from(dark depths[-counter{0/0.1.Ice}]|myBattlefield):token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
type=Legendary Snow Land
[/card]
2011-01-01 11:26:17 +00:00
wagic.the.homebrew@gmail.com
9d68164132 Erwan
- Adding Zethfox's AI decks
- bumping version to 0.14.1
2010-12-19 08:37:26 +00:00
wagic.the.homebrew@gmail.com
3525c97cb2 Erwan
- replaced blightning (not available anymore) from Deck 77, and replaced it to keep the deck wiith 60 cards. Fixes issue 419
2010-09-25 09:31:08 +00:00
Psyyringe
adf797e20e Psyringe - fixed typo in deck description 2009-12-20 04:40:44 +00:00
Psyyringe
4288751b7f Psyringe - added and/or updated flavor texts for lots of decks. Each decks has a flavor text now. Replaced references to out-of-game material like "8/8 creature", "aggro deck", or real-life quotes, to maintain artistic consistency and not disrupt a player's immersion into the fantasy world. I tried to use a wide range of diverse texts (descriptive, taunting, bizarre, comical). Feedback and suggestions for improvement are welcome. 2009-12-19 21:38:13 +00:00
Psyyringe
a479fed3eb Psyringe - Copy/Pasted 50 avatar files so that every deck has one. We have 36 avatars for 100 decks, so duplicates are inevitable, but I took care that each avatar occurs 2 or 3 times, so none are extremely frequent. 2009-12-17 19:31:39 +00:00
wagic.the.homebrew@gmail.com
fad1699960 Erwan
-update Ilya's Theme. Would be great if someone could copy/paste the avatars for the 50 remaining decks...
2009-12-17 12:35:16 +00:00
Psyyringe
d3cbc12969 Psyringe - Added 50 more AI decks: 25 from the competition (with slight adjustments to some), 7 from the forums, rest by myself. All decks have been tested, though some only quickly. Flavor text will be added later, I hope I'll be able to do so before the official release. 2009-12-15 22:54:43 +00:00
wagic.the.homebrew@gmail.com
1b6074277c Erwan
- Ilya B's Theme is now the default one, plese make sure everything works as expected.
- I moved the "original" theme in a "classic" subfolder
2009-11-29 09:13:15 +00:00
wagic.jeck
daf3c249b7 Jeck - This commit does not actually change any graphics files (or at least, it shouldn't.). What it does do is strip all the EXIF data from these files, saving us around 20%... of the 1MB used by graphics. Minor, but should save bandwidth in the long run. 2009-10-27 06:40:10 +00:00
Psyyringe
eaec76d22f Added two deck descriptions provided by Niegen.
Corrected non-working tags (lowercase characters) "Dragons" deck description.
2009-10-25 15:32:12 +00:00
Psyyringe
eab2086160 Changed the description (flavor text) in several AI decks. the old descriptions consisted of flavor texts of existing cards. Even though the flavor texts are often just a few words long, I'm pretty certain that this is copyrighted material, and before we go to great lengths to find out whether any interpretation of "fair use" would allow us to use them nevertheless, I think it's better to just remove them and come up with texts that we don't have to worry about.
Note: I used Google to match our deck descriptions with existing card flavor texts, and then used Google again to check whether the text was in the public domain (the fact that a verse from the Rime of the Ancient Mariner appears on the Scathe Zombies card, does obviously not preclude us from using Coleridge's work ourselves). I may have missed something in wither process, please report if I did.

For the time being, this is unfortunately a loss in quality, since the official flavor texts were obviously better than the replacement texts I thought up in a few minutes. Feel free to replace my texts with something better. This could be original work of yours, or something that's clearly in the public domain. The latter includes classical literature and poetry btw. We already have Milton, Browning, and Coleridge in the flavor texts, and we could certainly use more of that. Unfortunately I've read about 100 SciFi/Fantasy books for every book of classical poetry I even touched, so I'm in a bad position to provide such material, but perhaps someone else can.

I discussed this change with wololo beforehand, because it required changes to decks that weren't made by me.

Please review / criticize.
2009-10-25 12:12:19 +00:00
Psyyringe
dea29a8515 My uploading of the lower-case new deck49.txt has left the upper-case old DECK49.TXT still in the repository. I'm now deleting the old file from within the repo-browser. 2009-10-22 19:29:39 +00:00
Psyyringe
fe866ee175 AI Deck audit finished. I applied 31 changes, many to decks that weren't mine, so please review and correct/improve where appropriate, thanks.
Change list:

Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme
Taiga: removed a stray "a" in the deck description

Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards)
Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)

Plateau: only 59 cards, added a third Bull Cerodon
Plateau: corrected an (arguable) spelling mistake (goblin -> goblins)

Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck)

Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites

Shatter: corrected a spelling mistake (you -> your)

Howlins: (supposedly) corrected deckname spelling to "Howlings"
Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces)

Alliance: Corrected a spelling mistake in the deck description (castel -> castle)

Djungle: Corrected deckname spelling to "Jungle"
Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain

Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk

Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one.

Kithkin: Added a missing "#" sign

Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24.
Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold)

Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize

Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)"

Kinsbaile Cavalier: Sortened name so that it fits into the menu

Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)"

Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout

Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)"

Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)"
Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding)

Dragon: Changed filename to lowercase
Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards)
Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended.

several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column)

Notes:
Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention.

Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
2009-10-22 17:44:48 +00:00
Psyyringe
386bcf2bc7 AI Deck cleanup in preparation for the upcoming beta release:
1. temporarily removed my "Pyromancer" and "Terravore Turmoil" decks. Both performed very badly in my AI comparison done here: http://wololo.net/forum/viewtopic.php?f=3&t=736

While having low-performing decks is not a bad thing per se (actually we *need* some low-performers, as stepping stones for beginners), these two decks currently throw AI deficiencies into the face of the players (targeting problems / fetchlands), and we don't want to do that. Players should feel that they beat the low-perfoming decks because of their own improving skills, not because the AI can't play its own deck.

I'll re-add both decks after the next release, hoping that we can improve the AI until the release after that.

2. Added "Millage" and "Bad Dreams" decks by Niegen. I see that we are in "bug fixes only" mode since yesterday, but I had announced these additions to Niegen two days ago, and he liked the prospect, so I didn't want to cancel the additions.

3. Updated "Kobold Overlord" deck with two flyers, this is actually a week-old change that I just hadn't submitted so far because it was so minor.

I'll also do a general deck audit to prepare for the next release (respective task will be added to Googlecode tracker). Since we're in "bug fixes only" mode, I'll just fix some obvious mistakes - it's always tempting to do last-minute tweaks and improvements, but I wouldn't want a card or deck that was added late, and hardly tested, to cause problems after the release.

This means we can release the next version with 50 AI decks, more than double than the previous version (which had 24). :)
2009-10-22 11:20:49 +00:00
wagic.laurent
0bc7322277 Laurent - Added 2 AI deck (treefolk and Dragons). + re-added behemoth to giant deck (22) 2009-10-17 17:08:38 +00:00
Psyyringe
91698facf1 Minor updates to two AI decks, also added two more AI decks 2009-10-04 09:49:07 +00:00
wagic.laurent
5f020bac87 Laurent - AI deck update (including psyringe modification from the forum) 2009-10-03 09:49:30 +00:00
wagic.the.homebrew@gmail.com
202d461767 Erwan
-Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
2009-09-22 07:41:18 +00:00
wagic.jeck
d55fc91112 Jeck - [Requires JGE rebuild] Extensive cache improvements.
* Numerous cache fixes, reduced filesystem access.
 * Cache fails very gracefully. 
 * Cache is now a templated class, with individual caches per data-type.
 * Much easier to extend.
 * Extensively debugged. Try compiling with -DDEBUG_CACHE.
 * Caches limits can be set on a per-item basis.
 * hgeParticleSystemInfo are now cached, mana particles now fall back to defaults.
 * Samples are not cached, but track filesystem misses using the cache backbone. 
 * Avatars are cached. Default baka avatar is now baka.jpg, to prevent collision with player.

A note on the retrieval types: 
  RETRIEVE_MANAGE puts a resource into a seperate, managed resource list.
    Managed resources are guarenteed valid for the lifetime of the program. 
    Retrieving a managed quad promotes the associated texture to managed. Don't do that by mistake.
    Calls to Resources.Refresh() will attempt to reload managed resources in place.

  RETRIVE_LOCK (and by extension, RETRIEVE_VRAM), returns a resource after locking it.
    A resource may have many locks, and remains in cache until they are all released. 
    If the resource is managed, it returns it unmodified.

A note on quads:
Unlike all other RetrieveWhatever() functions, the default behavior for RetrieveQuad is RETRIEVE_LOCK. Worse, Release(JQuad*) is slow, and will /always/ release one lock from the associated texture.   

There's a long and complicated explanation for this, involving support for live relinking of textures to existing quads, but basically what it means is that we only use RetrieveQuad for quads we intend to store and later Release(). If a temporary quad is needed, the preferred method is to use NEW JQuad* and SAFE_DELETE with RetrieveTexture(). RetrieveTempQuad is also provided, but is only guaranteed until the next call to the cache.

Note that RetrieveCard has none of these problems.
2009-09-14 08:28:49 +00:00
wagic.superhiro
749d0c1c11 Updated soldier deck to new format. Still needs a description, though. 2009-07-22 22:08:22 +00:00
wagic.superhiro
16f9075e3b Added deck24 - soldiers with a lot of M10 cards. 2009-07-22 14:12:00 +00:00
wagic.laurent
96963fc5ac Laurent - AI deck update - Added some cards (Sudden impact (10E,TMP,LEG), colossus of Sardia (10E), etc...) 2009-06-15 23:46:47 +00:00
wagic.laurent
984038e5e2 Laurent - Added cards to USG - First step of Counter adding to parser (does not work yet). Update of AI deck description 2009-06-13 19:43:57 +00:00
wagic.laurent
3dc95152cc Laurent - AI deck update trying to give names and description to all of them. 2009-06-11 17:07:09 +00:00
wagic.laurent
459840042d Laurent - Removed cards, added few (POR) update AI deck
POR - Removed Man'O'War + Added Hulking Cyclops, Hulking Goblin, Nature's Cloak, Gravedigger, Fire tempest, Dry Spell,Craven Knight, Craven Giant (sorry for this addition could not refrain after seeing them, were probably forgotten)
TMP  - removed Cloudchaser eagle
LEG - Corrected Concordant Crossroad
USG - Removed Dark Hatchling, Monk realist
RAV - REmoved Keening Banshee, also tentative to fix Tolsimir Wolfblood (legendary is not working)
EVE - REmoved Noggle Bridgebreaker
Also made an update and added silly name for AI deck + note that deck 22 is using cards from morningtide and deck 23 cards that the AI do not use correctly (activated abilities) but is not the only one, AI decks needs update/amelioration.
2009-06-10 11:33:41 +00:00
wagic.laurent
17edd84ac8 Laurent - Removed several cards tested and not working. + added cards description for AI deck 3 & 7 2009-06-07 20:48:52 +00:00
wagic.superhiro
10f095eb5d Added deck23 - Selesnya. It's quite cool and a blast to play against =D I am not sure whether the AI is able to use Selesnya Guildmage and Knight of the Skyward Eye correctly, though. Would love to hear feedback about that. 2009-06-07 11:46:10 +00:00
wagic.superhiro
65cd22ceb0 Added comments, name and description for deck6 - Green/Blue. 2009-06-07 11:22:43 +00:00
wagic.superhiro
82f8c7c5cb Added comments, name and description to deck. Although the name is longer than 9 letters, I tested it and it works fine without any graphical errors. 2009-06-07 11:10:51 +00:00
wagic.superhiro
a5f78593c3 Improved the description for deck8 - Inquisitor. 2009-06-07 10:57:45 +00:00
wagic.superhiro
bf8806c8f1 Added deck22 - Giants!. Is still improvable, though :) 2009-06-07 10:50:30 +00:00
wagic.laurent
6f689e6aa5 Laurent - Added Description (cards) for AI deck 1 and deck 2... anyone with a good name idea ? 2009-06-06 11:38:29 +00:00
wagic.laurent
ea0a414942 Laurent - Corrected a bug with Lavaborn Muse (should now work correctly). Also added some cards description and basic name and description for some AI deck, first step for further AI deck improvments. 2009-06-06 11:08:12 +00:00
wagic.superhiro
8e0945aa80 Name Change "Panda Hive" Panda=Black/White :D 2009-06-02 15:52:35 +00:00
wagic.superhiro
51bfe7a112 Very small change -> Name of deck13 2009-06-02 15:51:05 +00:00
wagic.the.homebrew@gmail.com
104ff23599 Erwan
- putting in a stupid name to avoid graphical glitch
2009-06-02 13:06:33 +00:00
wagic.the.homebrew@gmail.com
e719b9ae62 Erwan
- removed long names from AI decks (GUI issue) - please use 9 letters or less for deck names
2009-06-02 12:59:22 +00:00
wagic.superhiro
002ff0c04e Added comments and Name for Goblin deck. 2009-06-02 12:51:56 +00:00