AI Deck audit finished. I applied 31 changes, many to decks that weren't mine, so please review and correct/improve where appropriate, thanks.

Change list:

Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme
Taiga: removed a stray "a" in the deck description

Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards)
Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)

Plateau: only 59 cards, added a third Bull Cerodon
Plateau: corrected an (arguable) spelling mistake (goblin -> goblins)

Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck)

Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites

Shatter: corrected a spelling mistake (you -> your)

Howlins: (supposedly) corrected deckname spelling to "Howlings"
Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces)

Alliance: Corrected a spelling mistake in the deck description (castel -> castle)

Djungle: Corrected deckname spelling to "Jungle"
Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain

Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk

Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one.

Kithkin: Added a missing "#" sign

Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24.
Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold)

Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize

Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)"

Kinsbaile Cavalier: Sortened name so that it fits into the menu

Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)"

Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout

Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)"

Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)"
Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding)

Dragon: Changed filename to lowercase
Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards)
Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended.

several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column)

Notes:
Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention.

Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
This commit is contained in:
Psyyringe
2009-10-22 17:44:48 +00:00
parent dc5612e910
commit fe866ee175
28 changed files with 184 additions and 91 deletions

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@@ -1,7 +1,12 @@
#NAME:Howlins
#NAME:Howlings
#DESC:High in Jund's mountains.
#DESC:They build up a head of steam
#DESC:before attacking prey down below.
# (PSY) added 2 Mountains, 1 Black Vise, 1 Howling Mine
# (would've been better to add creatures, but all creatures in the
# deck were already at 4 pieces))
#Spark Elemental
129577
129577
@@ -38,6 +43,7 @@
#Black Vise
1097
1097
1097
#Hearthfire Hobgoblin
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157201
@@ -46,6 +52,7 @@
#Howling Mine
129598
129598
129598
#Goblin Mountaineer
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@@ -69,4 +76,6 @@
1390
1390
1390
1390
1390
1390
1390

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@@ -1,5 +1,5 @@
#NAME:Alliance
#DESC:In the Castel of Bant,
#DESC:In the castle of Bant,
#DESC:the call to battle
#DESC:echoes the prayer of Asha.
#DESC:Prepare to face Bant's light

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@@ -1,8 +1,11 @@
#NAME:Djungle
#NAME:Jungle
#DESC:Two glowing red eyes
#DESC:and the stench of foul breath
#DESC:are all the warning
#DESC:you're likely to get.
# (PSY) added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain, to bring card count to 60
#Spark Elemental
129577
129577
@@ -12,6 +15,7 @@
129604
129604
129604
129604
#Watchwolf
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83625
@@ -26,6 +30,7 @@
1264
1264
1264
1264
#Lightning Bolt
1303
1303
@@ -46,7 +51,8 @@
1367
1367
1367
#Forest5
#Forest6
1388
1388
1388
1388
@@ -62,7 +68,8 @@
1397
1397
1397
#Mountain8
#Mountain9
1390
1390
1390
1390

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@@ -9,30 +9,36 @@
#DESC:you with that Boomerang.
#Blue Deck, with Persusasion
#24 Islands
158237
158237
158237
158237
158237
158237
158237
157875
157875
157875
157875
157875
157875
157875
157883
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157883
157883
157883
157883
157883
# (PSY) Actually these were only 21 Islands, adding 3 more:
158237
157875
157883
#3Jhessian Lookout
# (PSY) These were listed under "Islands"
176428
176428
176428
158237
158237
158237
158237
158237
158237
158237
157875
157875
157875
157875
157875
157875
157875
157883
157883
157883
157883
157883
157883
157883
#4persusasion
129900
129900
@@ -52,6 +58,8 @@
1206
1206
#2Merfolk
# (PSY) Adding 1 to bring card count to 60
1210
1210
1210
#4Gravelgill

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@@ -1,5 +1,5 @@
#NAME:Taiga
#DESC:The most terrifying thing a
#DESC:The most terrifying thing
#DESC:is probably the horrible
#DESC:crashing sound.
#DESC:This noise is so loud
@@ -55,8 +55,10 @@
#2x Orcish Oriflamme
1310
1310
1310
# (PSY) Power Surge not available any more, replaced with a third Orcish Oriflamme
#1x Power Surge
1311
#1311
#1x Wheel of Fortune
1326
#1x White Ward

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@@ -7,7 +7,9 @@ Elite Vanguard *4
Honor of the Pure *4
Glorious Anthem *4
Veteran Armorer *4
Balefire Liege *4
Thistledown Liege *4
# (PSY) Balefire Liege not available any more, replaced with 4x Thistledown Liege
# Balefire Liege *4
#Plains
191382
191382

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@@ -25,7 +25,7 @@
142045
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142045
4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying
#4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying
146041
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146041

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@@ -6,6 +6,11 @@
#DESC:and Mortivore's breath.
#DESC:Prepare to discover the truth
#DESC:of the House Dimir.
# (PSY) added 2x Swamp, 2x Island, 1x Psychic Drain,
# 1x Forced Fruition, 1x Tome Scour, 1x Traumatize,
# to bring card count to 60.
#4x Animate Dead
1143
1143
@@ -14,7 +19,8 @@
#2x Control Magic
1194
1194
#2x Tome Scour
#3x Tome Scour
191598
191598
191598
#4x Glimpse the Unthinkable
@@ -22,9 +28,11 @@
83597
83597
83597
#1x Psychic Drain
#2x Psychic Drain
89114
#1x Forced Fruition
89114
#2x Forced Fruition
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146166
#2x Howling Mine
129598
@@ -41,7 +49,8 @@
#2x Dreamborn Muse
135246
135246
#2x Traumatize
#3x Traumatize
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129774
#4x Oona's Gatewarden
@@ -52,7 +61,7 @@
#2x Glen Elendra Liege
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#10x Swamp
#12x Swamp
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@@ -63,7 +72,9 @@
129755
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#10x Island
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#12x Island
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@@ -74,4 +85,6 @@
129609
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@@ -1,10 +1,10 @@
#NAME:Soldiers
#NAME:Vigilant Watch
#DESC:Soldiers are prepared for war,
#DESC:they are useful in their way,
#DESC:but they must be commanded
#DESC:as the builder commands the stone.
#DESC:Disciplined and dedicated,
#DESC:they will held their ranks to the end,
#DESC:they will hold their ranks to the end,
#DESC:even in the face of tremendous losses.
#4x Akrasan Squire - human soldier {W}, 1/1 exalted
174963

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@@ -43,18 +43,20 @@
1277
#1x Armageddon
1328
# (PSY) 2x Benalish Hero not available any more, removed (deck has still >60 cards)
#2x Benalish Hero
1330
1330
#1330
#1330
#2x Castle
1334
1334
#2x Crusade
1341
1341
# (PSY) 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)
#2x Mesa Pegasus
1354
1354
#1354
#1354
#2x Pearled Unicorn
1356
1356

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@@ -13,7 +13,7 @@ Nyxathid (CFX) *4
Graveborn Muse (10E) *4
Tendrils of Corruption (M10) *4
Gargoyle Castle (M10) *4
Volrath's Stronghold (TMP) *1
Volrath's Stronghold (STH) *1
Swamp (10E) *4
Swamp (M10) *4
Swamp (ALA) *4

View File

@@ -12,32 +12,32 @@
Winged Sliver (TMP) *2 # gives Flying
Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
# 3-drop creature that others will pump
# # 3-drop creature that others will pump
Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
# and can't be misused by the AI
# # and can't be misused by the AI
Heart Sliver (TMP) *2 # gives Haste
Talon Sliver (TMP) *3 # gives First Strike
Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
# expensive to have more of them, and we
# only have 3 plains in the deck
# # expensive to have more of them, and we
# # only have 3 plains in the deck
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
# an element of surprise
# # an element of surprise
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
# deck with no non-creature spells
# # deck with no non-creature spells
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
Fury Sliver (TSP) *2 # gives double strike, only 2 because
# it's a 6-drop creature
# # it's a 6-drop creature
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
#
Spined Sliver (STH) *2 # gives Rampage
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
@@ -46,8 +46,8 @@ Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
# played because we have few Islands.
Gemhide Sliver (TSP) *4 # Additional mana source to get Might
# Slivers out faster
# # Slivers out faster
Forest (M10) *12 # (most slivers in the deck are green)
Island (M10) *3 # only 4 blue creatures in the deck
Mountain (M10) *6
@@ -57,7 +57,7 @@ Plains (M10) *3 # only 5 white creatures in the deck
# Cards considered, but not included:
# Basal Sliver - AI too eager to sacrifice
# Clot Sliver - would be the only black sliver left after Basal
Sliver was taken out; also: AI not too smart with regeneration
# Sliver was taken out; also: AI not too smart with regeneration
# Sedge Sliver - no swamps in deck (since all black slivers were
# taken out)
# Firewake Sliver - AI too eager to sacrifice

View File

@@ -18,7 +18,7 @@ Ornithopter (10E) *4 # cheap artifact, later air defense
Nuisance Engine (MRD) *4 # create more cheap artifacts
Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
# side since manaburn was abolished
# # side since manaburn was abolished
Steel Wall (MRD) *2 # mainly for defending
Yotian Soldier (MRD) *2 # cheap defender
@@ -30,11 +30,11 @@ Scarecrone (EVE) *2 # brings back artifacts
Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts
Salvage Slasher (CFX) *2 # grows stronger with artifacts in
# graveyard - nice effect if opponent
# has destroyed all artifacts
# # graveyard - nice effect if opponent
# # has destroyed all artifacts
Silver Myr (MRD) *4 # artifact source of blue mana (which
# is needed for the 6 Vedalken)
# # is needed for the 6 Vedalken)
Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample
@@ -50,8 +50,8 @@ Ancient Den (MRD) *4
Academy Ruins (TSP) *1 # brings back artifacts
Tolarian Academy (USG) *1 # Generates massive amounts of mana
# in this deck - which the AI usually
# wastes.
# # in this deck - which the AI usually
# # wastes.
# Cards considered, but not included:

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@@ -1,4 +1,4 @@
#NAME:Kinsbaile Cavalier
#NAME:Kinsb. Cavalier
#DESC:The knights on their steeds
#DESC:and the knights from the sky
#DESC:unite

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@@ -11,7 +11,7 @@ Howling Mine (M10) *4
Underworld Dreams (10E) *4
Spiteful Visions (SHM) *4
Sudden Impact (10E) *4
Font of Mythos (ALA) *2
Font of Mythos (CFX) *2
Damnation (PLC) *4
Infest (ALA) *4
Lightning Bolt (M10) *4

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@@ -23,7 +23,7 @@ Fire Tempest (POR) *2
Volcanic Hammer (POR) *4
Howling Mine (10E) *4 # accelerates the game, makes more
# damage spells available
# # damage spells available
Mountain (10E) *24

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@@ -1,6 +1,6 @@
#NAME:Plateau
#DESC:In the highland of Borros
#DESC:Angels,elementals and Goblin
#DESC:Angels, elementals and goblins
#DESC:are preparing for battle.
#DESC:Beware, the crusade is coming...
#4x Lightning Helix {W}{R} - does 3 damage and you gain 3 life replacement for #2x Black Vise (1097) and #2x The Rack (1139)
@@ -8,9 +8,11 @@
87908
87908
87908
# (PSY) added a third Bull Cerodon to bring the deck to 60 cards
#2x Bull Cerodon replacement for #3x Earth Elementat {3}{R}{R} -4/5 (1287)
174952
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#2x Fire Elemental {3}{R}{R} - 5/4
1290
1290

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@@ -20,7 +20,7 @@ Soulless One (ONS) *4 # gets powerful with lots of zombies
Walking Dead (LEG) *4 # cheap early defense
Zombie Master (RV) *3 # for Swampwalk, zombie regeneration,
# and 2/3 isn't bad either
# # and 2/3 isn't bad either
Severed Legion (10E) *1 # \
Warpath Ghoul (M10) *1 # > some expensive zombies
Mass of Ghouls (FUT) *1 # /
@@ -28,8 +28,8 @@ Mass of Ghouls (FUT) *1 # /
Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can
Hate Weaver (10E) *3 # > use its abilities. These are
Roofstalker Wight (RAV) *3 # / just temporary solutions to
# rack zombie numbers up for the
# Soulless One.
# # rack zombie numbers up for the
# # Soulless One.
Beacon of Unrest (10E) *1 # More raising of zombies
@@ -39,7 +39,8 @@ Swamp (10E) *24
# Cards considered, but not included:
# Shepherd of the Rot - *much* too dangerous for the AI in this # deck
# Shepherd of the Rot - *much* too dangerous for the AI in this
# deck
# Graveborn Muse - dito
# Empty the Catacombs - would weaken the Soulless One
# Dauthi Ghoul - too expensive for a 1/1 creature in a

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@@ -22,17 +22,17 @@ Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin
Spotted Griffin (POR) *2 # defensive 4-drop flyer
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and
# fits well as an endgame surprise
# # fits well as an endgame surprise
Moat (LEG) *4 # 4 because it's important for this
# deck to keep strong attackers away
# # deck to keep strong attackers away
Blessing (RV) *2 # \ 6 enchantments to reinforce the
Holy Strength (10E) *2 # > holy nature of the griffins -
Honor of the Pure (M10) *2 # / and the creatures need buffs
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
# the griffin theme, and stalls the
# the game until Moat comes in
# # the griffin theme, and stalls the
# # the game until Moat comes in
Plains (10E) *24

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@@ -3,7 +3,7 @@
#DESC: Creature's Decks :
#DESC: "The deck that a Viashino Warrior
#DESC: would (and could) assemble"
#DESC: (v1.01)
#DESC: (v1.02)
#DESC:
#DESC: With claws and swords and flames
#DESC: we fiercely protect
@@ -11,25 +11,25 @@
Viashino Slasher (RAV) *4 # cheap Viashino
Viashino Slaughtermaster (CFX) *4 # cheap Viashino
Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash
Viashino Sandscout (10E) *1 # only 1, AI doesn't understand
Viashino Spearhunter (M10) *4 # first strike
Viashino Grappler (INV) *4 # high power but very vulnerable
Viashino Warrior (MIR) *2 # attacker
Viashino Weaponsmith (USG) *2 # attacker
Viashino Fangtail (RAV) *2 # attacker
Furnace Whelp (10E) *2 # not a Viashino, but having
# two flyers helps the deck
# # two flyers helps the deck
Firebreathing (10E) *4 # fiery breath for the dragons'
# descendants - also allows to
# use spare mana, although the
# AI rarely does that.
# # descendants - also allows to
# # use spare mana, although the
# # AI rarely does that.
Flaming Sword (MRQ) *2 # fiery weapons as well
Emblem of the Warmind (FUT) *2 # gives Haste
Beacon of Destruction (10E) *1 # repeated fire blasts
Rage Reflection (SHM) *1 # double strike
Dragon Roost (10E) *1 # endgame surprise - produces
# red dragons
# # red dragons
Mountain (10E) *24
@@ -58,6 +58,7 @@ Mountain (10E) *24
# doesn't use the mana
# Viashino Sandscout - AI doesn't understand that it will return
# to owner's hand, may enchant it
# Viashino Bladescout - removed from Wagic
# Notes:
# Flavor deck.

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@@ -14,7 +14,7 @@
#DESC: We heal.
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
# # from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Lingering Tormentor (EVE) *4 # attacker with Fear
@@ -22,13 +22,13 @@ Rendclaw Trow (EVE) *4 # has Wither
Gravelgill Axeshark (SHM) *3 # 3/3 creature
Scuzzback Marauders (SHM) *3 # 5/2 attacker
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
# AI use that ability?
# # AI use that ability?
Vine Trellis (MRQ) *4 # cheap defender and mana source
Animate Dead (RV) *4 # to bring back creatures that were
# killed before the Heartmenders came
# online
# # killed before the Heartmenders came
# # online
Forest (10E) *12
Swamp (10E) *12

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@@ -15,14 +15,14 @@
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
# # from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Gravelgill Axeshark (SHM) *2 # 3/3 creature
Kithkin Spellduster (EVE) *2 # Enchantment removal
Restless Apparition (EVE) *4 # can get +3/+3 bonus
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
# AI from decking itself out
# # AI from decking itself out
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
Plumeveil (SHM) *2 # great defense & fits the theme

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@@ -19,7 +19,7 @@ Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
Ashenmoor Gouger (SHM) *3
Corrosive Mentor (SHM) *3
Crowd of Cinders (SHM) *4
Smoldering Butcher (CFX) *4
Smoldering Butcher (EVE) *4
Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
Nyxathid (CFX) *2
Sickle Ripper (SHM) *3

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@@ -1,6 +1,6 @@
#NAME:Treefolk
#DESC:
#DESC:Who's hidding in the tree ?
#DESC:Who's hiding in the tree?
Forest (M10) *24
Timber Protector (LRW) *4
#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
@@ -22,7 +22,7 @@ Ambassador Oak (MOR) *2
#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
Imperious Perfect (LRW) *2
#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield
Mirri, Cat Warrior (M10) *1
Mirri, Cat Warrior (10E) *1
#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Sachi, Daughter of Seshiro (CHK) *1
#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool."

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@@ -0,0 +1,43 @@
#NAME:Dragons
#DESc:Dragons are rage
#DESc:of power and will
#DESc:Dragons are artists
#DESC:with flames,
#DESC:painting the world
#DESC:with fire
#Land
Mountain (M10) *24
#Direct Damage
Lightning Bolt (M10) *4
Soulblast (10E) *1
Beacon of Destruction (10E) *1
Spitting Earth (10E) *2
#Generic booster
Goblin War Paint (ZEN) *2
#Dragon Generator
Dragon Roost (10E) *1
#Boost Dragon
Crucible of Fire (ALA) *4
#Small dragon (4)
Rakdos Pit Dragon (DIS) *4
Furnace Whelp (10E) *4
#Heavy Dragon (6)
Shivan Dragon (M10) *2
#Legendary Dragon (6)
Rorix Bladewing (ONS) *1
Ryusei, the Falling Star (CHK) *1
#Black Red small creatures
Bloodhall Ooze (CFX) *2
# (PSY) 2x Ashenmoor Liege not available, removed
#Ashenmoor Liege (SHM) *2
Ashenmoor Gouger (SHM) *2
Emberstrike Duo (SHM) *2
Bloodmark Mentor (SHM) *4

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@@ -72,6 +72,7 @@
1373
1374
1375
1373
#Mountain
1389
1390

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@@ -47,10 +47,12 @@
#Scryb Sprites
1264
1264
1264
#Thicket Basilisk
1267
# (PSY) Timber Wolves not available any more, replaced with Scryb Sprites
#Timber Wolves
1268
#1268
#Tsunami
1271
#Wall of Ice

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@@ -1,7 +1,7 @@
#NAME:Shatter
#DESC:The scepter of power is fragile
#DESC:in a calloused hand.
#DESC:See you effort reduced
#DESC:See your effort reduced
#DESC:to a smoking stack of scrap
#DESC:in one easy step.
#2x Shatter