AI Deck audit finished. I applied 31 changes, many to decks that weren't mine, so please review and correct/improve where appropriate, thanks.
Change list: Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme Taiga: removed a stray "a" in the deck description Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards) Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards) Plateau: only 59 cards, added a third Bull Cerodon Plateau: corrected an (arguable) spelling mistake (goblin -> goblins) Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck) Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites Shatter: corrected a spelling mistake (you -> your) Howlins: (supposedly) corrected deckname spelling to "Howlings" Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces) Alliance: Corrected a spelling mistake in the deck description (castel -> castle) Djungle: Corrected deckname spelling to "Jungle" Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one. Kithkin: Added a missing "#" sign Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24. Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold) Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)" Kinsbaile Cavalier: Sortened name so that it fits into the menu Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)" Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)" Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)" Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding) Dragon: Changed filename to lowercase Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards) Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended. several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column) Notes: Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention. Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
This commit is contained in:
@@ -1,7 +1,12 @@
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#NAME:Howlins
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#NAME:Howlings
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#DESC:High in Jund's mountains.
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#DESC:They build up a head of steam
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#DESC:before attacking prey down below.
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# (PSY) added 2 Mountains, 1 Black Vise, 1 Howling Mine
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# (would've been better to add creatures, but all creatures in the
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# deck were already at 4 pieces))
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#Spark Elemental
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#Black Vise
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#Hearthfire Hobgoblin
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@@ -46,6 +52,7 @@
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#Howling Mine
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#Goblin Mountaineer
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@@ -69,4 +76,6 @@
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#NAME:Alliance
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#DESC:In the Castel of Bant,
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#DESC:In the castle of Bant,
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#DESC:the call to battle
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#DESC:echoes the prayer of Asha.
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#DESC:Prepare to face Bant's light
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@@ -1,8 +1,11 @@
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#NAME:Djungle
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#NAME:Jungle
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#DESC:Two glowing red eyes
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#DESC:and the stench of foul breath
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#DESC:are all the warning
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#DESC:you're likely to get.
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# (PSY) added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain, to bring card count to 60
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#Spark Elemental
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@@ -12,6 +15,7 @@
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#Watchwolf
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@@ -26,6 +30,7 @@
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#Lightning Bolt
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@@ -46,7 +51,8 @@
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#Forest5
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#Forest6
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@@ -62,7 +68,8 @@
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#Mountain8
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#Mountain9
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@@ -9,30 +9,36 @@
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#DESC:you with that Boomerang.
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#Blue Deck, with Persusasion
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#24 Islands
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# (PSY) Actually these were only 21 Islands, adding 3 more:
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#3Jhessian Lookout
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# (PSY) These were listed under "Islands"
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#4persusasion
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@@ -52,6 +58,8 @@
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#2Merfolk
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# (PSY) Adding 1 to bring card count to 60
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1210
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#4Gravelgill
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@@ -1,5 +1,5 @@
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#NAME:Taiga
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#DESC:The most terrifying thing a
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#DESC:The most terrifying thing
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#DESC:is probably the horrible
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#DESC:crashing sound.
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#DESC:This noise is so loud
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@@ -55,8 +55,10 @@
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#2x Orcish Oriflamme
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# (PSY) Power Surge not available any more, replaced with a third Orcish Oriflamme
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#1x Power Surge
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#1311
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#1x Wheel of Fortune
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#1x White Ward
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@@ -7,7 +7,9 @@ Elite Vanguard *4
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Honor of the Pure *4
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Glorious Anthem *4
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Veteran Armorer *4
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Balefire Liege *4
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Thistledown Liege *4
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# (PSY) Balefire Liege not available any more, replaced with 4x Thistledown Liege
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# Balefire Liege *4
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#Plains
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@@ -25,7 +25,7 @@
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4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying
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#4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying
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@@ -6,6 +6,11 @@
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#DESC:and Mortivore's breath.
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#DESC:Prepare to discover the truth
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#DESC:of the House Dimir.
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# (PSY) added 2x Swamp, 2x Island, 1x Psychic Drain,
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# 1x Forced Fruition, 1x Tome Scour, 1x Traumatize,
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# to bring card count to 60.
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#4x Animate Dead
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@@ -14,7 +19,8 @@
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#2x Control Magic
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#2x Tome Scour
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#3x Tome Scour
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#4x Glimpse the Unthinkable
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@@ -22,9 +28,11 @@
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#1x Psychic Drain
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#2x Psychic Drain
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#1x Forced Fruition
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#2x Forced Fruition
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#2x Howling Mine
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@@ -41,7 +49,8 @@
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#2x Dreamborn Muse
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#2x Traumatize
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#3x Traumatize
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#4x Oona's Gatewarden
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@@ -52,7 +61,7 @@
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#2x Glen Elendra Liege
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#10x Swamp
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#12x Swamp
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@@ -63,7 +72,9 @@
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#10x Island
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#12x Island
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@@ -1,10 +1,10 @@
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#NAME:Soldiers
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#NAME:Vigilant Watch
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#DESC:Soldiers are prepared for war,
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#DESC:they are useful in their way,
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#DESC:but they must be commanded
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#DESC:as the builder commands the stone.
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#DESC:Disciplined and dedicated,
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#DESC:they will held their ranks to the end,
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#DESC:they will hold their ranks to the end,
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#DESC:even in the face of tremendous losses.
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#4x Akrasan Squire - human soldier {W}, 1/1 exalted
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@@ -43,18 +43,20 @@
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#1x Armageddon
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# (PSY) 2x Benalish Hero not available any more, removed (deck has still >60 cards)
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#2x Benalish Hero
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#1330
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#1330
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#2x Castle
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#2x Crusade
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# (PSY) 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)
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#2x Mesa Pegasus
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#1354
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#1354
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#2x Pearled Unicorn
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@@ -13,7 +13,7 @@ Nyxathid (CFX) *4
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Graveborn Muse (10E) *4
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Tendrils of Corruption (M10) *4
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Gargoyle Castle (M10) *4
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Volrath's Stronghold (TMP) *1
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Volrath's Stronghold (STH) *1
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Swamp (10E) *4
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Swamp (M10) *4
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Swamp (ALA) *4
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@@ -12,32 +12,32 @@
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Winged Sliver (TMP) *2 # gives Flying
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Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
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# 3-drop creature that others will pump
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# # 3-drop creature that others will pump
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Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
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# and can't be misused by the AI
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# # and can't be misused by the AI
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Heart Sliver (TMP) *2 # gives Haste
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Talon Sliver (TMP) *3 # gives First Strike
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Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
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# expensive to have more of them, and we
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# only have 3 plains in the deck
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# # expensive to have more of them, and we
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# # only have 3 plains in the deck
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Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
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# an element of surprise
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# # an element of surprise
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Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
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# deck with no non-creature spells
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# # deck with no non-creature spells
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Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
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Fury Sliver (TSP) *2 # gives double strike, only 2 because
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# it's a 6-drop creature
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# # it's a 6-drop creature
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Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
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#
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Spined Sliver (STH) *2 # gives Rampage
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Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
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@@ -46,8 +46,8 @@ Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
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# played because we have few Islands.
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Gemhide Sliver (TSP) *4 # Additional mana source to get Might
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# Slivers out faster
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# # Slivers out faster
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Forest (M10) *12 # (most slivers in the deck are green)
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Island (M10) *3 # only 4 blue creatures in the deck
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Mountain (M10) *6
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# Cards considered, but not included:
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# Basal Sliver - AI too eager to sacrifice
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# Clot Sliver - would be the only black sliver left after Basal
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Sliver was taken out; also: AI not too smart with regeneration
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# Sliver was taken out; also: AI not too smart with regeneration
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# Sedge Sliver - no swamps in deck (since all black slivers were
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# taken out)
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# Firewake Sliver - AI too eager to sacrifice
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@@ -18,7 +18,7 @@ Ornithopter (10E) *4 # cheap artifact, later air defense
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Nuisance Engine (MRD) *4 # create more cheap artifacts
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Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
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# side since manaburn was abolished
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# # side since manaburn was abolished
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Steel Wall (MRD) *2 # mainly for defending
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Yotian Soldier (MRD) *2 # cheap defender
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Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts
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Salvage Slasher (CFX) *2 # grows stronger with artifacts in
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# graveyard - nice effect if opponent
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# has destroyed all artifacts
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# # graveyard - nice effect if opponent
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# # has destroyed all artifacts
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Silver Myr (MRD) *4 # artifact source of blue mana (which
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# is needed for the 6 Vedalken)
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# # is needed for the 6 Vedalken)
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Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample
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Academy Ruins (TSP) *1 # brings back artifacts
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Tolarian Academy (USG) *1 # Generates massive amounts of mana
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# in this deck - which the AI usually
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# wastes.
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# # in this deck - which the AI usually
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# # wastes.
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# Cards considered, but not included:
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#NAME:Kinsbaile Cavalier
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#NAME:Kinsb. Cavalier
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#DESC:The knights on their steeds
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#DESC:and the knights from the sky
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#DESC:unite
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Underworld Dreams (10E) *4
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Spiteful Visions (SHM) *4
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Sudden Impact (10E) *4
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Font of Mythos (ALA) *2
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Font of Mythos (CFX) *2
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Damnation (PLC) *4
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Infest (ALA) *4
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Lightning Bolt (M10) *4
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Volcanic Hammer (POR) *4
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Howling Mine (10E) *4 # accelerates the game, makes more
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# damage spells available
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# # damage spells available
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Mountain (10E) *24
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#NAME:Plateau
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#DESC:In the highland of Borros
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#DESC:Angels,elementals and Goblin
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#DESC:Angels, elementals and goblins
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#DESC:are preparing for battle.
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#DESC:Beware, the crusade is coming...
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#4x Lightning Helix {W}{R} - does 3 damage and you gain 3 life replacement for #2x Black Vise (1097) and #2x The Rack (1139)
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@@ -8,9 +8,11 @@
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#2x Bull Cerodon replacement for #3x Earth Elementat {3}{R}{R} -4/5 (1287)
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||||
#2x Fire Elemental {3}{R}{R} - 5/4
|
||||
1290
|
||||
1290
|
||||
|
||||
@@ -20,7 +20,7 @@ Soulless One (ONS) *4 # gets powerful with lots of zombies
|
||||
Walking Dead (LEG) *4 # cheap early defense
|
||||
|
||||
Zombie Master (RV) *3 # for Swampwalk, zombie regeneration,
|
||||
# and 2/3 isn't bad either
|
||||
# # and 2/3 isn't bad either
|
||||
Severed Legion (10E) *1 # \
|
||||
Warpath Ghoul (M10) *1 # > some expensive zombies
|
||||
Mass of Ghouls (FUT) *1 # /
|
||||
@@ -28,8 +28,8 @@ Mass of Ghouls (FUT) *1 # /
|
||||
Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can
|
||||
Hate Weaver (10E) *3 # > use its abilities. These are
|
||||
Roofstalker Wight (RAV) *3 # / just temporary solutions to
|
||||
# rack zombie numbers up for the
|
||||
# Soulless One.
|
||||
# # rack zombie numbers up for the
|
||||
# # Soulless One.
|
||||
|
||||
Beacon of Unrest (10E) *1 # More raising of zombies
|
||||
|
||||
@@ -39,7 +39,8 @@ Swamp (10E) *24
|
||||
|
||||
|
||||
# Cards considered, but not included:
|
||||
# Shepherd of the Rot - *much* too dangerous for the AI in this # deck
|
||||
# Shepherd of the Rot - *much* too dangerous for the AI in this
|
||||
# deck
|
||||
# Graveborn Muse - dito
|
||||
# Empty the Catacombs - would weaken the Soulless One
|
||||
# Dauthi Ghoul - too expensive for a 1/1 creature in a
|
||||
|
||||
@@ -22,17 +22,17 @@ Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin
|
||||
Spotted Griffin (POR) *2 # defensive 4-drop flyer
|
||||
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability
|
||||
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and
|
||||
# fits well as an endgame surprise
|
||||
# # fits well as an endgame surprise
|
||||
|
||||
Moat (LEG) *4 # 4 because it's important for this
|
||||
# deck to keep strong attackers away
|
||||
# # deck to keep strong attackers away
|
||||
|
||||
Blessing (RV) *2 # \ 6 enchantments to reinforce the
|
||||
Holy Strength (10E) *2 # > holy nature of the griffins -
|
||||
Honor of the Pure (M10) *2 # / and the creatures need buffs
|
||||
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
|
||||
# the griffin theme, and stalls the
|
||||
# the game until Moat comes in
|
||||
# # the griffin theme, and stalls the
|
||||
# # the game until Moat comes in
|
||||
|
||||
Plains (10E) *24
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#DESC: Creature's Decks :
|
||||
#DESC: "The deck that a Viashino Warrior
|
||||
#DESC: would (and could) assemble"
|
||||
#DESC: (v1.01)
|
||||
#DESC: (v1.02)
|
||||
#DESC:
|
||||
#DESC: With claws and swords and flames
|
||||
#DESC: we fiercely protect
|
||||
@@ -11,25 +11,25 @@
|
||||
|
||||
Viashino Slasher (RAV) *4 # cheap Viashino
|
||||
Viashino Slaughtermaster (CFX) *4 # cheap Viashino
|
||||
Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash
|
||||
Viashino Sandscout (10E) *1 # only 1, AI doesn't understand
|
||||
Viashino Spearhunter (M10) *4 # first strike
|
||||
Viashino Grappler (INV) *4 # high power but very vulnerable
|
||||
Viashino Warrior (MIR) *2 # attacker
|
||||
Viashino Weaponsmith (USG) *2 # attacker
|
||||
Viashino Fangtail (RAV) *2 # attacker
|
||||
Furnace Whelp (10E) *2 # not a Viashino, but having
|
||||
# two flyers helps the deck
|
||||
# # two flyers helps the deck
|
||||
|
||||
Firebreathing (10E) *4 # fiery breath for the dragons'
|
||||
# descendants - also allows to
|
||||
# use spare mana, although the
|
||||
# AI rarely does that.
|
||||
# # descendants - also allows to
|
||||
# # use spare mana, although the
|
||||
# # AI rarely does that.
|
||||
Flaming Sword (MRQ) *2 # fiery weapons as well
|
||||
Emblem of the Warmind (FUT) *2 # gives Haste
|
||||
Beacon of Destruction (10E) *1 # repeated fire blasts
|
||||
Rage Reflection (SHM) *1 # double strike
|
||||
Dragon Roost (10E) *1 # endgame surprise - produces
|
||||
# red dragons
|
||||
# # red dragons
|
||||
|
||||
Mountain (10E) *24
|
||||
|
||||
@@ -58,6 +58,7 @@ Mountain (10E) *24
|
||||
# doesn't use the mana
|
||||
# Viashino Sandscout - AI doesn't understand that it will return
|
||||
# to owner's hand, may enchant it
|
||||
# Viashino Bladescout - removed from Wagic
|
||||
|
||||
# Notes:
|
||||
# Flavor deck.
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#DESC: We heal.
|
||||
|
||||
Heartmender (SHM) *4 # continuously removes -1/-1 counters
|
||||
# from all others
|
||||
# # from all others
|
||||
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
|
||||
Safehold Elite (SHM) *4 # cheap early defense
|
||||
Lingering Tormentor (EVE) *4 # attacker with Fear
|
||||
@@ -22,13 +22,13 @@ Rendclaw Trow (EVE) *4 # has Wither
|
||||
Gravelgill Axeshark (SHM) *3 # 3/3 creature
|
||||
Scuzzback Marauders (SHM) *3 # 5/2 attacker
|
||||
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
|
||||
# AI use that ability?
|
||||
# # AI use that ability?
|
||||
|
||||
Vine Trellis (MRQ) *4 # cheap defender and mana source
|
||||
|
||||
Animate Dead (RV) *4 # to bring back creatures that were
|
||||
# killed before the Heartmenders came
|
||||
# online
|
||||
# # killed before the Heartmenders came
|
||||
# # online
|
||||
|
||||
Forest (10E) *12
|
||||
Swamp (10E) *12
|
||||
|
||||
@@ -15,14 +15,14 @@
|
||||
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
|
||||
|
||||
Heartmender (SHM) *4 # continuously removes -1/-1 counters
|
||||
# from all others
|
||||
# # from all others
|
||||
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
|
||||
Safehold Elite (SHM) *4 # cheap early defense
|
||||
Gravelgill Axeshark (SHM) *2 # 3/3 creature
|
||||
Kithkin Spellduster (EVE) *2 # Enchantment removal
|
||||
Restless Apparition (EVE) *4 # can get +3/+3 bonus
|
||||
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
|
||||
# AI from decking itself out
|
||||
# # AI from decking itself out
|
||||
|
||||
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
|
||||
Plumeveil (SHM) *2 # great defense & fits the theme
|
||||
|
||||
@@ -19,7 +19,7 @@ Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
|
||||
Ashenmoor Gouger (SHM) *3
|
||||
Corrosive Mentor (SHM) *3
|
||||
Crowd of Cinders (SHM) *4
|
||||
Smoldering Butcher (CFX) *4
|
||||
Smoldering Butcher (EVE) *4
|
||||
Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
|
||||
Nyxathid (CFX) *2
|
||||
Sickle Ripper (SHM) *3
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#NAME:Treefolk
|
||||
#DESC:
|
||||
#DESC:Who's hidding in the tree ?
|
||||
#DESC:Who's hiding in the tree?
|
||||
Forest (M10) *24
|
||||
Timber Protector (LRW) *4
|
||||
#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
|
||||
@@ -22,7 +22,7 @@ Ambassador Oak (MOR) *2
|
||||
#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
|
||||
Imperious Perfect (LRW) *2
|
||||
#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield
|
||||
Mirri, Cat Warrior (M10) *1
|
||||
Mirri, Cat Warrior (10E) *1
|
||||
#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
|
||||
Sachi, Daughter of Seshiro (CHK) *1
|
||||
#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool."
|
||||
|
||||
43
projects/mtg/bin/Res/ai/baka/deck49.txt
Normal file
43
projects/mtg/bin/Res/ai/baka/deck49.txt
Normal file
@@ -0,0 +1,43 @@
|
||||
#NAME:Dragons
|
||||
#DESc:Dragons are rage
|
||||
#DESc:of power and will
|
||||
#DESc:Dragons are artists
|
||||
#DESC:with flames,
|
||||
#DESC:painting the world
|
||||
#DESC:with fire
|
||||
#Land
|
||||
Mountain (M10) *24
|
||||
|
||||
#Direct Damage
|
||||
Lightning Bolt (M10) *4
|
||||
Soulblast (10E) *1
|
||||
Beacon of Destruction (10E) *1
|
||||
Spitting Earth (10E) *2
|
||||
|
||||
#Generic booster
|
||||
Goblin War Paint (ZEN) *2
|
||||
|
||||
#Dragon Generator
|
||||
Dragon Roost (10E) *1
|
||||
|
||||
#Boost Dragon
|
||||
Crucible of Fire (ALA) *4
|
||||
|
||||
#Small dragon (4)
|
||||
Rakdos Pit Dragon (DIS) *4
|
||||
Furnace Whelp (10E) *4
|
||||
|
||||
#Heavy Dragon (6)
|
||||
Shivan Dragon (M10) *2
|
||||
|
||||
#Legendary Dragon (6)
|
||||
Rorix Bladewing (ONS) *1
|
||||
Ryusei, the Falling Star (CHK) *1
|
||||
|
||||
#Black Red small creatures
|
||||
Bloodhall Ooze (CFX) *2
|
||||
# (PSY) 2x Ashenmoor Liege not available, removed
|
||||
#Ashenmoor Liege (SHM) *2
|
||||
Ashenmoor Gouger (SHM) *2
|
||||
Emberstrike Duo (SHM) *2
|
||||
Bloodmark Mentor (SHM) *4
|
||||
@@ -72,6 +72,7 @@
|
||||
1373
|
||||
1374
|
||||
1375
|
||||
1373
|
||||
#Mountain
|
||||
1389
|
||||
1390
|
||||
|
||||
@@ -47,10 +47,12 @@
|
||||
#Scryb Sprites
|
||||
1264
|
||||
1264
|
||||
1264
|
||||
#Thicket Basilisk
|
||||
1267
|
||||
# (PSY) Timber Wolves not available any more, replaced with Scryb Sprites
|
||||
#Timber Wolves
|
||||
1268
|
||||
#1268
|
||||
#Tsunami
|
||||
1271
|
||||
#Wall of Ice
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#NAME:Shatter
|
||||
#DESC:The scepter of power is fragile
|
||||
#DESC:in a calloused hand.
|
||||
#DESC:See you effort reduced
|
||||
#DESC:See your effort reduced
|
||||
#DESC:to a smoking stack of scrap
|
||||
#DESC:in one easy step.
|
||||
#2x Shatter
|
||||
|
||||
Reference in New Issue
Block a user