Change list: Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme Taiga: removed a stray "a" in the deck description Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards) Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards) Plateau: only 59 cards, added a third Bull Cerodon Plateau: corrected an (arguable) spelling mistake (goblin -> goblins) Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck) Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites Shatter: corrected a spelling mistake (you -> your) Howlins: (supposedly) corrected deckname spelling to "Howlings" Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces) Alliance: Corrected a spelling mistake in the deck description (castel -> castle) Djungle: Corrected deckname spelling to "Jungle" Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one. Kithkin: Added a missing "#" sign Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24. Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold) Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)" Kinsbaile Cavalier: Sortened name so that it fits into the menu Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)" Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)" Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)" Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding) Dragon: Changed filename to lowercase Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards) Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended. several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column) Notes: Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention. Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
64 lines
2.3 KiB
Plaintext
64 lines
2.3 KiB
Plaintext
#NAME:Fairy Archmage
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#
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#DESC: Creature's Decks 11:
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#DESC: "The deck that a Glen Elendra Archmage
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#DESC: would (and could) assemble"
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#DESC: (v1.01)
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#DESC:
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#DESC: Now we're here
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#DESC: Now we're there
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#DESC: Now we're gone
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#DESC: Now we're back
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#DESC:
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#DESC: But what happened to your defenses?
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Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
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Heartmender (SHM) *4 # continuously removes -1/-1 counters
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# # from all others
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Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
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Safehold Elite (SHM) *4 # cheap early defense
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Gravelgill Axeshark (SHM) *2 # 3/3 creature
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Kithkin Spellduster (EVE) *2 # Enchantment removal
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Restless Apparition (EVE) *4 # can get +3/+3 bonus
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River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
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# # AI from decking itself out
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Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
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Plumeveil (SHM) *2 # great defense & fits the theme
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Wrath of God (10E) *4 # destroys all creatures
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Plains (10E) *14
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Island (10E) *10
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# Cards considered, but not included:
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# Rendclaw Trow - has persist & wither, but needs BG mana
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# Lingering Tormentor - has persist * Fear, but needs B mana
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# Scuzzback Marauders - has persist & high attack, but needs BR
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# mana. High attack not necessary once Wrath of God is cast
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# Rattleblaze Scarecrow - too expensive for conditional persist
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# Wingrattle Scarecrow - only conditional persist
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# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit
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# Cauldron Haze - effect only til end of turn, too short
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# Trapjaw Kelpie - very expensive, AI doesn't use flash
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# Cards removed from the deck:
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# none
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# Notes:
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# The AI seemed pretty reluctant to cast Wrath in the test runs,
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# although it did use the card from time to time
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#
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# River Kelpie: The AI is in danger of decking itself out if it
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# has many Wither creatures, 2 Kelpies, and casts Wrath of God.
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# I already reduced the Kelpies after the AI had to draw 40 cards
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# in one test run, but even 2 may be too much. Will have to be
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# watched.
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#
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# Restless Apparition: May actually prevent the Heartmender and
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# Wrath of God from being played if the AI uses its plains to pump
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# the apparition before checking whether it could use those plains
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# to play spells. This will have to be watched too.
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