Files
wagic/projects/mtg/bin/Res/ai/baka/deck46.txt
Psyyringe fe866ee175 AI Deck audit finished. I applied 31 changes, many to decks that weren't mine, so please review and correct/improve where appropriate, thanks.
Change list:

Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme
Taiga: removed a stray "a" in the deck description

Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards)
Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)

Plateau: only 59 cards, added a third Bull Cerodon
Plateau: corrected an (arguable) spelling mistake (goblin -> goblins)

Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck)

Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites

Shatter: corrected a spelling mistake (you -> your)

Howlins: (supposedly) corrected deckname spelling to "Howlings"
Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces)

Alliance: Corrected a spelling mistake in the deck description (castel -> castle)

Djungle: Corrected deckname spelling to "Jungle"
Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain

Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk

Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one.

Kithkin: Added a missing "#" sign

Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24.
Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold)

Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize

Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)"

Kinsbaile Cavalier: Sortened name so that it fits into the menu

Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)"

Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout

Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)"

Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)"
Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding)

Dragon: Changed filename to lowercase
Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards)
Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended.

several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column)

Notes:
Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention.

Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
2009-10-22 17:44:48 +00:00

55 lines
1.6 KiB
Plaintext

#NAME:AshenmoorCohort
#
#DESC: Creature's Decks 13:
#DESC: "The deck that an Ashenmoor Cohort
#DESC: would (and could) assemble"
#DESC: (v1.01)
#DESC:
#DESC: How does it feel
#DESC: to be dead
#DESC: I hear you ask?
#DESC:
#DESC: It hurts.
#DESC: It burns.
#DESC:
#DESC: It makes you ...
#DESC: ... want to come back.
Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
Ashenmoor Gouger (SHM) *3
Corrosive Mentor (SHM) *3
Crowd of Cinders (SHM) *4
Smoldering Butcher (EVE) *4
Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
Nyxathid (CFX) *2
Sickle Ripper (SHM) *3
Spiteflame Witch (SHM) *2
Soul Snuffers (EVE) *2 # dangerous for the AI
Scar (SHM) *4 # cheap red/black damage spell
Haunted Crossroads (MRQ) *2 # compensates for Soul Snuffers
Raise Dead (RV) *2 # compensates for Soul Snuffers
Swamp (10E) *24
# Cards considered, but not included:
# Cinderbones: Expensive and weak in this deck
# Sootstoke Kindler - AI can't choose target well
# Fulminator Mage - most lands of player will be basic for a while
# Midnight Covenant - buggy in 0.8.1
# Cards removed from the deck:
# none
# Notes:
# The Soul Snuffers may have to be removed since the AI often
# hurts itself with them.
#
# This is a pure black deck, it doesn't explore most of the
# potential red/black synergies. I'd like to do that as well, but
# I'd want the Ashenmoor Liege as a central card in that deck, and
# that card isn't implemented yet. Hence, the deck is black and
# the central creature is a black creature.