AI Deck cleanup in preparation for the upcoming beta release:
1. temporarily removed my "Pyromancer" and "Terravore Turmoil" decks. Both performed very badly in my AI comparison done here: http://wololo.net/forum/viewtopic.php?f=3&t=736 While having low-performing decks is not a bad thing per se (actually we *need* some low-performers, as stepping stones for beginners), these two decks currently throw AI deficiencies into the face of the players (targeting problems / fetchlands), and we don't want to do that. Players should feel that they beat the low-perfoming decks because of their own improving skills, not because the AI can't play its own deck. I'll re-add both decks after the next release, hoping that we can improve the AI until the release after that. 2. Added "Millage" and "Bad Dreams" decks by Niegen. I see that we are in "bug fixes only" mode since yesterday, but I had announced these additions to Niegen two days ago, and he liked the prospect, so I didn't want to cancel the additions. 3. Updated "Kobold Overlord" deck with two flyers, this is actually a week-old change that I just hadn't submitted so far because it was so minor. I'll also do a general deck audit to prepare for the next release (respective task will be added to Googlecode tracker). Since we're in "bug fixes only" mode, I'll just fix some obvious mistakes - it's always tempting to do last-minute tweaks and improvements, but I wouldn't want a card or deck that was added late, and hardly tested, to cause problems after the release. This means we can release the next version with 50 AI decks, more than double than the previous version (which had 24). :)
This commit is contained in:
@@ -3,14 +3,15 @@
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#DESC: Creature's Decks 1:
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#DESC: "The deck that a Kobold Overlord
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#DESC: would (and could) assemble."
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#DESC: (v1.06)
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#DESC: (v1.07)
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#DESC:
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#DESC:You may think we are weak
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#DESC:But we are many
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#DESC:And sometimes we can hire
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#DESC:A powerful mercenary
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#
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Mountain (10E) *22
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Mountain (10E) *20
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Kher Keep (TSP) *2 # produces kobold tokens
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Crimson Kobolds (LEG) *4
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Crookshank Kobolds (LEG) *4
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Kobold Drill Sergeant (LEG) *4
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@@ -51,9 +52,3 @@ Mob Justice (STH) *3 # finisher
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# for mana acceleration
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# Removed because the AI doesn't use the mana.
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# Also ... only works with goblins. Duh. *blush*
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#
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# 2 x Kher Keep (TSP) (ID 113553)
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# For bringing additional kobolds into play
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# AI taps Kher Keep for mana and then can't
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# use that mana to produce a kobold token.
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#
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@@ -1,48 +1,28 @@
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#NAME:TerravoreTurmoil
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#
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#DESC: Creature's Decks 4:
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#DESC: "The deck that a Terravore
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#DESC: would (and could) assemble."
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#DESC: (v1.01)
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#DESC:
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#DESC: Your homeland is my lunch.
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#
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Birds of Paradise (10E) *4 # mana source
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Vine Trellis (MRQ) *4 # mana source and defender
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Carven Caryatid (RAV) *3 # card drawer and defender
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Collective Unconscious (MRQ) *2 # card drawer
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Knight of the Reliquary (CFX) *4 # attacker
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Terravore (ODY) *4 # attacker
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Armageddon (POR) *4 # puts lands into graveyard
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Kudzu (RV) *1 # should be 4, but the AI puts
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# several Kudzus on one land,
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# which causes a crash
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Winter's Grasp (TMP) *2 # weak replacement for Kudzu
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Nature's Lore (ICE) *4 # land fetcher for fast buildup
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Rampant Growth (10E) *4 # land fetcher for fast buildup
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Grasslands (MIR) *4 # two land fetchers which put
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Mountain Valley (MIR) *4 # themselves into the graveyard,
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# feeding the Terravore and the
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# Knight
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Forest (M10) *8
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Plains (10E) *6
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Flagstones of Trokair (TSP) *2
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#
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# Cards considered, but not included:
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# Foratog - eats forests (which is good), but the AI doesn't use
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# this ability.
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# Terramorphic Expanse - crashes game
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# Windswept Heath - crashes game
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# Elves - more mana sources not needed
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#
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# Cards removed from the deck:
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# 3 more Kudzu- game crashes when a land with two Kudzu on it is
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# tapped
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#NAME:Kinsbaile Cavalier
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#DESC:The knights on their steeds
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#DESC:and the knights from the sky
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#DESC:unite
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#DESC:in their crusade for honor
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Blessing (RV) * 2 #
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Crusade (RV) * 4 #
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Northern Paladin (RV) * 1 #
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Lost Order of Jarkeld (ICE) * 2 #
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Order of the Sacred Torch (ICE) * 1 #
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Soltari Crusader (TMP) * 1 #
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Crusading Knight (INV) * 1 #
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Leonin Skyhunter (MRD) * 1 #
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Flagstones of Trokair (TSP) * 2 #
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Paladin en-Vec (10E) * 2 #
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Plains (10E) *16 #
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Skyhunter Patrol (10E) * 1 #
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Skyhunter Prowler (10E) * 2 #
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Plover Knights (LRW) * 1 #
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Knight of Meadowgrain (LRW) * 2 #
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Kinsbaile Cavalier (MOR) * 3 #
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Wilt-Leaf Cavaliers (SHM) * 3 #
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Kabira Crossroads (ZEN) * 2 #
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Sigiled Paladin (ALA) * 1 #
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White Knight (M10) * 2 #
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Honor of the Pure (M10) * 4 #
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Plains (M10) * 4 #
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Armored Ascension (M10) * 2 #
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@@ -1,91 +1,24 @@
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#NAME: Pyromancer
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#
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#DESC: Creature's Decks 5:
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#DESC: "The deck that a Prodigal Pyromancer
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#DESC: would (and could) assemble"
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#DESC: (v1.01)
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#NAME:Bad Dreams
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#DESC:Vision without action is a daydream.
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#DESC:Action without vision is a nightmare.
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#DESC:
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#DESC: Well protected by solid stone
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#DESC: I scorch you with lances of fire
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#
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Prodigal Pyromancer (10E) *1 # actually the deck evolved to a
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# state where it would fare better
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# without its main creature ...
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Wall of Diffusion (TMP) *4 # 12 walls for defense
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Wall of Earth (LEG) *4
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Wall of Stone (RV) *4
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Beacon of Destruction (10E) *3 # 19 direct damage spells
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Flame Burst (ODY) *4
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Kindle (TMP) *4
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Lava Spike (CHK) *4
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Lightning Bolt (M10) *4
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Howling Mine (10E) *4 # accelerates the game, makes more
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# damage spells available
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Mountain (10E) *24
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# Cards considered, but not included:
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# Shock - nice damager per cost ratio, but 2 damage is too little,
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# especially since the AI likes to use it on creatures with
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# toughness >2
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# Steam Blast - nice effect on all creatures and players, but
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# damage amplitude of 2 is just a bit too little.
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#
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# Aetherflame Wall - no need for a 4th wall
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# Ball Lightning - powerful card, but the AI sometimes just casts
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# it and then doesn't attack with it, so the card is wasted
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# Blaze - AI currently casts spells with "X" cost for too weak an
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# effect
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# Char - damage per cost ratio too low, and damages caster as well
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# Earthquake - difficult to fine-tune for the AI: too little mana
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# and the effect might be wasted, too much mana and the effect
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# might be dangerous for the AI and its creatures as well.
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# Fault Line - more expensive than Earthquake for same effect
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# Fire Tempest - very expensive, and too dangerous for the AI
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# Fireball - AI doesn't choose targets well
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# Flame Javelin - 3 mana for 4 damage is too expensive
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# Flamewave Invoker - ability too expensive compared to Beacon of
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# Destruction
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# Lava Axe - Too expensive for one-time use, esp. since red mana
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# acceleration is currently not possible
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# Lightning Blast - Too expensive
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# Puncture Blast - damage per cost ratio too low. Wither damage
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# would help against big creatures, but so do the walls, and the
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# opponent hopefully won't last long enough to bring many big
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# creatures out anyway.
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# Puncture Bolt - effect too weak
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# Scorching Spear - effect too weak
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# Sonic Burst - AI doesn't make smart discarding decisions
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# Zap - too little damage, the AI often uses it on a creature
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# that doesn't get killed by it, so the card is wasted.
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# Jayemdae Tome - casting cost and ability cost too expensive in
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# that deck; Howling Mine serves the same purpose, and hopefully
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# the opponent will be dead before he can make much use of the
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# cards he draws.
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# Dancing Scimitar - Perhaps add as a defense against flyers as
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# long as Aether Membrane isn't available?
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# Cards removed from the deck:
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# Volcanic Hammer - was a stand-in for Kindle as long is that was
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# buggy.
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# Notes:
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#
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# The AI doesn't target the damage spells well, often wasting them
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# on creatures that are tough enough to survive the damage.
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#
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# Oddly, the AI often doesn't block attackers although it could.
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#
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# Also, the AI summons walls even if no enemy creatures are on the
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# battlefield. This could be useful in case the opponent has
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# creatures with Haste, but nevertheless the AI would fare better
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# if it prioritized other spells over wall summoning as long as no
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# enemy creatures are out.
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#
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# The deck would profit massively from Mana Flare and Aether
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# Membrane, but neither card is currently implemented.
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#DESC:Japanese Proverb
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#DESC:
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#DESC:v1.0 2009 10 01
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Black Vise (RV) *1
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Wheel of Fortune (RV) *1
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Howling Mine (M10) *4
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Underworld Dreams (10E) *4
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Spiteful Visions (SHM) *4
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Sudden Impact (10E) *4
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Font of Mythos (ALA) *2
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Damnation (PLC) *4
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Infest (ALA) *4
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Lightning Bolt (M10) *4
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Terminate (ARB) *4
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Swamp (RAV) *4
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Swamp (TSP) *4
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Swamp (LRW) *4
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Swamp (ALA) *4
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Mountain (RAV) *4
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Mountain (TSP) *4
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25
projects/mtg/bin/Res/ai/baka/deck50.txt
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25
projects/mtg/bin/Res/ai/baka/deck50.txt
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@@ -0,0 +1,25 @@
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#NAME:Millage
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#DESC:More than one mage has been
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#DESC:driven insane by the sound
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#DESC:of the millstone relentlessly
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#DESC:grinding away.
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#DESC:
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#DESC:v1.0 2009 10 01
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Wrath of God (10E) *4
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Damnation (PLC) *4
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Evacuation (10E) *3
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Moat (LEG) *2
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Tome Scour (M10) *4
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Howling Mine (M10) *4
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Glimpse the Unthinkable (RAV) *4
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Dream Fracture (EVE) *4
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Memory Erosion (ALA) *4
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Traumatize (M10) *2
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Forced Fruition (LRW) *1
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Island (RAV) *4
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Island (TSP) *4
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Island (LRW) *2
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Swamp (RAV) *4
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Swamp (TSP) *3
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Plains (RAV) *4
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Plains (TSP) *3
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