diff --git a/projects/mtg/bin/Res/ai/baka/deck34.txt b/projects/mtg/bin/Res/ai/baka/deck34.txt index 46e47c177..a72ddd074 100644 --- a/projects/mtg/bin/Res/ai/baka/deck34.txt +++ b/projects/mtg/bin/Res/ai/baka/deck34.txt @@ -3,14 +3,15 @@ #DESC: Creature's Decks 1: #DESC: "The deck that a Kobold Overlord #DESC: would (and could) assemble." -#DESC: (v1.06) +#DESC: (v1.07) #DESC: #DESC:You may think we are weak #DESC:But we are many #DESC:And sometimes we can hire #DESC:A powerful mercenary # -Mountain (10E) *22 +Mountain (10E) *20 +Kher Keep (TSP) *2 # produces kobold tokens Crimson Kobolds (LEG) *4 Crookshank Kobolds (LEG) *4 Kobold Drill Sergeant (LEG) *4 @@ -51,9 +52,3 @@ Mob Justice (STH) *3 # finisher # for mana acceleration # Removed because the AI doesn't use the mana. # Also ... only works with goblins. Duh. *blush* -# -# 2 x Kher Keep (TSP) (ID 113553) -# For bringing additional kobolds into play -# AI taps Kher Keep for mana and then can't -# use that mana to produce a kobold token. -# diff --git a/projects/mtg/bin/Res/ai/baka/deck37.txt b/projects/mtg/bin/Res/ai/baka/deck37.txt index 2bf51161a..1e1093f83 100644 --- a/projects/mtg/bin/Res/ai/baka/deck37.txt +++ b/projects/mtg/bin/Res/ai/baka/deck37.txt @@ -1,48 +1,28 @@ -#NAME:TerravoreTurmoil -# -#DESC: Creature's Decks 4: -#DESC: "The deck that a Terravore -#DESC: would (and could) assemble." -#DESC: (v1.01) -#DESC: -#DESC: Your homeland is my lunch. -# - -Birds of Paradise (10E) *4 # mana source -Vine Trellis (MRQ) *4 # mana source and defender - -Carven Caryatid (RAV) *3 # card drawer and defender -Collective Unconscious (MRQ) *2 # card drawer - -Knight of the Reliquary (CFX) *4 # attacker -Terravore (ODY) *4 # attacker - -Armageddon (POR) *4 # puts lands into graveyard -Kudzu (RV) *1 # should be 4, but the AI puts - # several Kudzus on one land, - # which causes a crash -Winter's Grasp (TMP) *2 # weak replacement for Kudzu - -Nature's Lore (ICE) *4 # land fetcher for fast buildup -Rampant Growth (10E) *4 # land fetcher for fast buildup - -Grasslands (MIR) *4 # two land fetchers which put -Mountain Valley (MIR) *4 # themselves into the graveyard, - # feeding the Terravore and the - # Knight - -Forest (M10) *8 -Plains (10E) *6 -Flagstones of Trokair (TSP) *2 - -# -# Cards considered, but not included: -# Foratog - eats forests (which is good), but the AI doesn't use -# this ability. -# Terramorphic Expanse - crashes game -# Windswept Heath - crashes game -# Elves - more mana sources not needed -# -# Cards removed from the deck: -# 3 more Kudzu- game crashes when a land with two Kudzu on it is -# tapped +#NAME:Kinsbaile Cavalier +#DESC:The knights on their steeds +#DESC:and the knights from the sky +#DESC:unite +#DESC:in their crusade for honor +Blessing (RV) * 2 # +Crusade (RV) * 4 # +Northern Paladin (RV) * 1 # +Lost Order of Jarkeld (ICE) * 2 # +Order of the Sacred Torch (ICE) * 1 # +Soltari Crusader (TMP) * 1 # +Crusading Knight (INV) * 1 # +Leonin Skyhunter (MRD) * 1 # +Flagstones of Trokair (TSP) * 2 # +Paladin en-Vec (10E) * 2 # +Plains (10E) *16 # +Skyhunter Patrol (10E) * 1 # +Skyhunter Prowler (10E) * 2 # +Plover Knights (LRW) * 1 # +Knight of Meadowgrain (LRW) * 2 # +Kinsbaile Cavalier (MOR) * 3 # +Wilt-Leaf Cavaliers (SHM) * 3 # +Kabira Crossroads (ZEN) * 2 # +Sigiled Paladin (ALA) * 1 # +White Knight (M10) * 2 # +Honor of the Pure (M10) * 4 # +Plains (M10) * 4 # +Armored Ascension (M10) * 2 # diff --git a/projects/mtg/bin/Res/ai/baka/deck38.txt b/projects/mtg/bin/Res/ai/baka/deck38.txt index b17629061..e54245531 100644 --- a/projects/mtg/bin/Res/ai/baka/deck38.txt +++ b/projects/mtg/bin/Res/ai/baka/deck38.txt @@ -1,91 +1,24 @@ -#NAME: Pyromancer -# -#DESC: Creature's Decks 5: -#DESC: "The deck that a Prodigal Pyromancer -#DESC: would (and could) assemble" -#DESC: (v1.01) +#NAME:Bad Dreams +#DESC:Vision without action is a daydream. +#DESC:Action without vision is a nightmare. #DESC: -#DESC: Well protected by solid stone -#DESC: I scorch you with lances of fire -# - -Prodigal Pyromancer (10E) *1 # actually the deck evolved to a - # state where it would fare better - # without its main creature ... - -Wall of Diffusion (TMP) *4 # 12 walls for defense -Wall of Earth (LEG) *4 -Wall of Stone (RV) *4 - -Beacon of Destruction (10E) *3 # 19 direct damage spells -Flame Burst (ODY) *4 -Kindle (TMP) *4 -Lava Spike (CHK) *4 -Lightning Bolt (M10) *4 - -Howling Mine (10E) *4 # accelerates the game, makes more - # damage spells available - -Mountain (10E) *24 - - -# Cards considered, but not included: -# Shock - nice damager per cost ratio, but 2 damage is too little, -# especially since the AI likes to use it on creatures with -# toughness >2 -# Steam Blast - nice effect on all creatures and players, but -# damage amplitude of 2 is just a bit too little. -# -# Aetherflame Wall - no need for a 4th wall -# Ball Lightning - powerful card, but the AI sometimes just casts -# it and then doesn't attack with it, so the card is wasted -# Blaze - AI currently casts spells with "X" cost for too weak an -# effect -# Char - damage per cost ratio too low, and damages caster as well -# Earthquake - difficult to fine-tune for the AI: too little mana -# and the effect might be wasted, too much mana and the effect -# might be dangerous for the AI and its creatures as well. -# Fault Line - more expensive than Earthquake for same effect -# Fire Tempest - very expensive, and too dangerous for the AI -# Fireball - AI doesn't choose targets well -# Flame Javelin - 3 mana for 4 damage is too expensive -# Flamewave Invoker - ability too expensive compared to Beacon of -# Destruction -# Lava Axe - Too expensive for one-time use, esp. since red mana -# acceleration is currently not possible -# Lightning Blast - Too expensive -# Puncture Blast - damage per cost ratio too low. Wither damage -# would help against big creatures, but so do the walls, and the -# opponent hopefully won't last long enough to bring many big -# creatures out anyway. -# Puncture Bolt - effect too weak -# Scorching Spear - effect too weak -# Sonic Burst - AI doesn't make smart discarding decisions -# Zap - too little damage, the AI often uses it on a creature -# that doesn't get killed by it, so the card is wasted. -# Jayemdae Tome - casting cost and ability cost too expensive in -# that deck; Howling Mine serves the same purpose, and hopefully -# the opponent will be dead before he can make much use of the -# cards he draws. -# Dancing Scimitar - Perhaps add as a defense against flyers as -# long as Aether Membrane isn't available? - -# Cards removed from the deck: -# Volcanic Hammer - was a stand-in for Kindle as long is that was -# buggy. - -# Notes: -# -# The AI doesn't target the damage spells well, often wasting them -# on creatures that are tough enough to survive the damage. -# -# Oddly, the AI often doesn't block attackers although it could. -# -# Also, the AI summons walls even if no enemy creatures are on the -# battlefield. This could be useful in case the opponent has -# creatures with Haste, but nevertheless the AI would fare better -# if it prioritized other spells over wall summoning as long as no -# enemy creatures are out. -# -# The deck would profit massively from Mana Flare and Aether -# Membrane, but neither card is currently implemented. +#DESC:Japanese Proverb +#DESC: +#DESC:v1.0 2009 10 01 +Black Vise (RV) *1 +Wheel of Fortune (RV) *1 +Howling Mine (M10) *4 +Underworld Dreams (10E) *4 +Spiteful Visions (SHM) *4 +Sudden Impact (10E) *4 +Font of Mythos (ALA) *2 +Damnation (PLC) *4 +Infest (ALA) *4 +Lightning Bolt (M10) *4 +Terminate (ARB) *4 +Swamp (RAV) *4 +Swamp (TSP) *4 +Swamp (LRW) *4 +Swamp (ALA) *4 +Mountain (RAV) *4 +Mountain (TSP) *4 diff --git a/projects/mtg/bin/Res/ai/baka/deck50.txt b/projects/mtg/bin/Res/ai/baka/deck50.txt new file mode 100644 index 000000000..2b705e97d --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck50.txt @@ -0,0 +1,25 @@ +#NAME:Millage +#DESC:More than one mage has been +#DESC:driven insane by the sound +#DESC:of the millstone relentlessly +#DESC:grinding away. +#DESC: +#DESC:v1.0 2009 10 01 +Wrath of God (10E) *4 +Damnation (PLC) *4 +Evacuation (10E) *3 +Moat (LEG) *2 +Tome Scour (M10) *4 +Howling Mine (M10) *4 +Glimpse the Unthinkable (RAV) *4 +Dream Fracture (EVE) *4 +Memory Erosion (ALA) *4 +Traumatize (M10) *2 +Forced Fruition (LRW) *1 +Island (RAV) *4 +Island (TSP) *4 +Island (LRW) *2 +Swamp (RAV) *4 +Swamp (TSP) *3 +Plains (RAV) *4 +Plains (TSP) *3