Commit Graph

25 Commits

Author SHA1 Message Date
d32.wagic 002851a943 Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
2009-12-13 22:12:14 +00:00
wagic.the.homebrew@gmail.com 74accec275 Erwan
- Fix issue 144 (Sound is either 0 or 100%), for PSP ONLY. The methods are now here for linux/windows, but only the music volume method will work currently, and it sets the volume globally. Patch by Yeshua with some cleanup by myself.
2009-12-12 15:10:32 +00:00
wagic.jeck 70411f025f Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything... 2009-12-12 10:23:28 +00:00
wagic.jeck 37ad16d90e Jeck - Basic set metadata support. Also a minor improvement to WGuiImage.
* Metadata is currently only used in exactly one place: the set's "Pretty Name" is displayed when the set is first unlocked. 
* WGuiImage now has a function to set scaling.
2009-11-18 09:27:24 +00:00
wagic.the.homebrew@gmail.com f6a75a0e43 Erwan
- Fix issue 194
- Attempt at doing basic AI tests
2009-11-15 09:31:33 +00:00
wagic.jeck cc0b67fb17 Jeck - Fix to issue 136, which caused the "unlocked set/mode" noise to play regardless of SFX volume. 2009-10-25 07:19:42 +00:00
wagic.the.homebrew@gmail.com 9d55a43ef0 Erwan
- fix for issue 108 (mana icon disappears)
- potential fix for issue 110 (victory bonus texts). Need to check
- Fix for issue 100. A better solution would be to "stretch" the cards in hand the way it is done for the rest of the game, but this will do for now as it is a border case
- Fix for issue 55. We'll remove 2 players mode for now, and put it back when/if we get network play
2009-10-19 13:48:09 +00:00
wagic.the.homebrew@gmail.com 6f159fb39c Erwan - cache fixes - Code review highly appreciated, please criticize my code!
- fix issue 65 (quads when no image  load slowly in shop/deck editor)
- Possibly fix issue 92, please let me know if it reproduces
- Fix issue 97 (Deck editor: weird behavior of deck display)
- Fix issue 39 - please verify
- Issue 56 can probably be closed as well
- Fix issue 86
2009-10-13 14:16:30 +00:00
wagic.the.homebrew@gmail.com 6a2f454e64 Erwan
- fix issue 95
- unlocking new sets made easier
2009-10-04 07:54:41 +00:00
wagic.jeck e577f3e378 Jeck - Resolved issue 44 and issue 45.
* Options can now use specialized loading functions. OptionEnum should work now.
 * Options are now stored in memory as a map<integer,GameOption>.
2009-09-23 00:24:43 +00:00
wagic.the.homebrew@gmail.com 11ffebf29f Erwan
-bug fix (credits cheat with empty deck evil twin mode)
-bug fix ("combat ends" message instead of "Combat Damage(2)" in stack)
2009-09-15 13:35:08 +00:00
wagic.the.homebrew@gmail.com f9a2d8283a Erwan
- A few card fixes
2009-09-08 13:07:19 +00:00
wagic.jeck eef4be363e Jeck - Restored credits to all tabs, fixed f3 graphic alignment issues.
* F3 font had an issue where the j and y dangled into the characters below them. I fixed this by shifting all characters one pixel up, but this does change the way f3 fits when rendered. The alternative would be just to clip the dangling pixels off entirely.
2009-09-06 21:22:23 +00:00
wagic.jeck f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
wagic.jeck 807eea7ddb Jeck - As prior, but for sounds and music as well. Use CommonRes->ssLoadMusic / CommonRes->ssLoadSample. 2009-08-27 06:31:38 +00:00
wagic.jeck 5e14efed3c Jeck - CommonRes transparently finds themed versions of files. Use JRenderer::LoadTexture for unthemed files, and CommonRes::LoadTexture for themed files. Res/graphics/back.jpg renamed to Res/graphics/backdrop.jpg due to collision with sets/back.jpg. 2009-08-27 05:58:26 +00:00
wagic.jeck 355ee7a271 Jeck - Support for user profiles, preliminary theme support, virtual keypad, options GUI update. Still a bit unorganized, but it works. 2009-08-26 20:13:09 +00:00
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com 94e199d92a Erwan
- some cleanup (gcc warnings)
2009-07-26 07:27:27 +00:00
wagic.the.homebrew@gmail.com 328aa1c9f4 Erwan
- reduced price of boosters
- Sets need to be unlocked in order to be accessed from the shop
- Added a "refresh" option in the shop
2009-07-23 13:44:50 +00:00
wagic.the.homebrew@gmail.com 3e7ecb3016 Erwan
- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
2009-07-18 08:50:14 +00:00
wagic.the.homebrew@gmail.com 11af671496 Erwan
- Added "Evil twin" Mode to unlock
2009-07-05 10:08:13 +00:00
wagic.the.homebrew@gmail.com 26f8ac8801 Erwan
- Added some french translations
- Up to 0.7.1
2009-06-11 15:11:40 +00:00
jean.chalard e0e21fa2a3 J :
* Fix a number of warnings.
2009-04-29 12:06:28 +00:00
wagic.the.homebrew@gmail.com e9cb57dbb1 Erwan
- Added new bonus system for victories. Unlock and bonuses need to be tested :/
2009-04-11 09:43:29 +00:00