Commit Graph

3865 Commits

Author SHA1 Message Date
techdragon.nguyen@gmail.com 5bb435d525 restoring rendering of stars 2010-11-26 11:22:05 +00:00
Xawotihs 4951442499 Improved texture loading on iOS 2010-11-25 23:18:57 +00:00
techdragon.nguyen@gmail.com 29805852c8 changed vertical scroller as per wololo's suggestion. Scroll speed is a function of the
dt value gathered from Update() instead of ticks.
2010-11-25 16:39:22 +00:00
techdragon.nguyen@gmail.com 22b743ccdf restoring scroller on main page to normal speed 2010-11-25 13:52:36 +00:00
techdragon.nguyen@gmail.com 77cfdf4571 implemented wrapping horizontal scrolling for deck selection screens 2010-11-25 11:32:18 +00:00
techdragon.nguyen@gmail.com e4c8469490 implemented vertical scrolling.
created new class VerticalTextScroller to handle task display in deck selection screens
modified detailed popup placement on deck selection screen to compensate for lack of border
2010-11-24 16:12:18 +00:00
omegablast2002@yahoo.com 2aa47cd68b reverted the change i made, found specail cases where this cause bugs. 2010-11-24 14:40:06 +00:00
omegablast2002@yahoo.com d1577ef35e corrected an issue where the player was being offered interupt 2 times for "combat damage" not closing the ticket until i can get some help verifying that it covers all cases where it might be true. 2010-11-24 13:46:27 +00:00
techdragon.nguyen@gmail.com de60166440 disabled popup border until solution can be made to work on PSP in an acceptable manner. 2010-11-24 00:35:57 +00:00
Xawotihs 6ae7717de2 included debug files in Qt project 2010-11-23 23:36:55 +00:00
Xawotihs 7e37e68755 more iOS port fix 2010-11-23 23:35:40 +00:00
techdragon.nguyen@gmail.com ba027c9f8e addresses r2659
http://code.google.com/p/wagic/source/detail?r=2659
2010-11-23 22:26:16 +00:00
techdragon.nguyen@gmail.com a512b12014 fix for issue 527: Reinforcements definition caused AI to crash. ( buffer overflow of ability string for token )
* updated definition for Heliophial, changed counter naming for auto abilities to match.
2010-11-23 19:25:53 +00:00
wrenczes dcd8c96c7b boost static threading lib for linux. 2010-11-23 19:08:38 +00:00
wrenczes@gmail.com 1baf9776d5 Some additional boost headers required for linux thread support. 2010-11-23 19:05:23 +00:00
omegablast2002@yahoo.com bce5b9e54b Ai training: some Foreach training, optimizted the equip training to have Ai better use equipment, it should no longer leave equipment sitting around, enticed Ai into paying upcost on cards YAY! no more summon now and lose it next turn! :) enjoy. 2010-11-23 16:52:46 +00:00
techdragon.nguyen@gmail.com b5ff86b14c adding images for popup menu changes in previous check in 2010-11-23 14:03:02 +00:00
techdragon.nguyen@gmail.com e39c94756b added border to extra details popup as per design at
http://wololo.net/forum/viewtopic.php?f=37&t=2380
and
http://wololo.net/forum/viewtopic.php?f=37&t=2382
2010-11-23 14:02:02 +00:00
Xawotihs 8d758d4775 Changed fps on desktop to run at 200 fps, changed mobile to start in
fullscreen
2010-11-22 22:58:57 +00:00
techdragon.nguyen@gmail.com 8c7e06b6dc fix for issue found in forums with reinforcements. Not sure how wide spread the original coding will cause errors but this solution avoids it entirely.
Issue: 527
2010-11-22 21:38:12 +00:00
Xawotihs b057532a2e Fixed library include path in the Qt project on Windows 2010-11-22 19:26:33 +00:00
techdragon.nguyen@gmail.com 22fd66493a added in commas for abilities string. This was supposed to go into the last check in. 2010-11-22 15:54:15 +00:00
techdragon.nguyen@gmail.com 064dad3085 reverted ability/color parser for AATokenCreator.
fixed color parsing error for Transformer classes
2010-11-22 09:51:36 +00:00
linshier 4c7b4f4df9 Fixed texture binding in JRenderer. Note that if we want to bind or rebind a texture, we should set mCurrentTex to the target texture id first. Otherwise, it can cause some display bugs in some situation as BindTexture() tracks down the mCurrentTex for an optimization. 2010-11-21 16:09:45 +00:00
Xawotihs fcd2f61c39 Fixed psp warning 2010-11-21 08:51:05 +00:00
wrenczes e2659b63f1 Fixed a couple of sprintfs that wouldn't compile on Linux. 2010-11-21 04:11:23 +00:00
Xawotihs 2b6469e391 Mouse support in deck editor 2010-11-20 21:30:15 +00:00
techdragon.nguyen@gmail.com f1a4f26c79 fixed unsigned vs signed int comparison for vector iteration. 2010-11-20 19:50:06 +00:00
techdragon.nguyen@gmail.com 7e55039b0a * added hashmap for all basic abilities.
* created three new utility functions that return a vector of matching abilities, colors and types
* migrated all activated ability impl into AllAbilities.cpp.  Perhaps we could break AllAbilities up into separate impl files for manageability?
    One for Activated abilities, another for triggers,etc
2010-11-20 19:41:26 +00:00
Xawotihs 048ecb3324 Mouse support in Shop 2010-11-20 17:46:53 +00:00
linshier bf3d01ae74 Added linebreak support for JTTFont in JGE. 2010-11-20 15:40:53 +00:00
linshier deea874591 Fixed the setsize bug for JTTFont in JGE. 2010-11-20 15:24:11 +00:00
linshier c51321d292 Fixed makefile for Boost including on linux. 2010-11-20 15:13:16 +00:00
techdragon.nguyen@gmail.com 510b91935f modified phase error statement to be more descriptive. Added phase name to message. It was previously showing only the index number which is unhelpful. 2010-11-20 11:49:28 +00:00
techdragon.nguyen@gmail.com 36d25441e2 * fixed some boundary conditions for menu initialization
* changed # victories to be calculated value
* removed nbVictories accessor
2010-11-20 10:11:06 +00:00
wrenczes@gmail.com 4a0965c853 Initial drop of Boost v1.44. This isn't the full library, just a subset that includes the more useful ones like shared_ptr and threads. Currently not wired into anything. 2010-11-20 07:52:11 +00:00
wrenczes@gmail.com 0c4b43a491 Added an additional clean option for stale versions of the precompiled header that might have been orphaned in the include folder. 2010-11-20 07:08:25 +00:00
wrenczes@gmail.com e0872b852d Fixed the PSP build. Turns out that the make file wasn't properly cleaning out the .pch file when running make clean. Also renamed JgeRect to JRect for consistency with other class definitions in JTypes. 2010-11-20 06:34:13 +00:00
Xawotihs 3725958fc3 Fix mouse support in menus and first screen 2010-11-20 00:33:37 +00:00
Xawotihs 58abfaa8e6 Fixed crash on Linux introduced with the iOS patch 2010-11-19 23:38:56 +00:00
Xawotihs 8339cdd3b3 iOS compilation fixes 2010-11-19 23:16:31 +00:00
techdragon.nguyen@gmail.com 6d855e6cda fixed unsigned int comparison issue. Replaced int with size_t 2010-11-19 23:03:16 +00:00
techdragon.nguyen@gmail.com 5f70d1cff1 * Renamed AManaRedux to AAlterCost since the latter is more representative of the effect
* moved more implementations from AllAbilities header file into the impl file.
2010-11-19 14:55:29 +00:00
techdragon.nguyen@gmail.com e553d83098 added SAFE_DELETE 2010-11-19 11:33:00 +00:00
techdragon.nguyen@gmail.com badbc1c040 more reformatting 2010-11-19 11:30:23 +00:00
techdragon.nguyen@gmail.com 6958411f4d Issue 525: fixed NPE for ABecomes
Reformatted AllAbilities.h
2010-11-19 11:11:22 +00:00
wrenczes@gmail.com 76d5b57c1e More VS2010 configuration changes - includes a boost include/lib path (not currently in the trunk), and new file additions/deletions. 2010-11-19 07:14:19 +00:00
techdragon.nguyen@gmail.com e0da1b2565 added override to enable details view for Player deck selection screen. 2010-11-19 06:48:51 +00:00
techdragon.nguyen@gmail.com f684795810 refactored menu classes
fixed some layout issues with detailed info popup
changed requirements for detailed info popup button to be determined by the number of wins aginst AI deck instead of just the number of games.
2010-11-19 04:19:03 +00:00
techdragon.nguyen@gmail.com 4aaa93439a code clean up. removed unneeded methods for stats generation
synced stats info for mana curve on detailed display on deck selection screen so only up to
   Constants::STATS_MAX_MANA_COST+1 is used instead of the currently hard coded 15.
2010-11-19 03:18:48 +00:00