Tobias Loose
5d92553017
Fix bug where the phase wheel got out of sync
...
The phase wheel messures phases within another unit and not
mtg phases. It is important to map between those
2013-12-11 01:53:05 +01:00
xawotihs
f0e6d820c7
Fixed GuiPhaseBar logics.
2013-12-10 22:23:28 +01:00
Tobias Loose
4c627f74b6
Add easing to GuiPhaseBar, simplify math a bit.
2013-12-09 22:20:43 +01:00
Tobias Loose
1e610ff653
Add InQuadEasing and OutQuadEasing and make tasklists...
...
easing more natural
2013-12-09 22:20:43 +01:00
Tobias Loose
5d6557a49f
Add easing to task list and fix a bug where
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opening the task list a second time was not possible
2013-12-09 22:20:43 +01:00
Tobias Loose
f9dc551942
Fix logic error in grid view
2013-12-08 23:05:06 +01:00
Tobias Loose
718ceca919
Do not allow that the selection moves outside in grid view.
2013-12-08 22:43:03 +01:00
Tobias Loose
1cc65ab611
Enable rotating over multiple filters, add src code doc
2013-12-08 12:03:13 +01:00
Tobias Loose
2b9977a334
Rename methods for consistency and add source code doc
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to DeckView.h
2013-12-08 10:48:15 +01:00
Tobias Loose
12c5f31562
Add a buttonMode to grid view to enable it on pointerless devices.
2013-12-08 09:11:44 +01:00
Tobias Loose
bdd0e6c042
Reset positions and filters when reopening the editor
2013-12-07 20:47:50 +01:00
xawotihs
ee217e94a8
Fixed carousel pull request with Visual Studio.
2013-12-07 20:29:42 +01:00
Tobias Loose
5efa7e10bd
Remove test debug output. Fix HUD fading.
2013-12-07 13:01:14 +01:00
Tobias Loose
14c164364e
Cleanups and state reduction.
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This mainly moves datamembers around and tries to avoid caching of
results of calculations when the calculations are cheap.
2013-12-07 12:58:20 +01:00
Tobias Loose
4514725aba
Make the eased value a reference and add source code doc to Easing.h
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This allows to apply multiple easings to the same variable.
2013-12-07 10:05:26 +01:00
Tobias Loose
2b0f50bb88
Remove redundancy and make control flow a bit simpler
2013-12-07 09:04:24 +01:00
Tobias Loose
31b353c5ec
Use easing within the carousel view sliding
2013-12-06 21:04:21 +01:00
Tobias Loose
0d350af1b6
Use easing within the carousel views scrolling
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It is visible if you scroll more than one card
2013-12-06 20:51:18 +01:00
Tobias Loose
2002bb4e16
Fix crash that occured when opening the editor a second time
2013-12-06 20:13:30 +01:00
Tobias Loose
7e9c4ddbdd
Fix logic error in optimization introduced in last commit
2013-12-06 19:53:38 +01:00
Tobias Loose
12b71de63c
Render small cards as thumbnails
2013-12-06 19:51:42 +01:00
Tobias Loose
15011961f4
Do only prefetch cards if resource management is threaded
2013-12-06 16:43:09 +01:00
Tobias Loose
93d1a637b6
Style guide
2013-12-05 23:22:50 +01:00
Tobias Loose
cbe6c0c842
Parameterize animations in grid deck view
2013-12-05 23:06:32 +01:00
Tobias Loose
077ab10c05
Rename Button to ButtonPressed
2013-12-05 23:06:32 +01:00
Tobias Loose
1194463349
Let the deck view base class handle buttons
2013-12-05 23:06:32 +01:00
Tobias Loose
8de50532f2
Put easing code into Easing.h. Add easing to sliding
2013-12-05 23:06:31 +01:00
Tobias Loose
334454655d
Add Easing code to make scrolling in grid view more fluid
2013-12-05 23:06:31 +01:00
Tobias Loose
0c72bfd4c4
Make deck views toggleable
2013-12-05 23:06:30 +01:00
Tobias Loose
55e0366f19
Move griddeckview implementation into source file
2013-12-05 23:06:30 +01:00
Tobias Loose
667b95f2b8
Refactor gamestatedeckviewer and add a grid view suited...
...
for bigger screens.
2013-12-05 23:06:30 +01:00
Tobias Loose
e90f6fe224
Whitespaces and add button to toggle griv/scrolling view
2013-12-05 23:06:30 +01:00
Dmitry Panin
0d4db9ee54
Fixed bug in alternative cost when playing lands
2013-12-02 04:33:39 +04:00
Dmitry Panin
ae927576c5
Draft of new feature: canplayfromgraveyard
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this will allow playing cards from graveyard
examples: tbd
2013-12-02 04:20:04 +04:00
Dmitry Panin
f08ddac77b
Fixed formatting
2013-12-02 04:16:25 +04:00
Dmitry Panin
9effa7c975
Slightly changed formatting while investigating src
2013-12-01 01:01:57 +04:00
Dmitry Panin
a70259b5ba
Fixed: Assembly-Worker didn't appear as creature type
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For artifact creatures the parent type TYPE_ARTIFACT was used
and therefore that creature's subtype wasn't added in full list.
2013-12-01 00:59:16 +04:00
xawotihs
4095676b6b
Fixed memory leak introduced in #555
2013-11-29 22:07:45 +01:00
xawotihs
bedd1e8da8
Merge branch 'valgrind' of https://github.com/ZobyTwo/wagic into ZobyTwo-valgrind
2013-11-29 19:41:46 +01:00
Tobias Loose
031f2dbffb
Fix Valgrind warnings appearing during the test suit.
2013-11-29 18:21:53 +01:00
Tobias Loose
69c6745f53
Make getMenuText() return string.
2013-11-29 13:33:33 +01:00
Tobias Loose
6f083389c2
Speedup MTGAllCards::countByType a bit
2013-11-29 11:51:58 +01:00
Tobias Loose
9ee44ca091
Substitute more char arrays with strings
2013-11-29 11:51:22 +01:00
Tobias Loose
3f0dd987f0
Remove bool CardInstance::hasSubtype(const char * _subtype)
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There exists bool CardInstance::hasSubtype(const string& _subtype) and the
const char* version converts _subtype into string deeper in the call
hierarchy anyway. So both methods did the same.
2013-11-29 11:43:59 +01:00
Tobias Loose
672b0be7bd
Fix a few string bugs add StartsWith for strings
2013-11-29 11:38:49 +01:00
Tobias Loose
9d5a83d588
Replace more strcmp with std::string::compare or std::string::operator==.
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This commit also enables TinyXML STL support.
2013-11-28 16:42:29 +01:00
Tobias Loose
5d0d130587
Make MTGGameZone::countByType use string instead of char*
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and replace strcmp with std::string operator== calls.
2013-11-28 16:42:29 +01:00
Tobias Loose
c85d857604
Replace constness cast
2013-11-28 16:42:29 +01:00
Tobias Loose
f68568cc1e
Replace strcmp with c++ equivalent when comparing std::strings.
2013-11-28 16:42:29 +01:00
xawotihs
a43854420d
Fixed compilation issue on Windows
2013-11-27 20:33:59 +01:00