New set limited ,where you get a deck two random sets.
Still playing with the AI values and hueristics.
Cards fixes. Masters Edition should be named ME1 and the Mythic Edition is MED, the cards multiverse ids are still the same so the decks and references should not change.
I figured a while ago that the cause of the crash was a rendering issue, not an engine issue, since you could copy spells in the stack if you didn't targeted them. The crash was most likely in ActionStack, just had to follow the trace. It doesn't affect anithing else, that line was trying to render something in the stack that's a permanent but it always had bad ptrs.
New rules based on vanguard, 3 new random game modes, one is tribal and one uses any card in the game.
Several corrections and bugs fixes. Cards with x in their cost and that can target any player used to crash the game.
Teaching AI new things and changing values of efficiency.
You can have multiple "Jace" planeswalkers, you can't have two of the exact same name (no two Jace, the mind sculptor).
Also fix stack display and removed unnecessary code (border for card is
targetted/targetter since we used forcedborder in actionstack). Also
fixed some cards
so cards that parse mana abilities can be read (reflecting pool. etc..
fixes issue #700 but we need to update the code from add{mana} && do
something to add{mana} and!( do something)! )
added new pw & legend rule (i just leave the old rules behind and
disabled it), added phasesin, faceup, copiedacard event, added facedup &
phasedin trigger.
fixes fabricate
fixes lorded lands
add propagate keyword (like proliferate but it increases all counters)
cards with proliferate can choose a player now
fix where the copier is treated as the same copied card, also fixes the
display ability of momir (forced), disabled reveal for AI if aicode is
not found (should add alternate for ai).
I think we still need to change legend to a trigger once it detects
multiple legends in play then trigger it at once with targetchooser to
select which cards to sacrifice as state based... vector of unique
names or id or mtgcardinstance?