fix hang aicode ability controller
aicode should be dedicated for AI only...
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@@ -54,6 +54,18 @@ GenericRevealAbility::GenericRevealAbility(GameObserver* observer, int id, MTGCa
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int GenericRevealAbility::resolve()
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{
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if(source->lastController->isAI() && source->getAICustomCode().size())
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{
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string abi = source->getAICustomCode();
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std::transform(abi.begin(), abi.end(), abi.begin(), ::tolower);//fix crash
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AbilityFactory af(game);
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MTGAbility * a3 = af.parseMagicLine(abi, this->GetId(), NULL, source);
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a3->oneShot = 1;
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a3->canBeInterrupted = false;
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a3->resolve();
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SAFE_DELETE(a3);
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return 1;
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}
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MTGAbility * ability = NEW MTGRevealingCards(game, this->GetId(), source, howMany);
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ability->addToGame();
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return 1;
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@@ -3684,17 +3684,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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a->oneShot = 1;
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a->canBeInterrupted = false;
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a->named = newName;
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if(card->getAICustomCode().size() && card->controller()->isAI())
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{
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string abi = card->getAICustomCode();
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std::transform(abi.begin(), abi.end(), abi.begin(), ::tolower);//fix crash
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MTGAbility * a3 = parseMagicLine(abi, id, spell, card);
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a3->oneShot = 1;
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a3->canBeInterrupted = false;
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return a3;
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}
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else
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return a;
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return a;
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}
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//scry:x (activate aility)
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