Merge branch 'master' into master
This commit is contained in:
10
.travis.yml
10
.travis.yml
@@ -1,4 +1,5 @@
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language: cpp
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dist: trusty
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branches:
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except:
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- latest-master
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@@ -9,9 +10,9 @@ before_install:
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- export BUILD_Qt=YES
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- export BUILD_MAC=NO
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# Only building on Mac when not handling pull request
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- if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then
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export BUILD_MAC=YES;
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fi
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# - if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then
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# export BUILD_MAC=YES;
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# fi
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- sudo apt-get update -qq
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# Building for PSP here
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- if [ "$BUILD_PSP" == "YES" ]; then
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@@ -33,7 +34,7 @@ before_install:
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export ANDROID="android-sdk-linux/tools/android" &&
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if [ `uname -m` = x86_64 ]; then
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sudo dpkg --add-architecture i386 && sudo apt-get update &&
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sudo apt-get install -qq --force-yes libgd2-xpm-dev libc6-i386 lib32stdc++6 lib32gcc1 lib32ncurses5 lib32z1 jq; fi &&
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sudo apt-get install -qq --force-yes libgd2-xpm-dev libc6-i386 lib32stdc++6 lib32gcc1 lib32ncurses5 lib32z1 jq ant; fi &&
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wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv &&
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wget http://dl.google.com/android/android-sdk_r24.3.4-linux.tgz -nv;
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fi
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@@ -48,6 +49,7 @@ install:
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$ANDROID list sdk --extended -a &&
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echo yes | $ANDROID update sdk -a -t tools,platform-tools,build-tools-23.0.1,android-10 --no-ui --force --no-https;
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fi
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- sudo python -m easy_install --upgrade pyOpenSSL
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- sudo pip install pyjavaproperties
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- sudo pip install github3.py
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- sudo pip install cpp-coveralls
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@@ -264,7 +264,6 @@ dauntless_escort.txt
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dauthi_embrace.txt
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dawn_of_the_dead.txt
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deadshot.txt
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death_grasp.txt
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death_ward.txt
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decree_of_justice.txt
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defense_of_the_heart.txt
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@@ -739,5 +738,4 @@ momir/overcost.txt
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########################
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#AI Tests
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########################
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ai/goblin_artillery.txt
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ai/proliferate_simple.txt
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@@ -4574,11 +4574,11 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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if (AAMover * aam = dynamic_cast<AAMover *>(a))
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{
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MTGGameZone * z = aam->destinationZone(target);
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if ((tc && tc->targetsZone(p->game->library)) || (tc && tc->targetsZone(p->game->graveyard)) || (tc && tc->targetsZone(p->game->hand)))
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{
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if ((tc && tc->targetsZone(p->game->library)) || (tc && tc->targetsZone(p->game->graveyard)) || (tc && tc->targetsZone(p->game->hand)))
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{
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if (z == p->game->hand || z == p->game->inPlay)
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return BAKA_EFFECT_GOOD;
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}
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}
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return BAKA_EFFECT_BAD; //TODO
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}
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