Anthony Calosa
72aaa18a35
CDA
...
CDA works by using "cdaactive" keyword on PT changes. Instead of
granting bonus, we modify the orig power and toughness since they are
dynamic PT. cdaactive are for cards like maro, tarmogoyf, etc. To
Follow/To Do: Additional Tests and other bug fix
2015-09-15 06:35:07 +08:00
Anthony Calosa
59792b3456
X in manacost is always 0 except on the stack
2015-09-12 19:58:09 +08:00
Anthony Calosa
11d68c0e27
Separated PT Modifiers, Fixed Changeling, Modified Counter as a cost
...
CDA Todo
2015-09-12 12:03:52 +08:00
Anthony Calosa
b33a999458
Finally PT Calculation is fixed :)
...
I didn't take into account that the new bonus must be calculated on the
event the effect was destroyed... silly me... 🉑
2015-09-11 10:53:36 +08:00
Anthony Calosa
d3a7ff7e11
reinitialize counters on destroy
2015-09-10 06:04:43 +08:00
Anthony Calosa
c1e9fad271
added basepower and basetoughness
...
added these two so if we want to access original power and toughness, we
can point to origpower and origtoughness respectively.
2015-09-10 05:26:09 +08:00
Anthony Calosa
62dd54c886
Base Power/Toughness Template as of M15
...
208.4. Effects that set a creature’s power and/or toughness to specific
values may refer to that creature’s
“base power,” “base toughness,” or “base power and toughness.” Other
continuous effects may
further modify the creature’s power and toughness. See rule 613,
“Interaction of Continuous
Effects.”
2015-09-09 22:18:13 +08:00
Anthony Calosa
ef707e6d5d
added basic offering support
...
usage tap lands to produce mana then sacrifice an offering... example
you have Guttersnipe in play, it has a mana cost of {2}{R}, and you have
Patron of the Akki in hand that costs {4}{R}{R}. You need to produce
{2}{R} mana first before casting Patron of the Akki, then choose
Guttersnipe as an offering.
2015-09-08 12:26:03 +08:00
Anthony Calosa
3f63997694
morethanfourcards for cards like black vise
2015-09-07 13:40:28 +08:00
Anthony Calosa
022a15a5e9
added epic cards, fixed maxcast bug
...
maxcast(*)0 - checks for the current action player of that turn, but
when you passes the turn to the opponent, you can cast instant or cards
with flash instead because you are not the current player, it mustcheck
the controller of the card with play restriction if he can play it or
not whether it your turn or the opponents turn.
2015-09-07 10:09:34 +08:00
Anthony Calosa
11a9766ba0
adds support for darksteel colossus, gravebane zombie
2015-09-04 16:47:11 +08:00
Anthony Calosa
5175f439a0
add support for yawgmoth's agenda and other similar cards
2015-09-04 12:05:19 +08:00
Anthony Calosa
42d0480f77
refactored lifestate check
2015-09-03 20:12:09 +08:00
Anthony Calosa
ac29367ff8
update _tests.txt
2015-08-24 10:05:05 +08:00
Anthony Calosa
176b74489e
added parallel lives
...
support token doubler... :)
2015-08-23 21:56:23 +08:00
Anthony Calosa
59c0cf467f
serum powder code
...
serum powder second ability...
Any time you could mulligan and Serum Powder is in your hand, you may
exile all the cards from your hand, then draw that many cards.
2015-08-20 23:11:44 +08:00
Anthony Calosa
ccdd16bbc7
Used proper constant
2015-08-15 19:13:48 +08:00
Anthony Calosa
9cf6e621ab
Removes viewing of tokens (rarity with T) on Spoiler
2015-08-15 14:51:26 +08:00
Anthony Calosa
60f3c87de1
Count Total Power of Creatures you control
...
example usage: auto={4}{G}:4/4
restriction{compare(powertotalinplay)~morethan~7}
2015-08-10 22:44:27 +08:00
Anthony Calosa
fa14219e12
Fix for Devotion, added some "Chroma" cards
2014-12-05 10:18:05 +08:00
Anthony Calosa
a76594046b
Update ExtraCost.h
2014-11-27 14:31:25 +08:00
kevlahnota
2214ec66f1
Update AllAbilities.h
...
keywords for the "gods", "azorius" returns value of devotion to blue and white. ex. auto=azorius/dimir ueot
2014-11-27 11:31:19 +08:00
Tobias Loose
8f233b3027
Avoid circular initialization
2014-02-03 19:44:51 +01:00
Tobias Loose
197540763e
Remove unused Effects.h/.cpp and class Effect
...
There was an empty vector of effect* in PlayGuiObject.
2014-02-03 13:52:40 +01:00
Xawotihs
a63991bb4e
Merge pull request #598 from bjornsnoen/master
...
Damager keyword
2013-12-31 09:11:20 -08:00
Bjørn Snoen
20e878a102
Made damager keyword work. Fixed Executioner's Swing in mtg.txt
2013-12-21 11:05:15 +01:00
xawotihs
caec886e22
Fixed issues found by XCode.
2013-12-20 00:24:08 +01:00
xawotihs
88095c67b8
Fixed mingw32 compilation
2013-12-13 21:27:40 +01:00
Tobias Loose
5d92553017
Fix bug where the phase wheel got out of sync
...
The phase wheel messures phases within another unit and not
mtg phases. It is important to map between those
2013-12-11 01:53:05 +01:00
xawotihs
f0e6d820c7
Fixed GuiPhaseBar logics.
2013-12-10 22:23:28 +01:00
Tobias Loose
4c627f74b6
Add easing to GuiPhaseBar, simplify math a bit.
2013-12-09 22:20:43 +01:00
Tobias Loose
1e610ff653
Add InQuadEasing and OutQuadEasing and make tasklists...
...
easing more natural
2013-12-09 22:20:43 +01:00
Tobias Loose
5d6557a49f
Add easing to task list and fix a bug where
...
opening the task list a second time was not possible
2013-12-09 22:20:43 +01:00
Tobias Loose
1cc65ab611
Enable rotating over multiple filters, add src code doc
2013-12-08 12:03:13 +01:00
Tobias Loose
2b9977a334
Rename methods for consistency and add source code doc
...
to DeckView.h
2013-12-08 10:48:15 +01:00
Tobias Loose
12c5f31562
Add a buttonMode to grid view to enable it on pointerless devices.
2013-12-08 09:11:44 +01:00
xawotihs
ee217e94a8
Fixed carousel pull request with Visual Studio.
2013-12-07 20:29:42 +01:00
Tobias Loose
aaceb3c038
Remove unused declaration
2013-12-07 13:33:16 +01:00
Tobias Loose
14c164364e
Cleanups and state reduction.
...
This mainly moves datamembers around and tries to avoid caching of
results of calculations when the calculations are cheap.
2013-12-07 12:58:20 +01:00
Tobias Loose
4514725aba
Make the eased value a reference and add source code doc to Easing.h
...
This allows to apply multiple easings to the same variable.
2013-12-07 10:05:26 +01:00
Tobias Loose
2b0f50bb88
Remove redundancy and make control flow a bit simpler
2013-12-07 09:04:24 +01:00
Tobias Loose
31b353c5ec
Use easing within the carousel view sliding
2013-12-06 21:04:21 +01:00
Tobias Loose
0d350af1b6
Use easing within the carousel views scrolling
...
It is visible if you scroll more than one card
2013-12-06 20:51:18 +01:00
Tobias Loose
2002bb4e16
Fix crash that occured when opening the editor a second time
2013-12-06 20:13:30 +01:00
Tobias Loose
12b71de63c
Render small cards as thumbnails
2013-12-06 19:51:42 +01:00
Tobias Loose
96aeaffa1b
Style and logic error.
2013-12-05 23:33:43 +01:00
Tobias Loose
8bb58ca3b1
Put boilerplate code into easing base class
2013-12-05 23:27:28 +01:00
Tobias Loose
93d1a637b6
Style guide
2013-12-05 23:22:50 +01:00
Tobias Loose
cbe6c0c842
Parameterize animations in grid deck view
2013-12-05 23:06:32 +01:00
Tobias Loose
77eb7f2777
Add missing header
2013-12-05 23:06:32 +01:00