added parallel lives
support token doubler... :)
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@@ -68366,6 +68366,13 @@ mana={3}{G}{G}
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type=Sorcery
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[/card]
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[card]
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name=Parallel Lives
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abilities=tokenizer
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text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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mana={3}{G}
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type=Enchantment
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[/card]
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[card]
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name=Paralyze
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target=creature
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auto=tap
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@@ -3140,7 +3140,7 @@ public:
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SAFE_DELETE(NewPow);
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SAFE_DELETE(NewTou);
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}
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for (int i = 0; i < multiplier->getValue(); ++i)
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for (int i = 0; i < Tokenizer(); ++i)
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{
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//MTGCardInstance * myToken;
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if (tokenId)
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@@ -3199,6 +3199,23 @@ public:
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return 1;
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}
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int Tokenizer()//tokenizer
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{
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int tokenize = 1;
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if (source->controller()->game->battlefield->hasAbility(Constants::TOKENIZER))
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{
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int nbcards = source->controller()->game->battlefield->nb_cards;
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for (int j = 0; j < nbcards; j++)
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{
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if (source->controller()->game->battlefield->cards[j]->has(Constants::TOKENIZER))
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tokenize *= 2;
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}
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return multiplier->getValue()*tokenize;
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}
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else
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return multiplier->getValue();
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}
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void setTokenOwner()
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{
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switch(who)
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@@ -219,7 +219,8 @@ class Constants
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LURE = 101,
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NOLEGEND = 102,
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CANPLAYFROMGRAVEYARD = 103,
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NB_BASIC_ABILITIES = 104,
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TOKENIZER = 104,
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NB_BASIC_ABILITIES = 105,
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RARITY_S = 'S', //Special Rarity
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@@ -132,7 +132,8 @@ const char* Constants::MTGBasicAbilities[] = {
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"soulbond",
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"lure",
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"nolegend",
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"canplayfromgraveyard"
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"canplayfromgraveyard",
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"tokenizer"//parallel lives
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};
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map<string,int> Constants::MTGBasicAbilitiesMap;
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