Commit Graph

94 Commits

Author SHA1 Message Date
techdragon.nguyen@gmail.com 83daafb3bf Issue 537: The initializer for the options needs to be told how many different values are available. 2010-11-29 00:15:01 +00:00
omegablast2002@yahoo.com 29fc58388d Added 2 new cheats, "Optimize starting hand" and "Unlock all Ai decks"
added new mana display option "No Glitter" acciddently(?) lost "both" options somehow.
the new "no glitter mana display is basically "eye candy without particle effects" on PC created 2000 mana...no FPS drop...on PSP created an EXTREMELY large amount of mana before i noticed an FPS drop of any kind, this is dramatically better then 
what was in previous rev, create 20 mana and crash.

if someone could figure out how i manage to lose the "Both" option, please explain to me why it wasnt showing up, i spent 2 hours trying to get it back.

both "optimize starting hand" and "Unlock all Ai Decks" appear in options under the option to "enable cheats"

optimize gives you decent starting hands, and Unlock all Ai decks is basically just a bypass options for the unlock deck mode varible wololo added.

tweaked abilitygranting Eff in Ai lessons to be divided by the number of cards in hand, this will mean Ai will tend to focus on using mana to cast spells instead of using them to grant abilities, until theres only 1 or less cards in hand, at this point it will go all out. there is a splash of randomness in Ai so it will still often do whatever it freaking wants lol, you should notice a proformence increase from Ai in this aspect. no more giving unblockable to a creature in 2nd main.

please note, one of the recent previous revs broke cheat mode "unlock cards" in deck editor, i filed a bug report. its a probelm i was not able to fix myself so there is no fix included in this rev....i came across the bug while testing cheat mode stuff.
2010-11-28 20:55:04 +00:00
techdragon.nguyen@gmail.com acd7bb1aa4 reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
wrenczes@gmail.com 3c19533a4c Added the notion of a 'cancel' button, and unified all the 'cancel' menu IDs to be kCancelMenuID (ie -1). I've slaved the Menu button (ie Esc on win, 'Start' button on PSP) to this - the idea being, if you hit the Menu button to bring up a menu, hitting it again will dismiss it without doing anything, which is pretty standard behavior for most console/computer games. 2010-11-07 02:08:17 +00:00
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wrenczes@gmail.com 5aa3dc6fd3 Refactoring of some of the font management in WResourceManager. This change looks bigger than it actually is - most of the touched files are simply renaming of some font enums that I moved out of MTGDefinitions into the resource manager header files. The main points of this change: collapsing the font containers into a single map, eliminating duplicated functions, and migrating the font building logic into the resource manager class. GameApp doesn't need to know anything about the fonts it uses, and likewise, font users don't need to know what the name of their chosen font is, just the FONT_TYPE enum.
(I did a cursory check to make sure chinese still displays correctly - at a glance, I'm seeing what looks correct to someone who doesn't read the language :) )
2010-10-19 07:51:32 +00:00
wagic.the.homebrew@gmail.com 279dcaebbe Erwan
- Adding kaioshin's wallpapers
- Reformatting some things in the credits text
2010-09-18 10:40:39 +00:00
omegablast2002@yahoo.com a1885790dd SMALL TWEAK the last one was facepalm worthy 2010-09-17 18:14:33 +00:00
omegablast2002@yahoo.com 10a4cc61a6 small tweak 2010-09-17 18:02:03 +00:00
omegablast2002@yahoo.com 65673ca0b2 added support for no max hand size, added nonstatic lifetotal checks, added a check for how many equips a card has, added a fix for a typo in affinityswamp. 2010-09-17 17:37:18 +00:00
omegablast2002@yahoo.com 79ea200d97 Added MNGuyen's improved and alphabatized deck handling(noticeable speed increase btween menus) and almosthumane's automated pass phase option. 2010-09-08 11:44:11 +00:00
wagic.jeck 8114944db9 Jeck - Added theme substyles, which are chosen dynamically based on the player's deck composition. Also added lazy unit test for booster packs, though there should be a better way to framework this. 2010-08-28 10:51:38 +00:00
wagic.the.homebrew@gmail.com ce69e23357 Erwan
- minor fix in Zethfox cards addon (Bad lines error from parser)
- Zethfox's patch for {t(target)} as an extra Cost. Works the same way as sacrifice, check Azami, Lady of Scrolls for an example
- fixed compilation on the PSP (sorry!)
2010-08-01 03:21:59 +00:00
wagic.the.homebrew@gmail.com f40af0b1cb Erwan
- Chinese patch by linshier
2010-07-31 14:41:04 +00:00
wagic.the.homebrew@gmail.com 2eb5043972 Erwan
- added Salmelo to credits
- updated version number
- fixed some bugs with the Story mode on the PSP
2010-05-18 13:50:33 +00:00
wagic.the.homebrew@gmail.com fa0d98988d Erwan
- quick patches, attempt at fixing a few crashes
2010-03-13 08:48:40 +00:00
jean.chalard 168154b52d J :
* Add the confirmation screen for bindings.
  - Add support for asking confirmations before exiting the menu.
  - Add support for cancelling saving of options.
  - Add support for requesting focus when the parent allows to yield.
* Recenter most options' text.
* Change the background color of the selected options (else, there is
  no way of knowing where is the cursor when both option text and
  option value are icons).
* Change symbol names to their equivalent PSP icon use in wagic.
2010-02-28 12:36:09 +00:00
wagic.jeck e9b6860923 Jeck - reverted fix for invalid issue 359. 2010-02-26 00:46:03 +00:00
wagic.jeck 5e0be442b0 Jeck - Removed "Reverse Triggers" option, as per issue 359. 2010-02-25 15:22:19 +00:00
jean.chalard abd92ffcbf J :
* This finalizes the functionality for key bindings.
* Key bindings are saved in the user's configuration file and read
  back the next time.
* Still got to do : display, instead of a number, an icon on PSP and a
  string on windows (linux/mac already done).
2010-02-18 20:36:31 +00:00
jean.chalard c87a98eb14 J :
* Grab the keyboard and display the grabbed key.
* Include a tentative interface for the initial message. It's ugly.
2010-02-18 08:03:22 +00:00
jean.chalard e7d72b7722 J :
* The key bindings now display (semi-)correctly.
  - Here, "semi-" means the local keys display as a string under X and
    a number everywhere else. The number is all but helpful and will
    have to be replaced before it is usable, but at the moment, the
    code is stable afaik.
2010-02-15 17:34:30 +00:00
jean.chalard 16ca1a929f J :
* Some interface for key bindings
2010-02-15 14:32:56 +00:00
jean.chalard 56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.jeck 7fd2956399 Jeck - Added option to disable screen transitions. 2010-02-10 02:38:41 +00:00
wagic.jeck 5444c4e507 Jeck - Changed filter pricing scheme- filter tax is now inversely proportional to the amount of results. Added preliminary "economic difficulty" option. Note that it requires difficulty modes to be unlocked (at least to appear in the gui). Should we make it available from the start? 2010-02-09 16:23:29 +00:00
wagic.jeck e96d4b9a07 Jeck - Cleaned up and reordered some menus, fixed potential heap corruption in GameStateShop. 2010-02-08 08:54:55 +00:00
jean.chalard 5a2bae75d5 J :
* Add newlines at end of files. This is for better portability.
* Fix a direct reference to g++ in the makefile
2010-02-02 10:19:43 +00:00
wagic.jeck 46215a2bc0 Jeck - Updated the WGui/OptionItem classes to all use ReadButton. Also updated daily build. 2010-02-01 20:58:52 +00:00
wagic.jeck 0a863bcbad Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.
Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning.

Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good).
2010-02-01 18:27:25 +00:00
wagic.jeck cf2dfec105 Jeck - Changes to WGui, potential fix to issue 258 (please verify). 2010-01-31 21:38:07 +00:00
wagic.the.homebrew@gmail.com dd01706527 Erwan
- introducing "grade" system for cards
- Fixed a few typos in _cards.dat
2010-01-30 06:33:40 +00:00
wagic.the.homebrew@gmail.com 98b6f914df Erwan
- splash screen issue fix
2009-12-26 06:41:58 +00:00
wagic.the.homebrew@gmail.com a821f67cbf Erwan
- Adding Christmas theme by Lakeesha
2009-12-23 14:46:16 +00:00
wagic.the.homebrew@gmail.com 1b91bbdff7 Erwan
- Adding option to interrupt AI after main phase 2
2009-12-20 02:48:25 +00:00
wagic.the.homebrew@gmail.com 92e7d8831b Erwan
- Adding credits back
2009-12-17 13:43:53 +00:00
Psyyringe 637dac9673 Psyringe - reverted previous revision 2009-12-16 08:52:35 +00:00
Psyyringe d80083ed01 Psyringe - added the deck authors to our credits page. Not certain if it's desired (could grow quite large over time), but some of the guys spend hours tweaking their decks for others to enjoy, so I guess a bit of recognition isn't misplaced. ;) 2009-12-15 23:12:35 +00:00
wagic.the.homebrew@gmail.com 7cc072bf77 Erwan
- fix a memory leak with "Prevent All combat damages" ability
- Fix issue 242 (Equip can be used outside of the main phases)
- introducing "attach" keyword. Same as equip but can be used anytime. Untested
- introducing "asSorcery" keyword. Can be used the same way as "myTurnOnly" on activated abilities to restrict their usage. Untested. Other similar keywords will follow, please let me know which ones would be useful
2009-12-13 03:28:50 +00:00
wagic.the.homebrew@gmail.com 74accec275 Erwan
- Fix issue 144 (Sound is either 0 or 100%), for PSP ONLY. The methods are now here for linux/windows, but only the music volume method will work currently, and it sets the volume globally. Patch by Yeshua with some cleanup by myself.
2009-12-12 15:10:32 +00:00
wagic.jeck 70411f025f Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything... 2009-12-12 10:23:28 +00:00
wagic.the.homebrew@gmail.com 1b6074277c Erwan
- Ilya B's Theme is now the default one, plese make sure everything works as expected.
- I moved the "original" theme in a "classic" subfolder
2009-11-29 09:13:15 +00:00
wagic.the.homebrew@gmail.com 66a505969e Erwan
- fix issue 215
- added test for purple screen (this is the small white square on top of the loading screen)
2009-11-23 08:25:27 +00:00
wagic.jeck e27fbac7be Jeck - Language is now a per-profile option settable in the options menu. Also, game no longer crashes when no language files are present. 2009-11-19 03:13:55 +00:00
wagic.jeck 6946544a2a Jeck - Minor language support fiddling, gui decorator for cheat-profile only options. 2009-11-02 06:15:37 +00:00
Psyyringe 779921a53f Psyringe - This revision adds "cheat mode", as suggested and pre-reviewed here:
http://wololo.net/forum/viewtopic.php?f=15&t=730

Although the feature is named "cheat mode", its main purpose is to provide a toolbox for content creators. Currently this means to help AI deck creators, but the cheat mode is easily extensible.

Features:
- To enable cheat mode, create a new profile with the super secret cheat name (shouldn't be hard to find - or just mail me if you don't want to look). Then, leave and re-enter the Options menu. You can now enable cheat mode on the first tab. Note: The secret profile name is *not* my original suggestion from the forum, I went with Jeck's alternative suggestion so that he won't have to cringe over bad puns everytime he's using it. ;)

- Complete collection: In cheat mode, there's a new option in the deck viewer, which makes sure that you have at least 4 of any card available.

- Deck integrity: When in cheat mode, and you load a deck with cards that are not present in your collection, then these cards won't be stripped from your deck any more. Instead, they are added to your collection.

- Money cheat: In cheat mode, when you click on an item in the shop, you get the option to steal 1,000 credits from the shopkeeper.

Please review my code - I just started with C++, I may make very obvious mistakes or use inelegant style. The sooner you point this out, the sooner I'll improve.

thanks to wololo and jeck for comments and suggestions.

Jeck: Do the setVisible and setHidden methods currently work? I tried to use them to hide a menu item, but they all seem to lead to empty methods - Perhaps placeholders for a not yet implemented functionality?
2009-11-02 04:27:14 +00:00
wagic.the.homebrew@gmail.com 01c949f881 Erwan
- Fixed a few tranlsation issues in the code
- Updated French translation
2009-10-31 07:58:21 +00:00
wagic.jeck 19913b8a63 Jeck - Quick spellcheck to r1159 2009-10-24 02:23:57 +00:00
wagic.the.homebrew@gmail.com b41a03f332 Erwan
- Updated credits, please let me know if I misspelled your name, or if I forgot someone you think is important (don't feel offended if I did, I have bad memory)
2009-10-24 01:54:01 +00:00
wagic.the.homebrew@gmail.com c1dc258ef0 Erwan - fix issue 118 2009-10-21 13:49:31 +00:00