-fixed a memory leak
- Added P02 and PTK
- New way to create tokens in the parser, much more flexible, see the Hive in RV. Tokens can now be written as other cards, with a rarity of "T". I suggest their id to be the negative value of the card that generates them when possible. Naming convention for images is the same as before: a negative id such as -1138 will need a [id]t.jpg image (1138t.jpg). Positive ids work as "normal" pictures
- Added "PreventAllCombatDamage" [from(...)] [to(...)] keyword. Please test it on a few cards before we "mass" use it. As a side effect, fixed issue 155 (ebony horse target).
-reduced SFX Quality. This seems to fix the Bug with samples getting silent on the PSP (issue 112), and improves loading times. If you think this is unacceptable, let's discuss it
- AI now should play fetchlands' ability, although still not "efficiently"
- Fix a bug where the game would crash if a card has a valid alias to a hardcoded card that is in no _cards.dat (starwars mod cards aliasing a MTG card)
- Added @damaged works fine (tested with thieving magpie), please test your additions if you plan to add some cards with this keyword and report if buggy. As the other trigger, you cannot have a target unless there is a may ability.
- Added 2 cards to 10E - Reminisce and Thieving Magpie both tested and working.
- Added 2 cards to LEG - Jovial Evil and Spiritual Sanctuary (not tested yet) but should work.
Wanted to add a bunch of cards that use "shuffle" as a keyword.. after the remedy from Herr Doktor in R1050 and the removal of oblation from ONS it gave me the idea that this could be implemented... I wanted to add some cards like darksteel collosus (M10) with something like auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) && shuffle well the above does not work ...
Anyway... i'm not sure the shuffle keyword is working... I don't really have a way to test it. Also if some willing soul could have a quick look would be great..
some cards could be added like Boggart Forager (LRW), Oblation (ONS)...
-new trigger: @tapped(...
-Parser now supports X for P/T. WARNING: this does not work for activated abilities. And currently this works only for P/T but will be added progressively to other things
- fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now
- Test suite now gives the number of failed/success at the end of the tests
-Issue 31 fixed. Land and tokens don't use the stack anymore. Taking control of a card in opponent's battlefield doesn't trigger "spell cast" triggers either
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
- InGame Text display is now an option
- Fixed *Duos in SHM, benalish knight, beeligerent hatchling, removed demigod of revenge (needs extensive testing)
- added "ueot" for p/t and abilities gaining in the parser, as part as the fix for safehold duo
- fixed a bug with bottle gnomes (would give life to opponent even if you steal control)
- huge update for abilities life,draw,damage,deplete,discard in the parser. This breaks some cards (so we need to fix them) but allows more flexibility in the future. See my post on the forum
- added counters to parser. They can be used as an effect, not a cost!!! counter(p/t,n) where n is the number of counters. if n is ommitted, it is 1, if it is negative, it means "remove" counter