- fixed a bug with bottle gnomes (would give life to opponent even if you steal control)
- huge update for abilities life,draw,damage,deplete,discard in the parser. This breaks some cards (so we need to fix them) but allows more flexibility in the future. See my post on the forum
- ICE complete update, reorganized all cards alphabetically both in cards.dat and todo.dat + some few addition
- tentatively added a generic millstone, first step to add the keyword "deplete" to the parser.. still working on this one.
- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed
-Fixed: Dark Banishing,Walking Wall, Pyknite,Snow Fortress,Blessed Wine,Touch of Death,Lhurgoyf
-Removed: Spectral Shield, Incinerate,Stampede,Warning,Word of Undoing,Icequake, Thermokarst,Essence Filter,Legions of Lim-Dul,Rime Dryad,Rime Dryad,Soldevi Machinist,Skeleton Ship
there are worrying number of cards removed, I believe that arent hardcoded, maybe I was too tired, but I am pretty sure they weren't hardcoded.
switched all cards discription to Oracle's version
- Added Dr Solomat's TEMPEST expansion
- Added Sacrifice as part of the cost of activated abilities. Making it work as an extra cost for "put in play" still requires some work though. "Render" methods need to be written correctly
- Added cards with sacrifice in the existing sets. Most of them need testing...
- display the thumbnail as a "shadow" over the text version of the card if the big picture is not available
- fixed a bug with circles of protection, although graphically it is difficult to understand what's going on when using those cards
- fixed a bug with a card in Ice age
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
Added the Tap in the parser (works)
Removed the code from MTGAbility that could be added in the cards.dat and modified cards.dat
Tryed to add the shadow & landshome ability (does not work properly)
Added the maxtoughness in targechooser--> added the card Aegis from ICE AGE