Commit Graph

388 Commits

Author SHA1 Message Date
valfieri
b66674492b Fixed Crash on Dread Presence deletion, Fixed primitives for ELD set. 2019-10-08 22:20:53 +02:00
valfieri
06ec97676e Fixed Angel of Vitality in M20 set and added new keyword "except" for @lifeof trigger in order to avoid a life gain loop when a card needs to increment life gaining in that phase (eg. Angel of Vitality). 2019-09-10 17:02:50 +02:00
Anthony Calosa
b5c8656ac9 Fix Blink 2017-08-05 18:15:13 +08:00
Anthony Calosa
6bd09e42e0 Add support for Amonkhet Mechanics
and fix some cards.
Added exerted trigger, event and add removemc keyword inside transforms
ability so we can soft code Embalm and Eternalize...
2017-08-03 09:49:37 +08:00
Anthony Calosa
eb8370b86b add some cards
also added countb() - countedbamount..
2017-03-19 21:57:59 +08:00
Anthony Calosa
44cb0d995e support some cards discarded by opponent 2017-03-16 10:58:27 +08:00
Anthony Calosa
0778b13e2b Totem Armor 2017-03-14 03:40:29 +08:00
Anthony Calosa
d6a0b04930 Partial fix for Cards with Bestow
missing was to seperate the mode as aura enchantment or enchantment
creature when cast and update the cost
2017-03-13 13:32:43 +08:00
Anthony Calosa
4ed44c638f Update Rules
Also fix stack display and removed unnecessary code (border for card is
targetted/targetter since we used forcedborder in actionstack). Also
fixed some cards
2017-03-12 10:53:39 +08:00
Anthony Calosa
88d1c29621 safe delete 2017-03-10 08:49:35 +08:00
Anthony Calosa
53f0c2421d manifest support
also fix guiplay
2017-03-09 07:44:06 +08:00
Anthony Calosa
ba73da321b minor 2017-03-02 07:56:41 +08:00
Anthony Calosa
d761bac85c revert pw attack rule
need to refactor this as this cause crashes on android when you cast a
planeswalker
2017-03-01 16:07:12 +08:00
Anthony Calosa
5f1874edae planeswalker attack 2017-03-01 06:36:10 +08:00
Anthony Calosa
5a3493c0c9 update spelltargettype 2017-02-28 16:19:59 +08:00
Anthony Calosa
a260eb11a8 crash fix 2017-02-24 07:25:38 +08:00
Anthony Calosa
039be43c2b set the current controller to do action
let the controller of the action do the abilty, also fix casted cards
that's been casted using castcard and be put into its owner's graveyard
2017-02-23 14:04:16 +08:00
Anthony Calosa
ff4911116c update some cards
removed phasedout trigger
add phasedoutbonus - ability
2017-02-22 18:25:39 +08:00
Anthony Calosa
ba40253a46 Phase out Event & Trigger 2017-02-17 14:25:33 +08:00
Anthony Calosa
5e46016c4d added new legend & pw rule, trigger & event
added new pw & legend rule (i just leave the old rules behind and
disabled it), added phasesin, faceup, copiedacard event, added facedup &
phasedin trigger.
2017-02-16 21:26:03 +08:00
Anthony Calosa
da874738d6 castcard generated card 2017-02-16 17:10:06 +08:00
Anthony Calosa
c70762f871 readded modified rule 2017-02-16 02:39:03 +08:00
Anthony Calosa
90ed6e1fdd chooseacolor indicator
replaced text with color filled rectangle
2017-02-16 00:28:07 +08:00
Anthony Calosa
60d7675a36 necroed
hide cards using necroed
also fix castcard target if its a land.
2017-02-15 10:27:56 +08:00
Anthony Calosa
21710ddfb3 refactor AAMover getmenu text 2017-02-13 09:35:05 +08:00
Anthony Calosa
d604ae2d77 add gravecast restriction
if gravecast then do something
-> translates when this card was cast from a graveyard
2017-02-13 07:49:37 +08:00
Anthony Calosa
7a35c253cb refine display 2017-02-12 19:43:10 +08:00
Anthony Calosa
3afcc7fdf9 fix hang aicode ability controller
aicode should be dedicated for AI only...
2017-02-11 18:25:45 +08:00
Anthony Calosa
e74921cbdf fix crash for multiple andAbility 2017-02-11 16:17:31 +08:00
Anthony Calosa
7fa204fc9c forgot to change this 2017-02-09 19:15:32 +08:00
Anthony Calosa
f284a9691b some fixes
fixes fabricate
fixes lorded lands
add propagate keyword (like proliferate but it increases all counters)
cards with proliferate can choose a player now
2017-02-09 15:22:10 +08:00
Anthony Calosa
bac69f95d8 some changes
change keyword "makecardt" alternative token creator to "create" keyword
add lifeleech - gain life lost with target
2017-02-07 21:22:49 +08:00
Anthony Calosa
831c8f73b0 some bug fixes
fix where the copier is treated as the same copied card, also fixes the
display ability of momir (forced), disabled reveal for AI if aicode is
not found (should add alternate for ai).
2017-02-06 21:48:41 +08:00
Anthony Calosa
7932941a01 Revert Functionality
AACopier and AACloner should work with andAbility now...
2017-02-03 20:45:46 +08:00
Anthony Calosa
3fa52e7ac5 corrections 2017-02-03 14:26:26 +08:00
Anthony Calosa
9104afdef7 Cleanup 2017-02-03 10:39:45 +08:00
Anthony Calosa
942c95e736 revised copier copied abilities
the clone should copy original abilities only
2017-02-03 10:31:10 +08:00
Anthony Calosa
6354d8ccca revised pw rule
also fixed where planeswalker can use its ability after it was
transformed/flipped by activation ex. Garruk Relentless... You can’t
activate a loyalty ability of Garruk Relentless and later that turn
after he transforms activate a loyalty ability of Garruk, the
Veil-Cursed.
2017-02-02 11:58:51 +08:00
Anthony Calosa
80b6496780 bug fix 2017-02-01 22:37:00 +08:00
Anthony Calosa
41d925d7c9 add support for activated copier
thespian stage etc...
2017-01-31 20:11:09 +08:00
Anthony Calosa
7322d4da8b fix castcard opponent spell
the casted non-permanent card from opponent will now move to its owner
graveyard...
2017-01-30 07:09:21 +08:00
Anthony Calosa
348ada3f0d revised aacopier
I think we still need to change legend to a trigger once it detects
multiple legends in play then trigger it at once with targetchooser to
select which cards to sacrifice as state based... vector of  unique
names or id or mtgcardinstance?
2017-01-29 16:09:49 +08:00
Anthony Calosa
2c5f6d8332 Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2017-01-29 10:29:10 +08:00
Anthony Calosa
e128d548f4 disable andAbility for aacopier
so it will not conflict with original legend rule...
2017-01-29 10:27:18 +08:00
Rolzad73
85f66a8fec X11 build fixups
- fixed -Werror=misleading-indentation warning
- fixed -Werror=nonnull-compare warning on xll and QT builds
- PNG_LIBPNG_VER backward compatibily changes
- giflib backward compatibily changes
- resolved some undefs for X11 build
- silenced some small compile warnings in JGE Makefile
- added -DTIXML_USE_STL to remaining build types (PSP had it added)
- fixed x11 Boost incompatibility issue part of #548
- reworked PrecompiledHeader.h platforms used
2017-01-28 04:19:46 -05:00
Anthony Calosa
3e75d70632 revert this
I introduce more bugs than helped. I think there's alternative method
for this,,,
2017-01-28 13:23:30 +08:00
Anthony Calosa
60f6c683a3 test fix equipment
also added some primitive fixes, added macro for fabricate
2017-01-25 18:29:27 +08:00
Anthony Calosa
5c3a064746 aicode and revised legendary rule
added aicode for cards that uses reveal. since reveal cancels for ai,
aicode is the alternative code. use basic code only.
aicode=activate dosomething...
aicode - use with caution, its very basic atm and you must test each
card that uses it as it can cause crash.
legendary rule moved to game state based effect so it will not conflict
with cards with copy effects and andability. the legendary check applies
only when  legendrule is found.
2017-01-24 16:10:35 +08:00
Anthony Calosa
7f6e96459c added "energized" event
energizedof(player):do something
energizedfoeof(player):do something
also some fixes in the primitives
2017-01-23 11:41:19 +08:00
Anthony Calosa
d03ebdace8 Support for KLD and AER
Kaladesh & Aether Revolt
2017-01-18 22:13:51 +08:00