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@@ -8530,8 +8530,7 @@ toughness=1
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[/card]
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[card]
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name=Barbarian Outcast
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auto=aslongas(swamp|myBattlefield) moveTo(mygraveyard) <1
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auto=@movedTo(swamp|graveyard,exile,library,hand) from(myBattlefield):aslongas(swamp|myBattlefield) moveTo(mygraveyard) <1
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auto=aslongas(swamp|myBattlefield) all(this) sacrifice while <1
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text=When you control no Swamps, sacrifice Barbarian Outcast.
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mana={1}{R}
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type=Creature
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@@ -22178,7 +22177,7 @@ toughness=2
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[card]
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name=Covetous Dragon
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abilities=flying
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auto=aslongas(artifact|myBattlefield) sacrifice <1
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auto=aslongas(artifact|myBattlefield) all(this) sacrifice while <1
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text=Flying -- When you control no artifacts, sacrifice Covetous Dragon.
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mana={4}{R}
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type=Creature
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@@ -50629,8 +50628,9 @@ toughness=2
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[/card]
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[card]
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name=Haunting Echoes
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auto=all(*[-basic]|opponentgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot
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auto=moveTo(exile) all(*[-basic]|opponentgraveyard)
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target=player
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auto=all(*[-basic]|targetedpersonsgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot
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auto=moveTo(exile) all(*[-basic]|targetedpersonsgraveyard)
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text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
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mana={3}{B}{B}
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type=Sorcery
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@@ -66368,7 +66368,7 @@ type=Instant
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[/card]
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[card]
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name=Lurebound Scarecrow
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auto=chooseacolor aslongas(*[chosencolor]|myBattlefield) sacrifice <1 chooseend
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auto=chooseacolor aslongas(*[chosencolor]|myBattlefield) all(this) sacrifice while <1 chooseend
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text=As Lurebound Scarecrow enters the battlefield, choose a color. -- When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
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mana={3}
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type=Artifact Creature
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@@ -82327,7 +82327,8 @@ toughness=1
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[/card]
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[card]
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name=Phantasmal Image
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auto=may copy NotATarget(creature) and!( transforms((Illusion,newability[@targeted(this):sacrifice])) forever )!
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auto=may copy NotATarget(creature) and!( transforms((Illusion)) forever )!
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auto=@targeted(this):sacrifice
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text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
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mana={1}{U}
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type=Creature
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@@ -98380,7 +98381,8 @@ type=Land
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[card]
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name=Serendib Djinn
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abilities=flying
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auto=@each my upkeep:transforms((,newability[target(land|myBattlefield) sacrifice],newability[@sacrificed(island|mybattlefield) restriction{myUpkeepOnly}:damage:3 controller])) ueot
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auto=@each my upkeep:notatarget(land|mybattlefield) sacrifice and!(if cantargetcard(island|nonbattlezone) then damage:3 controller)!
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auto=aslongas(land|myBattlefield) all(this) sacrifice while <1
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text=Flying -- At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. -- When you control no lands, sacrifice Serendib Djinn.
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mana={2}{U}{U}
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type=Creature
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@@ -112387,7 +112389,7 @@ type=Instant
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[card]
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name=Sylvan Primordial
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abilities=reach
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auto=name(destroy) target(*[-creature]|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):ability$!notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))!!$ opponent],newability[destroy]))
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auto=target(*[-creature]|opponentbattlefield) destroy and!(if cantargetcard(*[-creature]|nonbattlezone) then choice notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))! )!
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text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
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mana={5}{G}{G}
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type=Creature
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@@ -125411,7 +125413,7 @@ toughness=2
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[card]
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name=Voodoo Doll
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auto=@each my upkeep:counter(0/0,1,Pin)
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auto=@each my endofturn sourcenottap:thisforeach(counter{0/0.1.Pin}) damage:1 controller
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auto=this(counter{0/0.1.Pin}>0) transforms((,newability[@each my endofturn sourcenottap:damage:counter{0%0.1.Pin} controller && destroy all(this)]))
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auto=this(counter{0/0.1.Pin}<1) {0}{T}:damage:0 target(creature,player)
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auto=this(counter{0/0.1.Pin}=) {2}{T}:damage:1 target(creature,player)
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auto=this(counter{0/0.2.Pin}=) {4}{T}:damage:2 target(creature,player)
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@@ -128009,7 +128011,7 @@ toughness=*
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[/card]
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[card]
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name=Werewolf Ransacker
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auto=target(artifact) transforms((,newability[destroy],newability[damage:3 controller])) forever
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auto=may target(artifact) destroy and!(if cantargetcard(artifact|nonbattlezone) then damage:3 targetcontroller)!
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auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Afflicted Deserter)
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text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
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type=Creature
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