xawotihs
79ea403273
Commented out GLUT dependency
2015-10-11 15:54:32 +02:00
xawotihs
397d7fa6c8
Added build of SDL2 in UNIX config
2015-10-11 15:31:58 +02:00
xawotihs
ac787a6f51
Added SDL2DIR env variable.
2015-10-11 15:20:27 +02:00
xawotihs
0418e77d34
Removed tabs
2015-10-11 14:29:59 +02:00
xawotihs
a2c6a3669b
Reactivated SDL2 download
2015-10-11 14:27:40 +02:00
xawotihs
b8d22240a8
Fixed typo
2015-10-11 14:21:09 +02:00
xawotihs
b458d570a1
Deactivated again Android build, added a SDL build
2015-10-11 14:15:43 +02:00
xawotihs
5022df0d14
Moved tgz unpackaging away from android SDK update.
2015-10-11 12:34:52 +02:00
xawotihs
220b48b144
Updated android SDK and build tools versions
2015-10-11 12:14:58 +02:00
xawotihs
8aeed46181
Reactivates android build
2015-10-11 11:54:40 +02:00
xawotihs
38b34eae2f
Split macosx config from unix one.
2015-10-11 11:38:32 +02:00
xawotihs
648b21f972
Trying something else with new repositories
2015-10-11 10:38:40 +02:00
xawotihs
09717a966b
Added install of cmake 3.3 on Travis.
2015-10-11 10:08:33 +02:00
Anthony Calosa
4c86cae7fe
disabled wood & gold texture, backdrop size 480x272
...
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
2015-10-11 14:29:36 +08:00
xawotihs
eef46fe743
Revert previous change and just removed inline on the function
2015-10-10 18:41:43 +02:00
xawotihs
5f91566fa7
Move vrelptr implementation in header file so that it can be used outside of JGE lib
2015-10-10 18:35:33 +02:00
xawotihs
c83a476ebe
Put SwizzlePlot in the WFont header.
2015-10-10 18:23:59 +02:00
xawotihs
954bba274c
Tries to fix includes
2015-10-10 18:08:45 +02:00
xawotihs
d370a5c13d
Fixed png include in JGE
2015-10-10 16:15:45 +02:00
xawotihs
181189bee0
Fixed boost include path
2015-10-10 16:05:34 +02:00
xawotihs
c678f5e85a
Fixed vram
2015-10-10 15:32:01 +02:00
xawotihs
0fabf83c62
Fixed decoder_prx
2015-10-10 15:25:08 +02:00
xawotihs
b7e8d19290
Fix for travis build
2015-10-10 15:15:43 +02:00
Anthony Calosa
6376596e49
increase battlefield "hot area" size, opponent phase ring uses darker glyph vs human
2015-10-10 20:54:41 +08:00
Anthony Calosa
91053965be
Merge remote-tracking branch 'refs/remotes/WagicProject/master'
2015-10-10 20:52:37 +08:00
Xawotihs
d0db71602a
Deactive android build as travis does not like it those days
2015-10-10 14:51:40 +02:00
Xawotihs
4f9ee17ff9
Everywhere
2015-10-10 14:35:53 +02:00
Xawotihs
2461b39fb7
Update android SDK to 24.3.4 to try fixing travis
2015-10-10 14:35:22 +02:00
Anthony Calosa
ff7634a8ac
Merge remote-tracking branch 'refs/remotes/WagicProject/master'
2015-10-10 20:30:19 +08:00
Xawotihs
6c41ae8e8e
Update android build tools to 23.0.1 to try fixing travis
2015-10-10 14:19:22 +02:00
Anthony Calosa
52803cf57c
fix crash bug when buying a card pack
...
This fixes the shop crashing the game when you buy a card packs in the
shop. The targeting indicator looks at the stack so it needs to be
enabled only when you're in the "game"...
2015-10-10 04:59:22 +08:00
Anthony Calosa
03f5ba430c
resized
...
doubled res... you need to replace this with a higher detailed icons...
2015-10-09 21:46:25 +08:00
Anthony Calosa
91e317a497
added placeholder for large icons
2015-10-09 21:17:46 +08:00
Anthony Calosa
a0b4d0f348
added scaling of background
2015-10-09 21:06:58 +08:00
Xawotihs
112efddb4e
Removed typo
2015-10-09 13:32:51 +02:00
Xawotihs
4cea81e564
Moved SDL2 download away from the Android SDK download
2015-10-09 07:56:44 +02:00
Xawotihs
3a40a34566
should fix script syntax
2015-10-08 23:33:17 +02:00
Xawotihs
a4ff87a7d5
Replaced libsdl2-dev dependency by a direct download
2015-10-08 23:29:47 +02:00
xawotihs
797077c47b
Various fixes and activated cmake in travis.
2015-10-08 23:08:09 +02:00
Anthony Calosa
674f4d5062
transformed Planeswalker
...
When a Planeswalker transforms into a creature, it should be inline on
the battlefield positions along with other creatures.
2015-10-08 11:24:04 +08:00
Anthony Calosa
5cc2f5b645
border p/t
2015-10-08 09:51:52 +08:00
Anthony Calosa
3ca8aefad7
fix bug where walls that can attack activated vs moat in play
2015-10-07 20:59:17 +08:00
Anthony Calosa
1d1b663f55
menutitle scaling
...
can load 2x res...
2015-10-07 18:10:00 +08:00
Anthony Calosa
6a64b09452
replaced fillroundrect border
2015-10-07 18:08:00 +08:00
Anthony Calosa
c2c9e180ea
code cleanup
2015-10-07 11:06:59 +08:00
Anthony Calosa
fb89183767
support scaling of avatar texture - multiples of 35x50
...
default was 35x50 avatar texture, if using 3x (105x150), it will scale
it :)
2015-10-07 10:57:08 +08:00
Anthony Calosa
45b570b6f7
border highlighter
2015-10-07 10:53:11 +08:00
xawotihs
075d950249
Got SDL2 version compiling on Mac.
2015-10-06 23:25:40 +02:00
Anthony Calosa
8e8e5d8da8
Merge remote-tracking branch 'WagicProject/master'
2015-10-06 10:57:26 +08:00
Anthony Calosa
f59a7872b3
Merge pull request #640 from kevlahnota/master
...
fix alpha/transparency on rendered border
2015-10-06 10:53:49 +08:00