Tobias Loose
2002bb4e16
Fix crash that occured when opening the editor a second time
2013-12-06 20:13:30 +01:00
Tobias Loose
7e9c4ddbdd
Fix logic error in optimization introduced in last commit
2013-12-06 19:53:38 +01:00
Tobias Loose
12b71de63c
Render small cards as thumbnails
2013-12-06 19:51:42 +01:00
Tobias Loose
15011961f4
Do only prefetch cards if resource management is threaded
2013-12-06 16:43:09 +01:00
Tobias Loose
72e6876001
Remove temporary and binary files
2013-12-05 23:57:03 +01:00
Tobias Loose
96aeaffa1b
Style and logic error.
2013-12-05 23:33:43 +01:00
Tobias Loose
8bb58ca3b1
Put boilerplate code into easing base class
2013-12-05 23:27:28 +01:00
Tobias Loose
93d1a637b6
Style guide
2013-12-05 23:22:50 +01:00
Tobias Loose
cbe6c0c842
Parameterize animations in grid deck view
2013-12-05 23:06:32 +01:00
Tobias Loose
77eb7f2777
Add missing header
2013-12-05 23:06:32 +01:00
Tobias Loose
077ab10c05
Rename Button to ButtonPressed
2013-12-05 23:06:32 +01:00
Tobias Loose
1194463349
Let the deck view base class handle buttons
2013-12-05 23:06:32 +01:00
Tobias Loose
8de50532f2
Put easing code into Easing.h. Add easing to sliding
2013-12-05 23:06:31 +01:00
Tobias Loose
334454655d
Add Easing code to make scrolling in grid view more fluid
2013-12-05 23:06:31 +01:00
Tobias Loose
d8d52e185d
Add another missing include
2013-12-05 23:06:31 +01:00
Tobias Loose
9f1d225259
Add additional source files to various build systems
2013-12-05 23:06:30 +01:00
Tobias Loose
0c72bfd4c4
Make deck views toggleable
2013-12-05 23:06:30 +01:00
Tobias Loose
55e0366f19
Move griddeckview implementation into source file
2013-12-05 23:06:30 +01:00
Tobias Loose
667b95f2b8
Refactor gamestatedeckviewer and add a grid view suited...
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for bigger screens.
2013-12-05 23:06:30 +01:00
Tobias Loose
e90f6fe224
Whitespaces and add button to toggle griv/scrolling view
2013-12-05 23:06:30 +01:00
Dmitry Panin
b7a4b7f6b9
Fixing Yawgmoth's will
2013-12-02 21:26:55 +04:00
Dmitry Panin
ed03fb744d
Added [Yawgmoth's Will]
2013-12-02 13:42:31 +04:00
Dmitry Panin
02be213d1e
Test for keyword "CanPlayFromGraveyard"
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Also added card [Crucible of Worlds] as example of it.
2013-12-02 04:36:58 +04:00
Dmitry Panin
0d4db9ee54
Fixed bug in alternative cost when playing lands
2013-12-02 04:33:39 +04:00
Dmitry Panin
ae927576c5
Draft of new feature: canplayfromgraveyard
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this will allow playing cards from graveyard
examples: tbd
2013-12-02 04:20:04 +04:00
Dmitry Panin
f08ddac77b
Fixed formatting
2013-12-02 04:16:25 +04:00
Dmitry Panin
9effa7c975
Slightly changed formatting while investigating src
2013-12-01 01:01:57 +04:00
Dmitry Panin
a70259b5ba
Fixed: Assembly-Worker didn't appear as creature type
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For artifact creatures the parent type TYPE_ARTIFACT was used
and therefore that creature's subtype wasn't added in full list.
2013-12-01 00:59:16 +04:00
xawotihs
4095676b6b
Fixed memory leak introduced in #555
2013-11-29 22:07:45 +01:00
xawotihs
bedd1e8da8
Merge branch 'valgrind' of https://github.com/ZobyTwo/wagic into ZobyTwo-valgrind
2013-11-29 19:41:46 +01:00
xawotihs
965d4f6d45
Fixes Windows project
2013-11-29 19:31:23 +01:00
Tobias Loose
031f2dbffb
Fix Valgrind warnings appearing during the test suit.
2013-11-29 18:21:53 +01:00
Tobias Loose
6699902c24
Add TIXML_USE_STL to android builds
2013-11-29 13:34:44 +01:00
Tobias Loose
e8407caa2a
Add TIXML_USE_STL compiler flag to psp makefile to make headers compatible
2013-11-29 13:34:35 +01:00
Tobias Loose
69c6745f53
Make getMenuText() return string.
2013-11-29 13:33:33 +01:00
Tobias Loose
6f083389c2
Speedup MTGAllCards::countByType a bit
2013-11-29 11:51:58 +01:00
Tobias Loose
9ee44ca091
Substitute more char arrays with strings
2013-11-29 11:51:22 +01:00
Tobias Loose
3f0dd987f0
Remove bool CardInstance::hasSubtype(const char * _subtype)
...
There exists bool CardInstance::hasSubtype(const string& _subtype) and the
const char* version converts _subtype into string deeper in the call
hierarchy anyway. So both methods did the same.
2013-11-29 11:43:59 +01:00
Tobias Loose
672b0be7bd
Fix a few string bugs add StartsWith for strings
2013-11-29 11:38:49 +01:00
Tobias Loose
9d5a83d588
Replace more strcmp with std::string::compare or std::string::operator==.
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This commit also enables TinyXML STL support.
2013-11-28 16:42:29 +01:00
Tobias Loose
5d0d130587
Make MTGGameZone::countByType use string instead of char*
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and replace strcmp with std::string operator== calls.
2013-11-28 16:42:29 +01:00
Tobias Loose
c85d857604
Replace constness cast
2013-11-28 16:42:29 +01:00
Tobias Loose
f68568cc1e
Replace strcmp with c++ equivalent when comparing std::strings.
2013-11-28 16:42:29 +01:00
xawotihs
dc118c64b8
Fixed compilation on Mac
2013-11-27 23:04:46 +01:00
xawotihs
a43854420d
Fixed compilation issue on Windows
2013-11-27 20:33:59 +01:00
xawotihs
a695323bc7
Merge pull request #564 from ZobyTwo/cleanup_1
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Add a few namespaces and fix header guards.
2013-11-25 15:42:18 -08:00
Rolzad73
8aa0b8cea0
reverting sdk.buildtools change
2013-11-25 13:41:07 -05:00
Rolzad73
fac44c4b48
- updated AndroidManifest.xml to match desired API values.
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- removed CardEffect.cpp reference from Android.mk build file.
- added sdk.buildtools=18.1.1 line to default.properties and project.properties
- updated .gitignore
2013-11-25 11:54:19 -05:00
xawotihs
fd6bc95539
Merge pull request #562 from citiral/master
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Updated deckmenu.cpp to properly render deck description and summary
2013-11-24 10:28:05 -08:00
Tobias Loose
0bb211a581
Remove unused global variables from DeckStats.cpp and add proper...
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member variable initialization.
2013-11-24 09:18:34 +01:00