Removed almost all duplicated primitives

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valfieri
2019-09-08 18:59:08 +02:00
parent f5a20110c4
commit 0132f7aa5e
18 changed files with 0 additions and 18601 deletions

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#Missing Planeswalkers
#although not entirely functional or workarounds I made this because of certain decks that required certian pw abilities, now you can have new old stuff yea!
##Note by Bas: Gideon Jura had -2 on his +2 and +2 on his -2, I corrected this mistake.
[card]
name=Ajani Steadfast
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature) transforms((,newability[vigilance],newability[first strike],newability[lifelink],newability[1/1])) ueot
auto={C(0/0,-2,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@targeted(controller,planeswalker|mybattlefield):all(trigger) transforms((,newability[damage:1 mytgt]ueot then preventalldamage to(mytgt) from(trigger) ueot])) forever dontremove
text=+1: target creature gets first strike, vigilance, lifelink, and +1/+1 until end of turn -- -2:put a +1/+1 counter on each other creature you control and a loyalty counter on each other planeswalker you control -- -7: you get an emblem with whenever a source would deal damage to you or a planeswalker you control prevent all but 1 damage
mana={3}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ajani, Mentor of Heroes
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(<upto:3>creature|mybattlefield) counter(1/1,1)
auto={C(0/0,1,Loyalty)}:deplete:4 controller && moveto(myhand) target(aura,creature,planeswalker|mygraveyard)
auto={C(0/0,-8,Loyalty)}:life:100
text=+1: put a +1/+1 counter on up to three target creatures you control -- +1: put the top four cards of your library into your graveyard then return a target aura, creature, or planeswalker from your graveyard to your hand -- -8: gain 100 life
mana={3}{G}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ashiok, Nightmare Weaver
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:3 opponent
auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[manacost=0]|opponentgraveyard) restriction{type(creature[manacost=0]|opponentgraveyard)~morethan~0}
auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[manacost=1]|opponentgraveyard) restriction{type(creature[manacost=1]|opponentgraveyard)~morethan~0}
auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[manacost=2]|opponentgraveyard) restriction{type(creature[manacost=2]|opponentgraveyard)~morethan~0}
auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[manacost=3]|opponentgraveyard) restriction{type(creature[manacost=3]|opponentgraveyard)~morethan~0}
auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[manacost=4]|opponentgraveyard) restriction{type(creature[manacost=4]|opponentgraveyard)~morethan~0}
auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[manacost=5]|opponentgraveyard) restriction{type(creature[manacost=5]|opponentgraveyard)~morethan~0}
auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[manacost=6]|opponentgraveyard) restriction{type(creature[manacost=6]|opponentgraveyard)~morethan~0}
auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[manacost=7]|opponentgraveyard) restriction{type(creature[manacost=7]|opponentgraveyard)~morethan~0}
auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[manacost=8]|opponentgraveyard) restriction{type(creature[manacost=8]|opponentgraveyard)~morethan~0}
auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[manacost=9]|opponentgraveyard) restriction{type(creature[manacost=9]|opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[manacost=10]|opponentgraveyard) restriction{type(creature[manacost=10]|opponentgraveyard)~morethan~0}
auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[manacost=11]|opponentgraveyard) restriction{type(creature[manacost=11]|opponentgraveyard)~morethan~0}
auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[manacost=12]|opponentgraveyard) restriction{type(creature[manacost=12]|opponentgraveyard)~morethan~0}
auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[manacost=13]|opponentgraveyard) restriction{type(creature[manacost=13]|opponentgraveyard)~morethan~0}
auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[manacost=14]|opponentgraveyard) restriction{type(creature[manacost=14]|opponentgraveyard)~morethan~0}
auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[manacost=15]|opponentgraveyard) restriction{type(creature[manacost=15]|opponentgraveyard)~morethan~0}
auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[manacost=16]|opponentgraveyard) restriction{type(creature[manacost=16]|opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:moveto(exile) all(*|opponenthand) && moveto(exile) all(*|opponentgraveyard)
text=+1: put the top three cards of an opponents library into their graveyard -- -x: return target creature with converted mana cost x from an opponents graveyard to your battlefield -- -10: exile all cards in an opponents graveyard and hand
mana={1}{U}{B}
type=Planeswalker
subtype=Ashiok
[/card]
[card]
name=Chandra, Pyromaster
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) damage:1 and transforms((,newability[cantblock],newability[damage:1 controller])) ueot
auto={C(0/0,0,Loyalty)}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller
auto={C(0/0,-7,Loyalty)}:deplete:10 controller &&target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[storm])) ueot
text=+1: Chandra, Pyromaster deals 1 damage to target creature, then deals 1 damage to its controller, that creature can't block this turn -- 0: draw a card then discard a card -- -7: discard ten cards from the top of your library, you may cast any instant or sorcery from your graveyard as if it had storm without paying its mana cost
mana={2}{R}{R}
type=Planeswalker
subtype=Chandra
[/card]
#############flip
[card]
name=Chandra, Fire of Kaladesh
auto=@movedto(*[red]|mystack):untap
auto={T}:target(creature) damage:1 limit^flip(Chandra, Roaring Flame)^3
text={T}: Chandra, Fire of Kaladesh deals 1 damage to target creature if this it the third time it has activated, flip Chandra, Fire of Kaladesh
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Shawman
power=2
toughness=2
[/card]
[card]
name=Chandra, Roaring Flame
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(damage player) damage:2 target(opponent)
auto={C(0/0,-2,Loyalty)}:name(damage creature) damage:2 target(creature)
auto={C(0/0,-7,Loyalty)}:name(damage & emblem) damage:6 target(opponent) and emblem name(burn emblem) transforms((,newability[@each my upkeep:damage:3 opponent])) forever dontremove
text=+1: Chandra, Roaring Flame deals 2 damage to target player -- -2: Chandra, Roaring Flame deals 2 damage to target creature -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you
type=Planeswalker
subtype=Chandra
[/card]
#################
[card]
name=Chandra, the Firebrand
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:damage:1 target(creature,player)
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|myhand) storm ueot
auto={C(0/0,-6,Loyalty)}:damage:6 target(<upto:5>creature) && damage:6 target(opponent)
text=+1: Chandra, the Firebrand deals 1 damage to target creature or player -- -2: target instant or sorcery spell in your hand gains storm until end of turn -- -6: Chandra, the Firebrand deals 6 damage to each of up to five target creatures and 6 damage to an opponent
mana={3}{R}
type=Planeswalker
subtype=Chandra
[/card]
[card]
name=Domri Rade
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:draw:1 and!(if(*[-creature;fresh;]|myhand) then ability$!name(discard) target(<1>*|myhand) reject!$ controller)!
auto={C(0/0,-2,Loyalty)}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) double strike,trample,opponentshroud,haste])) forever dontremove
text=+1: draw a card, if it isn't a creature, discard a card -- -2: Target creature you control fights another target creature -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
mana={1}{R}{G}
type=Planeswalker
subtype=Domri
[/card]
[card]
name=Garruk, Caller of Beasts
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:draw:5 && discard:all(*[-creature;fresh]|myhand)
auto={C(0/0,-3,Loyalty)}:target(creature[green]|myhand) moveto(mybattlefield)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mystack):moveTo(battlefield) target(creature|myLibrary)])) forever dontremove
text=+1:draw 5 then discard all non creature cards drawn this way -- -3: put a green creataure from your hand onto the battlefield -- -7: you get an emblem with 'whenever you cast a creature, search your library for a creature and put it onto the battlefield, then shuffle your library'
mana={4}{G}{G}
type=Planeswalker
subtype=Garruk
[/card]
[card]
name=Gideon Jura
auto=counter(0/0,6,loyalty)
auto={C(0/0,2,Loyalty)}:name(taunt) mustattack all(creature|opponentbattlefield) uynt && preventalldamage from(creature|opponentbattlefield) uynt
auto={C(0/0,-2,Loyalty)}:destroy target(creature[tapped]|opponentbattlefield) restriction{type(creature[tapped]|opponentbattlefield)~morethan~0}
auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=6,settoughness=6)) ueot && preventalldamage to(this) ueot
text=+2: destroy target tapped creature -- -2: all creatures an opponent controlls must attack next turn, prevent all damage dealt by creatures your opponent controlls until your next turn -- 0: until the end of your turn Gideon Jura becomes a 6/6 Human Soldier, prevent all damage dealt to Gideon Jura this turn
mana={3}{W}{W}
type=Planeswalker
subtype=Gideon
[/card]
############flip
[card]
name=Kytheon, Hero of Akros
#auto=@combat(attacking) source(this): restriction=type(creature[attacking]|mybattlefield)~morethan~2 phaseaction[combatends once] flip(Gideon, Battle-Forged)
#auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}: phaseaction[combatends once] flip(Gideon, Battle-Forged)
auto={2}{W}:indestructible ueot
text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control -- {2}{W}: Kytheon gains indestructible until end of turn.
mana={W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Gideon, Battle-Forged
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:target(creature|opponentbattlefield) mustattack uynt
auto={C(0/0,1,Loyalty)}:target(creature) indestructible and untap uynt
auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=4,settoughness=4,newability[indestructible])) ueot
text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able -- +1: Until your next turn, target creature gains indestructible. Untap that creature -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible
type=Planeswalker
subtype=Gideon
[/card]
###################
[card]
name=Jace, Architect of Thought
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(this): -1/0 ueot])) uynt
auto={C(0/0,-2,Loyalty)}:draw:2 && deplete:1
auto={C(0/0,-8,Loyalty)}:moveTo(mystack) target(*[-land]|opponentLibrary)
text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn -- -2: draw 2 and put the top card of your library into your graveyard -- -8: search an opponent's library for a nonland card and exile it, then that player shuffles his or her library. You may cast that card without paying its mana cost
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
############flip
[card]
name=Jace, Vryn's Prodigy
#auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if{type(*|mygraveyard)~greaterthan~4} flip(Jace, Telepath Unbound)
auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if(((*|mygraveyard)count)>4 flip(Jace, Telepath Unbound))
text={T}:Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
mana={1}{U}
type=Legendary Creature
subtype=Human Wizard
power=0
toughness=2
[/card]
[card]
name=Jace, Telepath Unbound
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) -2/0 uynt
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[exiledeath])) ueot
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|mystack): deplete:5 opponent])) forever dontremove
text=+1: until your next turn target creature gets -2/-0 -- -3: you may cast a card from your graveyard without paying its manacost ueot -- -9: you get an embelem with 'whenever you cast a spell, target opponent puts the top five cards of their library into the graveyard'
type=Planeswalker
subtype=Jace
[/card]
###################
[card]
name=Jace, the Living Guildpact
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:2 controller && target(*[fresh]|graveyard) moveto(mylibrary)
auto={C(0/0,-3,Loyalty)}:target(other *[-land]|battlefield) moveto(ownerhand)
auto={C(0/0,-8,Loyalty)}:moveto(ownerlibrary) and!(shuffle)! all(*|graveyard) and moveto(ownerlibrary) and!(shuffle)! all(*|hand) && draw:7 opponent && draw:7 controller
text=+1: put the top two cards of your library into your graveyard, then put one of those cards on top of your library -- -3: return another target permanent to its owners hand -- -8: each player shuffles their hand and graveyard into their library then draws seven cards
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
[card]
name=Jace, the Mind Sculptor
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:deplete:1 target(player) && may target(*[fresh]|graveyard) moveto(ownerlibrary)
auto={C(0/0,0,Loyalty)}:draw:3 && moveto(*|mylibrary) target(<upto:2>*|myhand)
auto={C(0/0,-1,Loyalty)}:target(creature) moveto(ownerhand)
auto={C(0/0,-12,Loyalty)}:moveto(exile) all(*|opponentlibrary) && moveto(ownerlibrary) all(*|opponenthand)
text=+1: target player puts the top card of their library into their graveyard, you may put that card back on top of their library -- 0: draw 3 cards, then put two cards back on top of your library -- -1: return target creature to its owners hand -- -12: exile all cards from your opponents library then they put all the cards in their hand into their library
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
#fuck Karn
[card]
name=Kiora, Master of the Depths
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(land) untap and transforms((,newability[@untapped(this):untap target(creature)])) ueot
auto={C(0/0,-2,Loyalty)}:deplete:4 controller and moveto(myhand) target(creature,land|mygraveyard)
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mybattlefield):transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot],newability[token(Octopus,creature Octopus,8/8,blue)*3])) forever dontremove
text=+1: untap target land and target creature -- -2:put the top four cards of your library into your graveyard, then return a target creature or land to your hand -- -8:you get an emblem with 'whenever a creature enters the battlefield, it fights target creature, put three 8/8 blue ocopus onto the battlefield'
mana={2}{G}{U}
type=Planeswalker
subtype=Kiora
[/card]
[card]
name=Liliana of the Veil
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
#auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer
auto={C(0/0,-2,Loyalty)}:target(creature|opponentbattlefield) sacrifice opponent
auto={C(0/0,-6,Loyalty)}:target(<halfuptype:*:opponentbattlefield>*|opponentbattlefield) sacrifice opponent
text=+1: each player discards a card -- -2: target player sacrifices a creature -- -6: an opponent sacrifices half the permanents they control rounded up
mana={1}{B}{B}
type=Planeswalker
subtype=Liliana
[/card]
[card]
name=Narset Transcendent
auto=counter(0/0,6,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:1 may moveto(mylibrary) target(*[fresh]|mygraveyard)
auto={C(0/0,-2,Loyalty)}:moveto(mystack) target(instant,sorcery|mygraveyard) and transforms((,newability[exiledeath])) forever
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[
auto=maxCast(*[-creature])0 opponent])) forever dontremove
text=+1: put the top card of your library into your graveyard, you may return it to the top of your library -- -2: cast target instant or sorcery card from your graveyard, if it would go to your graveyard, exile it instead -- -9: you get an emblem with 'your opponents cant cast noncreature spells'
mana={2}{W}{U}
type=Planeswalker
subtype=Narset
[/card]
############flip
[card]
name=Nissa, Vastwood Seer
auto=moveto(myhand) target(basic[forest]|mylibrary)
auto=@movedto(land|mybattlefield) if type(land|mybattlefield)~morethan~6 then flip(Nissa, Sage Animist)
text=when Nissa, Vastwood seer enters the battlefield search your library for a basic forest and put it into your hand -- whenever a land enters the battlefield if you control seven or more lands flip Nissa, Vastwood Seer
mana={2}{G}
type=Legendary Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Nissa, Sage Animist
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:draw:1 && maxplay(land)+1 ueot
auto={C(0/0,-2,Loyalty)}:token(Ashaya,legendary creature Elemental,4/4,green)
auto={C(0/0,-7,Loyalty)}:target(<upto:6>land|mybattlefield) untap and transforms((transforms((Creature Elemental,setpower=6,settoughness=6)) forever
text=+1: draw a card, you may play an additional land this turn -- -2: put a legendary 4/4 elemental token called Ashaya onto the battlefield -- -7: untap up to six target lands, they become 6/6 elemental creatures they are still lands
type=Planeswalker
subtype=Nissa
[/card]
###################
[card]
name=Nissa, Worldwaker
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:target(land|mybattlefield) transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever
auto={C(0/0,1,Loyalty)}:target(<upto:4>forest|mybattlefield) untap
auto={C(0/0,-7,Loyalty)}:moveto(mybattlefield) all(basic|mylibrary) and transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever
text=+1: target land you control becomes a 4/4 elemental with trample -- +1: untap up to four forests you control -- -7: put all basic lands you control onto the battlefield they become 4/4 elementals with trample
mana={3}{G}{G}
type=Planeswalker
subtype=Nissa
[/card]
[card]
name=Ral Zarek
auto=counter(0/0,4,loyalty)
#auto={C(0/0,1,Loyalty)}:target(*|mybattlefield) untap and transforms((,newability[@untapped(this): tap target(*)])) ueot
auto={C(0/0,1,Loyalty)}:untap target(*|mybattlefield) then tap target(*)
auto={C(0/0,-2,Loyalty)}:damage:3 target(creature,player)
auto={C(0/0,-7,Loyalty)}:flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then
text=+1: untap target permanent you control then tap a target permanent -- -2: Ral Zarek deals 3 damage to target creautre or player -- -7: flip five coins take an extra turn for each heads
mana={2}{U}{R}
type=Planeswalker
subtype=Ral
[/card]
[card]
name=Sarkhan the Mad
auto=counter(0/0,7,loyalty)
auto={C(0/0,0,Loyalty)}:draw:1 damage:manacost Sarkhan the Mad
auto={C(0/0,-2,Loyalty)}:notatarget(creature) loseabilities and transforms((Dragon,red,setpower=5,settoughness=5,newability[flying])) forever
auto={C(0/0,-4,Loyalty)}:all(dragon|mybattlefield) transforms((,newability[name(damage opponent) target(opponent) dynamicability<!powerstrike!> oneshot)) ueot
text=0:draw a card, it deals damage equal to its converted mana cost to sarkhan the Mad -- -2: target creature loses all abilities and becomes a 5/5 red dragon with flying -- -4: each dragon you control deals damage equal to its power to an opponent
mana={3}{B}{R}
type=Planeswalker
subtype=Sarkhan
[/card]
[card]
name=Sorin Markov
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:damage:2 target(creature,player) && life:2 controller
auto={C(0/0,-3,Loyalty)}:lifeset:10 opponent
auto={C(0/0,-7,Loyalty)}:turns:+1 controller
text=+2: sorin Markov deals 2 damage to target creature or player and you gain 2 life -- -3: an opponents life total becomes 10 -- you take an extra turn after this one
mana={3}{B}{B}{B}
type=Planeswalker
subtype=Sorin
[/card]
[card]
name=Tezzeret, Agent of Bolas
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:5 controller && moveto(myhand) target(artifact[fresh]|mygraveyard)
auto={C(0/0,-1,Loyalty)}:target(artifact) transforms((creature,setpower=5,settoughness=5)) forever
auto={C(0/0,-4,Loyalty)}:life:-type:artifact:mybattlefield opponent && life:-type:artifact:mybattlefield opponent
text=+1: put the top five cards of your library into your graveyard, then return an artifact from those cards to your hand -- -1: target artifact becomes a 5/5 creature -- -4: an opponent loses x life and you gain x life where x is twice the number of artifacts you control
mana={2}{U}{B}
type=Planeswalker
subtype=Tezzeret
[/card]
[card]
name=Ugin, the Spirit Dragon
auto=counter(0/0,7,loyalty)
auto={C(0/0,2,Loyalty)}:damage:3 target(creature,player)
#auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue])
auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue]|battlefield)
auto={C(0/0,-2,Loyalty)}:all(*[manacost<=2,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-3,Loyalty)}:all(*[manacost<=3,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-4,Loyalty)}:all(*[manacost<=4,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-5,Loyalty)}:all(*[manacost<=5,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-6,Loyalty)}:all(*[manacost<=6,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-7,Loyalty)}:all(*[manacost<=7,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-8,Loyalty)}:all(*[manacost<=8,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-9,Loyalty)}:all(*[manacost<=9,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-10,Loyalty)}:all(*[manacost<=10,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-15,Loyalty)}:all(*[manacost<=15,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-10,Loyalty)}:life:7 && draw:7 && moveto(mybattlefield) target(<upto:7>*|myhand)
text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player -- -x: exile each colored permanent with converted mana cost x or less -- -10: you gain seven life, draw seven cards, and put up to seven permanents from your hand onto the battlefield
mana={8}
type=Planeswalker
subtype=Ugin
[/card]
[card]
name=Xenagos, the Reveler
auto=counter(0/0,3,loyalty)
#auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield) add:{G} choice name(add red) foreach(creature|mybattlefield) add:{R}
auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield)
auto={C(0/0,0,Loyalty)}:token(Satyr,creature Satyr,2/2,red,green,haste)
auto={C(0/0,-6,Loyalty)}:deplete:7 && moveto(mybattlefield) target(<upto:7>creature,land[fresh]|mygraveyard)
text=+1: add x red or green mana to your mana pool where x is the number of creatures you control -- put a 2/2 red and green satyr with haste onto the battlefield -- -6: put the top seven cards of your library into your graveyard, then return any number of creatures or lands to the battlefield that were put into a graveyard this turn
mana={2}{R}{G}
type=Planeswalker
subtype=Xenagos
[/card]

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@@ -1,219 +0,0 @@
grade=borderline
[card]
name=Custodi Soulcaller
auto=@combat(attacking) source(this):1/1 ueot
auto=@combat(attacking) source(this):moveto(mybattlefield) target(creature[manacost<=1]|mygraveyard)
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Recruiter of the Guard
auto=may moveto(myhand) target(creature[toughness<=2]|mylibrary)
text=When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Spectral Grasp
target=creature
auto=cantattack
auto=cantpwattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack you or a planeswalker you control. -- Enchanted creature can't block creatures you control.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wings of the Guard
abilities=flying
auto=@combat(attacking) source(this):1/1 ueot
text=Flying -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Coveted Peacock
abilities=flyin
auto=@combat(attacking) source(this):may target(creature|opponentBattlefield) mustattack uynt
text=Flying -- Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
mana={3}{U}{U}
type=Creature
subtype=Bird
power=3
toughness=4
[/card]
[card]
name=Jeering Homunculus
auto=may target(creature|opponentBattlefield) mustattack uynt
text=When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
mana={1}{U}
type=Creature
subtype=Homunculus
power=0
toughness=4
[/card]
[card]
name=Skittering Crustacean
auto=@this(cantargetcard(*[-monstrous]) {6}{U}:becomes(monstrous) forever && counter(1/1, 4) && transforms((,newAbility[opponentshroud])) forever
text={6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
mana={2}{U}
type=Creature
subtype=Crab
power=2
toughness=3
[/card]
[card]
name=Stunt Double
abilities=flash
auto=may copy NotATarget(creature)
text=Flash -- You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Sinuous Vermin
auto=@this(cantargetcard(*[-monstrous]) {3}{B}{B}:becomes(monstrous) forever && counter(1/1, 3) && transforms((,newability[menace])) forever
text={3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
mana={1}{B}
type=Creature
subtype=Rat Horror
power=2
toughness=2
[/card]
[card]
name=Deputized Protester
abilities=menace
auto=@combat(attacking) source(this):1/1 ueot
text=Menace (This creature can't be blocked except by two or more creatures.) -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Grenzo's Ruffians
auto=@combat(attacking) source(this):1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
mana={2}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Subterranean Tremors
auto=damage:X all(creature[-flying])
auto=this(X>=4) destroy all(artifact)
auto=this(X>=8) create(Lizard:Creature Lizard:8/8:red)
text=Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Domesticated Hydra
abilities=trample
auto=@this(cantargetcard(*[-monstrous]) {X}{G}{G}{G}:becomes(monstrous) forever && counter(1/1, X) && transforms((,newAbility[trample])) forever
text={X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- As long as Domesticated Hydra is monstrous, it has trample.
mana={2}{G}{G}
type=Creature
subtype=Hydra
power=3
toughness=3
[/card]
[card]
name=Fang of the Pack
auto=@combat(attacking) source(this):1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
mana={5}{G}
type=Creature
subtype=Wolf
power=5
toughness=3
[/card]
[card]
name=Menagerie Liberator
abilities=trample
auto=@combat(attacking) source(this):1/1 ueot
text=Trample -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
mana={3}{G}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Splitting Slime
auto=@this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1, 3) && clone(this)
text={4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
mana={3}{G}{G}
type=Creature
subtype=Ooze
power=3
toughness=3
[/card]
[card]
name=Adriana, Captain of the Guard
auto=@combat(attacking) source(this):1/1 ueot
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/1 ueot
text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
mana={3}{R}{W}
type=Legendary Creature
subtype=Human Knight
power=4
toughness=4
[/card]
[card]
name=Daretti, Ingenious Iconoclast
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:token(Construct,artifact creature construct,1/1,defender)
auto={C(0/0,-1,Loyalty)}{s(artifact|mybattlefield)}:destroy target(artifact,creature)
auto={C(0/0,-6,Loyalty)}:clone(NotATarget(artifact|graveyard)) && clone && clone
text=+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- -6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.
mana={1}{B}{R}
type=Planeswalker
subtype=Daretti
[/card]
[card]
name=Kaya, Ghost Assassin
auto=counter(0/0,5,loyalty)
auto={C(0/0,0,Loyalty)}:blink target(creature,this) uynt && life:-2 controller
auto={C(0/0,-1,Loyalty)}:life:2 controller && life:-2 opponent
auto={C(0/0,-2,Loyalty)}:ability$!name(discard) reject notatarget(*|myhand)!$ opponent && draw:1
text=0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. -- -1: Each opponent loses 2 life and you gain 2 life. -- -2: Each opponent discards a card and you draw a card.
mana={2}{W}{B}
type=Planeswalker
subtype=Kaya
[/card]

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##Dummy File, can be deleted ####
###(Just to remove the content of the old file)###

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@@ -1,60 +0,0 @@
## Delver of Secrets
[card]
name=Delver of Secrets
auto=@movedto(*[instant;sorcery]|myhand) from(mylibrary) restriction{mydrawonly}: flip(Insectile Aberration)
text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Transform - Human Insect,Flying,3/2
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Insectile Aberration
type=Creature
abilities=flying
subtype=Human Insect
power=3
toughness=2
[/card]
##Goblin Guide
[card]
name=Goblin Guide
abilities=haste
#Bit Bugged atm I think, I once made a better working version. Maybe I can retrieve it -- Bas
#NOTE: This DOES work, but is uncomfortable to use. Trying to create another version below in which AI chooses land itself.
##Version below works!
#auto=@combat(attacking) source(this): moveto(opponenthand) target(land|opponentgraveyard)
auto=@combat(attacking) source(this): ability$! target(land|mygraveyard) moveTo(myhand)!$ opponent
auto=@combat(attacking) source(this): deplete:1 opponent
text=
mana={R}
type=Creature
subtype=Goblin Scout
power=2
toughness=2
[/card]
[card]
name=Sphinx's Tutelage
#auto=@drawn(controller): or auto=@drawof(player): ?
#auto=@drawof(player):color deplete:2 opponent
auto=@drawn(controller):deplete:2 opponent
#auto={5}{U}:draw:1 && discard(*|myhand)
auto={5}{U}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Whenever you draw a card, target opponent puts the top two cards from their library into their graveyard -- {5}{U}: draw a card, then discard a card
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Talent of the Telepath
auto=deplete:7 opponent
auto=restriction type(sorcery,instant|mygraveyard)~lessthan~2 may moveto(mybattlefield) target(sorcery,instant|opponentgraveyard)
auto=restriction type(sorcery,instant|mygraveyard)~morethan~1 may moveto(mybattlefield) target(<upto:2>sorcery,instant|opponentgraveyard)
#text=whenever you draw a card, target opponent puts the top two cards from their library into their graveyard -- {5}{U}: draw a card, then discard a card
text=Missingy
mana={2}{U}{U}
type=Sorcery
[/card]

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@@ -89,26 +89,6 @@ power=0
toughness=3
[/card]
[card]
name=Angelic Field Marshal
abilities=flying
#wagic doesnt have commander zone
text=Flying -- Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Angel's Grace
abilities=split second
#the cantlose cannot seen by the gameobserver when used by emblem...
auto=emblem transforms((,newability[lord(*|opponentbattlefield) cantwin],newability[lord(*|mybattlefield) cantlose],newability[this(controllerlife >= 1) reduceto:1])) ueot
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
mana={W}
type=Instant
[/card]
[card]
name=Autumn Willow
abilities=opponentshroud,shroud
auto={G}:-shroud

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@@ -1,549 +0,0 @@
#Commander 2014 addon for Wagic the Homebrew
#Coded by the Wagic Community
#
#Missing Cards
#---------------
#Cards with Lieutenant (Commander is not in Wagic)
#Assault Suit (Not sure how to deal with cant attack you or planeswalker you control)
#Bitter Feud (double damage issue)
#Comeuppance (ya that card)
#Containment Priest (not sure how to code this one)
#Creeperhulk (because deals with base power and toughness instead of using becomes. So this wont work normally pre casted pump cards in wagic)
#Domineering Will (cant force block)
#Fell the Mighty (Not sure how to code)
#Impact resonance (not sure this is possible)
#Loreseeker's Stone (ability cost change)
#Necromantic Selection (cant force to fetch creature destroyed by this card)
#Stitcher Geralf (not sure how to code)
#Tefiri, Temporal Archmage (activate as instant)
#Song of the Dryads (cant get permanent to lose its supertypes)
#
#
[card]
name=AEther Gale
target=<6>*[-land]
restriction=type(*[-land]|battlefield)~morethan~5
auto=moveto(ownerhand)
text=Return six target nonland permanents to their owners' hands.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Angel of the Dire Hour
abilities=flash,flying
auto=if casted(this) then moveto(exile) all(creature[attacking])
text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=4
[/card]
[card]
name=Arcane Lighthouse
auto={T}:Add{1}
auto={1}{T}:emblem transforms((,newability[lord(creature|opponentbattlefield) -opponentshroud],newability[lord(creature|opponentbattlefield) -shroud])) ueot
text={T}:Add{1} mana to your mana pool -- {1}{T}:Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
type=Land
[/card]
[card]
name=Benevolent Offering
auto=token(Spirit,Creature Spirit,1/1,flying,white)*3 controller
auto=token(Spirit,Creature Spirit,1/1,flying,white)*3 opponent
auto=life:twicetype:creature:mybattlefield controller
auto=life:twicetype:creature:opponentbattlefield opponent
text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
mana={3}{W}
type=Instant
[/card]
[card]
name=Breaching Leviathan
auto=if casted(this) then all(creature[-blue]|battlefield) transforms((,newability[tap],newability[frozen])) uynt
text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
mana={7}{U}{U}
type=Creature
subtype=Leviathan
power=9
toughness=9
[/card]
[card]
name=Crown of Doom
auto=lord(creature[attacking]|opponentBattlefield) 2/0
auto={2}:target(opponent) && all(this) transforms((,newability[moveto(opponentbattlefield)])) forever myturnonly
text=Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. -- {2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.
mana={3}
type=Artifact
[/card]
[card]
name=Daretti, Scrap Savant
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: discard and draw) target(<upto:2>*|myhand) moveto(mygraveyard) && draw:1 controller
auto={C(0/0,-2,Loyalty)}{S(artifact|mybattlefield)}:name(-2: Sac an arifact to reanimate artifact) moveto(mybattlefield) target(artifact|mygraveyard)
auto={C(0/0,-10,Loyalty)}:name(-10: emblem) emblem transforms((,newability[@movedTo(artifact|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)])) forever dontremove
mana={3}{R}
text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. (WORKAROUND SACRIFICE IS PART OF THE ACTIVATION EVEN THOUGH IT SHOULD NOT BE. THOUGHT IT WAS BEST TO KEEP IT THIS WAY.) If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. -- Starting Loyalty (3)
type=Planeswalker
subtype=Daretti
[/card]
[card]
name=Deploy to the Front
auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield
text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Dualcaster Mage
abilities=flash
auto=castcard(copied noevent) target(*[instant;sorcery]|stack)
text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
mana={1}{R}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Dulcet Sirens
facedown={3}
autofacedown={U}:morph
auto={U}{T}:target(creature) mustattack ueot
text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
mana={2}{U}
type=Creature
subtype=Siren
power=1
toughness=3
[/card]
[card]
name=Feldon of the Third Path
auto={2}{R}{T}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact)
text={2}{R}{T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Artificer
power=2
toughness=3
[/card]
[card]
name=Flamekin Village
auto=tap
auto=aslongas(Elemental|myHand) untap
auto={T}:Add{R}
auto={R}{T}:haste target(creature)
text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}:Add{R}. -- {R}{T}:Target creature gains haste until end of turn.
type=Land
[/card]
[card]
name=Flesh Carver
abilities=intimidate
auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2)
auto=@movedTo(this|graveyard) from(mybattlefield):token(Horror,Creature Horror,power/power,black) controller
text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Freyalise, Llanowar's Fury
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:token(-389530)
auto={C(0/0,-2,Loyalty)}:name(Naturalize) destroy target(artifact,enchantment)
auto={C(0/0,-6,Loyalty)}:draw:type:creature[green]:mybattlefield
text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "Tap: Add Green to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. -- Starting Loyalty (3)
mana={3}{G}{G}
type=Planeswalker
subtype=Freyalise
[/card]
[card]
name=Elf Druid
auto={T}:add{G}
text={T}:Add {G} to your mana pool.
type=Creature
subtype=Elf Druid
color=green
power=1
toughness=1
[/card]
[card]
name=Ghoulcaller Gisa
auto={B}{T}{S(other creature|mybattlefield)}:token(Zombie,Creature Zombie,2/2,black)*storedpower
text={B}{T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens on to the battlefield, where X is the sacrificed creature's power.
mana={3}{B}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=4
[/card]
[card]
name=Grave Sifter
auto=activate chooseatype moveto(myhand) notatarget(<anyamount>creature[chosentype]|mygraveyard) activate chooseend
auto=ability$!activate chooseatype moveto(myhand) notatarget(<anyamount>creature[chosentype]|mygraveyard) activate chooseend!$ opponent
text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
mana={5}{G}
type=Creature
subtype=Elemental Beast
power=5
toughness=7
[/card]
[card]
name=Hallowed Spiritkeeper
abilities=vigilance
auto=@movedto(this|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard controller
text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
mana={1}{W}{W}
type=Creature
subtype=Avatar
power=3
toughness=2
[/card]
[card]
name=Incite Rebellion
auto=damage:type:creature:mybattlefield controller
auto=damage:type:creature:opponentbattlefield opponent
auto=damage:type:creature:mybattlefield all(creature|mybattlefield)
auto=damage:type:creature:opponentbattlefield all(creature|opponentbattlefield)
text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Infernal Offering
auto=ability$!notatarget(creature|mybattlefield) moveto(mygraveyard) and!( draw:2)! !$ controller
auto=ability$!notatarget(creature|mybattlefield) moveto(mygraveyard) and!( draw:2)!!$ opponent
auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ controller
auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ opponent
text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Intellectual Offering
auto=draw:3 controller
auto=draw:3 opponent
auto=untap all(*[-land]|mybattlefield)
auto=untap all(*[-land]|opponentbattlefield)
text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
mana={4}{U}
type=Instant
[/card]
[card]
name=Jazal Goldmane
abilities=first strike
auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]/type:creature[attacking] ueot
text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
mana={2{W}{W}
type=Legendary Creature
subtype=Cat Warrior
power=4
toughness=4
[/card]
[card]
name=Lifeblood Hydra
abilities=trample
auto=counter(1/1,X)
auto=@movedto(this|graveyard) from(mybattlefield):life:power controller
auto=@movedto(this|graveyard) from(mybattlefield):draw:power controller
text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
mana={X}{G}{G}{G}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Malicious Affliction
#target=creature[-black]
auto=ifnot morbid then target(creature[-black]|battlefield) destroy
auto=if morbid then target(<upto:2>creature[-black]|battlefield) destroy
#autostack=if morbid then ability$!may activate castcard(copied noevent named!:Malicious Affliction:!) !$ controller
Text=Morbid --- When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature
mana={B}{B}
type=Instant
[/card]
[card]
name=Masterwork of Ingenuity
auto=may copy notatarget(equipment)
text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Myriad Landscape
auto=tap
auto={T}:add{1}
auto={2}{T}{S}:name(plains) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>plains[basic]|mylibrary)
auto={2}{T}{S}:name(island) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>island[basic]|mylibrary)
auto={2}{T}{S}:name(swamp) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>swamp[basic]|mylibrary)
auto={2}{T}{S}:name(mountain) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>mountain[basic]|mylibrary)
auto={2}{T}{S}:name(forest) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>forest[basic]|mylibrary)
text=Myriad Landscape enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
type=Land
[/card]
[card]
name=Nahiri, the Lithomancer
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: KOR Soldier & may attach equipment) token(-389612)
auto={C(0/0,-2,Loyalty)}:name(-2: Put an equipment into play) moveto(mybattlefield) target(equipment|myhand,mygraveyard)
auto={C(0/0,-10,Loyalty)}:name(-10: Create Stoneforged Blade) token(38961201)
text=+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -- -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -- -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0. -- Nahiri, the Lithomancer can be your commander. -- Starting Loyalty (3)
mana={3}{W}{W}
type=Planeswalker
subtype=Nahiri
[/card]
[card]
name=Kor Soldier
auto=may name(retarget equipment) notatarget(equipment|mybattlefield) transforms((,newability[retarget notatarget(Kor Soldier[fresh]|mybattlefield)])) forever
type=Creature
subtype=Kor Soldier
color=white
power=1
toughness=1
[/card]
[card]
name=Stoneforged Blade
abilities=indestructible
auto={0}:equip
auto=teach(creature) 5/5
auto=teach(creature) double strike
text=Indestructible -- Equipped creature gets +5/+5 and has double strike. -- Equip:{0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ob Nixilis of the Black Oath
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: life) life:1 controller && life:-1 opponent
auto={C(0/0,-2,Loyalty)}:name(-2: demon token) token(Demon,Creature Demon,5/5,flying,black) && life:-2
auto={C(0/0,-8,Loyalty)}:name(-8: emblem) token(38961801) controller
text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life. -8: You get an emblem with "1B. sacrifice a creature: You gain x life and draw x cards where x is the sacrificed creature's power." -- Starting Loyalty (3)
mana={3}{B}{B}
type=Planeswalker
subtype=Nixilis
[/card]
[card]
name=Ob Nixilis' Aura
abilities=shroud,indestructible,dontremove
auto={1}{B}{S(creature|mybattlefield)}:draw:storedpower && life:storedpower controller
auto=@movedto(this|nonbattlezone):token(38961801) controller
text={1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power.
type=nothing
[/card]
[card]
name=Overseer of the Damned
abilities=flying
auto=may destroy target(creature)
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield):token(-389622) controller
text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={5}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Raving Dead
abilities=deathtouch,mustattack
auto=@combatdamaged(opponent) from(this):life:-halfdownopponentlifetotal opponent
text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.
mana={4}{B}
type=Creature
subtype=Zombie
power=2
toughness=6
[/card]
[card]
name=Reef Worm
auto=@movedto(this|graveyard) from(mybattlefield):token(-389652) controller
text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"
mana={3}{U}
type=Creature
subtype=Worm
power=0
toughness=1
[/card]
[card]
name=Fish
auto=@movedto(this|graveyard) from(mybattlefield):token(38965201) controller
text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."
type=Creature
subtype=Fish
power=3
toughness=3
color=blue
[/card]
[card]
name=Whale
auto=@movedto(this|graveyard) from(mybattlefield):token(Kraken,Creature Kraken,9/9,blue) controller
text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.
type=Creature
subtype=Whale
power=6
toughness=6
[/card]
name=Scrap Mastery
auto=all(artifact|battlefield) becomes(deadtemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot
text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Siege Behemoth
abilities=opponentshroud
auto=@combat(attacking) source(this):all(creature[attacking]|mybattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot
text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
mana={5}{G}{G}
type=Creature
subtype=Beast
power=7
toughness=4
[/card]
[card]
name=Spoils of Blood
auto=token(Horror,Creature Horror,type:creature[fresh]:graveyard/type:creature[fresh]:graveyard,black) controller
text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. (DOES NOT COUNT TOKENS AS IT SHOULD)
mana={B}
type=Instant
[/card]
[card]
name=Sylvan Offering
auto=token(Treefolk,Creature Treefolk,X/X,green) controller
auto=token(Treefolk,Creature Treefolk,X/X,green) opponent
auto=token(38970701)*X controller
auto=token(38970701)*X opponent
text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Elf Warrior
type=Creature
subtype=Elf Warrior
power=1
toughness=1
color=green
[/card]
[card]
name=Titania, Protector of Argoth
auto=moveto(mybattlefield) target(land|mygraveyard)
auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller
text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.
mana={3}{G}{G}
type=Legendary Creature
subtype=Elemental
power=5
toughness=3
[/card]
[card]
name=Unstable Obelisk
auto={T}:Add{1}
auto={7}{T}:destroy target(*)
text={T}: Add {1} to your Mana Pool. -- {7}{T}: Sacrifice Unstable Obelisk: Destroy target permanent.
mana={3}
type=Artifact
[/card]
[card]
name=Volcanic Offering
target=land[-basic]|opponentbattlefield
auto=destroy
auto=ability$!destroy target(land[-basic]|mybattlefield)!$ opponent
auto=damage:7 target(creature|opponentbattlefield)
auto=ability$!damage:7 target(creature|mybattlefield)!$ opponent
restriction=type(creature[-protection from red;-opponentshroud;-shroud]|opponentbattlefield)~morethan~0
text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
mana={4}{R}
type=Instant
[/card]
[card]
name=Wake the Dead
restriction=opponentturnonly
target=<prex>creature|mygraveyard
auto=moveto(mybattlefield)
auto=transforms((,treason)) forever
text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
mana={X}{B}{B}
type=Instant
[/card]
[card]
name=Warmonger Hellkite
abilities=flying
auto=lord(creature|battlefield) mustattack
auto={1}{R}:all(creature[attacking]) 1/0 ueot
text=Flying -- All creatures attack each turn if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Wave of Vitriol
auto=all(artifact|battlefield) transforms((,newability[sacrifice])) forever
auto=all(enchantment|battlefield) transforms((,newability[sacrifice])) forever
auto=all(land[-basic]|battlefield) transforms((,newability[sacrifice],newability[may moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary)])) forever
text=Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
mana={5}{G}{G}
type=Sorcery
[/card]
[card]
name=Well of Ideas
auto=draw:2 controller
auto=@each opponent draw:draw:1 opponent
auto=@each my draw:draw:2 controller
text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards
mana={5}{U}
type=Enchantment
[/card]
[card]
name=Wolfcaller's Howl
auto=@each my upkeep restriction{compare(ohandcount)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) controller
text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.
mana={3}{G}
type=Enchantment
[/card]

View File

@@ -1,358 +0,0 @@
#Commander 2015 addon for Wagic the Homebrew
#Coded by the Wagic Community
#
#Missing Cards
#---------------
# Command Beacon - There is no Command Zone in Wagic. An overpowered work around would be Sacrifice this and put legendary creature into play from your hand.
# 5 Confluence cards - multiple choices - not exactly sure how to code.
# Dream Pillager - not sure about how to code the cast cards from exile effect.
# Ezuri's Predation - Possible as a work around but I am not exactly sure how to force multiple token creatures to fight different separate target creatures.
# Gigantoplasm - not sure how to code.
# Mizzix of the Izmagnus - Affiity for Experience counters casting cost reduction effect - not sure how to code.
# Myriad Cards - in a two player game they are not supposed to generate a clone token. Taking this ability out nerfs them.
# Sandstone Oracle - player has more cards in hand than you, draw cards equal to the difference - not sure how to code.
# Tablet of the Guilds - not sure how to code.
#
#---------------
[card]
name=Anya, Merciless Angel
abilities=flying
auto=this(opponentlife <10) 3/3
auto=this(opponentlife <10) indestructible
text=flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than their starting life total -- as long as an opponent has less than half their life total Anya, Merciless Angel has indestructible
mana={3}{R}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Arjun, the Shifting Flame
auto=flying
auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot
text=Flying. -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
mana={4}{U}{R}
type=Legendary Creature
subtype=Sphinx Wizard
power=5
toughness=5
[/card]
[card]
name=Awaken the Sky Tyrant
auto=@damageof(player) from(*|opponentbattlefield) once:token(Dragon,Creature Dragon,5/5,red,flying) && bury all(this)
text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Banshee of the Dread Choir
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
auto=@damagefoeof(player) from(this):discard:1 opponent
text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.) -- Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
mana={3}{B}{B}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Bloodspore Thrinax
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever
auto=@movedTo(other creature|mybattlefield):all(trigger) thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger)
text=Devour 1 (As ths enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlfield with an additional X +1/+1 counters on it, where X is the number of counters on Bloodspore Thrinax.
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Broodbirth Viper
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
auto=@combatdamaged(player) from(this):draw:1 controller
text=Myriad. -- Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.
mana={4}{U}
type=Creature
subtype=Snake
power=3
toughness=3
[/card]
[card]
name=Caller of the Pack
abilities=trample
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Trample. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={5}{G}{G}
type=Creature
subtype=Beast
power=8
toughness=6
[/card]
[card]
name=Deadly Tempest
auto=@movedto(graveyard) from(creature|mybattlefield):life:-1 controller
auto=@movedto(graveyard) from(creature|opponentbattlefield):life:-1 opponent
auto=all(creature) bury
text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Dread Summons
auto=deplete:X all(player)
auto=foreach(creature[fresh]|opponentgraveyard) token(-779988)
auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green)
text=Each player puts the top X cards of his or her library into his or her graveyard. -- For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Dread Summons Token
type=Creature
subtype=Zombie
auto=tap
power=2
toughness=2
color=black
[/card]
[card]
name=Ezuri, Claw of Progress
auto=@movedTo(creature[power>=2]|mybattlefield):counter(0/0,1,Experience)
auto=@each my combatbegins:choice thisforeach(counter(0/0.1.Experience)|mybattlefield) counter(1/1,1) target(creature|mybattlefield)
text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. mana={2}{G}{U}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]
[card]
name=Grasp of Fate
auto=(blink)forsrc target(*[-land]|opponentbattlefield)
text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owner's control.)
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Great Oak Guardian
abilities=flash,reach
target=player
auto=all(creature|targetedpersonsbattlefield) 2/2 && all(creature|targetedpersonsbattlefield) transforms((untap)) ueot
text=Flash (You may cast this spell any time you could cast an instant.) --Reach. -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
mana={5}{G}
type=Creature
subtype=Treefolk
power=4
toughness=5
[/card]
[card]
name=Herald of the Host
abilities=flying,vigilance
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Flying. -- Vigilance. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Illusory Ambusher
abilities=flash
auto=@damaged(this):draw:thatmuch controller
text=Flash. -- Whenever Illusory Ambusher is dealt damage, draw that many cards.
mana={4}{U}
type=Creature
subtype=Cat Illusion
power=4
toughness=1
[/card]
[card]
name=Kalemne, Disciple of Iroas
abilities=double strike,vigilance
auto=@movedTo(creature[manacost<=5]|mystack):counter(0/0,1,Experience)
auto=thisforeach(counter(0/0.1.Experience)|mybattlefield) counter(1/1,1)
auto=@movedTo(creature[manacost<=5]|mystack):counter(1/1,1)
text=Double strike, vigilance. -- Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
mana={2}{R}{W}
type=Legendary Creature
subtype=Giant Soldier
power=3
toughness=3
[/card]
[card]
name=Kalemne's Captain
abilities=vigilance
auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveTo(exile)(all((artifact,enchantment)])) forever
text=Vigilance. -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
mana={3}{W}{W}
type=Creature
subtype=Giant Soldier
power=5
toughness=5
[/card]
[card]
name=Karlov of the Ghost Council
#auto=@lifeof(player):counter(1/1,2)
auto=@lifed(controller):counter(1/1,2)
auto={W}{B}{C(1/1,-6)}: moveTo(exile) target(creature)
text=whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Counsil -- {W}{B}, remove six +1/+1 counters from Karlov of the Ghost Council: exile target creature
mana={W}{B}
type=Legendary Creature
subtype=Spirit Advisor
power=2
toughness=2
[/card]
[card]
name=Kaseto, Orochi Archmage
auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 ueot
text={G}{U}: target creature can't be blocked this turn, if that creature is a snake, that it gets +2/+2 until end of turn
mana={1}{G}{U}
type=Legendary Creature
subtype=Snake Wizard
power=2
toughness=2
[/card]
[card]
name=Magus of the Wheel
auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 opponent && draw:7 controller
text={1}{R}{T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Mazirek, Kraul Death Priest
abilities=flying
auto=@sacrificed(other creature):all(*|myBattlefield) counter(1/1,1)
text=flying -- whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control
mana={3}{B}{G}
type=Legendary Creature
subtype=Insect Shaman
power=2
toughness=2
[/card]
[card]
name=Oreskos Explorer
auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then target(plains|mylibrary) moveto(myhand)
text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. Work around Wagic is only a two player game.
mana={1}{W}
type=Creature
subtype=Cat Scout
power=2
toughness=2
[/card]
[card]
name=Pathbreaker Ibex
auto=@combat(attacking) source(this):all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield
auto=@combat(attacking) source(this):all(creature|mybattlefield) trample
text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
mana={4}{G}{G}
type=Creature
subtype=Goat
power=3
toughness=3
[/card]
[card]
name=Scourge of Nel Toth
abilities=flying
autograveyard={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:moveTo(myBattlefield)
text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B}and sacrificing two creatures rather than paying its mana cost.
mana={5}{B}{B}
type=Creature
subtype=Zombie Dragon
power=6
toughness=6
[/card]
[card]
name=Scytheclaw
auto={3}:equip
auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfupopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfuplifetotal controller]))
auto=1/1
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
mana={5}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Shielded by Faith
target=*
auto=indestructible
auto=@movedto(creature|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature. -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
mana={1}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Skullwinder
abilities=deathtouch
auto=may moveTo(myhand) target(*|mygraveyard)
auto=moveTo(opponenthand) target(*|opponentgraveyard)
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.
mana={2}{G}
type=Creature
subtype=Snake
power=1
toughness=3
[/card]
[card]
name=Thought Vessel
abilities=nomaxhand
auto={T}:Add{1}
text=You have no maximum hand size. -- {T}: Add {1} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Vine Centaur
auto=counter(1/1,type:land:mygraveyard)
autograveyard=@movedto(land|mygraveyard):pay({G}{G}) moveto(ownerhand)
text=Trample. --Vine Centaur enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land is put into a graveyard from anywhere, you may pay GG. If you do, return Centaur Vinecrasher from the graveyard to you hand.
mana={3}{G}
type=Creature
subtype=Plant Centaur
power=1
toughness=1
[/card]
[card]
name=Warchief Giant
abilities=haste
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Haste. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={3}{R}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=3
[/card]

View File

@@ -1,582 +0,0 @@
[card]
name=Duelist's Heritage
text=Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Entrapment Maneuver
text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
mana={3}{W}
type=Instant
[/card]
[card]
name=Orzhov Advokist
auto=@each my upkeep:
text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.
mana={2}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=4
[/card]
[card]
name=Selfless Squire
abilities=flash
auto=
text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Sublime Exhalation
text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy all creatures.
mana={6}{W}
type=Sorcery
[/card]
[card]
name=Coastal Breach
text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return all nonland permanents to their owners' hands.
mana={6}{U}
type=Sorcery
[/card]
[card]
name=Deepglow Skate
auto=
text=When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
mana={4}{U}
type=Creature
subtype=Fish
power=3
toughness=3
[/card]
[card]
name=Faerie Artisans
abilities=flying
text=Flying -- Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
mana={3}{U}
type=Creature
subtype=Faerie Artificer
power=2
toughness=2
[/card]
[card]
name=Grip of Phyresis
text=Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.
mana={2}{U}
type=Instant
[/card]
[card]
name=Manifold Insights
text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Cruel Entertainment
text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
mana={6}{B}
type=Sorcery
[/card]
[card]
name=Curse of Vengeance
target=player
text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
mana={B}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Curtains' Call
text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy two target creatures.
mana={5}{B}
type=Instant
[/card]
[card]
name=Magus of the Will
text={2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Parting Thoughts
text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Charging Cinderhorn
abilities=haste
text=Haste -- At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
mana={3}{R}
type=Creature
subtype=Elemental Ox
power=4
toughness=2
[/card]
[card]
name=Divergent Transformations
text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library.
mana={6}{R}
type=Instant
[/card]
[card]
name=Frenzied Fugue
auto=
target=permanent
text=Enchant permanent -- When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
mana={3}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Goblin Spymaster
abilities=first strike
text=First strike -- At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Runehorn Hellkite
abilities=flying
text=Flying -- {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.
mana={5}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Benefactor's Draught
text=Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. -- Draw a card.
mana={1}{G}
type=Instant
[/card]
[card]
name=Evolutionary Escalation
auto=@each my upkeep:
text=At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Primeval Protector
auto=
text=Primeval Protector costs {1} less to cast for each creature your opponents control. -- When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
mana={10}{G}
type=Creature
subtype=Avatar
power=10
toughness=10
[/card]
[card]
name=Seeds of Renewal
text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Stonehoof Chieftain
abilities=indestructible, trample
text=Trample, indestructible -- Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
mana={7}{G}
type=Creature
subtype=Centaur Warrior
power=8
toughness=8
[/card]
[card]
name=Akiri, Line-Slinger
abilities=first strike, vigilance
text=First strike, vigilance -- Akiri, Line-Slinger gets +1/+0 for each artifact you control. -- Partner (You can have two commanders if both have partner.)
mana={R}{W}
type=Legendary Creature
subtype=Kor Soldier Ally
power=0
toughness=3
[/card]
[card]
name=Ancient Excavation
text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={2}{U}{B}
type=Instant
[/card]
[card]
name=Atraxa, Praetors' Voice
abilities=flying, deathtouch, vigilance, lifelink
text=Flying, vigilance, deathtouch, lifelink -- At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
mana={G}{W}{U}{B}
type=Legendary Creature
subtype=Angel Horror
power=4
toughness=4
[/card]
[card]
name=Breya, Etherium Shaper
abilities=flying
auto=
text=When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. -- {2}, Sacrifice two artifacts: Choose one — -- • Breya deals 3 damage to target player. -- • Target creature gets -4/-4 until end of turn. -- • You gain 5 life.
mana={W}{U}{B}{R}
type=Legendary Artifact Creature
subtype=Human
power=4
toughness=4
[/card]
[card]
name=Bruse Tarl, Boorish Herder
abilities=double strike, lifelink
auto=
text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.)
mana={2}{R}{W}
type=Legendary Creature
subtype=Human Ally
power=3
toughness=3
[/card]
[card]
name=Grave Upheaval
text=Put target creature card from a graveyard onto the battlefield under your control. It gains haste. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{B}{R}
type=Sorcery
[/card]
[card]
name=Ikra Shidiqi, the Usurper
auto=@combatdamaged(player) from(this):
text=Menace -- Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. -- Partner (You can have two commanders if both have partner.)
mana={3}{B}{G}
type=Legendary Creature
subtype=Naga Wizard
power=3
toughness=7
[/card]
[card]
name=Ishai, Ojutai Dragonspeaker
abilities=flying
auto=@movedTo(*|opponentstack):
text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. -- Partner (You can have two commanders if both have partner.)
mana={2}{W}{U}
type=Legendary Creature
subtype=Bird Monk
power=1
toughness=1
[/card]
[card]
name=Kraum, Ludevic's Opus
abilities=flying, haste
text=Flying, haste -- Whenever an opponent casts his or her second spell each turn, draw a card. -- Partner (You can have two commanders if both have partner.)
mana={3}{U}{R}
type=Legendary Creature
subtype=Zombie Horror
power=4
toughness=4
[/card]
[card]
name=Kydele, Chosen of Kruphix
auto={T}:Add{C}
text={T}: Add {C} to your mana pool for each card you've drawn this turn. -- Partner (You can have two commanders if both have partner.)
mana={2}{G}{U}
type=Legendary Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Kynaios and Tiro of Meletis
text=At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card.
mana={R}{G}{W}{U}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=8
[/card]
[card]
name=Ludevic, Necro-Alchemist
text=At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. -- Partner (You can have two commanders if both have partner.)
mana={1}{U}{R}
type=Legendary Creature
subtype=Human Wizard
power=1
toughness=4
[/card]
[card]
name=Migratory Route
text=Create four 1/1 white Bird creature tokens with flying. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={3}{W}{U}
type=Sorcery
[/card]
[card]
name=Ravos, Soultender
abilities=flying
auto=@each my upkeep:
text=Flying -- Other creatures you control get +1/+1. -- At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. -- Partner (You can have two commanders if both have partner.)
mana={3}{W}{B}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Reyhan, Last of the Abzan
auto=
text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.)
mana={1}{B}{G}
type=Legendary Creature
subtype=Human Warrior
power=0
toughness=0
[/card]
[card]
name=Saskia the Unyielding
abilities=haste, vigilance
auto=@combatdamaged(player) from(this):
auto=
text=Vigilance, haste -- As Saskia the Unyielding enters the battlefield, choose a player. -- Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
mana={B}{R}{G}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Sidar Kondo of Jamuraa
abilities=reach
auto=cantbeblockerof(creature[power>=2])
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Creatures your opponents control without flying or reach can't block creatures with power 2 or less. -- Partner (You can have two commanders if both have partner.)
mana={2}{G}{W}
type=Legendary Creature
subtype=Human Knight
power=2
toughness=5
[/card]
[card]
name=Silas Renn, Seeker Adept
abilities=deathtouch
auto=@combatdamaged(player) from(this):
text=Deathtouch -- Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. -- Partner (You can have two commanders if both have partner.)
mana={1}{U}{B}
type=Legendary Artifact Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Sylvan Reclamation
text=Exile up to two target artifacts and/or enchantments. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={3}{G}{W}
type=Instant
[/card]
[card]
name=Tana, the Bloodsower
abilities=trample
auto=@combatdamaged(player) from(this):
text=Trample -- Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. -- Partner (You can have two commanders if both have partner.)
mana={2}{R}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Thrasios, Triton Hero
text={4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.)
mana={G}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=1
toughness=3
[/card]
[card]
name=Treacherous Terrain
text=Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={6}{R}{G}
type=Sorcery
[/card]
[card]
name=Tymna the Weaver
abilities=lifelink
text=Lifelink -- At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.)
mana={1}{W}{B}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Vial Smasher the Fierce
text=Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random. -- Partner (You can have two commanders if both have partner.)
mana={1}{B}{R}
type=Legendary Creature
subtype=Goblin Berserker
power=2
toughness=3
[/card]
[card]
name=Yidris, Maelstrom Wielder
abilities=trample
auto=@combatdamaged(player) from(this):
auto=if casted(this) then
text=Trample -- Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
mana={U}{B}{R}{G}
type=Legendary Creature
subtype=Ogre Wizard
power=5
toughness=4
[/card]
[card]
name=Armory Automaton
auto=
text=Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Boompile
text={T}: Flip a coin. If you win the flip, destroy all nonland permanents.
mana={4}
type=Artifact
[/card]
[card]
name=Conqueror's Flail
auto={2}:equip
auto=1/1
text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Crystalline Crawler
auto=
text=Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. -- {T}: Put a +1/+1 counter on Crystalline Crawler.
mana={4}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Prismatic Geoscope
auto=
auto=tap
text=Prismatic Geoscope enters the battlefield tapped. -- Domain — {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control.
mana={5}
type=Artifact
[/card]
[card]
name=Ash Barrens
auto={T}:Add{C}
text={T}: Add {C} to your mana pool. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
type=Land
[/card]
###Cascade Cards:
[card]
name=Bituminous Blast
auto=damage:4 target(creature)
auto=if casted(this) then moverandom(*[-land]) from(mylibrary) to(mybattlefield)
mana={3}{B}{R}
type=Enchantment
[/card]
[card]
name=Bloodbraid Elf
abilities=haste
auto=if casted(this) then moverandom(*[-land]) from(mylibrary) to(mybattlefield)
mana={2}{R}{G}
type=Creature
subtype=Elf Berserker
power=3
toughness=2
[/card]
[card]
name=Etherium-Horn Sorcerer
auto={1}{U}{R}:moveto(myhand)
auto=if casted(this) then moverandom(*[-land]) from(mylibrary) to(mybattlefield)
mana={4}{U}{R}
type=Artifact Creature
subtype=Minotaur Wizard
power=3
toughness=6
[/card]
[card]
name=Yidris, Maelstrom Wielder
abilities=trample
auto=@damaged(player) from(this):transforms((,newability[@movedto(*|mystack):moverandom(*[-land]) from(mylibrary) to(mybattlefield)])) ueot
mana={1}{G}{U}
type=Artifact Creature
subtype=Human Rogue
power=2
toughness=2
[/card]

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@@ -1,302 +0,0 @@
#Conspiracy Set for Wagic the Homebrew
#coded by the Wagic Community
#
#Missing Cards
#------------------
# Conspiracy's
# Draft styled cards unless ability is relevant to regular play or rarity is decent for the card without the draft ability
# Will of the Council cards until I find a good way to do this ability
# Additional Vote cards since if I do Will of the Council they will not work
# Grenzo, Dungeon Warden (not sure how to do his ability)
# Marchesa, the Black Rose (can not get third ability to work)
# Muzzio, Visionary Architect
# Reign of the Pit (No idea on that one)
# Parley cards (I am working on a code for it)
#
#
#
#
#
[card]
name=Academy Elite
auto=counter(1/1,type:*[instant;sorcery]:graveyard)
auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
mana={3}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=0
[/card]
[card]
name=Agent of Acquisitions
text=Draft Agent of Acquisitions face up. -- Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
mana={2}
type=Artifact Creature
subtype=Construct
power=2
toughness=1
[/card]
[card]
name=Brago, King Eternal
abilities=flying
auto=@combatdamaged(player) from(this):(blink) target(<anyamount>*[-land]|mybattlefield)
text=Flying -- When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
mana={2}{W}{U}
type=Legendary Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Canal Dredger
auto={T}:bottomoflibrary target(*|mygraveyard)
text=Draft Canal Dredger face up. -- Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. -- Tap: Put target card from your graveyard on the bottom of your library.
mana={4}
type=Artifact Creature
subtype=Construct
power=1
toughness=4
[/card]
[card]
name=Cogwork Librarian
text=Draft Cogwork Librarian face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
mana={4}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Cogwork Spy
abilities=flying
text=Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. -- Flying
mana={3}
type=Artifact Creature
subtype=Bird Construct
power=2
toughness=1
[/card]
[card]
name=Cogwork Tracker
abilities=mustattack
text=Reveal Cogwork Tracker as you draft it and note the player who passed it to you. -- Cogwork Tracker attacks each turn if able. -- Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.
mana={4}
type=Artifact Creature
subtype=Hound Construct
power=4
toughness=4
[/card]
[card]
name=Custodi Soulbinders
auto=counter(1/1,type:other creature:battlefield)
auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying) controller
text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=0
toughness=0
[/card]
[card]
name=Dack Fayden
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Target Player Draw 2 and discard 2) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer
auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of target Artifact) moveto(mybattlefield) target(artifact)
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|myhand):all(trigger[to[) moveto(mybattlefield)],newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|mygraveyard):all(trigger[to[) moveto(mybattlefield)])) forever dontremove
text=+1: Target player draws two cards, then discards two cards. -- -2: Gain control of target artifact. -- -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." -- Starting Loyalty 3
mana={1}{U}{R}
type=Planeswalker
subtype=Dack
[/card]
[card]
name=Dack's Duplicate
auto=transforms((,newability[haste],newability[@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)],newability[@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)])) forever
auto=may copy NotATarget(creature)
text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={2}{U}{R}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Deal Broker
auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Draft Deal Broker face up. -- Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. -- Tap: Draw a card, then discard a card.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=3
[/card]
[card]
name=Deathreap Ritual
auto=@each end restriction{morbid}:draw:1
text=Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
mana={2}{B}{G}
type=Enchantment
[/card]
[card]
name=Drakestown Forgotten
auto=counter(1/1,type:creature:graveyard)
auto={2}{B}{C(1/1,-1)}:target(creature) -1/-1 ueot
text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie
power=0
toughness=0
[/card]
[card]
name=Enraged Revolutionary
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Extract from Darkness
auto=deplete:2 all(player)
auto=moveto(mybattlefield) notatarget(creature|graveyard)
text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.
mana={3}{U}{B}
type=Sorcery
[/card]
[card]
name=Flamewright
auto={1}{T}:token(Construct,Artifact Creature Construct,1/1,defender)
auto={T}{S(creature[defender]|mybattlefield)}:damage:1 target(creature,player)
text={1},{T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.
mana={R}{W}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Grenzo's Cutthroat
abilities=first strike
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
text=First Strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={1}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Ignition Team
auto=counter(1/1,type:land[tapped]:battlefield)
auto={2}{R}{C(1.1,-1)}:target(land) becomes(Elemental,Creature Elemental,4/4,red) ueot
text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
mana={5}{R}{R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=0
[/card]
[card]
name=Marchesa's Emissary
abilities=opponentshroud
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={3}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Marchesa's Smuggler
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
auto={1}{U}{R}:target(creature|mybattlefield) transforms((,newability[haste],newability[unblockable])) ueot
text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.
mana={U}{R}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Predator's Howl
auto=ifnot morbid then token(Wolf,Creature Wolf,2/2,green) controller
auto=if morbid then token(Wolf,Creature Wolf,2/2,green)*3 controller
text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.
mana={3}{G}
type=Instant
[/card]
[card]
name=Realm Seekers
auto=counter(1/1,type:*:hand)
auto={2}{G}{C(1/1,-1)}:moveto(myhand) notatarget(land|mylibrary)
text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
mana={4}{G}{G}
type=Creature
subtype=Elf Scout
power=0
toughness=0
[/card]
[card]
name=Scourge of the Throne
abilities=Flying
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this) turnlimited:if compare(lifetotal)~equalto~compare(opponentlifetotal) then untap all(this) && untap all(creature[attacking]|mybattlefield) && nextphasealter(add,combatphases,controller,after<combatends>)
auto=@combat(attacking) source(this) turnlimited:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then untap all(this) && untap all(creature[attacking]|mybattlefield) && nextphasealter(add,combatphases,controller,after<combatends>)
text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Treasonous Ogre
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
auto={L}{L}{L}:add{R}
text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add Red to your mana pool.
mana={3}{R}
type=Creature
subtype=Ogre Shaman
power=2
toughness=3
[/card]
[card]
name=Whispergear Sneak
text=Draft Whispergear Sneak face up. -- During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
mana={1}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]

View File

@@ -1,716 +0,0 @@
#Self-Note: Uncomment in Edit -> Comment/Uncomment after Setting Language to Perl in Notepad++
# [card]
# name=Forbidden Alchemy
# flashback={6}{B}
# auto=reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
# text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
# mana={2}{U}
# type=Instant
# [/card]
# [card]
# name=Flesh Carver
# abilities=Intimidate
# auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2)
# auto=@movedTo(this|graveyard) from(myBattlefield):token(Carvers Masterpeice,Horror creature,p/p,black)
# text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.
# mana={2}{B}
# type=Creature
# subtype=Human Wizard
# power=2
# toughness=2
# [/card]
# [card]
# name=Flamewright
# auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender)
# auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player)
# text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.
# mana={R}{W}
# type=Creature
# subtype=Human Artificer
# power=1
# toughness=1
# [/card]
# [card]
# name=Flamekin Village
# auto=tap(noevent)
# auto=aslongas(Elemental|myHand) untap
# auto={T}:Add{r}
# auto={r}{t}:target(creature) haste ueot
# text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn.
# type=Land
# [/card]
# [card]
# name=Firehoof Cavalry
# auto={3}{R}:+2/0 ueot && trample ueot
# text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
# mana={W}
# type=Creature
# subtype=Human Berserker
# power=1
# toughness=1
# [/card]
# [card]
# name=Fiendslayer Paladin
# abilities=first strike, lifelink
# auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack)
# auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack)
# auto=cantbetargetof(artifact)
# text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control.
# mana={1}{W}{W}
# type=Creature
# subtype=Human Knight
# power=2
# toughness=2
# [/card]
# [card]
# name=Fell Shepherd
# auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard)
# auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot
# text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
# mana={5}{B}{B}
# type=Creature
# subtype=Avatar
# power=8
# toughness=6
# [/card]
# [card]
# name=Feldon of the Third Path
# auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact)
# text={2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
# mana={1}{R}{R}
# type=Legendary Creature
# subtype=Human Artificer
# power=2
# toughness=3
# [/card]
# [card]
# name=Fated Return
# target=creature|mygraveyard
# auto=moveto(mybattlefield)
# auto=transforms((,indestructible)) forever
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={4}{B}{B}{B}
# type=Instant
# [/card]
# [card]
# name=Fated Conflagration
# target=creature,planeswalker
# auto=damage:5
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={1}{R}{R}{R}
# type=Instant
# [/card]
# [card]
# name=Fated Retribution
# auto=all(creature,planeswalker) destroy
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={4}{W}{W}{W}
# type=Instant
# [/card]
# [card]
# name=Fated Intervention
# auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={2}{G}{G}{G}
# type=Instant
# [/card]
# [card]
# name=Fated Infatuation
# target=creature|mybattlefield
# auto=clone
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={U}{U}{U}
# type=Instant
# [/card]
# [card]
# name=Eye of Doom
# auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller
# auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent
# auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy
# text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
# mana={4}
# type=Artifact
# [/card]
# [card]
# name=Extract from Darkness
# auto=all(player) deplete:2
# auto=moveto(mybattlefield) target(creature|mygraveyard)
# text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.
# mana={3}{U}{B}
# type=Sorcery
# [/card]
# [card]
# name=Eunuchs' Intrigues
# target=opponent
# auto=all(creature|opponentbattlefield) cantblock ueot
# auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer
# text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
# mana={2}{R}
# type=Sorcery
# [/card]
# [card]
# name=Earsplitting Rats
# auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
# auto={discard(*|myhand)}:regenerate
# text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats.
# mana={3}{B}
# type=Creature
# subtype=Rat
# power=2
# toughness=1
# [/card]
# [card]
# name=Drakestown Forgotten
# auto=counter(1/1,1,type:creature:graveyard)
# auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot
# text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
# mana={4}{B}
# type=Creature
# subtype=Zombie
# power=0
# toughness=0
# [/card]
# [card]
# name=Diviner Spirit
# auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent
# text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
# mana={4}{U}
# type=Creature
# subtype=Spirit
# power=2
# toughness=4
# [/card]
# [card]
# name=Grindstone
# auto={3}{t}:target(player) color deplete:2
# text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
# mana={1}
# type=Artifact
# [/card]
# [card]
# name=Scalpelexis
# abilities=flying
# auto=@combatdamaged(player) from(this):name ingest:4 opponent
# text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
# mana={4}{U}
# type=Creature
# subtype=Beast
# power=1
# toughness=5
# [/card]
# [card]
# name=Angelic Accord
# auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller
# text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
# mana={3}{W}
# type=Enchantment
# [/card]
# [card]
# name=Thought Vessel
# auto={t}:add{c}
# abilities=nomaxhand
# text=You have no maximum hand size. -- {T}: Add {C} to your mana pool.
# mana={2}
# type=Artifact
# [/card]
# [card]
# name=Academy Elite
# auto=counter(1/1,type:instant:graveyard)
# auto=counter(1/1,type:sorcery:graveyard)
# auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
# text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
# mana={3}{U}
# type=Creature
# subtype=Human Wizard
# power=0
# toughness=0
# [/card]
# [card]
# name=AEther Gale
# target=<6>*[-land]|battlefield
# auto=moveto(ownerhand)
# text=Return six target nonland permanents to their owners' hands.
# mana={3}{U}{U}
# type=Sorcery
# [/card][card]
# name=AEtherspouts
# auto=all(creature[attacking]) name(Disperse) transforms((,newability[Choice name(Top) all(this) moveto(library)],newability[Choice name(bottom) all(this) bottomoflibrary])) forever
# text=For each attacking creature, its owner puts it on the top or bottom of his or her library.
# mana={3}{U}{U}
# type=Instant
# [/card][card]
# name=Werewolf Ransacker
# auto=target(artifact) transforms((,newability[destroy],newability[damage:3 controller])) forever
# auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Afflicted Deserter)
# text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
# type=Creature
# subtype=Werewolf
# power=5
# toughness=4
# [/card][card]
# name=All Suns' Dawn
# auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller
# auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller
# auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller
# auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller
# auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller
# auto=moveto(exile) all(this)
# text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
# mana={4}{G}
# type=Sorcery
# [/card][card]
# name=Amulet of Vigor
# auto=lord(*|mybattlefield) transforms((,newability[untap])) forever
# text=Whenever a permanent enters the battlefield tapped and under your control, untap it.
# mana={1}
# type=Artifact
# [/card]
# [card]
# name=Angel of the Dire Hour
# abilities=flash,flying
# auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield)
# text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
# mana={5}{W}{W}
# type=Creature
# subtype=Angel
# power=5
# toughness=4
# [/card][card]
# name=Anowon, the Ruin Sage
# auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent
# text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
# mana={3}{B}{B}
# type=Legendary Creature
# subtype=Vampire Shaman
# power=4
# toughness=3
# [/card][card]
# name=Anya, Merciless Angel
# auto=this(opponentlife < 10) indestructible
# auto=this(opponentlife < 10) 3/3
# text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.
# mana={3}{R}{W}
# type=Legendary Creature
# subtype=Angel
# power=4
# toughness=4
# [/card][card]
# name=Aqueous Form
# target=creature
# auto=@combat(attacking) source(mytgt):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
# auto=teach(creature) unblockable
# text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
# mana={U}
# type=Enchantment
# subtype=Aura
# [/card]
# [card]
# name=Avacyn's Collar
# auto=teach(creature) 1/0
# auto=teach(creature) vigilance
# auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)]))
# auto={2}:equip
# text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2}
# mana={1}
# type=Artifact
# subtype=Equipment
# [/card]
# [card]
# name=Aura Finesse
# target=aura|mybattlefield
# auto=transforms((,newability[rehook target(creature)])) forever
# auto=draw:1
# text=Attach target Aura you control to target creature. -- Draw a card.
# mana={U}
# type=Instant
# [/card]
# [card]
# name=Ashnod's Cylix
# auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer
# text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
# mana={2}
# type=Artifact
# [/card]
# [card]
# name=Arsenal Thresher
# auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
# text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
# mana={2}{WB}{U}
# type=Artifact Creature
# subtype=Construct
# power=2
# toughness=2
# [/card]
# [card]
# name=Arjun, the Shifting Flame
# abilities=flying
# auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount
# text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
# mana={4}{U}{R}
# type=Legendary Creature
# subtype=Sphinx Wizard
# power=5
# toughness=5
# [/card]
# [card]
# name=Arbiter of the Ideal
# abilities=flying
# auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever
# auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
# text=Flying -- Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
# mana={4}{U}{U}
# type=Creature
# subtype=Sphinx
# power=4
# toughness=5
# [/card][card]
# name=Baleful Force
# auto=@each my upkeep:draw:1 && life:-1
# auto=@each opponent upkeep:draw:1 && life:-1
# text=At the beginning of each upkeep, you draw a card and you lose 1 life.
# mana={5}{B}{B}{B}
# type=Creature
# subtype=Elemental
# power=7
# toughness=7
# [/card][card]
# name=Barrow Ghoul
# auto=upcost[{l2e}] sacrifice
# text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
# mana={1}{B}
# type=Creature
# subtype=Zombie
# power=4
# toughness=4
# [/card]
# [card]
# name=Bane of Progress
# auto=count(type:artifact:battlefield)
# auto=all(artifact|battlefield) destroy
# auto=counter(1/1,1,countedamountminustype:artifact:battlefieldminusend)
# auto=count(type:enchantment:battlefield)
# auto=all(enchantment|battlefield) destroy
# auto=counter(1/1,1,countedamountminustype:enchantment:battlefieldminusend)
# text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
# mana={4}{G}{G}
# type=Creature
# subtype=Elemental
# power=2
# toughness=2
# [/card][card]
# name=Basandra, Battle Seraph
# auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent
# auto=while(restriction{attackersonly}) maxCast(*)0 opponent
# auto=while(restriction{blockersonly}) maxCast(*)0 opponent
# auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent
# auto=while(restriction{combatendsonly}) maxCast(*)0 opponent
# auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller
# auto=while(restriction{attackersonly}) maxCast(*)0 controller
# auto=while(restriction{blockersonly}) maxCast(*)0 controller
# auto=while(restriction{combatdamageonly}) maxCast(*)0 controller
# auto=while(restriction{combatendsonly}) maxCast(*)0 controller
# auto={r}:target(creature) mustattack
# text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able.
# mana={3}{R}{W}
# type=Legendary Creature
# subtype=Angel
# power=4
# toughness=4
# [/card]
# [card]
# name=Deploy to the Front
# auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield
# text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.
# mana={5}{W}{W}
# type=Sorcery
# [/card]
# [card]
# name=Dense Foliage
# auto=lord(creature) cantbetargetof(instant,sorcery)
# text=Creatures can't be the targets of spells.
# mana={2}{G}
# type=Enchantment
# [/card]
# [card]
# name=Delirium Skeins
# auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot
# text=Each player discards three cards.
# mana={2}{B}
# type=Sorcery
# [/card]
# [card]
# name=Deja Vu
# target=sorcery|mygraveyard
# auto=moveto(myhand)
# text=Return target sorcery card from your graveyard to your hand.
# mana={2}{U}
# type=Sorcery
# [/card]
# [card]
# name=Deadly Tempest
# auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot
# text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.
# mana={4}{B}{B}
# type=Sorcery
# [/card]
# [card]
# name=Daxos's Torment
# auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot
# auto=@movedTo(enchantment|myBattlefield):transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot
# text=Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
# mana={3}{B}
# type=Enchantment
# [/card]
# [card]
# name=Daring Sleuth
# auto=@sacrificed(clue|mybattlefield):flip(Bearer of Overwhelming Truths)
# text=When you sacrifice a Clue, transform Daring Sleuth.
# mana={1}{U}
# type=Creature
# subtype=Human Rogue
# power=2
# toughness=1
# [/card]
# [card]
# name=Dack's Duplicate
# auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever
# auto=may copy NotATarget(creature)
# text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
# mana={2}{U}{R}
# type=Creature
# subtype=Shapeshifter
# power=0
# toughness=0
# [/card]
# [card]
# name=Custodi Soulbinders
# auto=counter(1/1,1,type:other creature:battlefield)
# auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying)
# text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.
# mana={3}{W}
# type=Creature
# subtype=Human Cleric
# power=0
# toughness=0
# [/card]
# [card]
# name=Cunning Lethemancer
# auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
# text=At the beginning of your upkeep, each player discards a card.
# mana={2}{B}
# type=Creature
# subtype=Human Wizard
# power=2
# toughness=2
# [/card]
# [card]
# name=Culling Mark
# target=creature
# auto=mustblock ueot
# text=Target creature blocks this turn if able.
# mana={2}{G}
# type=Sorcery
# [/card]
# [card]
# name=Collected Company
# auto=name(Look) reveal:6 optionone name(Get 2 cards) target(<2>creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend
# text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
# mana={3}{G}
# type=Instant
# [/card]
# [card]
# name=Cinder Seer
# auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
# text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
# mana={3}{R}
# type=Creature
# subtype=Human Wizard
# power=1
# toughness=1
# [/card]
# [card]
# name=Chorus of the Tides
# abilities=flying
# auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
# text=Flying -- Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
# mana={3}{U}
# type=Creature
# subtype=Siren
# power=3
# toughness=2
# [/card]
# [card]
# name=Charmed Griffin
# abilities=flying
# auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent
# text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
# mana={3}{W}
# type=Creature
# subtype=Griffin
# power=3
# toughness=3
# [/card]
# [card]
# name=Champion of Lambholt
# auto=lord(creature[power<power]|opponentbattlefield) cantblock
# auto=@movedto(other creature|myBattlefield):counter(1/1,1)
# text=Creatures with power less than Champion of Lambholt's power can't block creatures you control. -- Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
# mana={1}{G}{G}
# type=Creature
# subtype=Human Warrior
# power=1
# toughness=1
# [/card]
# [card]
# name=Chalice of Life
# auto={t}:life:1 $$ if compare(lifetotal)~morethan~29 then flip(Chalice of Death)
# text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
# mana={3}
# type=Artifact
# [/card]
# [card]
# name=Chalice of Death
# auto={t}:target(player) life:-5
# text={T}: Target player loses 5 life.
# type=Artifact
# [/card]
# [card]
# name=Centaur Vinecrasher
# abilities=trample
# auto=counter(1/1,1,type:land:graveyard)
# autograveyard=@movedto(land|graveyard):pay({G}{G}) moveto(ownerhand)
# text=Trample -- Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
# mana={3}{G}
# type=Creature
# subtype=Plant Centaur
# power=1
# toughness=1
# [/card]
# [card]
# name=Caldera Hellion
# auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this)
# auto=all(creature) damage:3
# text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
# mana={3}{R}{R}
# type=Creature
# subtype=Hellion
# power=3
# toughness=3
# [/card]
# [card]
# name=Burning of Xinye
# auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller
# auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer
# auto=all(creature) damage:4
# text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
# mana={4}{R}{R}
# type=Sorcery
# [/card]
# [card]
# name=Bubbling Muck
# auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot
# text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
# mana={B}
# type=Sorcery
# [/card]
# [card]
# name=Breaching Leviathan
# auto=if casted(this) then all(creature[-blue]) freeze
# text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
# mana={7}{U}{U}
# type=Creature
# subtype=Leviathan
# power=9
# toughness=9
# [/card]
# [card]
# name=Bramble Elemental
# auto=@targeted(this) from(aura):token(Saproling,Creature Saproling,1/1,green)*2
# text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.
# mana={3}{G}{G}
# type=Creature
# subtype=Elemental
# power=4
# toughness=4
# [/card]
# [card]
# name=Brago, King Eternal
# abilities=flying
# auto=@combatdamaged(player) from(this):target(<anyamount>*[-land]|mybattlefield) (blink)
# text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
# mana={2}{W}{U}
# type=Legendary Creature
# subtype=Spirit
# power=2
# toughness=4
# [/card]
# [card]
# name=Bloodspore Thrinax
# auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this)
# auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger)
# text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
# mana={2}{G}{G}
# type=Creature
# subtype=Lizard
# power=2
# toughness=2
# [/card]
# [card]
# name=Blaze Commando
# auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2
# text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
# mana={3}{R}{W}
# type=Creature
# subtype=Minotaur Soldier
# power=5
# toughness=3
# [/card]
# [card]
# name=Blast of Genius
# auto=draw:3
# auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever
# text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.
# mana={4}{U}{R}
# type=Sorcery
# [/card]
# [card]
# name=Bituminous Blast
# target=creature
# auto=damage:4
# autostack=if casted(this) then cascade:plibrarycount
# text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature.
# mana={3}{B}{R}
# type=Instant
# [/card]
# [card]
# name=Bitter Revelation
# auto=reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend
# text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
# mana={3}{B}
# type=Sorcery
# [/card]
# [card]
# name=Benevolent Offering
# auto=token(spirit token)*3 controller
# auto=token(spirit token)*3 opponent
# auto=life:type:creature:mybattlefield controller
# auto=life:type:creature:opponentbattlefield opponent
# text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
# mana={3}{W}
# type=Instant
# [/card]
# [card]
# name=Battlewise Hoplite
# auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
# text=Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
# mana={W}{U}
# type=Creature
# subtype=Human Soldier
# power=2
# toughness=2
# [/card]

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@@ -692,15 +692,6 @@ power=4
toughness=1
[/card]
[card]
name=Ashen Ghoul
text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=1
[/card]
[card]
name=Ashiok, Nightmare Weaver
auto=counter(0/0,3,loyalty)
text=+2: Exile the top three cards of target opponent's library. -- -X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. -- -10: Exile all cards from all opponents' hands and graveyards.
@@ -1803,15 +1794,6 @@ power=1
toughness=1
[/card]
[card]
name=Brisela, Voice of Nightmares
text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.)
mana={5}{W}{W}
type=Legendary Creature
subtype=Angel Horror
power=5
toughness=7
[/card]
[card]
name=Broken Ambitions
text=Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
mana={X}{U}
@@ -1879,15 +1861,6 @@ power=1
toughness=1
[/card]
[card]
name=Bruna, the Fading Light
text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.)
mana={5}{W}{W}
type=Legendary Creature
subtype=Angel Horror
power=5
toughness=7
[/card]
[card]
name=Brushstroke Paintermage
text={T}: Target permanent's artist becomes the artist of your choice until end of turn.
mana={3}{U}
@@ -1945,15 +1918,6 @@ power=3
toughness=3
[/card]
[card]
name=Burning-Tree Bloodscale
text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
mana={2}{R}{G}
type=Creature
subtype=Viashino Berserker
power=2
toughness=2
[/card]
[card]
name=Burning-Tree Shaman
text=Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
mana={1}{R}{G}
@@ -2325,15 +2289,6 @@ mana={2}
type=Artifact
[/card]
[card]
name=Cemetery Puca
text=Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
mana={1}{UB}{UB}
type=Creature
subtype=Shapeshifter
power=1
toughness=2
[/card]
[card]
name=Cenn's Tactician
text={W}, {T}: Put a +1/+1 counter on target Soldier creature. -- Each creature you control with a +1/+1 counter on it can block an additional creature.
mana={W}
@@ -3524,15 +3479,6 @@ mana={5}
type=Artifact
[/card]
[card]
name=Cryptoplasm
text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
mana={1}{U}{U}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]
[card]
name=Crystal Spray
text=Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. -- -- Draw a card.
mana={2}{U}
@@ -3975,12 +3921,6 @@ mana={4}{W}
type=Sorcery
[/card]
[card]
name=Death Spark
text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
mana={R}
type=Instant
[/card]
[card]
name=Death-Mask Duplicant
text=Imprint — {1}: Exile target creature card from your graveyard. -- As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
mana={7}
@@ -4313,27 +4253,12 @@ mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Diminishing Returns
text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Dimir Charm
text=Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
mana={U}{B}
type=Instant
[/card]
[card]
name=Dimir Doppelganger
text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
mana={1}{U}{B}
type=Creature
subtype=Shapeshifter
power=0
toughness=2
[/card]
[card]
name=Diplomatic Escort
text={U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
mana={1}{U}
@@ -5419,12 +5344,6 @@ mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Extraplanar Lens
text=Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
mana={3}
type=Artifact
[/card]
[card]
name=Eye of the Storm
text=Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
mana={5}{U}{U}
@@ -6441,12 +6360,6 @@ mana={R}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Gerrard's Verdict
text=Target player discards two cards. You gain 3 life for each land card discarded this way.
mana={W}{B}
type=Sorcery
[/card]
[card]
name=Gerrymandering
text=Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
mana={2}{G}
@@ -6516,15 +6429,6 @@ power=1
toughness=1
[/card]
[card]
name=Giant Ambush Beetle
text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
mana={3}{BG}{R}
type=Creature
subtype=Insect
power=4
toughness=3
[/card]
[card]
name=Giant Fan
text={2}, {T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
mana={4}
@@ -8905,12 +8809,6 @@ mana={4}
type=Artifact
[/card]
[card]
name=Jade Statue
text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
mana={4}
type=Artifact
[/card]
[card]
name=Jaded Response
text=Counter target spell if it shares a color with a creature you control.
mana={1}{U}
@@ -9596,15 +9494,6 @@ power=3
toughness=3
[/card]
[card]
name=Krovikan Horror
text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
mana={3}{B}
type=Creature
subtype=Horror Spirit
power=2
toughness=2
[/card]
[card]
name=Krovikan Vampire
text=At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
mana={3}{B}{B}
@@ -10651,21 +10540,6 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Mastery of the Unseen
text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Matsu-Tribe Decoy
text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
mana={2}{G}
type=Creature
subtype=Snake Warrior
power=1
toughness=3
[/card]
[card]
name=May Civilization Collapse
text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
type=Scheme
@@ -11504,11 +11378,6 @@ power=1
toughness=4
[/card]
[card]
name=Myriad Landscape
text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
type=Land
[/card]
[card]
name=Mystic Barrier
text=When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. -- Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
mana={4}{W}
@@ -11730,12 +11599,6 @@ power=4
toughness=5
[/card]
[card]
name=Necropotence
text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Necrotic Ooze
text=As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
mana={2}{B}{B}
@@ -11810,15 +11673,6 @@ power=6
toughness=6
[/card]
[card]
name=Nether Shadow
text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
mana={B}{B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Nettlevine Blight
text=Enchant creature or land -- Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
mana={4}{B}{B}
@@ -13965,15 +13819,6 @@ mana={5}{R}
type=Sorcery
[/card]
[card]
name=Rampant Elephant
text={G}: Target creature blocks Rampant Elephant this turn if able.
mana={3}{W}
type=Creature
subtype=Elephant
power=2
toughness=2
[/card]
[card]
name=Rapid Fire
text=Cast Rapid Fire only before blockers are declared. -- Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
mana={3}{W}
@@ -17690,31 +17535,6 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Surging AEther
text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand.
mana={3}{U}
type=Instant
[/card]
[card]
name=Surging Dementia
text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Surging Flame
text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player.
mana={1}{R}
type=Instant
[/card]
[card]
name=Surging Might
text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Surrak Dragonclaw
text=Flash -- Surrak Dragonclaw can't be countered. -- Creature spells you control can't be countered. -- Other creatures you control have trample.
mana={2}{G}{U}{R}
@@ -17788,15 +17608,6 @@ power=1
toughness=3
[/card]
[card]
name=Sydri, Galvanic Genius
text={U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. -- {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
mana={W}{U}{B}
type=Legendary Creature
subtype=Human Artificer
power=2
toughness=2
[/card]
[card]
name=Sylvan Echoes
text=Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
mana={G}
@@ -17929,16 +17740,6 @@ type=Planeswalker
subtype=Tamiyo
[/card]
[card]
name=Tangle Angler
abilities=infect
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able.
mana={3}{G}
type=Creature
subtype=Horror
power=1
toughness=5
[/card]
[card]
name=Tangle Wire
text=Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
mana={3}
@@ -18011,16 +17812,6 @@ type=Planeswalker
subtype=Teferi
[/card]
[card]
name=Teferi's Imp
abilities=flying
text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card.
mana={2}{U}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Teferi's Response
text=Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. -- -- Draw two cards.
mana={1}{U}
@@ -18261,11 +18052,6 @@ mana={U}
type=Instant
[/card]
[card]
name=Thespian's Stage
text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.
type=Land
[/card]
[card]
name=Thick-Skinned Goblin
text=You may pay {0} rather than pay the echo cost for permanents you control. -- {R}: Thick-Skinned Goblin gains protection from red until end of turn.
mana={1}{R}
@@ -18829,15 +18615,6 @@ type=Plane
subtype=Ergamon
[/card]
[card]
name=Trumpeting Armodon
text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
mana={3}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Truth or Tale
text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
mana={1}{U}
@@ -18898,16 +18675,6 @@ mana={3}{W}{W}
type=Instant
[/card]
[card]
name=Turntimber Basilisk
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
mana={1}{G}{G}
type=Creature
subtype=Basilisk
power=2
toughness=1
[/card]
[card]
name=Turri Island
text=Creature spells cost {2} less to cast. -- Whenever you roll {C}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
type=Plane
@@ -19115,15 +18882,6 @@ mana={R}
type=Instant
[/card]
[card]
name=Unstable Shapeshifter
text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=1
[/card]
[card]
name=Unsubstantiate
text=Return target spell or creature to its owner's hand.
mana={1}{U}