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wagic/projects/mtg/bin/Res/sets/primitives/SOI.txt
2019-09-08 17:02:45 +02:00

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[card]
name=Always Watching
auto=lord(creature[-token]|mybattlefield) 1/1
auto=lord(creature[-token]|mybattlefield) vigilance
text=Nontoken creatures you control get +1/+1 and have vigilance.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Angel of Deliverance
abilities=flying
text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
mana={6}{W}{W}
type=Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Angelic Purge
target=artifact,enchantment,creature
auto=moveto(exile)
text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment.
mana={2}{W}{S(*|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Apothecary Geist
abilities=flying
auto=restriction type(other creature|mybattlefield)~morethan~0:life:3
text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Archangel Avacyn
abilities=flash,flying,vigilance
auto=all(creature|mybattlefield) indestructible ueot
auto=@movedto(*[-angel]|mygraveyard) from(mybattlefield): @next upkeep: flip(Avacyn, the Purifier)
text=flash, flying, vigilance -- when Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn -- when a non-angel you control dies, transform Archangel Avacyn
mana={3}{W}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Avacyn, the Purifier
abilities=flying
auto=damage:3 all(other creature)
auto=damage:3 opponent
text=flying -- when this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent
type=Legendary Creature
subtype=Angel
power=6
toughness=5
[/card]
[card]
name=Avacynian Missionaries
auto=@each my endofturn restriction this(gear > 0): flip(Lunarch Inquisitors)
text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=3
toughness=3
[/card]
[card]
name=Lunarch Inquisitors
auto=may (blink)forsrc target(creature)
text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
type=Creature
subtype=Human Cleric
power=4
toughness=4
[/card]
[card]
name=Bound by Moonsilver
target=creature
auto=cantattack
auto=cantblock
auto={S(other *|mybattlefield)}:rehook target(creature) assorcery
text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bygone Bishop
abilities=flying
auto=@movedto(creature[manacost<=3]|mystack):token(410067) controller
text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{W}
type=Creature
subtype=Spirit Cleric
power=2
toughness=3
[/card]
[card]
name=Cathar's Companion
auto=@movedto(*[-creature]|mystack):indestructible ueot
text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={2}{W}
type=Creature
subtype=Hound
power=3
toughness=1
[/card]
[card]
name=Chaplain's Blessing
auto=life:5
text=You gain 5 life.
mana={W}
type=Sorcery
[/card]
[card]
name=Dauntless Cathar
abilities=flying
autograveyard={1}{W}{moveto(exile) notatarget(this)}:token(Spirit,creature Spirit,1/1,white,flying) assorcery
text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Declaration in Stone
target=creature
auto=transforms((,newability[all(*[share!name!]) moveto(exile)],newability[@movedto(exile) all([share!name!])token(-410067) controller]))
text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Descend upon the Sinful
auto=moveto(exile) all(creature)
auto=
text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Devilthorn Fox
mana={1}{W}
type=Creature
subtype=Fox
power=3
toughness=1
[/card]
[card]
name=Drogskol Cavalry
abilities=flying
auto=@movedto(spirit|mybattlefield):life:2
auto={3}{W}:token(Spirit,creature Spirit,1/1,white,flying)
text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={5}{W}{W}
type=Creature
subtype=Spirit Knight
power=4
toughness=4
[/card]
[card]
name=Eerie Interlude
target=<anyamount>creature|mybattlefield
auto=blink ueot
text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
mana={2}{W}
type=Instant
[/card]
[card]
name=Emissary of the Sleepless
abilities=flying
auto=if type(creature[fresh]|mygraveyard):token(Spirit,creature Spirit,1/1,white,flying)
text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={4}{W}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Ethereal Guidance
auto=all(creature|mybattlefield) 2/1 ueot
text=Creatures you control get +2/+1 until end of turn.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Expose Evil
target=<upto:2>creature
auto=tap
auto=token(410067) controller
text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={1}{W}
type=Instant
[/card]
[card]
name=Gryff's Boon
target=creature
auto=1/0
auto=flying
autograveyard={3}{W}:rehook target(creature) assorcery
text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Hanweir Militia Captain
#auto=@each my upkeep if type(creature|mybattlefield)~morethan~3:flip(Westvale Cult Leader)
auto=@each my upkeep restriction {type(creature|mybattlefield)~morethan~3}:flip(Westvale Cult Leader)
text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Westvale Cult Leader
auto=foreach(creature|mybattlefield)1/1
auto=@each my endofturn:token(Human Cleric,creature Human Cleric,1/1,white,black)
text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.
type=Creature
subtype=Human Cleric
power=*
toughness=*
[/card]
[card]
name=Hope Against Hope
target=creature
auto=foreach(creature|mybattlefield)1/1
auto=if type(mytgt[human])first strike
text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Humble the Brute
target=creature[power>3]
auto=destroy
auto=token(410067) controller
text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={4}{W}
type=Instant
[/card]
[card]
name=Inquisitor's Ox
abilities=vigilance
text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
mana={3}{W}
type=Creature
subtype=Ox
power=2
toughness=5
[/card]
[card]
name=Inspiring Captain
auto=all(creature|mybattlefield) 1/1 ueot
text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Militant Inquisitor
auto=foreach(equpment|mybattlefield)1/0
text=Militant Inquisitor gets +1/+0 for each Equipment you control.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Moorland Drifter
abilities=flying
text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
mana={1}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Nahiri's Machinations
auto=@combat(attacking):target(creature|mybattlefield) indestructible ueot
auto={1}{R}:damage:1 target(creature[blocking])
text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Nearheath Chaplain
abilities=lifelink
autograveyard={2}{W}{moveto(exile) notatarget(this)}:token(Spirit,creature Spirit,1/1,white,flying)*2 assorcery
text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=3
toughness=1
[/card]
[card]
name=Not Forgotten
target=*|graveyard
auto=moveto(ownerlibrary)
auto=token(Spirit,creature Spirit,1/1,white,flying)
text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Odric, Lunarch Marshal
#auto=@combat(attacking) source(this):if type(*[first strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) first strike ueot
auto=@each combatbegins source(this):if type(*[first strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) first strike ueot
auto=@each combatbegins source(this):if type(*[flying]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) flying ueot
auto=@each combatbegins source(this):if type(*[deathtouch]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) deathtouch ueot
auto=@each combatbegins source(this):if type(*[double strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) double strike ueot
auto=@each combatbegins source(this):if type(*[haste]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) haste ueot
#auto=@combat(attacking) source(this):if type(*[hexproof]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) hexproof ueot
auto=@each combatbegins source(this):if type(*[opponentshroud]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) opponentshroud ueot
auto=@each combatbegins source(this):if type(*[indestructible]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) indestructible ueot
auto=@each combatbegins source(this):if type(*[lifelink]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) lifelink ueot
auto=@each combatbegins source(this):if type(*[reach]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) reach ueot
auto=@each combatbegins source(this):if type(*[trample]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) trample ueot
auto=@each combatbegins source(this):if type(*[vigilance]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) vigilance ueot
text=at the beginning of each combat, creatures you control gain first strike until end of turn if you control a creature with first strike, the same is true for lying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance
mana={3}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Open the Armory
target=aura,equipment|mylibrary
auto=moveto(myhand)
text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Paranoid Parish-Blade
abilities=first strike
text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Pious Evangel
auto=life:1
auto=@movedto(creature|mybattlefield):life:1
auto={2}{T}:sacrifice target(creature) && flip(Wayward Disciple)
text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Wayward Disciple
auto=@movedto(creature|mygraveyard):life:1 controller
auto=@movedto(creature|mygraveyard):life:-1 opponent
text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
type=Creature
subtype=Human Cleric
power=2
toughness=4
[/card]
[card]
name=Puncturing Light
target=creature[attacking;blocking;power<4]
auto=destroy
text=Destroy target attacking or blocking creature with power 3 or less.
mana={1}{W}
type=Instant
[/card]
[card]
name=Reaper of Flight Moonsilver
abilities=flying
text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Silverstrike
target=creature[attacking]
auto=destroy
auto=life:3
text=Destroy target attacking creature. You gain 3 life.
mana={3}{W}
type=Instant
[/card]
[card]
name=Spectral Shepherd
abilities=flying
auto={1}{U}:moveto(myhand) target(spirit|mybattlefield)
text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Stern Constable
auto={T}{discard(*|myhand)}:tap target(creature)
text={T}, Discard a card: Tap target creature.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Strength of Arms
target=creature
auto=2/2 ueot
auto=if type(equipment|mybattlefield)~morethan~0 then token(Human Soldier,creature Human Soldier,1/1,white)
text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.
mana={W}
type=Instant
[/card]
[card]
name=Survive the Night
target=creature
auto=1/0
auto=indestructible
auto=token(410067) controller
text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{W}
type=Instant
[/card]
[card]
name=Tenacity
auto=all(creature|mybattlefield) 1/1 ueot
auto=all(creature|mybattlefield) lifelink ueot
auto=all(creature|mybattlefield) untap
text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
mana={3}{W}
type=Instant
[/card]
[card]
name=Thalia's Lieutenant
auto=all(other human|mybattlefield) counter(1/1,1)
auto=@movedto(human|mybattlefield):counter(1/1,1)
text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Thraben Inspector
auto=token(410067) controller
text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Topplegeist
abilities=flying
auto=tap target(creature)
text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Town Gossipmonger
auto={T}{T(other creature|mybattlefield)}:flip(Incited Rabble) this
text={T}, Tap an untapped creature you control: Transform Town Gossipmonger.
mana={W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Incited Rabble
abilities=mustattack
auto={2}:1/0 ueot
text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn.
type=Creature
subtype=Human
power=2
toughness=3
[/card]
[card]
name=Unruly Mob
auto=@movedto(creature|mygraveyard):counter(1/1,1)
text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Vessel of Ephemera
auto={2}{W}{s(this)}:token(Spirit,creature Spirit,1/1,white,flying)*2
text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Aberrant Researcher
abilities=flying
auto=@each my upkeep:deplete:1 controller then if type(instant,sorcery[fresh]|mygraveyard)~morethan~0 flip(Perfected Form)
text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.
mana={3}{U}
type=Creature
subtype=Human Insect
power=3
toughness=2
[/card]
[card]
name=Perfected Form
abilities=flying
text=Flying
type=Creature
subtype=Insect Horror
power=5
toughness=4
[/card]
[card]
name=Broken Concentration
target=*|stack
auto=fizzle
autohand=@discarded(this):may pay[[{3}{U}]] moveto(mystack) && exiledeath ueot
text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Catalog
auto=draw:2
auto=discard(*|myhand)
text=Draw two cards, then discard a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Compelling Deterrence
target=*[-land]
auto=movto(ownerhand)
auto=if type(zombie|mybattlefield)~morethan~0 then discard(*|myhand) opponent
text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
mana={1}{U}
type=Instant
[/card]
[card]
name=Confirm Suspicions
target=*|mystack
auto=fizzle
auto=token(410067)*3 controller
text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={3}{U}{U}
type=Instant
[/card]
##daring sleuth
[card]
name=Bearer of Overwhelming Truths
auto=@movedto(*[-creature|mystack):1/1 ueot
auto=@combatdamaged(player) from(this):token(410067) controller
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
type=Creature
subtype=Human Wizard
power=3
toughness=2
[/card]
[card]
name=Deny Existence
target=creature|stack
auto=fizzle and exiledeath
text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={2}{U}
type=Instant
[/card]
[card]
name=Drownyard Explorers
auto=token(410067) controller
text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={3}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=4
[/card]
[card]
name=Drunau Corpse Trawler
auto=token(Zombie,creature Zombie,2/2,black)
auto={2}{B}:target(zombie) deathtouch ueot
text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn.
mana={3}{U}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Engulf the Shore
target=creature[toughness<type(island|mybattlefield)]
auto=moveto(ownerhand)
text=Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
mana={3}{U}
type=Instant
[/card]
[card]
name=Epiphany at the Drownyard
text=Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
mana={X}{U}
type=Instant
[/card]
[card]
name=Erdwal Illuminator
abilities=flying
auto=@movedto(clue|mybattlefield):if type(clue[fresh]|mybattlefield)~equalto~1 then token(-410067)
text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time.
mana={1}{U}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Essence Flux
target=creature|mybattlefield
auto=blink ueot
auto=if type(mytgt[spirit]) then counter(1/1,1)
text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
mana={U}
type=Instant
[/card]
[card]
name=Fleeting Memories
auto=token(410067) controller
auto=@movedto(clue|mygraveyard):deplete:3 opponent
text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Forgotten Creation
auto=cantbeblockedby(creature[power>3])
auto=@each my upkeep:may name(draw discard) discard all(myhand) and draw:type(*[fresh]|mygraveyard)
text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
mana={3}{U}
type=Creature
subtype=Zombie Horror
power=3
toughness=3
[/card]
[card]
name=Furtive Homunculus
auto=cantbeblockedby(creature[power>2])
text=Skulk (This creature can't be blocked by creatures with greater power.)
mana={1}{U}
type=Creature
subtype=Homunculus
power=2
toughness=1
[/card]
[card]
name=Geralf's Masterpiece
abilities=flying
auto=foreach(*|myhand):-1/-1
autograveyard={3}{U}{discard(<upto:3>*|myhand)}:moveto(myhand)
text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
mana={3}{U}{U}
type=Creature
subtype=Zombie Horror
power=7
toughness=7
[/card]
[card]
name=Ghostly Wings
target=creature
auto=flying
auto=1/1
auto={discard(*|myhand)}:moveto(mytgt|myhand)
text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gone Missing
target=*
auto=moveto(ownerlibrary)
auto=token(410067) controller
text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Invasive Surgery
target=sorcery
auto=fizzle
text=Counter target sorcery spell. -- Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.
mana={U}
type=Instant
[/card]
[card]
name=Jace, Unraveler of Secrets
auto=counter(0/0,5,loyalty)
#auto={C(0/0,1,Loyalty)}:deplete:1 && may moveto(mylibrary) target(*|mygraveyard) && token(845860) controller
auto={C(0/0,1,Loyalty)}: deplete:1 && token(845870) controller
auto={C(0/0,-2,Loyalty)}:moveto(ownerhand) target(creature)
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~0}:fizzle all(*|opponentstack)])) forever dontremove
text=+1: put the top card of your library into your graveyard, you may return it to the top of your library, draw 1 -- -2: return a target creature to its owners hand -- -8: you get an emblem with whenever an opponent casts a spell if its the first spell they cast this turn, counter that spell
mana={3}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
[card]
name=Jace's Scrutiny
target=creature
auto=-4/-0
auto=token(410067) controller
text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={1}{U}
type=Instant
[/card]
[card]
name=Just the Wind
target=creature
auto=moveto(ownerhand)
autohand=@discarded(this):may pay[[{U}]] moveto(mystack) && exiledeath ueot
text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Lamplighter of Selhoff
auto=if type(zombie|mybattlefield)~morethan~0 then may draw:1 && discard(*|myhand)
text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
mana={4}{U}
type=Creature
subtype=Zombie Horror
power=3
toughness=5
[/card]
[card]
name=Manic Scribe
auto=deplete:3 opponent
text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=3
[/card]
[card]
name=Nagging Thoughts
auto=deplete:2 controller
auto=moveto(myhand) target(*[fresh]|mygraveyard)
autohand=@discarded(this):may pay[[{1}{U}]] moveto(mystack) && exiledeath ueot
text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Nephalia Moondrakes
abilities=flying
auto=target(creature) flying ueot
autograveyard={4}{U}{U}{moveto(exile)}:all(creature|mybattlefield) flying ueot
text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
mana={5}{U}{U}
type=Creature
subtype=Drake
power=5
toughness=5
[/card]
[card]
name=Niblis of Dusk
abilities=flying
auto=@movedto(*[-creature]|mystack):1/1 ueot
text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={2}{U}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Ongoing Investigation
auto=@combatdamaged(opponent):token(410067) controller
auto={1}{G}{moveto(exile) target(creature|mygraveyard)}:token(410067) controller && life:2
text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Pieces of the Puzzle
auto=deplete:5 controller
auto=moveto(myhand) target(<upto:2>instant,sorcery[fresh]|mygraveyard)
text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Pore Over the Pages
target=<upto:2>land|mybattlefield
auto=untap
auto=draw:3 controller
auto=discard(*|myhand)controller
text=Draw three cards, untap up to two lands, then discard a card.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Press for Answers
target=creature
auto=frozen
auto=token(410067) controller
text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Rattlechains
abilities=flash, flying
#auto=target(spirit) hexproof ueot
auto=target(spirit) opponentshroud ueot
auto=lord(spirit|myhand) flash
text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash.
mana={1}{U}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Reckless Scholar
auto={T}:target(player) draw:1 && discard(*|myhand)
text={T}: Target player draws a card, then discards a card.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Rise from the Tides
auto=foreach(instant,sorcery|mygraveyard):token(-370619)
text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard.
mana={5}{U}
type=Sorcery
[/card]
[card]
name=Seagraf Skaab
mana={1}{U}
type=Creature
subtype=Zombie
power=1
toughness=3
[/card]
[card]
name=Silburlind Snapper
abilities=cantattack
auto=@movedto(*[-creature]|mystack):-cantattack ueot
text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
mana={5}{U}
type=Creature
subtype=Turtle
power=6
toughness=6
[/card]
[card]
name=Silent Observer
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Spirit
power=1
toughness=5
[/card]
[card]
name=Sleep Paralysis
target=creature
auto=tap mytgt
auto=transforms((,newability[doesnotuntap])) forsrc
text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Startled Awake
auto=deplete:13 opponent
autograveyard={3}{U}{U}:moveto(mybattlefield) and flip(Persistant Nightmare) assorcery
text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Persistent Nightmare
auto=@combatdamaged(player) from(this):moveto(myhand) and flip(Startled Awake)
text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
type=Creature
subtype=Nightmare
power=1
toughness=1
[/card]
[card]
name=Stitched Mangler
auto=target(creature) tap && frozen
auto=tap
text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
mana={2}{U}
type=Creature
subtype=Zombie Horror
power=2
toughness=3
[/card]
[card]
name=Stitchwing Skaab
abilities=flying
auto={1}{U}{discard(<upto:2>*|myhand)}:moveto(mybattlefield) and tap
text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
mana={3}{U}
type=Creature
subtype=Zombie Horror
power=3
toughness=1
[/card]
[card]
name=Stormrider Spirit
abilities=flash, flying
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying
mana={4}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Thing in the Ice
abilities=defender
auto=counter(0/0,4,ice)
auto=@movedto(instant,sorcery|mystack):counter(0/0,-1,ice)
auto=if this(counter{0/0,0,ice})<1 then flip(Awoken Horror)
text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
mana={1}{U}
type=Creature
subtype=Horror
power=0
toughness=4
[/card]
[card]
name=Awoken Horror
auto=moveto(ownerhand) all(creature[-horror])
text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
type=Creature
subtype=Kraken Horror
power=7
toughness=8
[/card]
[card]
name=Trail of Evidence
auto=@movedto(instant,sorcery|mystack):token(410067) controller
text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Uninvited Geist
auto=cantbeblockedby(creature[power>2])
auto=@combatdamaged(player) from(this):flip(Unimpeded Trespasser)
text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it.
mana={2}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Unimpeded Trespasser
abilities=unblockable
text=Unimpeded Trespasser can't be blocked.
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Vessel of Paramnesia
auto={U}{S(this)}:deplete:3 target(player) && draw:1 controller
text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Welcome to the Fold
target=creature[toughness<3]
auto=moveTo(myBattlefield) forever
autohand=@discarded(this):may pay[[{X}{U}{U}]] moveto(mystack) && exiledeath ueot
text=Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Accursed Witch
auto=@targeted(this) from(opponentstack):add{1} opponent
auto=@movedTo(this|graveyard) from(battlefield):flip(Infectious Curse) && moveto(mybattlefield)
text=Spells your opponents cast that target Accursed Witch cost {1} less to cast. -- When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
mana={3}{B}
type=Creature
subtype=Human Shaman
power=4
toughness=2
[/card]
[card]
name=Infectious Curse
auto=@targeted(opponent):add{1}
auto=@upkeep:life:1
auto=@upkeep:life:-1 opponent
text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Alms of the Vein
abilities=lifelink
target=player
auto=damage:3
autohand=@discarded(this):may pay[[{B}]] moveto(mystack) && exiledeath ueot
text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Asylum Visitor
auto=@upkeep restriction type(*|myhand)~lessthan~1:draw:1 && life:-1
auto=@each opponent upkeep restriction type(*|opponenthand)~lessthan~1:draw:1 && life:-1
autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot
text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={1}{B}
type=Creature
subtype=Vampire Wizard
power=3
toughness=1
[/card]
[card]
name=Behind the Scenes
auto=lord(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[power>!this power!])]))
auto={4}{W}:all(creature|mybattlefield) 1/1 ueot
text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Behold the Beyond
auto=reject all(*|myhand)
auto=moveto(myhand) target(<upto:3>*|mylibrary)
text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Biting Rain
auto=all(creature) -2/-2 ueot
autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot
text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Call the Bloodline
auto={1}{discard(*|myhand)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink) limit:1
text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.
mana={1}{B}
type=Enchantment
[/card]
##creeping dread
[card]
name=Crow of Dark Tidings
abilities=flying
auto=deplete:2 controller
auto=@movedto(mygraveyard):deplete:2 controller
text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.
mana={2}{B}
type=Creature
subtype=Zombie Bird
power=2
toughness=1
[/card]
[card]
name=Diregraf Colossus
auto=foreach(zombie|mygraveyard)counter(1/1,1)
auto=@movedto(zombie|mystack):token(-370619)
text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={2}{B}
type=Creature
subtype=Zombie Giant
power=2
toughness=2
[/card]
[card]
name=Elusive Tormentor
auto={1}{discard(*|myhand)}:flip(Insidious Mist)
text={1}, Discard a card: Transform Elusive Tormentor.
mana={2}{B}{B}
type=Creature
subtype=Vampire Wizard
power=4
toughness=4
[/card]
[card]
name=Insidious Mist
#abilities=hexproof,unblockable,indestructible,cantblock
abilities=opponentshroud,unblockable,indestructible,cantblock
auto=@combat(notblocked) source(this):may flip(Elusive Tormentor)
text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
type=Creature
subtype=Elemental
power=0
toughness=1
[/card]
[card]
name=Ever After
target=<upto:2>creature|mygraveyard
auto=moveto(mybattlefield)
auto=transforms((zombie)) forever
alias=135262
text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Farbog Revenant
auto=cantbeblockedby(creature[power>1])
abilities=lifelink
text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={2}{B}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=From Under the Floorboards
auto=token(-229968)*3 && life:3
autohand=@discarded(this):may pay[[{X}{B}{B}]] moveto(mystack) && exiledeath ueot
text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Ghoulcaller's Accomplice
autograveyard={3}{B}{moveto(exile)}:token(Zombie,creature Zombie,2/2,black) assorcery
text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.
mana={1}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Ghoulsteed
auto={2}{B}{discard(<upto:2>*|myhand)}:moveto(mybattlefield)
text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
mana={4}{B}
type=Creature
subtype=Zombie Horse
power=4
toughness=4
[/card]
[card]
name=Gisa's Bidding
auto=token(Zombie,creature Zombie,2/2,black)*2
autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot
text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Grotesque Mutation
target=creature
auto=3/1 ueot
auto=lifelink ueot
text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={1}{B}
type=Instant
[/card]
[card]
name=Heir of Falkenrath
auto={discard(*|myhand)}:flip(Heir to the Night)
text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
mana={1}{B}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]
[card]
name=Heir to the Night
abilities=flying
text=Flying
type=Creature
subtype=Vampire Berserker
power=3
toughness=2
[/card]
[card]
name=Hound of the Farbogs
text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
mana={4}{B}
type=Creature
subtype=Zombie Hound
power=5
toughness=3
[/card]
[card]
name=Indulgent Aristocrat
abilities=lifelink
auto={2}{S(creature|mybattlefield)}:counter(1/1,1) all(vampire|mybattlefield)
text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
mana={B}
type=Creature
subtype=Vampire
power=1
toughness=1
[/card]
[card]
name=Kindly Stranger
text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
mana={2}{B}
type=Creature
subtype=Human
power=2
toughness=3
[/card]
[card]
name=Demon-Possessed Witch
auto=destroy target(creature)
text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
type=Creature
subtype=Human Shaman
power=4
toughness=3
[/card]
[card]
name=Liliana's Indignation
auto=deplete:X
auto=foreach(creature[fresh]|mygraveyard) life:-2 opponent
text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.
mana={X}{B}
type=Sorcery
[/card]
[card]
name=Markov Dreadknight
abilities=flying
auto={2}{B}{discard(*|myhand)}:counter(1/1,2)
text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
mana={3}{B}{B}
type=Creature
subtype=Vampire Knight
power=3
toughness=3
[/card]
[card]
name=Merciless Resolve
auto=draw:2
text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards.
mana={2}{B}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Mindwrack Demon
abilities=flying, trample
auto=deplete:4 controller
text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
mana={2}{B}{B}
type=Creature
subtype=Demon
power=4
toughness=5
[/card]
[card]
name=Morkrut Necropod
auto=@combat(attacking) source(this):sacrifice target(other creature,land|mybattlefield)
auto=@combat(blocking) source(this):sacrifice target(other creature,land|mybattlefield)
text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
mana={5}{B}
type=Creature
subtype=Slug Horror
power=7
toughness=7
[/card]
[card]
name=Murderous Compulsion
target=creature[tapped]
auto=destroy
autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot
text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Olivia's Bloodsworn
abilities=flying, cantblock
auto={R}:target(vampire) haste ueot
text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn.
mana={1}{B}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]
[card]
name=Pale Rider of Trostad
auto=discard(*|myhand)
text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card.
mana={1}{B}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Pick the Brain
target=opponent
auto=moveto(exile) notatarget(*[-land]|targetedpersonshand)
text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Rancid Rats
abilities=deathtouch
auto=cantbeblockedby(creature[power>1])
text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
mana={1}{B}
type=Creature
subtype=Zombie Rat
power=1
toughness=1
[/card]
[card]
name=Relentless Dead
auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{B}:moveto(myhand)])) ueot
auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{X}:moveto(myhand) target(zombie[manacost=X]|mygraveyard)])) ueot
text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.
mana={B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Rottenheart Ghoul
auto=@movedTo(this|graveyard) from(battlefield):discard(*|myhand) opponent
text=When Rottenheart Ghoul dies, target player discards a card.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=4
[/card]
[card]
name=Sanitarium Skeleton
autograveyard={2}{B}:moveto(myhand)
text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
mana={B}
type=Creature
subtype=Skeleton
power=1
toughness=2
[/card]
[card]
name=Shamble Back
target=creature|mygraveyard
auto=moveto(exile)
auto=life:2 controller
auto=token(Zombie,creature Zombie,2/2,black)
text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life.
mana={B}
type=Sorcery
[/card]
[card]
name=Sinister Concoction
auto={B}{L}{discard(*|myhand)}{S(this)}:destroy target(creature) && deplete:1 controller
text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
mana={B}
type=Enchantment
[/card]
[card]
name=Stallion of Ashmouth
text=Delirium {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
mana={3}{B}
type=Creature
subtype=Nightmare Horse
power=3
toughness=3
[/card]
[card]
name=Stromkirk Mentor
auto=counter(1/1,1) target(other vampire|mybattlefield)
text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
mana={3}{B}
type=Creature
subtype=Vampire Soldier
power=4
toughness=2
[/card]
[card]
name=Throttle
target=creature
auto=-4/-4 ueot
text=Target creature gets -4/-4 until end of turn.
mana={4}{B}
type=Instant
[/card]
[card]
name=To the Slaughter
target=player
auto=ability$!name(sacrifice) notatarget(creature,planeswalker|mybattlefield) sacrifice!$ targetedplayer
text=Target player sacrifices a creature or planeswalker. -- Delirium If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
mana={2}{B}
type=Instant
[/card]
[card]
name=Tooth Collector
auto=target(creature|opponentbattlefield) -1/-1 ueot
text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
mana={2}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=2
[/card]
[card]
name=Triskaidekaphobia
auto=@each my upkeep:choice name(gain) life:1 opponent
auto=@each my upkeep:choice name(loss) life:-1 opponent
auto=@each my upkeep restriction type(opponentlife=13):winGame
text=At the beginning of your upkeep, choose one -- • Each player with exactly 13 life loses the game, then each player gains 1 life. -- • Each player with exactly 13 life loses the game, then each player loses 1 life.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Twins of Maurer Estate
autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot
text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={4}{B}
type=Creature
subtype=Vampire
power=3
toughness=5
[/card]
[card]
name=Vampire Noble
mana={2}{B}
type=Creature
subtype=Vampire
power=3
toughness=2
[/card]
[card]
name=Vessel of Malignity
auto={1}{B}{S(this)}:target(opponent) ability!$ moveto(exile) target(<upto:2>*|myhand)$! assorcery
text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Avacyn's Judgment
target=creature,player
auto=damage:1
auto=transforms((,newability[damage:1 target(creature,player)])) ueot
text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Bloodmad Vampire
auto=@combatdamaged(player) from(this):counter(1/1,1)
autohand=@discarded(this):may pay[[{1}{R}]] moveto(mystack) && exiledeath ueot
text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{R}
type=Creature
subtype=Vampire Berserker
power=4
toughness=1
[/card]
[card]
name=Breakneck Rider
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Neck Breaker)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
mana={1}{R}{R}
type=Creature
subtype=Human Scout Werewolf
power=3
toughness=3
[/card]
[card]
name=Neck Breaker
abilities=trample
auto=lord(creature[attacking]|mybattlefield) 1/0
auto=lord(creature[attacking]|mybattlefield) trample
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Breakneck Rider)
text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
type=Creature
subtype=Werewolf
power=4
toughness=3
[/card]
[card]
name=Burn from Within
target=creature,player
auto=-indestructible
auto=exiledeath
auto=damage:X
text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Convicted Killer
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Branded Howler)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
mana={2}{R}
type=Creature
subtype=Human Werewolf
power=2
toughness=2
[/card]
[card]
name=Branded Howler
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Convicted Killer)
text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
type=Creature
subtype=Werewolf
power=4
toughness=4
[/card]
[card]
name=Dance with Devils
auto=token(410068)*2
text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."
mana={3}{R}
type=Instant
[/card]
[card]
name=Devils' Playground
auto=token(410068)*4
text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Dissension in the Ranks
auto=name(why not act of treason?) damage:20 controller
text=Target blocking creature fights another target blocking creature.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Dual Shot
target=<upto:2>creature
auto=damage:1
text=Dual Shot deals 1 damage to each of up to two target creatures.
mana={R}
type=Instant
[/card]
[card]
name=Ember-Eye Wolf
abilities=haste
auto={1}{R}:2/0 ueot
text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Wolf
power=1
toughness=2
[/card]
[card]
name=Falkenrath Gorger
text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={R}
type=Creature
subtype=Vampire Berserker
power=2
toughness=1
[/card]
[card]
name=Fiery Temper
target=creature,player
auto=damage:3
autohand=@discarded(this):may pay[[{R}]] moveto(mystack) && exiledeath ueot
text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Flameblade Angel
abilities=flying
auto=@damaged(controller,creature|mybattlefield):damage:1 opponent
text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
mana={4}{R}{R}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Gatstaf Arsonists
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Ravagers)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
mana={4}{R}
type=Creature
subtype=Human Werewolf
power=5
toughness=4
[/card]
[card]
name=Gatstaf Ravagers
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Arsonists)
text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
type=Creature
subtype=Werewolf
power=6
toughness=5
[/card]
[card]
name=Geier Reach Bandit
abilities=haste
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Vildin-Pack Alpha)
text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
mana={2}{R}
type=Creature
subtype=Human Rogue Werewolf
power=3
toughness=2
[/card]
[card]
name=Vildin-Pack Alpha
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Geier Reach Bandit)
text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
type=Creature
subtype=Werewolf
power=4
toughness=3
[/card]
[card]
name=Geistblast
target=creature,player
auto=damage:2
autograveyard={2}{U}{moveto(exile)}:target(instant,sorcery|myhand) storm ueot
text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
mana={2}{R}
type=Instant
[/card]
[card]
name=Gibbering Fiend
auto=damage:1 opponent
text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
mana={1}{R}
type=Creature
subtype=Devil
power=2
toughness=1
[/card]
[card]
name=Goldnight Castigator
abilities=flying, haste
auto=@damaged(controller) from(this):damage:thatmuch controller
auto=@damaged(this) from(this):damage:thatmuch this
text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
mana={2}{R}{R}
type=Creature
subtype=Angel
power=4
toughness=9
[/card]
[card]
name=Harness the Storm
auto=@upkeep:if type(*|mygraveyard)~morethan~3 then all(instant,sorcery|myhand) storm ueot
text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Howlpack Wolf
abilities=cantblock
auto=aslongas(wolf,werewolf|mybattlefield)~morethan~0 then -cantblock
text=Howlpack Wolf can't block unless you control another Wolf or Werewolf.
mana={2}{R}
type=Creature
subtype=Wolf
power=3
toughness=3
[/card]
[card]
name=Hulking Devil
mana={3}{R}
type=Creature
subtype=Devil
power=5
toughness=2
[/card]
[card]
name=Incorrigible Youths
abilities=haste
autohand=@discarded(this):may pay[[{2}{R}]] moveto(mystack) && exiledeath ueot
text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={3}{R}{R}
type=Creature
subtype=Vampire
power=4
toughness=3
[/card]
[card]
name=Inner Struggle
target=creature
auto=transforms((,newability[target(this) dynamicability<!powerstrike!>])) ueot
text=Target creature deals damage to itself equal to its power.
mana={3}{R}
type=Instant
[/card]
[card]
name=Insolent Neonate
auto={discard(*|myhand)}{S(this)}:draw:1
text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card.
mana={R}
type=Creature
subtype=Vampire
power=1
toughness=1
[/card]
[card]
name=Kessig Forgemaster
auto=@combat(blocking,blocked) source(this) from(creature):damage:1 all(trigger[from])
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Flameheart Werewolf)
text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
mana={1}{R}
type=Creature
subtype=Human Shaman Werewolf
power=2
toughness=1
[/card]
[card]
name=Flameheart Werewolf
auto=@combat(blocking,blocked) source(this) from(creature):damage:2 all(trigger[from])
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kessig Forgemaster)
text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
type=Creature
subtype=Werewolf
power=3
toughness=2
[/card]
[card]
name=Mad Prophet
abilities=haste
auto={T}:discard(*|myhand) && draw:1
text=Haste -- {T}, Discard a card: Draw a card.
mana={3}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Malevolent Whispers
target=creature
auto=haste
auto=untap
auto=2/0 ueot
alias=129767
autohand=@discarded(this):may pay[[{3}{R}]] moveto(mystack) && exiledeath ueot
text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Pyre Hound
abilities=trample
auto=@movedto(instant,sorcery|mystack):counter(1/1,1)
text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
mana={3}{R}
type=Creature
subtype=Elemental Hound
power=2
toughness=3
[/card]
[card]
name=Ravenous Bloodseeker
auto={discard(*|myhand)}:2/-2 ueot
text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
mana={1}{R}
type=Creature
subtype=Vampire Berserker
power=1
toughness=3
[/card]
[card]
name=Reduce to Ashes
target=creature
auto=damage:5
auto=exiledeath
text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Rush of Adrenaline
target=creature
auto=2/1
auto=trample
text=Target creature gets +2/+1 and gains trample until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Sanguinary Mage
auto=@movedto(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={1}{R}
type=Creature
subtype=Vampire Wizard
power=1
toughness=3
[/card]
[card]
name=Scourge Wolf
abilities=first strike
text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
mana={R}{R}
type=Creature
subtype=Wolf Horror
power=2
toughness=2
[/card]
[card]
name=Senseless Rage
target=creature
auto=2/2
autohand=@discarded(this):may pay[[{1}{R}]] moveto(mystack) && exiledeath ueot
text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sin Prodder
auto=@each my upkeep:transforms((,newability[pay[[{L:3}]] name(pay 3 life) deplete:1?draw:1])) ueot
text=Menace -- At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
mana={2}{R}
type=Creature
subtype=Devil
power=3
toughness=2
[/card]
[card]
name=Skin Invasion
target=creature
auto=mustattack
auto=@movedto(mytgt|ownergraveyard) from(ownerbattlefield):token(Skin Shedder,creature Insect Horror,3/4,red) controller
text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spiteful Motives
target=creature
abilities=flash
auto=3/0
auto=first strike
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike.
mana={3}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Stensia Masquerade
auto=lord(creature|mybattlefield) first strike
auto=@combatdamaged(player) from(vampire): counter(1/1,1) all(trigger[to])
autohand=@discarded(this):may pay[[{2}{R}]] moveto(mystack) && exiledeath ueot
text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Structural Distortion
target=artifact,land
auto=moveto(exile)
auto=damage:2 controller
text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Ulrich's Kindred
abilities=trample
auto={3}{G}:target(wolf,werewolf[attacking]) indestructible ueot
text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
mana={2}{R}
type=Creature
subtype=Wolf
power=3
toughness=2
[/card]
[card]
name=Uncaged Fury
target=creature
auto=double strike
auto=1/1
text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
mana={2}{R}
type=Instant
[/card]
[card]
name=Vessel of Volatility
auto={1}{R}{S(this)}:add{R}{R}{R}{R}
text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Village Messenger
abilities=haste
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonrise Intruder)
text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
mana={R}
type=Creature
subtype=Human Werewolf
power=1
toughness=1
[/card]
[card]
name=Moonrise Intruder
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Messenger)
text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
type=Creature
subtype=Werewolf
power=2
toughness=2
[/card]
[card]
name=Voldaren Duelist
abilities=haste
auto=target(creature) cantblock ueot
text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn.
mana={3}{R}
type=Creature
subtype=Vampire Warrior
power=3
toughness=2
[/card]
[card]
name=Wolf of Devil's Breach
auto=@combat(attacking) source(this):{1}{R}{discard(*|myhand)}:damage:manacost
text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.
mana={3}{R}{R}
type=Creature
subtype=Elemental Wolf
power=5
toughness=5
[/card]
[card]
name=Aim High
target=creature
auto=untap
auto=2/2
auto=reach
text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Autumnal Gloom
auto={B}:deplete:1 controller
text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Ancient of the Equinox
abilities=opponentshroud, trample
text=Trample, hexproof
type=Creature
subtype=Treefolk
power=4
toughness=4
[/card]
[card]
name=Briarbridge Patrol
auto=token(cluefuck,artifact cluefuck)
auto=@damaged(player) from(this):token(410067) controller
auto=@movedto(clue|mygraveyard): counter(0/0,1,clue) all(cluefuck|mybattlefield)
auto=@each endofturn restriction{type(cluefuck[c(clue)>=3])~morethan~0}:may moveto(mybattlefield) target(creature|myhand)
auto=@each opponent upkeep:all(cluefuck|mybattlefield) removeallcounters(clue)
text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
mana={3}{G}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Byway Courier
auto=@movedTo(this|graveyard) from(battlefield):token(410067) controller
text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{G}
type=Creature
subtype=Human Scout
power=3
toughness=2
[/card]
[card]
name=Clip Wings
auto=sacrifice notatarget(creature[flying]|mybattlefield)
auto=ability$! sacrifice notatarget(creature[flying]|mybattlefield) !$ opponent
text=Each opponent sacrifices a creature with flying.
mana={1}{G}
type=Instant
[/card]
[card]
name=Confront the Unknown
target=creature
auto=token(410067) controller
auto=foreach(clue|mybattlefield) 1/1
text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={G}
type=Instant
[/card]
[card]
name=Crawling Sensation
auto=@each my upkeep:may deplete:2 controller
auto=@movedto(land|mygraveyard):token(Insect,creature Insect,1/1,green)
text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Cryptolith Rite
auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}])) forever
auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{B}])) forever
auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{W}])) forever
auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{U}])) forever
auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{R}])) forever
text=Creatures you control have "{T}: Add one mana of any color to your mana pool."
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Cult of the Waxing Moon
auto=@flip(creature|mybattlefield):token(Wolf,creature Wolf,2/2,green)
text=Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Human Shaman
power=5
toughness=4
[/card]
[card]
name=Deathcap Cultivator
auto={T}:add{B}
auto={T}:add{G}
text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
mana={1}{G}
type=Creature
subtype=Human Druid
power=2
toughness=1
[/card]
[card]
name=Duskwatch Recruiter
auto={2}{G}:deplete:3 controller && moveto(myhand) target(creature|mygraveyard)
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Howler)
text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
mana={1}{G}
type=Creature
subtype=Human Warrior Werewolf
power=2
toughness=2
[/card]
[card]
name=Krallenhorde Howler
auto=lord(creature|myhand) altercost(colorless, -1)
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Duskwatch Recruiter)
text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
type=Creature
subtype=Werewolf
power=3
toughness=3
[/card]
[card]
name=Equestrian Skill
target=creature
auto=3/3
auto=aslongas(mytgt[human]) trample
text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample.
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fork in the Road
auto=name(hand) moveto(myhand) target(basic|mylibrary)
auto=name(grave) moveto(mygraveyard) target(basic|mylibrary)
text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Gloomwidow
abilities=reach,cloud
text=Reach -- Gloomwidow can block only creatures with flying.
mana={2}{G}
type=Creature
subtype=Spider
power=3
toughness=3
[/card]
[card]
name=Graf Mole
auto=@movedto(clue|mygraveyard): life:3
text=Whenever you sacrifice a Clue, you gain 3 life.
mana={2}{G}
type=Creature
subtype=Mole Beast
power=2
toughness=4
[/card]
[card]
name=Groundskeeper
auto={1}{G}:moveto(myhand) target(land|mygraveyard)
text={1}{G}: Return target basic land card from your graveyard to your hand.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Hermit of the Natterknolls
auto=@movedTo(*|opponentstack):draw:1
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lone Wolf of the Natterknolls)
text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
mana={2}{G}
type=Creature
subtype=Human Werewolf
power=2
toughness=3
[/card]
[card]
name=Lone Wolf of the Natterknolls
auto=@movedTo(*|opponentstack):draw:2
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hermit of the Natterknolls)
text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
type=Creature
subtype=Werewolf
power=3
toughness=5
[/card]
[card]
name=Hinterland Logger
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Timber Shredder)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
mana={1}{G}
type=Creature
subtype=Human Werewolf
power=2
toughness=1
[/card]
[card]
name=Timber Shredder
abilities=trample
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hinterland Logger)
text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
type=Creature
subtype=Werewolf
power=4
toughness=2
[/card]
[card]
name=Howlpack Resurgence
abilities=flash
auto=lord(wolf,werewolf|mybattlefield) 1/1
auto=lord(wolf,werewolf|mybattlefield) trample
text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Inexorable Blob
auto=@combat(attacking) source(this): aslongas(*|mygraveyard)~morethan~6 token(Ooze,creature Ooze,3/3,green,battleready)
text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.
mana={2}{G}
type=Creature
subtype=Ooze
power=3
toughness=3
[/card]
[card]
name=Intrepid Provisioner
abilities=trample
auto=target(human|mybattlefield) 2/2 ueot
text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Human Scout
power=3
toughness=3
[/card]
[card]
name=Kessig Dire Swine
abilities=trample
text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
mana={4}{G}{G}
type=Creature
subtype=Boar Horror
power=6
toughness=6
[/card]
[card]
name=Lambholt Pacifist
abilities=cantattack
auto=aslongas(creature[power>3]|mybattlefield)-cantattack
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lambholt Butcher)
text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
mana={1}{G}
type=Creature
subtype=Human Shaman Werewolf
power=3
toughness=3
[/card]
[card]
name=Lambholt Butcher
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Pacifist)
text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
type=Creature
subtype=Werewolf
power=4
toughness=4
[/card]
[card]
name=Loam Dryad
auto={T}{tap target(creature|mybattlefield)}:add{G}
auto={T}{tap target(creature|mybattlefield)}:add{B}
auto={T}{tap target(creature|mybattlefield)}:add{W}
auto={T}{tap target(creature|mybattlefield)}:add{U}
auto={T}{tap target(creature|mybattlefield)}:add{R}
text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Dryad Horror
power=1
toughness=2
[/card]
[card]
name=Might Beyond Reason
target=creature
auto=counter(1/1,2)
text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
mana={3}{G}
type=Instant
[/card]
[card]
name=Moldgraf Scavenger
text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
mana={1}{G}
type=Creature
subtype=Fungus
power=0
toughness=4
[/card]
[card]
name=Moonlight Hunt
target=creature
auto=from(wolf,werewolf|mybattlefield) dynamicability<!powerstrike!>
text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
mana={1}{G}
type=Instant
[/card]
[card]
name=Obsessive Skinner
auto=counter(1/1,1) target(creature)
text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
mana={1}{G}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Pack Guardian
abilities=flash
auto=may discard(land|myhand) && token(Wolf,creature Wolf,2/2,green)
text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.
mana={2}{G}{G}
type=Creature
subtype=Wolf Spirit
power=4
toughness=3
[/card]
[card]
name=Quilled Wolf
auto={5}{G}:4/4 ueot
text={5}{G}: Quilled Wolf gets +4/+4 until end of turn.
mana={1}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Rabid Bite
target=creature
auto=transforms((,newability[dynamicability<!powerstrike!> target(creature)]))
text=Target creature you control deals damage equal to its power to target creature you don't control.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Root Out
target=artifact,enchantment
auto=destroy
auto=token(410067) controller
text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Sage of Ancient Lore
auto=foreach(*|myhand)1/1
auto=draw:1
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf of Ancient Hunger)
text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
mana={4}{G}
type=Creature
subtype=Human Shaman Werewolf
power=*
toughness=*
[/card]
[card]
name=Werewolf of Ancient Hunger
abilities=vigilance, trample
auto=foreach(*|myhand)1/1
auto=foreach(*|opponenthand)1/1
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Sage of Ancient Lore)
text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
type=Creature
subtype=Werewolf
power=*
toughness=*
[/card]
[card]
name=Seasons Past
text=Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
mana={4}{G}{G}
type=Sorcery
[/card]
[card]
name=Second Harvest
auto=foreach(*[token]|mybattlefield) populate
text=For each token you control, put a token onto the battlefield that's a copy of that permanent.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Silverfur Partisan
abilities=trample
auto=@targeted(wolf,werewolf|mybattlefield) from(instant,sorcery):token(Wolf,creature Wolf,2/2,green)
text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.
mana={2}{G}
type=Creature
subtype=Wolf Warrior
power=2
toughness=2
[/card]
[card]
name=Solitary Hunter
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(One of the Pack)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
mana={3}{G}
type=Creature
subtype=Human Warrior Werewolf
power=3
toughness=4
[/card]
[card]
name=One of the Pack
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Solitary Hunter)
text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
type=Creature
subtype=Werewolf
power=5
toughness=6
[/card]
[card]
name=Soul Swallower
abilities=trample
auto=@each my upkeep:
text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
mana={2}{G}{G}
type=Creature
subtype=Wurm
power=3
toughness=3
[/card]
[card]
name=Stoic Builder
auto=may moveto(myhand) target(land|mybattlefield)
text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
mana={2}{G}
type=Creature
subtype=Human
power=2
toughness=3
[/card]
[card]
name=Thornhide Wolves
mana={4}{G}
type=Creature
subtype=Wolf
power=4
toughness=5
[/card]
[card]
name=Traverse the Ulvenwald
auto=moveto(myhand) target(basic|mylibrary)
text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
mana={G}
type=Sorcery
[/card]
[card]
name=Ulvenwald Hydra
abilities=reach
auto=foreach(land|mybattlefield)1/1
auto=may moveto(mybattlefield) target(land|mylibrary)
text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
mana={4}{G}{G}
type=Creature
subtype=Hydra
power=*
toughness=*
[/card]
[card]
name=Ulvenwald Mysteries
auto=@movedto(creature[-token]|mygraveyard):token(410067) controller
auto=@movedto(clue|mygraveyard):token(Human Soldier,creature Human Soldier,1/1,white) controller
text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Vessel of Nascency
auto={1}{G}{S(this)}:deplete:4 controller && moveto(myhand) target(creature,artifact,enchantment,land,planeswalker[fresh]|mygraveyard)
text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
mana={G}
type=Enchantment
[/card]
[card]
name=Veteran Cathar
auto={3}{W}:target(human) double strike ueot
text={3}{W}: Target Human gains double strike until end of turn.
mana={1}{G}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Watcher in the Web
abilities=reach
text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat.
mana={4}{G}
type=Creature
subtype=Spider
power=2
toughness=5
[/card]
[card]
name=Weirding Wood
auto=token(410067) controller
auto={T(mytgt)}:add{G}{G}
auto={T(mytgt)}:add{R}{R}
auto={T(mytgt)}:add{U}{U}
auto={T(mytgt)}:add{B}{B}
auto={T(mytgt)}:add{W}{W}
target=land
text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool."
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Altered Ego
abilities=nofizzle
auto=clone
auto=counter(1/1,X)
text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
mana={X}{2}{G}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Anguished Unmaking
target=*[-land]
auto=moveto(exile)
auto=life:-3 controller
text=Exile target nonland permanent. You lose 3 life.
mana={1}{W}{B}
type=Instant
[/card]
[card]
name=Arlinn Kord
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature) 2/2 ueot && transforms((,newability[all(creature|mybattlefield) vigilance],newability[all(creature|mybattlefield) haste])) ueot
auto={C(0/0,0,Loyalty)}:token(Wolf,creature Wolf,2/2,green) && flip(Arlinn, Embraced by the Moon)
text=+1: target creature gets +2/+2 vigilance and haste until end of turn -- 0: put a 2/2 green wolf token onto the battlefield, transform Arlinn Kord
mana={2}{R}{G}
type=Planeswalker
subtype=Arlinn
[/card]
[card]
name=Arlinn, Embraced by the Moon
auto={C(0/0,1,Loyalty)}:all(creature|mybattlefield) 1/1 ueot && transforms((,newability[all(creature|mybattlefield) trample])) ueot
auto={C(0/0,-1,Loyalty)}:damage:3 target(creature,player)
auto={C(0/0,-6,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability<!powerstrike!>],newability[lord(creature|mybattlefield) haste])) forever dontremove
text=+1: creatures you control get +1/+1 and trample until end of turn -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player, flip -- -6: you get an emblem with 'creatures you control have haste and '{T}: this creature deals damage equal to its power to target creature or player'
type=Planeswalker
subtype=Arlinn
[/card]
[card]
name=Fevered Visions
auto=@at my endofturn:draw:1
auto=@at opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent
text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
mana={1}{U}{R}
type=Enchantment
[/card]
[card]
name=The Gitrog Monster
abilities=deathtouch
auto=upcost[{S(land|mybattlefield)}] sacrifice
auto=maxPlay(land)+1
auto=@movedto(land|mygraveyard): draw:1
text=deathtouch -- at the beggining of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land -- you may play an additional land on each of your turns -- whenever a land is put into a graveyard, draw a card
mana={3}{B}{G}
type=Legendary Creature
subtype=Frog Horror
power=6
toughness=6
[/card]
[card]
name=Invocation of Saint Traft
target=creature
auto=@combat(attacking) source(mytgt):token(Angel Token,Creature Angel,4/4,white,flying,battleready) && all(Angel Token[attacking]|mybattlefield) phaseaction[combatends once] moveto(exile)
text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat."
mana={1}{W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Nahiri, the Harbinger
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) ueot
auto={C(0/0,-2,Loyalty)}:moveto(exile) target(enchantment,artifact[tapped],creture[tapped])
auto={C(0/0,-8,Loyalty)}:target(artifact,creature|mylibrary) moveto(mybattlefield) and transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot
text=+1: put the top card of your library into your graveyard, you may return it to the top of your library, draw 1 -- -2: return a target creature to its owners hand -- -8: you get an emblem with whenever an opponent casts a spell if its the first spell they cast this turn, counter that spell
mana={2}{R}{W}
type=Planeswalker
subtype=Nahiri
[/card]
[card]
name=Olivia, Mobilized for War
abilities=flying
auto=@movedto(other creature|mybattlefield):may {discard(*|myhand)}: all(trigger) counter(1/1,1) and transforms((vampire,newability[haste])) forever
text=flying -- whenever another creature enters the battlefield under your control, you may discard a card, if you do, put a +1/+1 counter on that creature and it becomes a vampire and gains haste
mana={1}{B}{R}
type=Legendary Creature
subtype=Vampire Knight
power=3
toughness=3
[/card]
[card]
name=Prized Amalgam
autograveyard=@movedto(creature|mybattlefield) from(mygraveyard):moveto(mybattlefield) and tap
text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
mana={1}{U}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Sigarda, Heron's Grace
abilities=flying, playershroud
#auto=lord(human|mybattlefield) hexproof
auto=lord(human|mybattlefield) opponentshroud
auto={2},{moveto(exile) target(*|mygraveyard)}: token(Human Soldier,creature Human Soldier,1/1,white)
text=flying -- you and humans you control have hexproof -- {2}, exile a card from your graveyard: put a 1/1 white human soldier onto the battlefield
mana={3}{G}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=5
[/card]
[card]
name=Sorin, Grim Nemesis
auto=counter(0/0,6,loyalty)
#auto={C(0/0,1,Loyalty)}:draw:1 life:-manacost opponent
#auto={C(0/0,1,Loyalty)}:draw:1 controller && life:-manacost opponent
auto={C(0/0,1,Loyalty)}:draw:1 controller: && life:-3 opponent
auto={C(0/0,-1,Loyalty)}:damage:1 target(creature,planeswalker) && life:1 controller
auto={C(0/0,-2,Loyalty)}:damage:2 target(creature,planeswalker) && life:2 controller
auto={C(0/0,-3,Loyalty)}:damage:3 target(creature,planeswalker) && life:3 controller
auto={C(0/0,-4,Loyalty)}:damage:4 target(creature,planeswalker) && life:4 controller
auto={C(0/0,-5,Loyalty)}:damage:5 target(creature,planeswalker) && life:5 controller
auto={C(0/0,-6,Loyalty)}:damage:6 target(creature,planeswalker) && life:6 controller
auto={C(0/0,-7,Loyalty)}:damage:7 target(creature,planeswalker) && life:7 controller
auto={C(0/0,-8,Loyalty)}:damage:8 target(creature,planeswalker) && life:8 controller
auto={C(0/0,-9,Loyalty)}:damage:9 target(creature,planeswalker) && life:9 controller
auto={C(0/0,-10,Loyalty)}:damage:10 target(creature,planeswalker) && life:10 controller
auto={C(0/0,-15,Loyalty)}:damage:15 target(creature,planeswalker) && life:15 controller
auto={C(0/0,-9,Loyalty)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink)*highestlifetotal
text=+1: draw a card, your opponent loses 3 life -- -X: Sorin, Grim Nemesis deals x damage to target creature or planeswalker and you gain x life -- -9: put a number of 1/1 black vampire knigt creature tokens with lifelink onto the battlefield equal to the highest life total among all players
#equal to its converted mana cost
mana={4}{W}{B}
type=Planeswalker
subtype=Sorin
[/card]
[card]
name=Brain in a Jar
auto={1}{T}:counter(0/0,1,Charge)
auto={3}{T}:counter(0/0,-1,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard)
auto={3}{T}:counter(0/0,-2,Charge) && deplete:1 && may moveto(mylibrary) target(<upto:2>*[fresh]|mygraveyard)
auto={3}{T}:counter(0/0,-3,Charge) && deplete:1 && may moveto(mylibrary) target(<upto:3>*[fresh]|mygraveyard)
auto={3}{T}:counter(0/0,-4,Charge) && deplete:1 && may moveto(mylibrary) target(<upto:4>*[fresh]|mygraveyard)
auto={3}{T}:counter(0/0,-5,Charge) && deplete:1 && may moveto(mylibrary) target(<upto:5>*[fresh]|mygraveyard)
auto={3}{T}:counter(0/0,-6,Charge) && deplete:1 && may moveto(mylibrary) target(<upto:6>*[fresh]|mygraveyard)
auto={3}{T}:counter(0/0,-7,Charge) && deplete:1 && may moveto(mylibrary) target(<upto:7>*[fresh]|mygraveyard)
auto={3}{T}:counter(0/0,-8,Charge) && deplete:1 && may moveto(mylibrary) target(<upto:8>*[fresh]|mygraveyard)
text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
mana={2}
type=Artifact
[/card]
[card]
name=Corrupted Grafstone
auto=tap
auto=aslongas(*[green]|mygraveyard)~morethan~0 {T}:add{G}
auto=aslongas(*[white]|mygraveyard)~morethan~0 {T}:add{W}
auto=aslongas(*[black]|mygraveyard)~morethan~0 {T}:add{B}
auto=aslongas(*[blue]|mygraveyard)~morethan~0 {T}:add{U}
auto=aslongas(*[red]|mygraveyard)~morethan~0 {T}:add{R}
text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Epitaph Golem
auto={2}:bottomoflibrary target(*|mygraveyard)
text={2}: Put target card from your graveyard on the bottom of your library.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=5
[/card]
[card]
name=Explosive Apparatus
auto={3}{T}{S(this)}:damage:2 target(creature,player)
text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.
mana={1}
type=Artifact
[/card]
[card]
name=Harvest Hand
auto=@movedTo(this|graveyard):moveto(mybattlefield) and flip(Scrounged Scythe)
text=When Harvest Hand dies, return it to the battlefield transformed under your control.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Scrounged Scythe
auto={2}:equip
auto=1/1
text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Haunted Cloak
auto={1}:equip
auto=vigilance
auto=trample
auto=haste
text=Equipped creature has vigilance, trample, and haste. -- Equip {1}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Magnifying Glass
auto={T}:Add{1}
auto={4}{T}:token(410067) controller
text={T}: Add {1} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={3}
type=Artifact
[/card]
[card]
name=Murderer's Axe
auto={discard(*|myhand)}:equip
auto=2/2
text=Equipped creature gets +2/+2. -- EquipDiscard a card.
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Neglected Heirloom
auto={1}:equip
auto=1/1
auto=@flip(mytgt):flip(Ashmouth Blade)
text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ashmouth Blade
auto={3}:equip
auto=3/3
auto=first strike
text=Equipped creature gets +3/+3 and has first strike. -- Equip {3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Runaway Carriage
abilities=trample
auto=@combat(attacking) source(this):treason ueot
auto=@combat(blocking) source(this):treason ueot
text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
mana={4}
type=Artifact Creature
subtype=Construct
power=5
toughness=6
[/card]
[card]
name=Shard of Broken Glass
auto={1}:equip
auto=1/0
auto=@combat(attacking) source(mytgt):may deplete:2 controller
text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Skeleton Key
auto=cantbeblockedby(creature[power>mytgt])
auto=@combatdamaged(player) from(mytgt):may draw:1 && discard(*|myhand)
auto={2}:equip
text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Slayer's Plate
auto={3}:equip
auto=4/2
auto=@movedto(mytgt[human]|mygraveyard):token(Spirit,creature Spirit,1/1,white,flying)
text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Tamiyo's Journal
auto=@each my upkeep:token(410067)
auto={T}{S(clue|mybattlefield)*3}: moveto(myhand) target(*|mylibrary)
text=at the beginning of your upkeep, investigate -- {T}, sacrifice three clues: search your library for a card and put that card into your hand, then shuffle your library
mana={5}
type=Legendary Artifact
[/card]
[card]
name=Thraben Gargoyle
abilities=defender
auto={6}:flip(Stonewing Antagonizer)
text=Defender -- {6}: Transform Thraben Gargoyle.
mana={1}
type=Artifact Creature
subtype=Gargoyle
power=2
toughness=2
[/card]
[card]
name=Stonewing Antagonizer
abilities=flying
text=Flying
type=Artifact Creature
subtype=Gargoyle Horror
power=4
toughness=2
[/card]
[card]
name=True-Faith Censer
auto={2}:equip
auto=1/1
auto=vigilance
auto=aslongas(mytgt[human]) 1/0
text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Wicker Witch
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=1
[/card]
[card]
name=Wild-Field Scarecrow
abilities=defender
auto={2}{S(this)}:moveto(myhand) target(<upto:2>basic|mylibrary)
text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=1
toughness=4
[/card]
[card]
name=Choked Estuary
auto=aslongas(island,swamp|myhand)~lessthan~1 tap
auto={T}:add{U}
auto={T}:add{B}
text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Drownyard Temple
auto={T}:Add{1}
autograveyard={3}:moveto(mybattlefield) && tap
text={T}: Add {1} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
type=Land
[/card]
[card]
name=Foreboding Ruins
auto=aslongas(mountain,swamp|myhand)~lessthan~1 tap
auto={T}:add{B}
auto={T}:add{R}
text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Forsaken Sanctuary
auto=tap
auto={T}:add{W}
auto={T}:add{B}
text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Fortified Village
auto=aslongas(forest,plains|myhand)~lessthan~1 tap
auto={T}:add{G}
auto={T}:add{W}
text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Foul Orchard
auto=tap
auto={T}:add{B}
auto={T}:add{G}
text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Game Trail
auto=aslongas(mountain,forest|myhand)~lessthan~1 tap
auto={T}:add{R}
auto={T}:add{G}
text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Highland Lake
auto=tap
auto={T}:add{U}
auto={T}:add{R}
text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Port Town
auto=aslongas(island,plains|myhand)~lessthan~1 tap
auto={T}:add{W}
auto={T}:add{U}
text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Stone Quarry
auto=tap
auto={T}:add{R}
auto={T}:add{W}
text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Warped Landscape
auto={T}:Add{1}
auto={2}{T}{S(this)}:moveto(mybattlefield) target(basic|mylibrary) && tap
text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Westvale Abbey
auto={T}:Add{1}
auto={5}{T}{L}:token(Human Cleric,creature Human Cleric,1/1,white,black)
auto={5}{T}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:flip(Ormendahl, Profane Prince)
text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
type=Land
[/card]
[card]
name=Ormendahl, Profane Prince
abilities=flying, haste, indestructible, lifelink
auto=untap
text=Flying, lifelink, indestructible, haste
type=Legendary Creature
subtype=Demon
power=9
toughness=7
[/card]
[card]
name=Woodland Stream
auto=aslongas(island,forest|myhand)~lessthan~1 tap
auto={T}:add{G}
auto={T}:add{U}
text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Clue
auto={2}{S(this)}: draw:1
text={2}, sacrifice this token, draw a card
type=Artifact
[/card]
[card]
name=Devil
type=Creature
subtype=Devil
auto=@movedto(this|mygraveyard): damage:1 target(creature,player)
text=when this creature dies it deals 1 damage to target creature or player
power=1
toughness=1
[/card]