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wagic/projects/mtg/bin/Res/sets/primitives/c15.txt

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#Commander 2015 addon for Wagic the Homebrew
#Coded by the Wagic Community
#
#Missing Cards
#---------------
# Command Beacon - There is no Command Zone in Wagic. An overpowered work around would be Sacrifice this and put legendary creature into play from your hand.
# 5 Confluence cards - multiple choices - not exactly sure how to code.
# Dream Pillager - not sure about how to code the cast cards from exile effect.
# Ezuri's Predation - Possible as a work around but I am not exactly sure how to force multiple token creatures to fight different separate target creatures.
# Gigantoplasm - not sure how to code.
# Mizzix of the Izmagnus - Affiity for Experience counters casting cost reduction effect - not sure how to code.
# Myriad Cards - in a two player game they are not supposed to generate a clone token. Taking this ability out nerfs them.
# Sandstone Oracle - player has more cards in hand than you, draw cards equal to the difference - not sure how to code.
# Tablet of the Guilds - not sure how to code.
#
#---------------
[card]
name=Anya, Merciless Angel
abilities=flying
auto=this(opponentlife <10) 3/3
auto=this(opponentlife <10) indestructible
text=flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than their starting life total -- as long as an opponent has less than half their life total Anya, Merciless Angel has indestructible
mana={3}{R}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Arjun, the Shifting Flame
auto=flying
auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot
text=Flying. -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
mana={4}{U}{R}
type=Legendary Creature
subtype=Sphinx Wizard
power=5
toughness=5
[/card]
[card]
name=Awaken the Sky Tyrant
auto=@damageof(player) from(*|opponentbattlefield) once:token(Dragon,Creature Dragon,5/5,red,flying) && bury all(this)
text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Banshee of the Dread Choir
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
auto=@damagefoeof(player) from(this):discard:1 opponent
text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.) -- Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
mana={3}{B}{B}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Bloodspore Thrinax
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever
auto=@movedTo(other creature|mybattlefield):all(trigger) thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger)
text=Devour 1 (As ths enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlfield with an additional X +1/+1 counters on it, where X is the number of counters on Bloodspore Thrinax.
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Broodbirth Viper
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
auto=@combatdamaged(player) from(this):draw:1 controller
text=Myriad. -- Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.
mana={4}{U}
type=Creature
subtype=Snake
power=3
toughness=3
[/card]
[card]
name=Caller of the Pack
abilities=trample
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Trample. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={5}{G}{G}
type=Creature
subtype=Beast
power=8
toughness=6
[/card]
[card]
name=Deadly Tempest
auto=@movedto(graveyard) from(creature|mybattlefield):life:-1 controller
auto=@movedto(graveyard) from(creature|opponentbattlefield):life:-1 opponent
auto=all(creature) bury
text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Dread Summons
auto=deplete:X all(player)
auto=foreach(creature[fresh]|opponentgraveyard) token(-779988)
auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green)
text=Each player puts the top X cards of his or her library into his or her graveyard. -- For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Dread Summons Token
type=Creature
subtype=Zombie
auto=tap
power=2
toughness=2
color=black
[/card]
[card]
name=Ezuri, Claw of Progress
auto=@movedTo(creature[power>=2]|mybattlefield):counter(0/0,1,Experience)
auto=@each my combatbegins:choice thisforeach(counter(0/0.1.Experience)|mybattlefield) counter(1/1,1) target(creature|mybattlefield)
text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. mana={2}{G}{U}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]
[card]
name=Grasp of Fate
auto=(blink)forsrc target(*[-land]|opponentbattlefield)
text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owner's control.)
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Great Oak Guardian
abilities=flash,reach
target=player
auto=all(creature|targetedpersonsbattlefield) 2/2 && all(creature|targetedpersonsbattlefield) transforms((untap)) ueot
text=Flash (You may cast this spell any time you could cast an instant.) --Reach. -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
mana={5}{G}
type=Creature
subtype=Treefolk
power=4
toughness=5
[/card]
[card]
name=Herald of the Host
abilities=flying,vigilance
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Flying. -- Vigilance. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Illusory Ambusher
abilities=flash
auto=@damaged(this):draw:thatmuch controller
text=Flash. -- Whenever Illusory Ambusher is dealt damage, draw that many cards.
mana={4}{U}
type=Creature
subtype=Cat Illusion
power=4
toughness=1
[/card]
[card]
name=Kalemne, Disciple of Iroas
abilities=double strike,vigilance
auto=@movedTo(creature[manacost<=5]|mystack):counter(0/0,1,Experience)
auto=thisforeach(counter(0/0.1.Experience)|mybattlefield) counter(1/1,1)
auto=@movedTo(creature[manacost<=5]|mystack):counter(1/1,1)
text=Double strike, vigilance. -- Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
mana={2}{R}{W}
type=Legendary Creature
subtype=Giant Soldier
power=3
toughness=3
[/card]
[card]
name=Kalemne's Captain
abilities=vigilance
auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveTo(exile)(all((artifact,enchantment)])) forever
text=Vigilance. -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
mana={3}{W}{W}
type=Creature
subtype=Giant Soldier
power=5
toughness=5
[/card]
[card]
name=Karlov of the Ghost Council
#auto=@lifeof(player):counter(1/1,2)
auto=@lifed(controller):counter(1/1,2)
auto={W}{B}{C(1/1,-6)}: moveTo(exile) target(creature)
text=whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Counsil -- {W}{B}, remove six +1/+1 counters from Karlov of the Ghost Council: exile target creature
mana={W}{B}
type=Legendary Creature
subtype=Spirit Advisor
power=2
toughness=2
[/card]
[card]
name=Kaseto, Orochi Archmage
auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 ueot
text={G}{U}: target creature can't be blocked this turn, if that creature is a snake, that it gets +2/+2 until end of turn
mana={1}{G}{U}
type=Legendary Creature
subtype=Snake Wizard
power=2
toughness=2
[/card]
[card]
name=Magus of the Wheel
auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 opponent && draw:7 controller
text={1}{R}{T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Mazirek, Kraul Death Priest
abilities=flying
auto=@sacrificed(other creature):all(*|myBattlefield) counter(1/1,1)
text=flying -- whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control
mana={3}{B}{G}
type=Legendary Creature
subtype=Insect Shaman
power=2
toughness=2
[/card]
[card]
name=Oreskos Explorer
auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then target(plains|mylibrary) moveto(myhand)
text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. Work around Wagic is only a two player game.
mana={1}{W}
type=Creature
subtype=Cat Scout
power=2
toughness=2
[/card]
[card]
name=Pathbreaker Ibex
auto=@combat(attacking) source(this):all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield
auto=@combat(attacking) source(this):all(creature|mybattlefield) trample
text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
mana={4}{G}{G}
type=Creature
subtype=Goat
power=3
toughness=3
[/card]
[card]
name=Scourge of Nel Toth
abilities=flying
autograveyard={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:moveTo(myBattlefield)
text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B}and sacrificing two creatures rather than paying its mana cost.
mana={5}{B}{B}
type=Creature
subtype=Zombie Dragon
power=6
toughness=6
[/card]
[card]
name=Scytheclaw
auto={3}:equip
auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfupopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfuplifetotal controller]))
auto=1/1
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
mana={5}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Shielded by Faith
target=*
auto=indestructible
auto=@movedto(creature|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature. -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
mana={1}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Skullwinder
abilities=deathtouch
auto=may moveTo(myhand) target(*|mygraveyard)
auto=moveTo(opponenthand) target(*|opponentgraveyard)
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.
mana={2}{G}
type=Creature
subtype=Snake
power=1
toughness=3
[/card]
[card]
name=Thought Vessel
abilities=nomaxhand
auto={T}:Add{1}
text=You have no maximum hand size. -- {T}: Add {1} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Vine Centaur
auto=counter(1/1,type:land:mygraveyard)
autograveyard=@movedto(land|mygraveyard):pay({G}{G}) moveto(ownerhand)
text=Trample. --Vine Centaur enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land is put into a graveyard from anywhere, you may pay GG. If you do, return Centaur Vinecrasher from the graveyard to you hand.
mana={3}{G}
type=Creature
subtype=Plant Centaur
power=1
toughness=1
[/card]
[card]
name=Warchief Giant
abilities=haste
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Haste. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={3}{R}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=3
[/card]