5f652558b3
J0N4TH4N - small fix
leungclj
2009-09-27 10:18:32 +00:00
9704ee4a24
Erwan - opponentshroud small bug fix - added "kicker=" line and "kicker" auto keyword. See Vines of Vastwood (ZEN) for an example. WARNING: kicker= line has to be AFTER "mana=" line - daily build
wagic.the.homebrew@gmail.com
2009-09-27 09:53:29 +00:00
e464b8616a
Erwan - removing creatures with banding. Banding is not supported in Wagic anymore, sorry :(
wagic.the.homebrew@gmail.com
2009-09-27 08:22:18 +00:00
cbacfdbfd7
Erwan - Added "X" cost for token multiplier -"daily" build
wagic.the.homebrew@gmail.com
2009-09-27 07:15:23 +00:00
30ef39d49d
Erwan - "fix" issue 25 - A few AI fixes for Deck 36 (artifact lands deck)
wagic.the.homebrew@gmail.com
2009-09-27 06:37:24 +00:00
515c5ef0db
Erwan -new trigger: @tapped(... -Parser now supports X for P/T. WARNING: this does not work for activated abilities. And currently this works only for P/T but will be added progressively to other things
wagic.the.homebrew@gmail.com
2009-09-27 03:41:28 +00:00
f922c21ad2
Jeck - Cache misses report CACHE_ERROR_404. This allows alternate card renders to display steadily (that is, without reverting to cardback) in deck viewer.
wagic.jeck
2009-09-27 02:55:59 +00:00
ec7b257531
Jeck - Minor change to alternateRender, please review. * Displays card set and rarity where artist info would go on a real card. This makes the shop a little more user friendly, and also helps prevent "Card X, possibly from MRQ" confusion. * Land.jpg contrast in lower left corner modified to work better with white text in that space. I might also modify the green card a bit if others feel it's necessary.
wagic.jeck
2009-09-27 02:34:35 +00:00
28cb659a2e
Jeck - Restored cache resets between game states, fixed minor issue with deck editor displaying the wrong first 7 cards when starting to edit a deck.
wagic.jeck
2009-09-27 00:50:30 +00:00
c7ece1078b
J : * Fix a little compilation problem.
jean.chalard
2009-09-26 15:07:38 +00:00
0bf83b6bf5
Erwan - fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now - Test suite now gives the number of failed/success at the end of the tests
wagic.the.homebrew@gmail.com
2009-09-26 14:25:29 +00:00
dd5b053d1b
Erwan - a few card fixes
wagic.the.homebrew@gmail.com
2009-09-26 04:35:11 +00:00
6df665c340
Erwan -check athat act of treason works correctly -Fixed emblem of warmind -removed incorrect cards ("When this enters the battlefield, target..." please see http://wololo.net/forum/viewtopic.php?f=6&t=669
wagic.the.homebrew@gmail.com
2009-09-26 04:10:29 +00:00
c5b48df138
J0N4TH4N - minor fix
leungclj
2009-09-25 21:53:53 +00:00
e616a5bdd7
J0N4TH4N - forget the bug I mention in r951, just me being stupid
leungclj
2009-09-25 21:49:13 +00:00
75b8970070
J0N4TH4N - (GPT) update, bug found with negative counter, see Hellion Hydra test.
leungclj
2009-09-25 21:32:34 +00:00
8608cfb2f2
J0N4TH4N - (STH) updated, cards would like to work but didn't, Burgeoning, Soltari Champion, Spike Breeder (and all the other spike creatures) -minor update other sets
leungclj
2009-09-25 14:48:26 +00:00
e5751957dd
Erwan -fix issue 35 - Card duplicated when moved from inplay to inplay - fix issue 54 - Token not going away - (duplicate of issue 35)
wagic.the.homebrew@gmail.com
2009-09-25 14:40:49 +00:00
09d438b32a
Erwan -fix issue 46 (ai casts fear on opponent's cards)
wagic.the.homebrew@gmail.com
2009-09-25 14:19:47 +00:00
eabb99c675
Erwan - fix armadillo cloak test + fix damage assignation step. A side effect is that when clicking on "Go", the game goes to the Damage step instead of going to the combat step. I believe this is acceptable but let me know if this feels weird when playing - daily build
wagic.the.homebrew@gmail.com
2009-09-25 13:38:08 +00:00
252f1bb100
J0N4TH4N - a lot of update, review welcome, none tested, all based on previous updates
leungclj
2009-09-25 00:00:27 +00:00
2020dce4fd
Jeck - unsigned/signed fix, options fixes * Abstracted out option calls to "f3" behind Constants::OPTION_FONT * Added option to disable card image loading.
wagic.jeck
2009-09-24 23:26:32 +00:00
6d9b488878
J0N4TH4N - (ALA) fixed Blister Beetle, currently needs ueot to work, tested
leungclj
2009-09-24 22:31:17 +00:00
6adca76a56
J0N4TH4N - few updates, tested manually as well as tested similar cards in r930
leungclj
2009-09-24 22:00:00 +00:00
0c20a62f8c
J0N4TH4N - (MRD) added Looming Hoverguard, tested both automatically and manually, works great, and yes, it does move to the top of library just in case you are wondering
leungclj
2009-09-24 21:39:44 +00:00
bd450df542
J0N4TH4N - few more updates
leungclj
2009-09-24 17:22:18 +00:00
e95b6ef7b8
J0N4TH4N - few updates -don't understand why Aphetto Vulture won't work
leungclj
2009-09-24 17:03:02 +00:00
5387d25919
J0N4TH4N - answer to r913
leungclj
2009-09-24 16:13:10 +00:00
48dccada3b
Erwan - fix issue 52 (valid target notification problem) and issue 21 (duplicate) - fix issue 28 (P/T Position) - put back shadow for currently selected Card - Armadillo cloak test is failing, I assume this is related to the Trample fix earlier, and I'll try to fix the test later on
wagic.the.homebrew@gmail.com
2009-09-24 13:54:03 +00:00
7bc8bba6f1
Erwan - fix issue 20 (triangle button usage inplay) - close issue 27 (gold effect on the gold bar). Please feel free to change the gold glow if you come up with something better, but I consider this perfectly releasable now - code cleanup
wagic.the.homebrew@gmail.com
2009-09-24 12:32:08 +00:00
8d6f3567ed
J : * Fix interface (when a creature has trample and exactly one blocker, show the damage assignation screen)
jean.chalard
2009-09-24 00:56:32 +00:00
6557c64bc0
Jeck - Deck editor no longer asks for a name for new decks. Use the rename option instead.
wagic.jeck
2009-09-24 00:36:31 +00:00
b4d261de2f
Jeck - Fix for set loading / unloading. * This is a little dirty, as it's loading the profile multiple times. The proper way to do it would be to add any line starting with "unlocked_" to an array for deferred loading. This would also allow us to write those lines back even without the associated set being loaded. The clean solution is on my todo-list now :)
wagic.jeck
2009-09-23 20:36:10 +00:00
db8247ddd7
Jeck - Bugfix: repaired set unlocking. * Checks for unlocked sets /after/ they've finished loading.
wagic.jeck
2009-09-23 20:03:19 +00:00
efc47e84d5
Jeck - Canceling the name for a new deck drops the player back to deck selection.
wagic.jeck
2009-09-23 19:46:08 +00:00
f907f39334
J : * Affect overflowing damage. * Reinstate Armadillo cloak test. . Note that this test does not work at the moment : my understanding is the TEST is wrong and not the implementation, but I'd like a double check before changing the test.
jean.chalard
2009-09-23 16:22:56 +00:00
5461785e9f
J : * Put back a change that was inadvertently reverted.
jean.chalard
2009-09-23 15:15:39 +00:00
b1d8331482
Erwan -Fixed issue 24 using a Limitor...probably not the best solution, but I think it's clean enough...
wagic.the.homebrew@gmail.com
2009-09-23 11:16:24 +00:00
380a5a040e
J0N4TH4N - (DIS) few updates, sorry, don't know how to test Swift Silence, not sure if it works
leungclj
2009-09-23 10:35:12 +00:00
e2e92f58af
Jeck - Keypad and deck editor fixes. * Fixed a call to profileFile() in deck editor that was using the wrong form. * Spacebar works, keypad now does smart capitalization (switches to lower case on second letter)
wagic.jeck
2009-09-23 09:45:58 +00:00
decd70d4cf
J0N4TH4N - (PLC) updated, note: Pongify "target=creature text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. auto=bury && token(Ape,creature,3/3,green) targetcontroller" Doesn't work, if cast on creature the player is controlling, it works, but when cast on opponent's creature, token ends up on player's side.
leungclj
2009-09-23 08:54:54 +00:00
9f755c7b27
Erwan -print phase name on the screen. In the middle-term I'd like this zone to be some scrolling text: it will usually show the phase name, but after some inactivity from the player, it would start scrolling and show help messages
wagic.the.homebrew@gmail.com
2009-09-23 08:26:05 +00:00
28f93c035f
J : CAREFUL : this update REVERSES the triggers default actions. * Make the right trigger opens the hand and the left trigger skips to next phase. * Add an option to reverse triggers (and thus revert to old style).
jean.chalard
2009-09-23 07:25:39 +00:00
311ec5fbad
Erwan - Fixed issue 5 (Sell menu default option) - Verified issue 2 (Moat does not work) -> can't reproduce -Fixe Magus of Moat (FUT)
wagic.the.homebrew@gmail.com
2009-09-23 06:00:23 +00:00
3ce216d5e6
Erwan -adding exception handler to JGE. Copy the exception.prx file to the same directory as the EBOOT from now on
wagic.the.homebrew@gmail.com
2009-09-23 03:33:02 +00:00
e577f3e378
Jeck - Resolved issue 44 and issue 45. * Options can now use specialized loading functions. OptionEnum should work now. * Options are now stored in memory as a map<integer,GameOption>.
wagic.jeck
2009-09-23 00:24:43 +00:00
433897bf38
Erwan - daily build based on rev 902
wagic.the.homebrew@gmail.com
2009-09-22 14:53:12 +00:00
f5ddbd2396
Erwan -Issue 31 fixed. Land and tokens don't use the stack anymore. Taking control of a card in opponent's battlefield doesn't trigger "spell cast" triggers either
wagic.the.homebrew@gmail.com
2009-09-22 14:45:01 +00:00
7f396b13b4
J : * Shift mana to the bottom of the screen to make them easier to count.
jean.chalard
2009-09-22 08:44:42 +00:00
202d461767
Erwan -Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
wagic.the.homebrew@gmail.com
2009-09-22 07:41:18 +00:00
f6aba5c5cb
J : * Hand option.
jean.chalard
2009-09-22 07:39:24 +00:00
71d4818646
Erwan - Fix issue #16 (testsuite segfaults if file does not exist) - Fix issue #37 (Normal Combat Damage is not dealt to creatures when the AI attacks) - TestSuite now has an "AI" mode (see test/manual/p2_attacks.txt)
wagic.the.homebrew@gmail.com
2009-09-22 06:15:32 +00:00
d7657e8bdf
Jeck - Less irritating version of gold glow. Please review.
wagic.jeck
2009-09-22 05:52:33 +00:00
d9786dfdc2
Jeck - (Probable) fix for issue 41. Turns out AttachZipFile is very robust, and already handles all the unattach / reattach optimizing & checking for us.
wagic.jeck
2009-09-22 05:33:01 +00:00
694df9dc13
J : * Minor fixes
jean.chalard
2009-09-22 04:37:36 +00:00
07fab74945
Jeck - Updates to proposed manual thanks to Psyringe's proofreading.
wagic.jeck
2009-09-22 04:28:23 +00:00
3675099c85
Jeck - Took proposed manual changes and shrunk the files to something more net friendly.
wagic.jeck
2009-09-22 03:12:39 +00:00
7510ee165f
Jeck - Daily build, deck renaming, small keypad bugfix, profileFile() fix, proposed new iconspsp.png. * Decks now support naming and renaming. Also added a "Switch decks without saving" option. * Removed unused static const char * menuTexts, from old 6-deck limited system * Keypad didn't display correctly when not given a title, and was never destructed. Fixed. * profileFile() default behavior was to fall back to RESPATH/player. Fixed. * New iconspsp.png, updated look to seem like PSP buttons, added some extra (unused) button icons.
wagic.jeck
2009-09-22 02:47:48 +00:00
643b37d8b2
Jeck - Proposed update to game manual. Please comment with suggestions, corrections, or criticisms.
wagic.jeck
2009-09-21 19:47:32 +00:00
5f04e7245c
J : * Fix carriage returns. * Fix linux compilation. * Make flags more common between linux/psp to help reducing occurences of flags being different.
jean.chalard
2009-09-21 17:40:29 +00:00
67ef5b026c
Jeck - Extremely subtle lighting effect fades in on boot screen sword. * Yeah, it's kinda gratuitous. I was playing with various overlays, and this is really the only thing I could think of, given the limited space. Blood and rust just look wrong, fading in like that... and the area for text is really limited the card, from the Wagic logo down. Feature notes like "Single and multiplayer! Over 3000 cards!" just look cramped there, and detract from the overall image.
wagic.jeck
2009-09-21 07:44:22 +00:00
6de4f5612e
Jeck - Resource manager zipfile fix. * Only attaches when necessary.
wagic.jeck
2009-09-21 06:59:28 +00:00
f7eadb839b
Jeck - Proposed pic1.png. Please comment here with thoughts / suggestions.
wagic.jeck
2009-09-21 06:40:02 +00:00
334938840b
Jeck - Lock and release alternate thumbnails in shop view.
wagic.jeck
2009-09-21 05:16:42 +00:00
ae93341a98
Erwan - Stop calling the PNG Loading routine if not a .png file
wagic.the.homebrew@gmail.com
2009-09-21 03:58:19 +00:00
2bb4377f80
J0N4TH4N - small fix, plz leave (PLC), I almost finished, n dont want to clash with anyone.
leungclj
2009-09-21 01:25:21 +00:00
20b41ab569
Jeck - Larger small cache size, to reduce likelihood of issue 39.
wagic.jeck
2009-09-21 00:02:10 +00:00
8c9374fe1f
Jeck - GameStateMenu releases background image from cache, minor cache fixes.
wagic.jeck
2009-09-20 23:56:08 +00:00
31cf4ac884
Laurent - Fix to R878 (forgot some abilities)
wagic.laurent
2009-09-20 12:24:53 +00:00
8da116a4da
Laurent - Small addition FUT tested and working. Nimbus maze works great sure there is some other cards like this one that could be coded.
wagic.laurent
2009-09-20 12:18:08 +00:00