Commit Graph

  • 5f652558b3 J0N4TH4N - small fix leungclj 2009-09-27 10:18:32 +00:00
  • 9704ee4a24 Erwan - opponentshroud small bug fix - added "kicker=" line and "kicker" auto keyword. See Vines of Vastwood (ZEN) for an example. WARNING: kicker= line has to be AFTER "mana=" line - daily build wagic.the.homebrew@gmail.com 2009-09-27 09:53:29 +00:00
  • e464b8616a Erwan - removing creatures with banding. Banding is not supported in Wagic anymore, sorry :( wagic.the.homebrew@gmail.com 2009-09-27 08:22:18 +00:00
  • 2c80f657aa J0N4TH4N - (EVE) added Unwilling Recruit leungclj 2009-09-27 07:58:53 +00:00
  • cbacfdbfd7 Erwan - Added "X" cost for token multiplier -"daily" build wagic.the.homebrew@gmail.com 2009-09-27 07:15:23 +00:00
  • 30ef39d49d Erwan - "fix" issue 25 - A few AI fixes for Deck 36 (artifact lands deck) wagic.the.homebrew@gmail.com 2009-09-27 06:37:24 +00:00
  • 515c5ef0db Erwan -new trigger: @tapped(... -Parser now supports X for P/T. WARNING: this does not work for activated abilities. And currently this works only for P/T but will be added progressively to other things wagic.the.homebrew@gmail.com 2009-09-27 03:41:28 +00:00
  • f922c21ad2 Jeck - Cache misses report CACHE_ERROR_404. This allows alternate card renders to display steadily (that is, without reverting to cardback) in deck viewer. wagic.jeck 2009-09-27 02:55:59 +00:00
  • ec7b257531 Jeck - Minor change to alternateRender, please review. * Displays card set and rarity where artist info would go on a real card. This makes the shop a little more user friendly, and also helps prevent "Card X, possibly from MRQ" confusion. * Land.jpg contrast in lower left corner modified to work better with white text in that space. I might also modify the green card a bit if others feel it's necessary. wagic.jeck 2009-09-27 02:34:35 +00:00
  • 28cb659a2e Jeck - Restored cache resets between game states, fixed minor issue with deck editor displaying the wrong first 7 cards when starting to edit a deck. wagic.jeck 2009-09-27 00:50:30 +00:00
  • 74170e9ee9 J0N4TH4N - (ZEN) update leungclj 2009-09-26 19:52:24 +00:00
  • 597061581c Zendikar finish solo81@web.de 2009-09-26 18:42:16 +00:00
  • c7ece1078b J : * Fix a little compilation problem. jean.chalard 2009-09-26 15:07:38 +00:00
  • 0bf83b6bf5 Erwan - fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now - Test suite now gives the number of failed/success at the end of the tests wagic.the.homebrew@gmail.com 2009-09-26 14:25:29 +00:00
  • bb83817c82 Erwan -fix potential segfault introduced earlier wagic.the.homebrew@gmail.com 2009-09-26 11:32:09 +00:00
  • 48c57a4fed Erwan - fix issue 36 (Life points hidden by big card) wagic.the.homebrew@gmail.com 2009-09-26 11:08:20 +00:00
  • 33c081858e Erwan - Fix issue 43 (Combat zone sometimes stay open) wagic.the.homebrew@gmail.com 2009-09-26 10:50:48 +00:00
  • 923d46c8f9 Adding ZEN.dat (will finish in a few hours) solo81@web.de 2009-09-26 10:07:39 +00:00
  • 833fbba6c2 Erwan - fix issue 22 (Graveyard display messed up) - fix issue 38 (graveyard and library unusable) - fix issue 59 (can't cancel a spell with a target) wagic.the.homebrew@gmail.com 2009-09-26 10:03:52 +00:00
  • 9a6f85ecab J0N4TH4N - remove Accursed Centaur leungclj 2009-09-26 08:30:23 +00:00
  • a3721e2454 Erwan -"daily" build wagic.the.homebrew@gmail.com 2009-09-26 06:04:57 +00:00
  • 1db434fc7d J0N4TH4N - fix Kindled Fury leungclj 2009-09-26 06:02:45 +00:00
  • 58c57288f5 Erwan -Adding Zendikar todo.dat wagic.the.homebrew@gmail.com 2009-09-26 06:01:57 +00:00
  • dd5b053d1b Erwan - a few card fixes wagic.the.homebrew@gmail.com 2009-09-26 04:35:11 +00:00
  • 6df665c340 Erwan -check athat act of treason works correctly -Fixed emblem of warmind -removed incorrect cards ("When this enters the battlefield, target..." please see http://wololo.net/forum/viewtopic.php?f=6&t=669 wagic.the.homebrew@gmail.com 2009-09-26 04:10:29 +00:00
  • c5b48df138 J0N4TH4N - minor fix leungclj 2009-09-25 21:53:53 +00:00
  • e616a5bdd7 J0N4TH4N - forget the bug I mention in r951, just me being stupid leungclj 2009-09-25 21:49:13 +00:00
  • 75b8970070 J0N4TH4N - (GPT) update, bug found with negative counter, see Hellion Hydra test. leungclj 2009-09-25 21:32:34 +00:00
  • 8915fe2807 Erwan - "daily" build wagic.the.homebrew@gmail.com 2009-09-25 17:15:40 +00:00
  • df9110d246 Erwan -reverting mistake introduced in rev 948 wagic.the.homebrew@gmail.com 2009-09-25 17:11:05 +00:00
  • 0d9214df4d J0N4TH4N - kraken_eye4 expected wrong life leungclj 2009-09-25 16:12:50 +00:00
  • ac120266a9 Erwan -fix issue 48 (dragon claw endless ability list) -switched incorrect unsigned int to size_t wagic.the.homebrew@gmail.com 2009-09-25 15:35:19 +00:00
  • d7e1e73ca3 J0N4TH4N - (r944) fix leungclj 2009-09-25 15:14:06 +00:00
  • 439efd9d6f J0N4TH4N - (MOR) fix Negate leungclj 2009-09-25 15:05:32 +00:00
  • 8608cfb2f2 J0N4TH4N - (STH) updated, cards would like to work but didn't, Burgeoning, Soltari Champion, Spike Breeder (and all the other spike creatures) -minor update other sets leungclj 2009-09-25 14:48:26 +00:00
  • e5751957dd Erwan -fix issue 35 - Card duplicated when moved from inplay to inplay - fix issue 54 - Token not going away - (duplicate of issue 35) wagic.the.homebrew@gmail.com 2009-09-25 14:40:49 +00:00
  • 09d438b32a Erwan -fix issue 46 (ai casts fear on opponent's cards) wagic.the.homebrew@gmail.com 2009-09-25 14:19:47 +00:00
  • 1534397f2b Erwan -fix issue 33 wagic.the.homebrew@gmail.com 2009-09-25 14:06:31 +00:00
  • eabb99c675 Erwan - fix armadillo cloak test + fix damage assignation step. A side effect is that when clicking on "Go", the game goes to the Damage step instead of going to the combat step. I believe this is acceptable but let me know if this feels weird when playing - daily build wagic.the.homebrew@gmail.com 2009-09-25 13:38:08 +00:00
  • 74c9a00f8e J0N4TH4N - (SHM) fix Emberstrike Duo leungclj 2009-09-25 11:54:57 +00:00
  • d0ee682abe J0N4TH4N - (MOR) fix letter case error leungclj 2009-09-25 11:53:00 +00:00
  • c68ad46ee8 J0N4TH4N - tokens problem leungclj 2009-09-25 10:32:29 +00:00
  • e85f2afec8 J0N4TH4N - (10E) fixed Nekrataal leungclj 2009-09-25 10:00:42 +00:00
  • 24611fedd3 Jeck - Fix for issue 53, r908. optionNames && Options::enum didn't match. wagic.jeck 2009-09-25 05:17:44 +00:00
  • 252f1bb100 J0N4TH4N - a lot of update, review welcome, none tested, all based on previous updates leungclj 2009-09-25 00:00:27 +00:00
  • 2020dce4fd Jeck - unsigned/signed fix, options fixes * Abstracted out option calls to "f3" behind Constants::OPTION_FONT * Added option to disable card image loading. wagic.jeck 2009-09-24 23:26:32 +00:00
  • 6d9b488878 J0N4TH4N - (ALA) fixed Blister Beetle, currently needs ueot to work, tested leungclj 2009-09-24 22:31:17 +00:00
  • 6adca76a56 J0N4TH4N - few updates, tested manually as well as tested similar cards in r930 leungclj 2009-09-24 22:00:00 +00:00
  • 0c20a62f8c J0N4TH4N - (MRD) added Looming Hoverguard, tested both automatically and manually, works great, and yes, it does move to the top of library just in case you are wondering leungclj 2009-09-24 21:39:44 +00:00
  • 56e55fca79 Fixed Venser's Diffusion (FUT) solo81@web.de 2009-09-24 19:00:46 +00:00
  • 3781e1daa0 J0N4TH4N - fix r927 leungclj 2009-09-24 17:24:53 +00:00
  • bd450df542 J0N4TH4N - few more updates leungclj 2009-09-24 17:22:18 +00:00
  • e95b6ef7b8 J0N4TH4N - few updates -don't understand why Aphetto Vulture won't work leungclj 2009-09-24 17:03:02 +00:00
  • 5387d25919 J0N4TH4N - answer to r913 leungclj 2009-09-24 16:13:10 +00:00
  • 48dccada3b Erwan - fix issue 52 (valid target notification problem) and issue 21 (duplicate) - fix issue 28 (P/T Position) - put back shadow for currently selected Card - Armadillo cloak test is failing, I assume this is related to the Trample fix earlier, and I'll try to fix the test later on wagic.the.homebrew@gmail.com 2009-09-24 13:54:03 +00:00
  • 7bc8bba6f1 Erwan - fix issue 20 (triangle button usage inplay) - close issue 27 (gold effect on the gold bar). Please feel free to change the gold glow if you come up with something better, but I consider this perfectly releasable now - code cleanup wagic.the.homebrew@gmail.com 2009-09-24 12:32:08 +00:00
  • 8d6f3567ed J : * Fix interface (when a creature has trample and exactly one blocker, show the damage assignation screen) jean.chalard 2009-09-24 00:56:32 +00:00
  • 6557c64bc0 Jeck - Deck editor no longer asks for a name for new decks. Use the rename option instead. wagic.jeck 2009-09-24 00:36:31 +00:00
  • b4d261de2f Jeck - Fix for set loading / unloading. * This is a little dirty, as it's loading the profile multiple times. The proper way to do it would be to add any line starting with "unlocked_" to an array for deferred loading. This would also allow us to write those lines back even without the associated set being loaded. The clean solution is on my todo-list now :) wagic.jeck 2009-09-23 20:36:10 +00:00
  • db8247ddd7 Jeck - Bugfix: repaired set unlocking. * Checks for unlocked sets /after/ they've finished loading. wagic.jeck 2009-09-23 20:03:19 +00:00
  • efc47e84d5 Jeck - Canceling the name for a new deck drops the player back to deck selection. wagic.jeck 2009-09-23 19:46:08 +00:00
  • f907f39334 J : * Affect overflowing damage. * Reinstate Armadillo cloak test. . Note that this test does not work at the moment : my understanding is the TEST is wrong and not the implementation, but I'd like a double check before changing the test. jean.chalard 2009-09-23 16:22:56 +00:00
  • 02c41695a3 Fixed Viashino Slasher (RAV) solo81@web.de 2009-09-23 15:39:24 +00:00
  • 5461785e9f J : * Put back a change that was inadvertently reverted. jean.chalard 2009-09-23 15:15:39 +00:00
  • b1d8331482 Erwan -Fixed issue 24 using a Limitor...probably not the best solution, but I think it's clean enough... wagic.the.homebrew@gmail.com 2009-09-23 11:16:24 +00:00
  • 380a5a040e J0N4TH4N - (DIS) few updates, sorry, don't know how to test Swift Silence, not sure if it works leungclj 2009-09-23 10:35:12 +00:00
  • e2e92f58af Jeck - Keypad and deck editor fixes. * Fixed a call to profileFile() in deck editor that was using the wrong form. * Spacebar works, keypad now does smart capitalization (switches to lower case on second letter) wagic.jeck 2009-09-23 09:45:58 +00:00
  • 7577a588ec Erwan -fix issue 47 (all creatures have haste) wagic.the.homebrew@gmail.com 2009-09-23 09:31:15 +00:00
  • decd70d4cf J0N4TH4N - (PLC) updated, note: Pongify "target=creature text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. auto=bury && token(Ape,creature,3/3,green) targetcontroller" Doesn't work, if cast on creature the player is controlling, it works, but when cast on opponent's creature, token ends up on player's side. leungclj 2009-09-23 08:54:54 +00:00
  • 9f755c7b27 Erwan -print phase name on the screen. In the middle-term I'd like this zone to be some scrolling text: it will usually show the phase name, but after some inactivity from the player, it would start scrolling and show help messages wagic.the.homebrew@gmail.com 2009-09-23 08:26:05 +00:00
  • 28f93c035f J : CAREFUL : this update REVERSES the triggers default actions. * Make the right trigger opens the hand and the left trigger skips to next phase. * Add an option to reverse triggers (and thus revert to old style). jean.chalard 2009-09-23 07:25:39 +00:00
  • 82551174d9 Erwan - Fix issue 30 (memory leaks in GuiCombat.cpp) wagic.the.homebrew@gmail.com 2009-09-23 06:56:05 +00:00
  • 311ec5fbad Erwan - Fixed issue 5 (Sell menu default option) - Verified issue 2 (Moat does not work) -> can't reproduce -Fixe Magus of Moat (FUT) wagic.the.homebrew@gmail.com 2009-09-23 06:00:23 +00:00
  • 3ce216d5e6 Erwan -adding exception handler to JGE. Copy the exception.prx file to the same directory as the EBOOT from now on wagic.the.homebrew@gmail.com 2009-09-23 03:33:02 +00:00
  • e577f3e378 Jeck - Resolved issue 44 and issue 45. * Options can now use specialized loading functions. OptionEnum should work now. * Options are now stored in memory as a map<integer,GameOption>. wagic.jeck 2009-09-23 00:24:43 +00:00
  • 433897bf38 Erwan - daily build based on rev 902 wagic.the.homebrew@gmail.com 2009-09-22 14:53:12 +00:00
  • f5ddbd2396 Erwan -Issue 31 fixed. Land and tokens don't use the stack anymore. Taking control of a card in opponent's battlefield doesn't trigger "spell cast" triggers either wagic.the.homebrew@gmail.com 2009-09-22 14:45:01 +00:00
  • 7f396b13b4 J : * Shift mana to the bottom of the screen to make them easier to count. jean.chalard 2009-09-22 08:44:42 +00:00
  • 202d461767 Erwan -Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad wagic.the.homebrew@gmail.com 2009-09-22 07:41:18 +00:00
  • f6aba5c5cb J : * Hand option. jean.chalard 2009-09-22 07:39:24 +00:00
  • 71d4818646 Erwan - Fix issue #16 (testsuite segfaults if file does not exist) - Fix issue #37 (Normal Combat Damage is not dealt to creatures when the AI attacks) - TestSuite now has an "AI" mode (see test/manual/p2_attacks.txt) wagic.the.homebrew@gmail.com 2009-09-22 06:15:32 +00:00
  • d7657e8bdf Jeck - Less irritating version of gold glow. Please review. wagic.jeck 2009-09-22 05:52:33 +00:00
  • d9786dfdc2 Jeck - (Probable) fix for issue 41. Turns out AttachZipFile is very robust, and already handles all the unattach / reattach optimizing & checking for us. wagic.jeck 2009-09-22 05:33:01 +00:00
  • 694df9dc13 J : * Minor fixes jean.chalard 2009-09-22 04:37:36 +00:00
  • 07fab74945 Jeck - Updates to proposed manual thanks to Psyringe's proofreading. wagic.jeck 2009-09-22 04:28:23 +00:00
  • 3675099c85 Jeck - Took proposed manual changes and shrunk the files to something more net friendly. wagic.jeck 2009-09-22 03:12:39 +00:00
  • 7510ee165f Jeck - Daily build, deck renaming, small keypad bugfix, profileFile() fix, proposed new iconspsp.png. * Decks now support naming and renaming. Also added a "Switch decks without saving" option. * Removed unused static const char * menuTexts, from old 6-deck limited system * Keypad didn't display correctly when not given a title, and was never destructed. Fixed. * profileFile() default behavior was to fall back to RESPATH/player. Fixed. * New iconspsp.png, updated look to seem like PSP buttons, added some extra (unused) button icons. wagic.jeck 2009-09-22 02:47:48 +00:00
  • 643b37d8b2 Jeck - Proposed update to game manual. Please comment with suggestions, corrections, or criticisms. wagic.jeck 2009-09-21 19:47:32 +00:00
  • 5f04e7245c J : * Fix carriage returns. * Fix linux compilation. * Make flags more common between linux/psp to help reducing occurences of flags being different. jean.chalard 2009-09-21 17:40:29 +00:00
  • 67ef5b026c Jeck - Extremely subtle lighting effect fades in on boot screen sword. * Yeah, it's kinda gratuitous. I was playing with various overlays, and this is really the only thing I could think of, given the limited space. Blood and rust just look wrong, fading in like that... and the area for text is really limited the card, from the Wagic logo down. Feature notes like "Single and multiplayer! Over 3000 cards!" just look cramped there, and detract from the overall image. wagic.jeck 2009-09-21 07:44:22 +00:00
  • 6de4f5612e Jeck - Resource manager zipfile fix. * Only attaches when necessary. wagic.jeck 2009-09-21 06:59:28 +00:00
  • f7eadb839b Jeck - Proposed pic1.png. Please comment here with thoughts / suggestions. wagic.jeck 2009-09-21 06:40:02 +00:00
  • 334938840b Jeck - Lock and release alternate thumbnails in shop view. wagic.jeck 2009-09-21 05:16:42 +00:00
  • ae93341a98 Erwan - Stop calling the PNG Loading routine if not a .png file wagic.the.homebrew@gmail.com 2009-09-21 03:58:19 +00:00
  • 2bb4377f80 J0N4TH4N - small fix, plz leave (PLC), I almost finished, n dont want to clash with anyone. leungclj 2009-09-21 01:25:21 +00:00
  • e2adadd1bd Jeck - Re-enable sound effects. wagic.jeck 2009-09-21 00:37:31 +00:00
  • 20b41ab569 Jeck - Larger small cache size, to reduce likelihood of issue 39. wagic.jeck 2009-09-21 00:02:10 +00:00
  • 8c9374fe1f Jeck - GameStateMenu releases background image from cache, minor cache fixes. wagic.jeck 2009-09-20 23:56:08 +00:00
  • 31cf4ac884 Laurent - Fix to R878 (forgot some abilities) wagic.laurent 2009-09-20 12:24:53 +00:00
  • 8da116a4da Laurent - Small addition FUT tested and working. Nimbus maze works great sure there is some other cards like this one that could be coded. wagic.laurent 2009-09-20 12:18:08 +00:00