Jeck - Canceling the name for a new deck drops the player back to deck selection.
This commit is contained in:
@@ -220,6 +220,12 @@ void GameStateDeckViewer::Update(float dt)
|
||||
myDeck->parent->meta_name = newDeckname;
|
||||
myDeck->save();
|
||||
}
|
||||
mStage = STAGE_WAITING;
|
||||
}
|
||||
//They cancelled, so dump them back to where they were.
|
||||
else {
|
||||
updateDecks();
|
||||
mStage = STAGE_WELCOME;
|
||||
}
|
||||
newDeckname = "";
|
||||
}
|
||||
@@ -738,8 +744,12 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
deckNum = controlId;
|
||||
sprintf(buf,"deck%i",deckNum);
|
||||
options.keypadStart(buf,&newDeckname);
|
||||
options.keypadTitle("Deck name");
|
||||
//Fallthrough to deck editing.
|
||||
options.keypadTitle("Deck name");
|
||||
loadDeck(controlId);
|
||||
deckNum = controlId;
|
||||
//Doesn't fallthrough to deck editing.
|
||||
//Only change states when keypad finished.
|
||||
break;
|
||||
}
|
||||
loadDeck(controlId);
|
||||
mStage = STAGE_WAITING;
|
||||
|
||||
Reference in New Issue
Block a user