From efc47e84d55b7169f08d3d18b1a92a8acf89de26 Mon Sep 17 00:00:00 2001 From: "wagic.jeck" Date: Wed, 23 Sep 2009 19:46:08 +0000 Subject: [PATCH] Jeck - Canceling the name for a new deck drops the player back to deck selection. --- projects/mtg/src/GameStateDeckViewer.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/projects/mtg/src/GameStateDeckViewer.cpp b/projects/mtg/src/GameStateDeckViewer.cpp index 23709a331..6323fc171 100644 --- a/projects/mtg/src/GameStateDeckViewer.cpp +++ b/projects/mtg/src/GameStateDeckViewer.cpp @@ -220,6 +220,12 @@ void GameStateDeckViewer::Update(float dt) myDeck->parent->meta_name = newDeckname; myDeck->save(); } + mStage = STAGE_WAITING; + } + //They cancelled, so dump them back to where they were. + else { + updateDecks(); + mStage = STAGE_WELCOME; } newDeckname = ""; } @@ -738,8 +744,12 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId) deckNum = controlId; sprintf(buf,"deck%i",deckNum); options.keypadStart(buf,&newDeckname); - options.keypadTitle("Deck name"); - //Fallthrough to deck editing. + options.keypadTitle("Deck name"); + loadDeck(controlId); + deckNum = controlId; + //Doesn't fallthrough to deck editing. + //Only change states when keypad finished. + break; } loadDeck(controlId); mStage = STAGE_WAITING;