The symbol {C} will be used going forward to represent one colorless
mana. The numerical and variable mana symbols ({1}, {2}, and so on,
including {X}) will still be used, but only to represent costs that can
be paid with any type of mana.
example card: To cast Spatial Contortion, you pay two mana: one generic
(that's the {1}) and one colorless (that's the {C}). The generic mana
cost can be paid with any type of mana—that means any color or
colorless. But the {C} is different. That can be paid only with
colorless mana.
the default function of copy function triggers abilities as it comes
onto the battlefield, but these cards are already inplay with their copy
abilities and the enters the battlefield abilities of the copied cards
must not trigger.
rehook and newhook for equipments inplay...
retarget and newtarget don't support stonehewer basic because the card
is refreshed and stone hewer basic creates equipment/s as tokens...
2/1/2007 You draw one card each time the enchanted creature damages the
opponent. This is not one card per point of damage.
2/1/2007 If put on your opponent's creature, you do not draw a card when
that creature damages you. The creature has to damage your opponent in
order to have this work.
2/1/2007 Drawing a card is optional. If you forget, you can't go back
later and do it, even if it is something you normally do.
9/22/2011 "You" refers to the controller of Curiosity, which may be
different from the controller of the enchanted creature."An opponent"
refers to an opponent of Curiosity's controller.
9/22/2011 Any damage dealt by the enchanted creature to an opponent will
cause Curiosity to trigger, not just combat damage.
9/22/2011 Curiosity doesn't trigger if the enchanted creature deals
damage to a planeswalker controlled by an opponent.
@damaged/combatdamaged/noncombatdamaged(who) -> static version
@damageof/combatdamageof/noncombatdamageof(player) -> current controller
of the card
@damagefoeof/combatdamagefoeof/noncombatdamagefoeof(player) -> current
opponent of the card
combat/noncombat damaged - done...
TODO: @damaged cards
@lifed/lifeloss(who) -> static version
@lifeof/lifelostof(player) -> current controller of the card
@lifefoeof/lifelostfoeof(player) -> current opponent of the card
persist/undying wont trigger when there is a replacement effect for
cards that goes to graveyard like leyline of the void. support for
anafenza the foremost.
704.5k If a player controls two or more legendary permanents with the
same name, that player
chooses one of them, and the rest are put into their owners’ graveyards.
This is called the
“legend rule.”
bury is destroy without regenerate, so when two legends of the same name
has indestructible, bury will have no effect... I changed it to put into
owners graveyard instead using mover...
I moved the target quad near the source card and moved the action string
forward so there is no overlapping of action string and the target quad
if the action string is too long...
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
producecolor:color look for the mana color when engaged
produceextra:selectmana acts like tappedformana(mytgt) so the ability
must be on the source
produceextra:{color} ability on the otherhand, the ability must be on
the target
if activating ability, playing a land or casting sorcery spell at
sorcery level(timing restriction), if the stack is not empty, don't
allow it. Modified the life state check, if any of the players would
lose the game, allow the gamestateeffects to check... added
reduceto:value for ali from cairo...