Commit Graph

273 Commits

Author SHA1 Message Date
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
omegablast2002@yahoo.com a9e4c58af2 taught Ai how to use levelup creatures, taught Ai how to use Equip, taught Ai how to use prevent the cleric ability.
this is by no means absolutely perfect, i like it tho, and makes for some real good times with level up deck built with equips. 

you will notice i added a level=number...to the level up creatures, this has no effect on players, this is just a small hint to the Ai as to when it should stop investing mana in that creature. the chances are a little over half that ai will want to level a creature, increased ever so slightly with each level up.

for equipment, the Ai will now want to equip its best Creature(determined by power+toughness+convertedcost+how many abilities it has) and will want to equip these "better" cards atleast 2 times before it is reduced. same system for prevent damage, it will want to save its "better creature" more then a 1/1 token.

for both tho i added slight bonuses...
to equip, there is a higher chance that the ai will want to target a white creature, with an extra bonus if the creature is a 1/1 and nontoken. this is to encourage Ai to equip in white weenie decks

in prevent, there is a slight bonus if the creature is a 1/1 and the blocker/blockee has a power of 1. 

currently prevent damage treated this way is not coded for direct damage spell, sorry ! but for combat you will notice ai taking a stand and fighting back hard.
2010-10-23 22:34:07 +00:00
omegablast2002@yahoo.com 18ff503bd9 fixed Ai not using regenerate during combat, taught Ai a little about prevent:number, changed "removepoison" mtgability to "alterpoison" as it made more sense. 2010-10-21 15:52:04 +00:00
omegablast2002@yahoo.com 306fd5e4f7 changed twist to "swap" cause it made more sense, added a couple more menutext returns, change enumerator exilebury to match its const char, this was causing massive confusion amongst the crowd. 2010-10-20 19:30:17 +00:00
omegablast2002@yahoo.com 037b5c3598 corrected an issue where basicability modifier was not returning the name but "ability instead..did minor correctsions to some Substr values. 2010-10-19 19:26:46 +00:00
omegablast2002@yahoo.com 98e34c4eca changed some of the ability names as requested, autoformatted ability.cpp as it was getting pretty messy. added @attackedalone( trigger. added "removefromcombat" mtgability. im going on vacation, whoosh :P 2010-10-18 15:56:32 +00:00
omegablast2002@yahoo.com d13e8904b5 massive update, additions and changelog in first comment. 2010-10-18 10:46:36 +00:00
wrenczes@gmail.com 33e45c9635 More incremental work of converting code to use DebugTrace(). 2010-10-10 07:30:18 +00:00
wagic.the.homebrew@gmail.com 508040b3a7 Erwan
- fix for issue 467 (simultaneous triggers + "trigger" keyword)
- MootPoint's patch for some string parsing
- some random int/float compilation warning fixes
2010-10-01 16:33:07 +00:00
omegablast2002@yahoo.com aba3f784c5 attempt to fix an issue with prevent:1 on instants and sorceries. thanks for the tip wololo! :) 2010-09-27 02:07:11 +00:00
wagic.the.homebrew@gmail.com 82ab92a61f Erwan
-fix for issue 408 (issues with life + targetcontroller + targets on the stack)
2010-09-26 12:57:12 +00:00
wagic.the.homebrew@gmail.com a6e4fba26b Erwan
- fix issue 304 (Momir + persist)
- some minor cleanup
2010-09-25 09:13:30 +00:00
omegablast2002@yahoo.com 3ee09742b6 bug fix for Token Crash when Id was not found in Card.dat. 2010-09-24 17:11:50 +00:00
wagic.the.homebrew@gmail.com 3965505b15 wololo
- Adding DJardin's port to N900
2010-09-16 13:12:05 +00:00
omegablast2002@yahoo.com b507053a1d fixed storm spellcount, affinity/manaredux invis mana, added true "retrace" added 3 new extra cost types. 2010-09-14 17:15:33 +00:00
omegablast2002@yahoo.com c408e5d588 added support for {X}{X} in cost, added support for token(creature, X/X or XX/XX)*XX or X or #. added discard card at random as cost type {d} 2010-09-12 16:15:24 +00:00
omegablast2002@yahoo.com 120da0388c fixed 3 memleaks in ability "transforms" 2010-09-11 18:00:48 +00:00
omegablast2002@yahoo.com 99da45f400 Added support for "buyback" and "flashback" with optional auto=buyback/flashback line support. 2010-09-10 18:00:37 +00:00
omegablast2002@yahoo.com c83950a5d4 storm,cantwin/lose,additionallands,cast restricting 2010-09-04 00:16:20 +00:00
omegablast2002@yahoo.com 45f37b7545 fix windswept_heath.txt missing choice 1, added unearth support without workaround, tweaked alternative cost, added treason/sneak attack ability, added frozen. 2010-09-01 21:31:27 +00:00
omegablast2002@yahoo.com 0b4dde558b added support for alternative casting cost, evoke, added support for phantom cycle,hydras, added support for exile/bounce as casting cost 2010-08-30 18:45:38 +00:00
omegablast2002@yahoo.com 98d908f403 added support for "prevent next [number] damage" to player/creature. 2010-08-28 19:50:26 +00:00
omegablast2002@yahoo.com aef30e6e0d added bloodthirst:number ability 2010-08-26 16:05:48 +00:00
omegablast2002@yahoo.com e644aaae3a added poison support, guicounter, "infect" ability, poisonous ability. 2010-08-25 18:56:34 +00:00
omegablast2002@yahoo.com af048ca230 slight tweaks to transforms( 2010-08-18 01:47:10 +00:00
omegablast2002@yahoo.com 8a11d818cb modified transforms( ability. mods in first comment. 2010-08-17 19:41:23 +00:00
solo81@web.de 5d42bfa88f 1) Added a support for MANACOST CHANGING cards. (by Zethfox)
Two example codes:

[card]
name=Alabaster Leech
auto=lord(*[white]|myhand) white:+1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=White spells you cast cost {W} more to cast.
mana={W}
type=Creature
subtype=Leech
power=1
toughness=3
[/card]

[card]
name=Helm of Awakening
auto=lord(*|myhand) colorless:-1
auto=lord(*|opponenthand) colorless:-1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=Spells cost {1} less to cast.
mana={2}
type=Artifact
[/card]

autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost

----> This code section is necessary, because manacost altering cards will keep their effect even when they have left the battlefield. RESETCOST erases all alterations which have no existing source on the battlefield anymore.


2) Added the new keyword TRANSFORM, which is similar to BECOMES. The main difference is that you can change single parameters of a permanent (color,type,...).

Example codes:

[card]
name=Memnarch
auto={1}{U}{U}:target(*) transforms(artifact)
auto={3}{U}:moveTo(myBattlefield) target(arifact)
text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
mana={7}
type=Legendary Artifact Creature
subtype=Wizard
power=4
toughness=5
[/card]

[card]
name=Dralnu's Crusade
auto=lord(goblin) 1/1
auto=lord(goblin) transforms(zombie,black)
text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types.
mana={1}{B}{R}
type=Enchantment
[/card]

Important notes concerning TRANSFORM:
- IF YOU TARGET A CREATURE THE EFFECT IS PERMINENT.
- IF YOU TARGET THE SOURCE THE EFFECT IS UNTIL END OF TURN. 
- IF YOU USE LORD THE EFFECT LAST TIL PERMINENT SOURCE LEAVES PLAY.

These restrictions will probably be changed in the near future!


3) Added 57 successfully tested cards.
Card list ---> first comment


4) Changed the name of several tokens: "()" used to cuase crashes when used in the name-line.


5) Added the new keyword NONBATTLEZONE for leaves play trigger optimizing. It can be used to replace the phrase "EXILE,GRAVEYARD,HAND,LIBRARY".

I will add tests for test suite in one of the next revisions!!



####### TEST SUITE PROVEN ########
2010-08-17 00:23:48 +00:00
solo81@web.de 897114af70 Added the new zone "OPPONENTHAND" (by Zethfox).
Zethfox: "Opponenthand gui access, cards that target(*|opponenthand) can now be coded as such, target chooser will activate allowing you to click the new icon under the avatar of the opponent and open the opponents hand Gui so you may select the target card."

Cards in opponents hand are only viewable when target choosing would allow you to enter that zone! ;)


- Added the new keyword "NAME". (by Zethfox). 
When used in an autoline it replaces an autoline's "ability" text with a custom ability name. 
The basic phrase is: "auto=name(whatever you want) &&".

Example card:
[card]
name=Order of the Stars
abilities=defender
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
mana={W}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]

The popup window for this card will now contain a list with 

"white,"blue","black","red" and "green" 
instead of 
"ability","ability","ability","ability","ability".

This will make a lot of cards much easier to handle!


- Added 42 successfully test using one (or both) new keywords.
Card list --> First comment


Note that we did not add tests for both new keywords:
It is simply not possible to write them yet! They will follow as soon as they are possible. We guarantee that everything we submitted in this revision has been tested excessively!
2010-08-13 00:38:56 +00:00
solo81@web.de 477439773b - Fixed the "CANTREGENERATE" keyword (by Zethfox).
The engine always handled it as "REGENERATE" and thus had to be renamed. Its new name is "CANTREGEN". It has been tested excessively by me and Zethfox. Now all cards with the former "cantregenerate" work as they should.

- I also added a test for "CANTREGEN" (Incinerate).


- Added the new keyword "FOG" (by Zethfox). 
This is an equivalent for "PREVENTALLCOMBATDAMAGE", which only worked for instants and sorceries. "Fog" works only for permanents and is used in combination with the newly introduced parameter "ONESHOT"!

- I also added 2 tests for "FOG" (Maze of Ith, Spore Frog).

Both additions lead to several issue fixes:
Fixed issue286.
Fixed issue328.
Fixed issue332.
Fixed issue416.

- Removed Demonic Torment, Gaseous Form, General's Kabuto, Sandskin. Those cards never worked and could even not be fixed with "FOG".


- Optimized the code of the dragon-lair land-cycle from PLS and added 2 tests for them.

- Added 8 successfully tested cards. Card list -> first comment.
2010-08-09 23:49:31 +00:00
solo81@web.de ab88dfcda9 Fixed the "oneshot" parameter introduced in rev2155. 2010-08-08 22:06:46 +00:00
wagic.the.homebrew@gmail.com 47c9ad1b65 Erwan
- new features by Zethfox:
-- "oneshot" optional parameters for lords (helps fixing issues with bouncelands)
-- Life as a cost (avoids using a dirty trick of paying life as an effect)
-- set life total abilitiy (lifeset
-- new auto lines: autostack, autoexile

The test suite passes with these changes, also no test using these abilities has been added yet
2010-08-08 14:04:37 +00:00
wagic.the.homebrew@gmail.com 12ee47ad24 Erwan
-fix for issue 424 (memory leak in thisforeach)
2010-06-14 13:21:08 +00:00
wagic.the.homebrew@gmail.com 0b1fd9359f Erwan
- fixed a duplicate id in primitives (please be careful!)
- fixed issue 426
2010-06-12 14:35:19 +00:00
wagic.the.homebrew@gmail.com 755bb04475 Erwan
- updated pt translation (thanks to almosthumane)
- Added/updated some Themes by Ilya B
- Added a random wallpaper loading at loading screen (see wallpapers.txt in Res/graphics)
- Saving decks and collection should now be a bit more secure (attempt at minimizing issue 393)
2010-05-02 12:49:36 +00:00
salmelo16 4ee2f26e7b Fix bug with upcost and countercosts, daily build. 2010-04-27 04:57:13 +00:00
wagic.the.homebrew@gmail.com a3cbbedd3c Erwan
- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
2010-04-26 14:27:34 +00:00
salmelo16 3339b6b6a8 Add Upkeep costs to parser.
upcost[cost[,phase]] effect

cost is any cost that you might use for an auto line, including sacrifice and counters, phase is optional and defaults to upkeep, phase can have an optional prefix next which will make it so you only need to pay the cost once.

Effect is any effect that can go in an auto line and only goes off if cost is not paid during phase. For example, force of nature would be: auto=upcost[{G}{G}{G}{G}] damage:4 controller.
goblin patrol would have: auto=upcost[{R},next upkeep] moveto(mygraveyard)
2010-04-21 01:56:44 +00:00
salmelo16 be1a52f660 Update this(X) so that it works with spells as well as activated abilities. Also fixed a bug were this(X) did not work with targeting.
Adds Martial Coup
2010-04-17 19:45:57 +00:00
salmelo16 74d2bbf324 Added X to the filters for this() and thisforeach(), for use with {X} costed activated abilities, although it should theoretically work with spells as well if necessary. 2010-04-14 23:42:47 +00:00
wagic.the.homebrew@gmail.com 16101f2bef Erwan
- Fix PSP Compilation
2010-04-05 13:31:08 +00:00
salmelo16 9cf4c7587b added ability to have triggered abilities target based on the event that triggered, bramblewood paragon, graft, etc.
use "trigger" inside target code of triggered ability.
does not work with @each and @next.
@damaged can use trigger[to] and trigger[from] to specify the target or source of the damage, respectively.

Adds cards:
Aether Flash
Bramblewood Paragon
In the Web of War
Juniper Order Ranger
Mortuary
Primal Forcemage
Fungus Sliver
Simic Initiate

as well as a test file for feral hydra, missing from my last commit.
and daily build.
2010-04-03 23:50:39 +00:00
salmelo16 3a61eba007 allow to use X as the number of counters. daily build.
Added feral hydra.
2010-03-30 22:34:25 +00:00
salmelo16 a06980a197 added new auto keys, this and thisforeach, functionallity similair to aslongas and foreach, but for properties of the card as opposed to cards on the field. More details in first comment. 2010-03-28 02:21:25 +00:00
solo81@web.de 07361b19f5 This is another patch by the great newcomer salmelo.
Salmelo:"Here is another patch, this time adding counters to target specifications, so now you should be able to target things with counters on them as well as use counters for criterion for Lord, aslongas, foreach, etc.
I had to muddle the syntax a little bit though, so heres an example, taken from gwafa hazid, whom I added to the primitives to test with.

lord(creature[counter{0/0.1.Bribe}]|opponentbattlefield) cantattack

obviously the part we are worried about is the counter part, note that those are curly braces { } and periods . instead of parentheses ( ) and commas , this is so that it does not conflict with how targets are normally parsed, which it did before I changed those. Counters still work the same way everywhere else though, you only need to use { } and periods in target code.

Also, you can use counter{any} to specify that it should look for things with any kind of counter on them, not just specific ones, this is used by Kulrath Knight, for example.

I also consolidated most of the code used to parse counter specifications, as it seemed unnecessary duplicating it three times.

Anyway, aside from this major addition, I also added Gwafa Hazid, Profiteer; and Kulrath Knight to the primitives, as well as a test file for each to make sure it worked.

Hopefully y'all will find this patch useful.

Oh, and I should point out that it only works with one Counter in the target specification, i imagine if you put two in the same one then it would either overwrite the first with the second or merge them into some sort of hybrid counter monstrosity, either way, I wouldn't suggest it. "

Cards with vanishing are also codable now. Have a look at the comments for explanation.

daily_build.
2010-03-24 21:15:34 +00:00
wagic.the.homebrew@gmail.com 22a35d2265 Erwan
- Added remove/add counters as a cost, patch by Salmelo, thanks man!. See primitives/mtg.txt -> Thallid to see how it works
- added test for i286 by salmelo
- added basic display for counters (this needs improvement) by salmelo
2010-03-22 04:26:42 +00:00
wagic.the.homebrew@gmail.com 99db31fe9d Erwan
-Kjeldoran_frostbeast fix i167 by salmelo
2010-03-22 03:13:40 +00:00
wagic.the.homebrew@gmail.com 25e9e05a43 Erwan
-removed Reverse Polarity (the card doesn't work anymore and was hardcoded). This closes issue 303
2010-01-31 09:49:09 +00:00
jean.chalard 0a083f4385 J :
* Fixes for compilation on 64-bit architectures :
  string position-returning functions return size_t, not uint.
  Fix that.
* Fixes warnings with new gcc about non-fixed string AND no arguments.

NOTE : 64-bit architectures still do not compile. There are 2 different places
where printf is used with a specifier that is not large enough on 64-bit because
size_t is now a ulong and not a uint. The solution on GNU systems is the %zu
specifier, but as I'm not sure it is supported on windows I don't want to
introduce a huge hard-to-notice bug, so I'll do it at a time when I got a
windowser to back me up.
2010-01-25 09:58:30 +00:00
wagic.the.homebrew@gmail.com 3edc364d8e Erwan
- fix for issue 301 (creatures go to graveyard)
- This adds an important change to "movedTo", which now accepts a "full" target description in both "from" and "movedTo". The point is that a card does not move to "creature|graveyard" from "battlefield" but moves from "creature|battlefield" to "graveyard".
2010-01-21 14:12:11 +00:00
wagic.the.homebrew@gmail.com bd6c1a2407 Erwan
- fix compilation issues introduced in r1727
2010-01-18 12:43:30 +00:00