added support for "prevent next [number] damage" to player/creature.
This commit is contained in:
@@ -2167,6 +2167,7 @@ AALifeSet(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
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class AADamager:public ActivatedAbilityTP{
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public:
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WParsedInt * damage;
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AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * damage, ManaCost * _cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,_source,_target,_cost,doTap,who),damage(damage){
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aType = MTGAbility::DAMAGER;
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}
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@@ -2180,11 +2181,9 @@ AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
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}
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return 0;
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}
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const char * getMenuText(){
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return "Damage";
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}
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AADamager * clone() const{
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AADamager * a = NEW AADamager(*this);
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a->damage = NEW WParsedInt(*(a->damage));
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@@ -2197,6 +2196,36 @@ AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
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}
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};
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//prevent next damage
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class AADamagePrevent:public ActivatedAbilityTP{
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public:
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int preventing;
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AADamagePrevent(int _id, MTGCardInstance * _source, Targetable * _target,int preventing, ManaCost * _cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,_source,_target,_cost,doTap,who),preventing(preventing){
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}
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int resolve(){
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Damageable * _target = (Damageable *) getTarget();
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if(_target){
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_target->preventable += preventing;
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}
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return 0;
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}
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const char * getMenuText(){
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return "Prevent Damage";
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}
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AADamagePrevent * clone() const{
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AADamagePrevent * a = NEW AADamagePrevent(*this);
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a->isClone = 1;
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return a;
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}
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~AADamagePrevent(){
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}
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};
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//poison removel
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class AARemovePoison:public ActivatedAbilityTP{
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@@ -23,12 +23,14 @@ class Damageable:public Targetable {
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int life;
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int poisonCount;
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int damageCount;
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int preventable;
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int type_as_damageable;
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Damageable(int _life){life=_life;};
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int getLife(){return life;};
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virtual int dealDamage(int damage){life-=damage;return life;};
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virtual int afterDamage(){return 0;}
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virtual int poisoned(){return 0;}
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virtual int prevented(){return 0;}
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virtual JQuad * getIcon(){return NULL;};
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};
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@@ -94,7 +94,6 @@ class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable {
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int nbOpponents();
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int stepPower(CombatStep step);
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int afterDamage();
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int has(int ability);
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int cleanup();
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@@ -26,6 +26,7 @@ class Player: public Damageable{
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int afterDamage();
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int poisoned();
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int damaged();
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int prevented();
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Player(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
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virtual ~Player();
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void unTapPhase();
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@@ -27,6 +27,7 @@ class RulesPlayerData{
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int life;
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int poisonCount;
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int damageCount;
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int preventable;
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string avatar;
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ManaCost * manapool;
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RulesPlayerZone zones[5];
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@@ -101,11 +101,11 @@ void CardGui::Render()
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}
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}
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//draws the numbers power/toughness
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if (card->isCreature()){
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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sprintf(buffer, "%i/%i",card->power,card->life);
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sprintf(buffer, "%i/%i",card->power,card->life);
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renderer->FillRect(actX - (12*actZ) , actY + 6* actZ, 25*actZ, 12*actZ, ARGB(((static_cast<unsigned char>(actA))/2),0,0,0));
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mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
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mFont->SetScale(actZ);
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@@ -43,13 +43,28 @@ int Damage::resolve(){
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}
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damage = ev->damage->damage;
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target = ev->damage->target;
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if (!damage) return 0;
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//prevent next damage-----------------------------
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if((target)->preventable >= 1) {
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int preventing =(target)->preventable;
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for(int k = preventing; k > 0;k--){
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//the following keeps preventable from ADDING toughness/life if damage was less then preventable amount.
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for (int i = 0; i < damage; i++){
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damage -= 1;
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(target)->preventable -= 1;
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}
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}
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}
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//set prevent next damage back to 0 if it is equal to less then 0
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if((target)->preventable < 0){
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(target)->preventable = 0;
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}
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//-------------------------------------------------
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if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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if ((_target)->protectedAgainst(source)) damage = 0;
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if (!damage){
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state = RESOLVED_NOK;
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delete (e);
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@@ -65,7 +80,7 @@ int Damage::resolve(){
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for (int i = 0; i < damage; i++){
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_target->counters->addCounter(-1, -1);
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}
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}else{//infect damage---------------------------------------
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}else{//infect damage---------------------------------------------
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while(target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && source->has(Constants::INFECT)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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@@ -76,38 +91,36 @@ int Damage::resolve(){
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for (int i = 0; i < damage; i++){
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_target->poisonCount += 1;//this will be changed to poison counters.
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}return a;
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}//infect end--------------------------------------------------
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//poison AND damage
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}//--------------------------------------------------
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//poison AND damage----------------------------------
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONDAMAGE)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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//this will be changed to poison counters.
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a = target->dealDamage(1);
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target->damageCount += 1;
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}
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_target->poisonCount += 1;
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return a;
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}
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTWODAMAGE)){
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTWODAMAGE)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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//this will be changed to poison counters.
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a = target->dealDamage(1);
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target->damageCount += 1;
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}
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_target->poisonCount += 2;
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return a;
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}
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTHREEDAMAGE)){
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while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTHREEDAMAGE)){
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MTGCardInstance * _target = (MTGCardInstance *)target;
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for (int i = 0; i < damage; i++){
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//this will be changed to poison counters.
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a = target->dealDamage(1);
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target->damageCount += 1;
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}
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_target->poisonCount += 3;
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return a;
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}
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}//----------------------------------------------------------
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//return the left over amount after effects have been applied to them.
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a = target->dealDamage(damage);
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target->damageCount += 1;
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}
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@@ -75,6 +75,7 @@ void DamagerDamaged::Render(CombatStep mode)
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}*/
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sprintf(buf, "%i", sumDamages());
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mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
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/*
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}else{
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mFont->SetColor(ARGB(255,0,0,255));
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@@ -98,6 +98,7 @@ void GameObserver::nextGamePhase(){
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cleanupPhase();
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currentPlayer->canPutLandsIntoPlay = 1;
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currentPlayer->damageCount = 0;
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currentPlayer->preventable = 0;
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mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
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mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
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mLayers->actionLayer()->Update(0);
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@@ -811,6 +811,24 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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a->oneShot = 1;
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return a;
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}
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//prevent next damage
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found = s.find("prevent:");
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if (found != string::npos){
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size_t start = s.find(":",found);
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size_t end = s.find(" ",start);
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int preventing;
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if (end != string::npos){
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preventing = atoi(s.substr(start+1,end-start-1).c_str());
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}else{
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preventing = atoi(s.substr(start+1).c_str());
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}
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Targetable * t = NULL;
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if (spell) t = spell->getNextPlayerTarget();
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MTGAbility * a = NEW AADamagePrevent (id, card, t,preventing,NULL,0,who);
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a->oneShot = 1;
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return a;
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}
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//set life total
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found = s.find("lifeset");
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if (found != string::npos){
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@@ -999,6 +1017,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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MTGAbility * a = NEW ABloodThirst(id,card,target,amount);
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return a;}
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//ManaRedux
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found = s.find("colorless:");
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if (found != string::npos){
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@@ -34,6 +34,7 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
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defenser = NULL;
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banding = NULL;
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life = toughness;
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preventable = 0;
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}
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void MTGCardInstance::copy(MTGCardInstance * card){
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@@ -97,6 +98,7 @@ void MTGCardInstance::initMTGCI(){
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tapped = 0;
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untapping = 0;
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summoningSickness = 1;
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preventable = 0;
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target = NULL;
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type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
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banding = NULL;
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@@ -269,6 +271,7 @@ int MTGCardInstance::cleanup(){
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SAFE_DELETE(previous);
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}
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regenerateTokens = 0;
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preventable = 0;
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return 1;
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}
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@@ -13,7 +13,8 @@ Player::Player(MTGPlayerCards * deck, string file, string fileSmall) : Damageabl
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manaPool = NEW ManaPool(this);
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canPutLandsIntoPlay = 1;
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poisonCount = 0;
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damageCount = 0;
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damageCount = 0;
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preventable = 0;
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mAvatar = NULL;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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@@ -91,6 +92,9 @@ int Player::poisoned(){
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int Player::damaged(){
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return damageCount;
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}
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int Player::prevented(){
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return preventable;
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}
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//Cleanup phase at the end of a turn
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void Player::cleanupPhase(){
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game->inPlay->cleanupPhase();
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@@ -40,7 +40,8 @@ MTGCardInstance * Rules::getCardByMTGId(int mtgid){
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RulesPlayerData::RulesPlayerData(){
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life = 20;
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poisonCount = 0;
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damageCount = 0;
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damageCount = 0;
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preventable = 0;
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manapool = NEW ManaCost();
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avatar = "";
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}
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@@ -82,8 +83,11 @@ void RulesState::parsePlayerState(int playerId, string s){
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}else if(areaS.compare("poisonCount") == 0){
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playerData[playerId].poisonCount = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("damageCount") == 0){
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}else if(areaS.compare("damageCount") == 0){
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playerData[playerId].damageCount = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("preventable") == 0){
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playerData[playerId].preventable = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("avatar") == 0){
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playerData[playerId].avatar = s.substr(limiter+1);
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@@ -283,6 +287,7 @@ void Rules::initGame(){
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p->life = initState.playerData[i].life;
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p->poisonCount = initState.playerData[i].poisonCount;
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p->damageCount = initState.playerData[i].damageCount;
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p->preventable = initState.playerData[i].preventable;
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p->getManaPool()->copy(initState.playerData[i].manapool);
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if (initState.playerData[i].avatar.size()) {
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p->loadAvatar(initState.playerData[i].avatar);
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@@ -330,6 +335,7 @@ void RulesPlayerData::cleanup(){
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life=20;
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poisonCount=0;
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damageCount=0;
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preventable=0;
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}
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void RulesState::cleanup(){
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