added support for "prevent next [number] damage" to player/creature.

This commit is contained in:
omegablast2002@yahoo.com
2010-08-28 19:50:26 +00:00
parent 33d0577366
commit 98d908f403
13 changed files with 99 additions and 19 deletions

View File

@@ -2167,6 +2167,7 @@ AALifeSet(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
class AADamager:public ActivatedAbilityTP{
public:
WParsedInt * damage;
AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * damage, ManaCost * _cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,_source,_target,_cost,doTap,who),damage(damage){
aType = MTGAbility::DAMAGER;
}
@@ -2180,11 +2181,9 @@ AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
}
return 0;
}
const char * getMenuText(){
return "Damage";
}
AADamager * clone() const{
AADamager * a = NEW AADamager(*this);
a->damage = NEW WParsedInt(*(a->damage));
@@ -2197,6 +2196,36 @@ AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt *
}
};
//prevent next damage
class AADamagePrevent:public ActivatedAbilityTP{
public:
int preventing;
AADamagePrevent(int _id, MTGCardInstance * _source, Targetable * _target,int preventing, ManaCost * _cost=NULL, int doTap = 0, int who = TargetChooser::UNSET):ActivatedAbilityTP(_id,_source,_target,_cost,doTap,who),preventing(preventing){
}
int resolve(){
Damageable * _target = (Damageable *) getTarget();
if(_target){
_target->preventable += preventing;
}
return 0;
}
const char * getMenuText(){
return "Prevent Damage";
}
AADamagePrevent * clone() const{
AADamagePrevent * a = NEW AADamagePrevent(*this);
a->isClone = 1;
return a;
}
~AADamagePrevent(){
}
};
//poison removel
class AARemovePoison:public ActivatedAbilityTP{

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@@ -23,12 +23,14 @@ class Damageable:public Targetable {
int life;
int poisonCount;
int damageCount;
int preventable;
int type_as_damageable;
Damageable(int _life){life=_life;};
int getLife(){return life;};
virtual int dealDamage(int damage){life-=damage;return life;};
virtual int afterDamage(){return 0;}
virtual int poisoned(){return 0;}
virtual int prevented(){return 0;}
virtual JQuad * getIcon(){return NULL;};
};

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@@ -94,7 +94,6 @@ class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable {
int nbOpponents();
int stepPower(CombatStep step);
int afterDamage();
int has(int ability);
int cleanup();

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@@ -26,6 +26,7 @@ class Player: public Damageable{
int afterDamage();
int poisoned();
int damaged();
int prevented();
Player(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
virtual ~Player();
void unTapPhase();

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@@ -27,6 +27,7 @@ class RulesPlayerData{
int life;
int poisonCount;
int damageCount;
int preventable;
string avatar;
ManaCost * manapool;
RulesPlayerZone zones[5];

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@@ -101,11 +101,11 @@ void CardGui::Render()
}
}
//draws the numbers power/toughness
if (card->isCreature()){
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, "%i/%i",card->power,card->life);
sprintf(buffer, "%i/%i",card->power,card->life);
renderer->FillRect(actX - (12*actZ) , actY + 6* actZ, 25*actZ, 12*actZ, ARGB(((static_cast<unsigned char>(actA))/2),0,0,0));
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));
mFont->SetScale(actZ);

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@@ -43,13 +43,28 @@ int Damage::resolve(){
}
damage = ev->damage->damage;
target = ev->damage->target;
if (!damage) return 0;
//prevent next damage-----------------------------
if((target)->preventable >= 1) {
int preventing =(target)->preventable;
for(int k = preventing; k > 0;k--){
//the following keeps preventable from ADDING toughness/life if damage was less then preventable amount.
for (int i = 0; i < damage; i++){
damage -= 1;
(target)->preventable -= 1;
}
}
}
//set prevent next damage back to 0 if it is equal to less then 0
if((target)->preventable < 0){
(target)->preventable = 0;
}
//-------------------------------------------------
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE){
MTGCardInstance * _target = (MTGCardInstance *)target;
if ((_target)->protectedAgainst(source)) damage = 0;
if (!damage){
state = RESOLVED_NOK;
delete (e);
@@ -65,7 +80,7 @@ int Damage::resolve(){
for (int i = 0; i < damage; i++){
_target->counters->addCounter(-1, -1);
}
}else{//infect damage---------------------------------------
}else{//infect damage---------------------------------------------
while(target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && source->has(Constants::INFECT)){
MTGCardInstance * _target = (MTGCardInstance *)target;
for (int i = 0; i < damage; i++){
@@ -76,38 +91,36 @@ int Damage::resolve(){
for (int i = 0; i < damage; i++){
_target->poisonCount += 1;//this will be changed to poison counters.
}return a;
}//infect end--------------------------------------------------
//poison AND damage
}//--------------------------------------------------
//poison AND damage----------------------------------
while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONDAMAGE)){
MTGCardInstance * _target = (MTGCardInstance *)target;
for (int i = 0; i < damage; i++){
//this will be changed to poison counters.
a = target->dealDamage(1);
target->damageCount += 1;
}
_target->poisonCount += 1;
return a;
}
while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTWODAMAGE)){
while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTWODAMAGE)){
MTGCardInstance * _target = (MTGCardInstance *)target;
for (int i = 0; i < damage; i++){
//this will be changed to poison counters.
a = target->dealDamage(1);
target->damageCount += 1;
}
_target->poisonCount += 2;
return a;
}
while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTHREEDAMAGE)){
while(target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::POISONTHREEDAMAGE)){
MTGCardInstance * _target = (MTGCardInstance *)target;
for (int i = 0; i < damage; i++){
//this will be changed to poison counters.
a = target->dealDamage(1);
target->damageCount += 1;
}
_target->poisonCount += 3;
return a;
}
}//----------------------------------------------------------
//return the left over amount after effects have been applied to them.
a = target->dealDamage(damage);
target->damageCount += 1;
}

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@@ -75,6 +75,7 @@ void DamagerDamaged::Render(CombatStep mode)
}*/
sprintf(buf, "%i", sumDamages());
mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
/*
}else{
mFont->SetColor(ARGB(255,0,0,255));

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@@ -98,6 +98,7 @@ void GameObserver::nextGamePhase(){
cleanupPhase();
currentPlayer->canPutLandsIntoPlay = 1;
currentPlayer->damageCount = 0;
currentPlayer->preventable = 0;
mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
mLayers->actionLayer()->Update(0);

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@@ -811,6 +811,24 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
a->oneShot = 1;
return a;
}
//prevent next damage
found = s.find("prevent:");
if (found != string::npos){
size_t start = s.find(":",found);
size_t end = s.find(" ",start);
int preventing;
if (end != string::npos){
preventing = atoi(s.substr(start+1,end-start-1).c_str());
}else{
preventing = atoi(s.substr(start+1).c_str());
}
Targetable * t = NULL;
if (spell) t = spell->getNextPlayerTarget();
MTGAbility * a = NEW AADamagePrevent (id, card, t,preventing,NULL,0,who);
a->oneShot = 1;
return a;
}
//set life total
found = s.find("lifeset");
if (found != string::npos){
@@ -999,6 +1017,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
MTGAbility * a = NEW ABloodThirst(id,card,target,amount);
return a;}
//ManaRedux
found = s.find("colorless:");
if (found != string::npos){

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@@ -34,6 +34,7 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
defenser = NULL;
banding = NULL;
life = toughness;
preventable = 0;
}
void MTGCardInstance::copy(MTGCardInstance * card){
@@ -97,6 +98,7 @@ void MTGCardInstance::initMTGCI(){
tapped = 0;
untapping = 0;
summoningSickness = 1;
preventable = 0;
target = NULL;
type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
banding = NULL;
@@ -269,6 +271,7 @@ int MTGCardInstance::cleanup(){
SAFE_DELETE(previous);
}
regenerateTokens = 0;
preventable = 0;
return 1;
}

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@@ -13,7 +13,8 @@ Player::Player(MTGPlayerCards * deck, string file, string fileSmall) : Damageabl
manaPool = NEW ManaPool(this);
canPutLandsIntoPlay = 1;
poisonCount = 0;
damageCount = 0;
damageCount = 0;
preventable = 0;
mAvatar = NULL;
mAvatarTex = NULL;
type_as_damageable = DAMAGEABLE_PLAYER;
@@ -91,6 +92,9 @@ int Player::poisoned(){
int Player::damaged(){
return damageCount;
}
int Player::prevented(){
return preventable;
}
//Cleanup phase at the end of a turn
void Player::cleanupPhase(){
game->inPlay->cleanupPhase();

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@@ -40,7 +40,8 @@ MTGCardInstance * Rules::getCardByMTGId(int mtgid){
RulesPlayerData::RulesPlayerData(){
life = 20;
poisonCount = 0;
damageCount = 0;
damageCount = 0;
preventable = 0;
manapool = NEW ManaCost();
avatar = "";
}
@@ -82,8 +83,11 @@ void RulesState::parsePlayerState(int playerId, string s){
}else if(areaS.compare("poisonCount") == 0){
playerData[playerId].poisonCount = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("damageCount") == 0){
}else if(areaS.compare("damageCount") == 0){
playerData[playerId].damageCount = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("preventable") == 0){
playerData[playerId].preventable = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("avatar") == 0){
playerData[playerId].avatar = s.substr(limiter+1);
@@ -283,6 +287,7 @@ void Rules::initGame(){
p->life = initState.playerData[i].life;
p->poisonCount = initState.playerData[i].poisonCount;
p->damageCount = initState.playerData[i].damageCount;
p->preventable = initState.playerData[i].preventable;
p->getManaPool()->copy(initState.playerData[i].manapool);
if (initState.playerData[i].avatar.size()) {
p->loadAvatar(initState.playerData[i].avatar);
@@ -330,6 +335,7 @@ void RulesPlayerData::cleanup(){
life=20;
poisonCount=0;
damageCount=0;
preventable=0;
}
void RulesState::cleanup(){