Added the new zone "OPPONENTHAND" (by Zethfox).
Zethfox: "Opponenthand gui access, cards that target(*|opponenthand) can now be coded as such, target chooser will activate allowing you to click the new icon under the avatar of the opponent and open the opponents hand Gui so you may select the target card."
Cards in opponents hand are only viewable when target choosing would allow you to enter that zone! ;)
- Added the new keyword "NAME". (by Zethfox).
When used in an autoline it replaces an autoline's "ability" text with a custom ability name.
The basic phrase is: "auto=name(whatever you want) &&".
Example card:
[card]
name=Order of the Stars
abilities=defender
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
mana={W}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]
The popup window for this card will now contain a list with
"white,"blue","black","red" and "green"
instead of
"ability","ability","ability","ability","ability".
This will make a lot of cards much easier to handle!
- Added 42 successfully test using one (or both) new keywords.
Card list --> First comment
Note that we did not add tests for both new keywords:
It is simply not possible to write them yet! They will follow as soon as they are possible. We guarantee that everything we submitted in this revision has been tested excessively!
This commit is contained in:
@@ -296,12 +296,6 @@ power=2
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toughness=1
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[/card]
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[card]
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name=Addle
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text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
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mana={1}{B}
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type=Sorcery
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[/card]
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[card]
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name=Admonition Angel
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text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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mana={3}{W}{W}{W}
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@@ -2325,7 +2319,7 @@ toughness=3
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[card]
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name=Bargaining Table
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text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability.
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mana={5}
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mana={1}
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type=Artifact
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[/card]
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[card]
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@@ -2842,12 +2836,6 @@ mana={3}{B}{R}
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type=Instant
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[/card]
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[card]
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name=Black Mana Battery
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text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
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mana={4}
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type=Artifact
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[/card]
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[card]
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name=Blackmail
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text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
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mana={B}
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@@ -2865,15 +2853,6 @@ type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Blademane Baku
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text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
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mana={1}{R}
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type=Creature
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subtype=Spirit
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power=1
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toughness=1
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[/card]
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[card]
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name=Blades of Velis Vel
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text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
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mana={1}{R}
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@@ -3245,12 +3224,6 @@ mana={2}{B}
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type=Enchantment
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[/card]
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[card]
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name=Blue Mana Battery
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text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
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mana={4}
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type=Artifact
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[/card]
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[card]
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name=Body Snatcher
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text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. -- When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
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mana={2}{B}{B}
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@@ -3596,12 +3569,6 @@ mana={1}{B}
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type=Sorcery
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[/card]
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[card]
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name=Brainbite
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text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card.
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mana={2}{U}{B}
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type=Sorcery
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[/card]
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[card]
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name=Brainspoil
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text=Destroy target creature that isn't enchanted. It can't be regenerated. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
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mana={3}{B}{B}
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@@ -3679,12 +3646,6 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Brave the Elements
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text=Choose a color. White creatures you control gain protection from the chosen color until end of turn.
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mana={W}
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type=Instant
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[/card]
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[card]
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name=Brawl
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text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
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mana={3}{R}{R}
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@@ -4648,12 +4609,6 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Castigate
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text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
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mana={W}{B}
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type=Sorcery
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[/card]
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[card]
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name=Casting of Bones
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target=Creature
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auto=@movedTo(mytgt|graveyard):draw:3 controller
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@@ -5074,15 +5029,6 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Chameleon Spirit
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text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
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mana={3}{U}
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type=Creature
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subtype=Illusion Spirit
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power=*
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toughness=*
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[/card]
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[card]
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name=Chance Encounter
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text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
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mana={2}{R}{R}
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@@ -5869,12 +5815,6 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Coercion
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text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
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mana={2}{B}
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type=Sorcery
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[/card]
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[card]
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name=Coffin Puppets
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text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
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mana={3}{B}{B}
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@@ -5921,12 +5861,6 @@ mana={4}
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type=Artifact
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[/card]
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[card]
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name=Coldsteel Heart
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text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
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mana={2}
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type=Snow Artifact
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[/card]
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[card]
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name=Colfenor's Plans
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text=When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. -- You may look at and play cards exiled with Colfenor's Plans. -- Skip your draw step. -- You can't cast more than one spell each turn.
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mana={2}{B}{B}
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@@ -8600,12 +8534,6 @@ mana={X}{U}{U}{U}
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type=Sorcery
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[/card]
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[card]
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name=Distress
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text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
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mana={B}{B}
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type=Sorcery
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[/card]
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[card]
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name=Disturbed Burial
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text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand.
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mana={1}{B}
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@@ -9326,12 +9254,6 @@ mana={3}{U}{U}
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type=Enchantment
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[/card]
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[card]
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name=Duress
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text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
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mana={B}
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type=Sorcery
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[/card]
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[card]
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name=Durkwood Baloth
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text=Suspend 5 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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mana={4}{G}{G}
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@@ -10068,12 +9990,6 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Encroach
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text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
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mana={B}
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type=Sorcery
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[/card]
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[card]
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name=Endbringer's Revel
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text={4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.
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mana={2}{B}
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@@ -12517,11 +12433,6 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Fountain of Cho
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text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
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type=Land
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[/card]
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[card]
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name=Fractured Loyalty
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text=Enchant creature -- Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
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mana={1}{R}
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@@ -14654,12 +14565,6 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Green Mana Battery
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text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
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mana={4}
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type=Artifact
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[/card]
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[card]
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name=Greener Pastures
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text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.
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mana={2}{G}
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@@ -15474,15 +15379,6 @@ power=2
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toughness=4
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[/card]
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[card]
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name=He Who Hungers
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text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
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mana={4}{B}
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type=Legendary Creature
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subtype=Spirit
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power=3
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toughness=2
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[/card]
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[card]
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name=Head Games
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text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
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mana={3}{B}{B}
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@@ -19100,12 +18996,6 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Kyren Toy
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text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.
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mana={3}
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type=Artifact
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[/card]
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[card]
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name=Labyrinth Minotaur
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text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
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mana={3}{U}
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@@ -21499,17 +21389,6 @@ mana={5}
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type=Artifact
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[/card]
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[card]
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name=Mercadian Bazaar
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text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
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type=Land
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[/card]
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[card]
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name=Mercadian Lift
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text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
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mana={2}
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type=Artifact
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[/card]
|
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[card]
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name=Mercenaries
|
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text={3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may activate this ability.
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mana={3}{W}
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@@ -21916,20 +21795,11 @@ type=Sorcery
|
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[/card]
|
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[card]
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name=Mind Rot
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target=player
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auto=discard:2
|
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#No Discard unless random
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text=Target player discards two cards.
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mana={2}{B}
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type=Sorcery
|
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[/card]
|
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[card]
|
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name=Mind Slash
|
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text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
|
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mana={1}{B}{B}
|
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type=Enchantment
|
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[/card]
|
||||
[card]
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name=Mind Sludge
|
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text=Target player discards a card for each Swamp you control.
|
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mana={4}{B}
|
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@@ -24908,15 +24778,6 @@ power=2
|
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toughness=2
|
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[/card]
|
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[card]
|
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name=Order of the Stars
|
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text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
|
||||
mana={W}
|
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type=Creature
|
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subtype=Human Cleric
|
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power=0
|
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toughness=1
|
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[/card]
|
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[card]
|
||||
name=Ordruun Commando
|
||||
text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
|
||||
mana={3}{R}
|
||||
@@ -25048,12 +24909,6 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Ostracize
|
||||
text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Otherworldly Journey
|
||||
text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
|
||||
mana={1}{W}
|
||||
@@ -25280,12 +25135,6 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
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[card]
|
||||
name=Painful Memories
|
||||
text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
|
||||
mana={1}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Painter's Servant
|
||||
text=As Painter's Servant enters the battlefield, choose a color. -- All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
|
||||
mana={2}
|
||||
@@ -25415,12 +25264,6 @@ type=Artifact
|
||||
subtype=Equipment
|
||||
[/card]
|
||||
[card]
|
||||
name=Paradise Plume
|
||||
text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Paradox Haze
|
||||
text=Enchant player -- At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
|
||||
mana={2}{U}
|
||||
@@ -27262,12 +27105,6 @@ mana={U}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Psychic Spear
|
||||
text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Psychic Theft
|
||||
text=Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
|
||||
mana={1}{U}
|
||||
@@ -27822,15 +27659,6 @@ type=Artifact
|
||||
subtype=Equipment
|
||||
[/card]
|
||||
[card]
|
||||
name=Quillmane Baku
|
||||
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
|
||||
mana={4}{U}
|
||||
type=Creature
|
||||
subtype=Spirit
|
||||
power=3
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Quillspike
|
||||
text={(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
|
||||
mana={2}{BG}
|
||||
@@ -27840,15 +27668,6 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Quirion Elves
|
||||
text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={1}{G}
|
||||
type=Creature
|
||||
subtype=Elf Druid
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Quirion Explorer
|
||||
text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
|
||||
mana={1}{G}
|
||||
@@ -28583,12 +28402,6 @@ mana={4}{G}{G}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Red Mana Battery
|
||||
text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Redeem
|
||||
text=Prevent all damage that would be dealt this turn to up to two target creatures.
|
||||
mana={1}{W}
|
||||
@@ -30151,11 +29964,6 @@ power=3
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Rushwood Grove
|
||||
text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Rushwood Legate
|
||||
text=If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.
|
||||
mana={2}{G}
|
||||
@@ -30679,11 +30487,6 @@ power=3
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Saprazzan Cove
|
||||
text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Saprazzan Heir
|
||||
text=Whenever Saprazzan Heir becomes blocked, you may draw three cards.
|
||||
mana={1}{U}
|
||||
@@ -30752,12 +30555,6 @@ subtype=Sarkhan
|
||||
loyalty=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Sarpadian Empires, Vol. VII
|
||||
text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.
|
||||
mana={3}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Sasaya, Orochi Ascendant
|
||||
text=Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
|
||||
mana={1}{G}{G}
|
||||
@@ -31282,12 +31079,6 @@ mana={1}{R}{W}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Searing Rays
|
||||
text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
|
||||
mana={2}{R}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Searing Spear Askari
|
||||
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.
|
||||
mana={2}{R}
|
||||
@@ -31963,12 +31754,6 @@ mana={X}{B}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Shattered Dreams
|
||||
text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Shattering Pulse
|
||||
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact.
|
||||
mana={1}{R}
|
||||
@@ -32514,15 +32299,6 @@ power=1
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Silhana Starfletcher
|
||||
text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
subtype=Elf Druid Archer
|
||||
power=1
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Silhouette
|
||||
text=Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.
|
||||
mana={1}{U}
|
||||
@@ -32924,15 +32700,6 @@ mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Skullmane Baku
|
||||
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
|
||||
mana={3}{B}{B}
|
||||
type=Creature
|
||||
subtype=Spirit
|
||||
power=2
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Skullmulcher
|
||||
text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
|
||||
mana={4}{G}
|
||||
@@ -33338,12 +33105,6 @@ power=3
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Sol Grail
|
||||
text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={3}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Solar Tide
|
||||
text=Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. -- Entwine - Sacrifice two lands. (Choose both if you pay the entwine cost.)
|
||||
mana={4}{W}{W}
|
||||
@@ -35303,11 +35064,6 @@ mana={4}{U}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Subterranean Hangar
|
||||
text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Sudden Death
|
||||
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets -4/-4 until end of turn.
|
||||
mana={1}{B}{B}
|
||||
@@ -36257,12 +36013,6 @@ text=Phasing (This phases in or out before you untap during each of your untap s
|
||||
type=Legendary Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Teferi's Moat
|
||||
text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you.
|
||||
mana={3}{W}{U}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Teferi's Puzzle Box
|
||||
text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
|
||||
mana={4}
|
||||
@@ -36939,12 +36689,6 @@ mana={2}{R}{R}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Thoughtseize
|
||||
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Thoughtweft Trio
|
||||
text=First strike, vigilance -- Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Thoughtweft Trio can block any number of creatures.
|
||||
mana={2}{W}{W}
|
||||
@@ -39325,15 +39069,6 @@ power=0
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Voice of All
|
||||
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
|
||||
mana={2}{W}{W}
|
||||
type=Creature
|
||||
subtype=Angel
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Voice of the Woods
|
||||
text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.
|
||||
mana={3}{G}{G}
|
||||
@@ -39896,15 +39631,6 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Ward Sliver
|
||||
text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color.
|
||||
mana={4}{W}
|
||||
type=Creature
|
||||
subtype=Sliver
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Ward of Bones
|
||||
text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
|
||||
mana={6}
|
||||
@@ -40386,12 +40112,6 @@ mana={1}{U}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=White Mana Battery
|
||||
text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Wicked Akuba
|
||||
text={B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
|
||||
mana={B}{B}
|
||||
|
||||
@@ -390,6 +390,17 @@ text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. A
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Addle
|
||||
auto=choice name(white) && moveTo(graveyard) target(*[white]|opponenthand)
|
||||
auto=choice name(blue) && moveTo(graveyard) target(*[blue]|opponenthand)
|
||||
auto=choice name(black) && moveTo(graveyard) target(*[black]|opponenthand)
|
||||
auto=choice name(red) && moveTo(graveyard) target(*[red]|opponenthand)
|
||||
auto=choice name(green) && moveTo(graveyard) target(*[green]|opponenthand)
|
||||
text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
|
||||
mana={1}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Adun Oakenshield
|
||||
auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard)
|
||||
text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
|
||||
@@ -728,11 +739,11 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Akroma's Blessing
|
||||
auto=may lord(creature|myBattlefield) protection from white
|
||||
auto=may lord(creature|myBattlefield) protection from blue
|
||||
auto=may lord(creature|myBattlefield) protection from black
|
||||
auto=may lord(creature|myBattlefield) protection from red
|
||||
auto=may lord(creature|myBattlefield) protection from green
|
||||
auto=choice name(protection from white) && lord(creature|myBattlefield) protection from white
|
||||
auto=choice name(protection from blue) && lord(creature|myBattlefield) protection from blue
|
||||
auto=choice name(protection from black) && lord(creature|myBattlefield) protection from black
|
||||
auto=choice name(protection from red) && lord(creature|myBattlefield) protection from red
|
||||
auto=choice name(protection from green) && lord(creature|myBattlefield) protection from green
|
||||
autohand={W}:cycling
|
||||
text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.)
|
||||
mana={2}{W}
|
||||
@@ -4308,6 +4319,23 @@ power=4
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Black Mana Battery
|
||||
auto={2}{T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{B}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{B}{B}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{B}{B}{B}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{B}{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{B}{B}{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
|
||||
text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Black Knight
|
||||
abilities=first strike,protection from white
|
||||
text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
|
||||
@@ -4391,6 +4419,22 @@ power=3
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Blademane Baku
|
||||
auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki)
|
||||
auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) && 2/0
|
||||
auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) && 4/0
|
||||
auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) && 6/0
|
||||
auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) && 8/0
|
||||
auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) && 10/0
|
||||
auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) && 12/0
|
||||
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
|
||||
mana={1}{R}
|
||||
type=Creature
|
||||
subtype=Spirit
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Bladetusk Boar
|
||||
abilities=intimidate
|
||||
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
||||
@@ -5062,6 +5106,23 @@ mana={U}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Blue Mana Battery
|
||||
auto={2}{T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{U}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{U}{U}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{U}{U}{U}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{U}{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{U}{U}{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}
|
||||
text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Blue Scarab
|
||||
target=creature
|
||||
auto=cantbeblockedby(creature[blue])
|
||||
@@ -5743,6 +5804,15 @@ mana={1}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Brainbite
|
||||
target=*|opponenthand
|
||||
auto=moveTo(graveyard)
|
||||
auto=draw:1 controller
|
||||
text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card.
|
||||
mana={2}{U}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Braingeyser
|
||||
target=player
|
||||
auto=draw:X
|
||||
@@ -5864,6 +5934,17 @@ type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Brave the Elements
|
||||
auto=choice name(protection from white) && lord(creature[white]|myBattlefield) protection from white
|
||||
auto=choice name(protection from blue) && lord(creature[white]|myBattlefield) protection from blue
|
||||
auto=choice name(protection from black) && lord(creature[white]|myBattlefield) protection from black
|
||||
auto=choice name(protection from red) && lord(creature[white]|myBattlefield) protection from red
|
||||
auto=choice name(protection from green) && lord(creature[white]|myBattlefield) protection from green
|
||||
text=Choose a color. White creatures you control gain protection from the chosen color until end of turn.
|
||||
mana={W}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Breach
|
||||
target=creature
|
||||
auto=2/0
|
||||
@@ -6963,6 +7044,14 @@ text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Castigate
|
||||
target=*|opponenthand
|
||||
auto=moveTo(exile)
|
||||
text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
|
||||
mana={W}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Castle
|
||||
auto=lord(creature[-tapped]|myBattlefield) 0/2
|
||||
text=Untapped creatures you control get +0/+2.
|
||||
@@ -7010,8 +7099,8 @@ type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Catastrophe
|
||||
auto=may destroy all(land)
|
||||
auto=may bury all(creature)
|
||||
auto=choice destroy all(land)
|
||||
auto=choice bury all(creature)
|
||||
text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
|
||||
mana={4}{W}{W}
|
||||
type=Sorcery
|
||||
@@ -7518,6 +7607,25 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Chameleon Spirit
|
||||
auto=choice name(White) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(Blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(Black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(Red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(Green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) foreach(*[white]|opponentBattlefield) 1/1
|
||||
auto=this(counter{0/0.1.Blue}) foreach(*[blue]|opponentBattlefield) 1/1
|
||||
auto=this(counter{0/0.1.Black}) foreach(*[black]|opponentBattlefield) 1/1
|
||||
auto=this(counter{0/0.1.Red}) foreach(*[red]|opponentBattlefield) 1/1
|
||||
auto=this(counter{0/0.1.Green}) foreach(*[green]|opponentBattlefield) 1/1
|
||||
text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
|
||||
mana={3}{U}
|
||||
type=Creature
|
||||
subtype=Illusion Spirit
|
||||
power=*
|
||||
toughness=*
|
||||
[/card]
|
||||
[card]
|
||||
name=Champion Lancer
|
||||
auto=preventAllCombatDamage from(creature) to(this)
|
||||
text=Prevent all damage that would be dealt to Champion Lancer by creatures.
|
||||
@@ -8656,6 +8764,14 @@ power=2
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Coercion
|
||||
target=*|opponenthand
|
||||
auto=moveTo(graveyard)
|
||||
text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
|
||||
mana={2}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Coffin Purge
|
||||
auto=exile target(*|graveyard)
|
||||
autograveyard={B}:copy(this) && moveTo(mystack)
|
||||
@@ -8716,6 +8832,24 @@ mana={2}{W}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Coldsteel Heart
|
||||
auto=choice name(White) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(Blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(Black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(Red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(Green) && counter(0/0,1,Green) all(this)
|
||||
auto=tap
|
||||
auto=this(counter{0/0.1.White}) {T}:add{W}
|
||||
auto=this(counter{0/0.1.Blue}) {T}:add{U}
|
||||
auto=this(counter{0/0.1.Black}) {T}:add{B}
|
||||
auto=this(counter{0/0.1.Red}) {T}:add{R}
|
||||
auto=this(counter{0/0.1.Green}) {T}:add{G}
|
||||
text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={2}
|
||||
type=Artifact
|
||||
subtype=Snow
|
||||
[/card]
|
||||
[card]
|
||||
name=Collapsing Borders
|
||||
auto=@each my upkeep:aslongas(plains|myBattlefield) life:1 controller
|
||||
auto=@each my upkeep:aslongas(island|myBattlefield) life:1 controller
|
||||
@@ -11879,6 +12013,13 @@ mana={3}{U}{U}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Distress
|
||||
auto=moveTo(graveyard) target(*[-land]|opponenthand)
|
||||
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
|
||||
mana={B}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Dive Bomber
|
||||
abilities=flying
|
||||
auto={T}{S}:damage:2 target(creature[attacking;blocking])
|
||||
@@ -12916,6 +13057,14 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Duress
|
||||
target=*[-creature;-land]|opponenthand
|
||||
auto=moveTo(graveyard)
|
||||
text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Durkwood Boars
|
||||
mana={4}{G}
|
||||
type=Creature
|
||||
@@ -14144,6 +14293,14 @@ auto=@movedto(this|exile):moveto(mygraveyard) target(*|myhand)
|
||||
auto=moveto(exile) all(this)
|
||||
[/card]
|
||||
[card]
|
||||
name=Encroach
|
||||
target=land[-basic]|opponenthand
|
||||
auto=moveTo(graveyard)
|
||||
text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Endangered Armodon
|
||||
auto=aslongas(creature[toughness<=2]|myBattlefield) -99/-99
|
||||
text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
|
||||
@@ -16894,6 +17051,23 @@ power=2
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Fountain of Cho
|
||||
auto=tap
|
||||
auto={T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{W}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{W}{W}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{W}{W}{W}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{W}{W}{W}{W}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{W}{W}{W}{W}{W}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{W}{W}{W}{W}{W}{W}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{W}{W}{W}{W}{W}{W}{w}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}{w}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}
|
||||
text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Fountain of Youth
|
||||
auto={2}{T}:life:1
|
||||
text={2}, {T}: You gain 1 life.
|
||||
@@ -19641,6 +19815,23 @@ type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Green Mana Battery
|
||||
auto={2}{T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{G}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{G}{G}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{G}{G}{G}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{G}{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{G}{G}{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}
|
||||
text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Green Scarab
|
||||
target=creature
|
||||
auto=cantbeblockedby(creature[green])
|
||||
@@ -20645,6 +20836,18 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=He Who Hungers
|
||||
abilities=flying
|
||||
auto={1}{S(creature[spirit]|mybattlefield)}:moveTo(graveyard) target(*|opponenthand)
|
||||
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
|
||||
text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
|
||||
mana={4}{B}
|
||||
type=Legendary Creature
|
||||
subtype=Spirit
|
||||
power=3
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Headless Horseman
|
||||
mana={2}{B}
|
||||
type=Creature
|
||||
@@ -25871,6 +26074,23 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Kyren Toy
|
||||
auto={1}{T}:counter(0/0,1,Charge)
|
||||
auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) && add{2}
|
||||
auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) && add{3}
|
||||
auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) && add{4}
|
||||
auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) && add{5}
|
||||
auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) && add{6}
|
||||
auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) && add{7}
|
||||
auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) && add{8}
|
||||
auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) && add{9}
|
||||
auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) && add{10}
|
||||
auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) && add{11}
|
||||
text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.
|
||||
mana={3}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Kyscu Drake
|
||||
abilities=flying
|
||||
auto={G}:0/1 limit:1
|
||||
@@ -27227,12 +27447,13 @@ toughness=1
|
||||
[card]
|
||||
name=Lotus Blossom
|
||||
auto=@each my upkeep:may counter(0/0,1,Petal)
|
||||
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{W} controller
|
||||
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{U} controller
|
||||
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{B} controller
|
||||
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{R} controller
|
||||
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{G} controller
|
||||
text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
|
||||
auto={T}{S}:name(Sacrifice And Add White Mana) && thisforeach(counter{0/0.1.Petal}) add{W} controller
|
||||
auto={T}{S}:name(Sacrifice And Add Blue Mana) && thisforeach(counter{0/0.1.Petal}) add{U} controller
|
||||
auto={T}{S}:name(Sacrifice And Add Black Mana) && thisforeach(counter{0/0.1.Petal}) add{B} controller
|
||||
auto={T}{S}:name(Sacrifice And Add Red Mana) && thisforeach(counter{0/0.1.Petal}) add{R} controller
|
||||
auto={T}{S}:name(Sacrifice And Add Green Mana) && thisforeach(counter{0/0.1.Petal}) add{G} controller
|
||||
text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom:
|
||||
Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
|
||||
mana={2}
|
||||
type=Artifact
|
||||
[/card]
|
||||
@@ -28648,6 +28869,40 @@ power=0
|
||||
toughness=5
|
||||
[/card]
|
||||
[card]
|
||||
name=Mercadian Bazaar
|
||||
auto=tap
|
||||
auto={T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{R}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{R}{R}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{R}{R}{R}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{R}{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{R}{R}{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}
|
||||
text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Mercadian Lift
|
||||
auto={T}:counter(0/0,1,Winch)
|
||||
auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand)
|
||||
auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand)
|
||||
auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand)
|
||||
auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand)
|
||||
auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand)
|
||||
auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand)
|
||||
auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand)
|
||||
auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand)
|
||||
auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand)
|
||||
auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand)
|
||||
text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
|
||||
mana={1}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Mercadia's Downfall
|
||||
auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0
|
||||
auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0
|
||||
@@ -29072,6 +29327,13 @@ mana={X}{B}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Mind Slash
|
||||
auto={B}{S(creature|mybattlefield)}:moveTo(graveyard) target(*|opponenthand) asSorcery
|
||||
text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
|
||||
mana={1}{B}{B}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Mind Spring
|
||||
auto=draw:X controller
|
||||
text=Draw X cards.
|
||||
@@ -32519,6 +32781,26 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Order of the Stars
|
||||
abilities=defender
|
||||
auto=choice name(white) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) protection from white
|
||||
auto=this(counter{0/0.1.Blue}) protection from blue
|
||||
auto=this(counter{0/0.1.Black}) protection from black
|
||||
auto=this(counter{0/0.1.Red}) protection from red
|
||||
auto=this(counter{0/0.1.Green}) protection from green
|
||||
text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
|
||||
mana={W}
|
||||
type=Creature
|
||||
subtype=Human Cleric
|
||||
power=0
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Order of the White Shield
|
||||
abilities=protection from black
|
||||
auto={W}:first strike
|
||||
@@ -32655,6 +32937,14 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Ostracize
|
||||
target=creature|opponenthand
|
||||
auto=moveTo(graveyard)
|
||||
text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Otarian Juggernaut
|
||||
auto=cantbeblockedby(wall)
|
||||
auto=aslongas(*|mygraveyard) 3/0 >6
|
||||
@@ -32816,6 +33106,14 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Painful Memories
|
||||
target=*|opponenthand
|
||||
auto=moveTo(ownerlibrary)
|
||||
text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
|
||||
mana={1}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Paladin en-Vec
|
||||
abilities=first strike,protection from black,protection from red
|
||||
text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
|
||||
@@ -32937,6 +33235,27 @@ power=6
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Paradise Plume
|
||||
auto=choice name(White) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(Blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(Black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(Red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(Green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) {T}:add{W}
|
||||
auto=this(counter{0/0.1.Blue}) {T}:add{U}
|
||||
auto=this(counter{0/0.1.Black}) {T}:add{B}
|
||||
auto=this(counter{0/0.1.Red}) {T}:add{R}
|
||||
auto=this(counter{0/0.1.Green}) {T}:add{G}
|
||||
auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
|
||||
auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
|
||||
auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
|
||||
auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
|
||||
auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller
|
||||
text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={1}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Paragon of the Amesha
|
||||
abilities=first strike
|
||||
auto={W}{U}{B}{R}{G}:3/3 && becomes(Angel Creature,p/t,flying,lifelink) ueot
|
||||
@@ -33380,6 +33699,14 @@ mana={2}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Perish the Thought
|
||||
target=*|opponenthand
|
||||
auto=moveTo(ownerlibrary) && shuffle
|
||||
text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
|
||||
mana={2}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Persuasion
|
||||
target=creature
|
||||
alias=1194
|
||||
@@ -34790,6 +35117,14 @@ mana={X}{U}{B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Psychic Spear
|
||||
target=spirit,arcane|opponenthand
|
||||
auto=moveTo(graveyard)
|
||||
text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Psychic Trance
|
||||
auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
|
||||
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
|
||||
@@ -35226,6 +35561,22 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Quillmane Baku
|
||||
auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki)
|
||||
auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) && moveTo(ownerhand) target(creature[manacost<=1])
|
||||
auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) && moveTo(ownerhand) target(creature[manacost<=2])
|
||||
auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) && moveTo(ownerhand) target(creature[manacost<=3])
|
||||
auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) && moveTo(ownerhand) target(creature[manacost<=4])
|
||||
auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) && moveTo(ownerhand) target(creature[manacost<=5])
|
||||
auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) && moveTo(ownerhand) target(creature[manacost<=6])
|
||||
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
|
||||
mana={4}{U}
|
||||
type=Creature
|
||||
subtype=Spirit
|
||||
power=3
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Quirion Druid
|
||||
auto={G}{T}:target(land) becomes(Creature,2/2,green)
|
||||
text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
|
||||
@@ -35246,6 +35597,25 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Quirion Elves
|
||||
auto=choice name(white) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) {T}:Add{W}
|
||||
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
|
||||
auto=this(counter{0/0.1.Black}) {T}:Add{B}
|
||||
auto=this(counter{0/0.1.Red}) {T}:Add{R}
|
||||
auto=this(counter{0/0.1.Green}) {T}:Add{G}
|
||||
text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={1}{G}
|
||||
type=Creature
|
||||
subtype=Elf Druid
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Quirion Trailblazer
|
||||
auto=may moveTo(myBattlefield) target(land[basic]|mylibrary) && tap
|
||||
text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
|
||||
@@ -36265,6 +36635,23 @@ mana={R}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Red Mana Battery
|
||||
auto={2}{T}:counter(0/0,1,Charge)
|
||||
auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) && add{R}
|
||||
auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) && add{R}{R}
|
||||
auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) && add{R}{R}{R}
|
||||
auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) && add{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) && add{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) && add{R}{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) && add{R}{R}{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}
|
||||
auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}
|
||||
text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Red Scarab
|
||||
target=creature
|
||||
auto=cantbeblockedby(creature[red])
|
||||
@@ -37910,6 +38297,23 @@ power=4
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Rushwood Grove
|
||||
auto=tap
|
||||
auto={T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{G}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{G}{G}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{G}{G}{G}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{G}{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{G}{G}{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}
|
||||
text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Rushwood Herbalist
|
||||
auto={G}{T}{S(*|myhand)}:regenerate target(creature)
|
||||
text={G}, {T}, Discard a card: Regenerate target creature.
|
||||
@@ -38379,6 +38783,23 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Saprazzan Cove
|
||||
auto=tap
|
||||
auto={T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{U}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{U}{U}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{U}{U}{U}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{U}{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{U}{U}{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}
|
||||
text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Saprazzan Outrigger
|
||||
auto=@each combatends:moveTo(ownerlibrary) all(saprazzan outrigger[attacking;blocking]|myBattlefield)
|
||||
text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
|
||||
@@ -38433,6 +38854,22 @@ power=2
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Sarpadian Empires, Vol. VII
|
||||
auto=choice name(white citizen) && counter(0/0,1,White Citizen) all(this)
|
||||
auto=choice name(blue camarid) && counter(0/0,1,Blue Camarid) all(this)
|
||||
auto=choice name(black thrull) && counter(0/0,1,Black Thrull) all(this)
|
||||
auto=choice name(red goblin) && counter(0/0,1,Red Goblin) all(this)
|
||||
auto=choice name(green saproling) && counter(0/0,1,Green Saproling) all(this)
|
||||
auto=this(counter{0/0.1.White Citizen}) {T}:token(Citizen,Creature Citizen,1/1,white)
|
||||
auto=this(counter{0/0.1.Blue Camarid}) {T}:token(Camarid,Creature Camarid,1/1,blue)
|
||||
auto=this(counter{0/0.1.Black Thrull}) {T}:token(Thrull,Creature Thrull,1/1,black)
|
||||
auto=this(counter{0/0.1.Red Goblin}) {T}:token(Goblin,Creature Goblin,1/1,red)
|
||||
auto=this(counter{0/0.1.Green Saproling}) {T}:token(Saproling,Creature Saproling,1/1,green)
|
||||
text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.
|
||||
mana={3}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Savage Conception
|
||||
auto=token(Beast,creature beast, 3/3,green)
|
||||
autograveyard={3}{G}{G}{S(land|myhand)}:token(Beast,creature beast, 3/3,green) asSorcery
|
||||
@@ -39237,6 +39674,17 @@ mana={6}{R}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Searing Rays
|
||||
auto=choice name(white) && foreach(creature[white]|myBattlefield) damage:1 controller && foreach(creature[white]|opponentBattlefield) damage:1 opponent
|
||||
auto=choice name(blue) && foreach(creature[blue]|myBattlefield) damage:1 controller && foreach(creature[blue]|opponentBattlefield) damage:1 opponent
|
||||
auto=choice name(black) && foreach(creature[black]|myBattlefield) damage:1 controller && foreach(creature[black]|opponentBattlefield) damage:1 opponent
|
||||
auto=choice name(red) && foreach(creature[red]|myBattlefield) damage:1 controller && foreach(creature[red]|opponentBattlefield) damage:1 opponent
|
||||
auto=choice name(green) && foreach(creature[green]|myBattlefield) damage:1 controller && foreach(creature[green]|opponentBattlefield) damage:1 opponent
|
||||
text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
|
||||
mana={2}{R}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Searing Wind
|
||||
target=creature,player
|
||||
auto=damage:10
|
||||
@@ -40067,6 +40515,14 @@ mana={1}{R}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Shattered Dreams
|
||||
target=artifact|opponenthand
|
||||
auto=moveTo(graveyard)
|
||||
text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Shatterskull Giant
|
||||
mana={2}{R}{R}
|
||||
type=Creature
|
||||
@@ -40826,6 +41282,26 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Silhana Starfletcher
|
||||
abilities=reach
|
||||
auto=choice name(white) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) {T}:Add{W}
|
||||
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
|
||||
auto=this(counter{0/0.1.Black}) {T}:Add{B}
|
||||
auto=this(counter{0/0.1.Red}) {T}:Add{R}
|
||||
auto=this(counter{0/0.1.Green}) {T}:Add{G}
|
||||
text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
subtype=Elf Druid Archer
|
||||
power=1
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Silk Net
|
||||
target=creature
|
||||
auto=1/1
|
||||
@@ -41389,6 +41865,22 @@ type=Artifact
|
||||
subtype=Equipment
|
||||
[/card]
|
||||
[card]
|
||||
name=Skullmane Baku
|
||||
auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki)
|
||||
auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) && -1/-1 target(creature)
|
||||
auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) && -2/-2 target(creature)
|
||||
auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) && -3/-3 target(creature)
|
||||
auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) && -4/-4 target(creature)
|
||||
auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) && -5/-5 target(creature)
|
||||
auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) && -6/-6 target(creature)
|
||||
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
|
||||
mana={3}{B}{B}
|
||||
type=Creature
|
||||
subtype=Spirit
|
||||
power=2
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Skullmead Cauldron
|
||||
auto={T}:life:1
|
||||
auto={T}{S(*|myhand)}:life:3
|
||||
@@ -42291,6 +42783,22 @@ power=2
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Sol Grail
|
||||
auto=choice name(white) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) {T}:Add{W}
|
||||
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
|
||||
auto=this(counter{0/0.1.Black}) {T}:Add{B}
|
||||
auto=this(counter{0/0.1.Red}) {T}:Add{R}
|
||||
auto=this(counter{0/0.1.Green}) {T}:Add{G}
|
||||
text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
|
||||
mana={3}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Sol Ring
|
||||
auto={T}:Add {2}
|
||||
text={T}: Add {2} to your mana pool.
|
||||
@@ -44956,6 +45464,23 @@ power=4
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Subterranean Hangar
|
||||
auto=tap
|
||||
auto={2}{T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{B}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{B}{B}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{B}{B}{B}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{B}{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{B}{B}{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
|
||||
text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Subterranean Shambler
|
||||
auto=damage:1 all(creature[-flying]) && damage:1 all(player)
|
||||
auto=@movedTo(this|exile,graveyard,hand,library) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player)
|
||||
@@ -45073,18 +45598,6 @@ power=4
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Sun Titan
|
||||
abilities=vigilance
|
||||
auto=may moveto(myBattlefield) target(*[manacost<=3]|mygraveyard)
|
||||
auto=lord(sun titan[attacking]|myBattlefield) {0}:moveto(myBattlefield) target(*[manacost<=3]|mygraveyard) limit:1
|
||||
text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
|
||||
mana={4}{W}
|
||||
type=Creature
|
||||
subtype=Giant
|
||||
power=6
|
||||
toughness=6
|
||||
[/card]
|
||||
[card]
|
||||
name=Sunastian Falconer
|
||||
auto={T}:Add {2}
|
||||
text={T}: Add {2} to your mana pool.
|
||||
@@ -46223,6 +46736,22 @@ mana={2}{W}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Teferi's Moat
|
||||
auto=choice name(white) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) lord(creature[white;-flying]|opponentBattlefield) cantattack
|
||||
auto=this(counter{0/0.1.Blue}) lord(creature[blue;-flying]|opponentBattlefield) cantattack
|
||||
auto=this(counter{0/0.1.Black}) lord(creature[black;-flying]|opponentBattlefield) cantattack
|
||||
auto=this(counter{0/0.1.Red}) lord(creature[red;-flying]|opponentBattlefield) cantattack
|
||||
auto=this(counter{0/0.1.Green}) lord(creature[green;-flying]|opponentBattlefield) cantattack
|
||||
text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you.
|
||||
mana={3}{W}{U}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Tek
|
||||
auto=aslongas(forest|myBattlefield) trample
|
||||
auto=aslongas(island|myBattlefield) flying
|
||||
@@ -47095,6 +47624,15 @@ mana={G}{G}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Thoughtseize
|
||||
target=*[-land]|opponenthand
|
||||
auto=moveTo(graveyard)
|
||||
auto=life:-2 controller
|
||||
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
|
||||
mana={B}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Thoughtweft Gambit
|
||||
auto=tap all(creature|opponentBattlefield)
|
||||
auto=untap all(creature|myBattlefield)
|
||||
@@ -51019,6 +51557,26 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Voice of All
|
||||
abilities=flying
|
||||
auto=choice name(white) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) protection from white
|
||||
auto=this(counter{0/0.1.Blue}) protection from blue
|
||||
auto=this(counter{0/0.1.Black}) protection from black
|
||||
auto=this(counter{0/0.1.Red}) protection from red
|
||||
auto=this(counter{0/0.1.Green}) protection from green
|
||||
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
|
||||
mana={2}{W}{W}
|
||||
type=Creature
|
||||
subtype=Angel
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Voice of Duty
|
||||
abilities=flying,protection from green
|
||||
text=Flying, protection from green
|
||||
@@ -51878,6 +52436,25 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Ward Sliver
|
||||
auto=choice name(white) && counter(0/0,1,White) all(this)
|
||||
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
|
||||
auto=choice name(black) && counter(0/0,1,Black) all(this)
|
||||
auto=choice name(red) && counter(0/0,1,Red) all(this)
|
||||
auto=choice name(green) && counter(0/0,1,Green) all(this)
|
||||
auto=this(counter{0/0.1.White}) lord(sliver) protection from white
|
||||
auto=this(counter{0/0.1.Blue}) lord(sliver) protection from blue
|
||||
auto=this(counter{0/0.1.Black}) lord(sliver) protection from black
|
||||
auto=this(counter{0/0.1.Red}) lord(sliver) protection from red
|
||||
auto=this(counter{0/0.1.Green}) lord(sliver) protection from green
|
||||
text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color.
|
||||
mana={4}{W}
|
||||
type=Creature
|
||||
subtype=Sliver
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Warlord's Axe
|
||||
auto={4}:equip
|
||||
auto=3/1
|
||||
@@ -52531,6 +53108,23 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=White Mana Battery
|
||||
auto={2}{T}:counter(0/0,1,Storage)
|
||||
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{W}
|
||||
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{W}{W}
|
||||
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{W}{W}{W}
|
||||
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{W}{W}{W}{W}
|
||||
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{W}{W}{W}{W}{W}
|
||||
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{W}{W}{W}{W}{W}{W}
|
||||
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{W}{W}{W}{W}{W}{W}{w}
|
||||
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}
|
||||
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}{w}
|
||||
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}
|
||||
text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
|
||||
mana={4}
|
||||
type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=White Scarab
|
||||
target=creature
|
||||
auto=cantbeblockedby(creature[white])
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -518,9 +518,7 @@ public:
|
||||
}
|
||||
|
||||
const char * getMenuText(){
|
||||
string result = "Move to ";
|
||||
result.append(destination);
|
||||
return (result.c_str());
|
||||
return "Move";
|
||||
}
|
||||
|
||||
AAMover * clone() const{
|
||||
@@ -567,12 +565,18 @@ public:
|
||||
return "Reanimate";
|
||||
}else if (dest == g->players[i]->game->library){
|
||||
return "Put in Library";
|
||||
}else if (dest == g->players[i]->game->inPlay){
|
||||
return "Put in Play";
|
||||
}else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->hand)){
|
||||
return "Discard";
|
||||
}else if (dest == g->players[i]->game->exile){
|
||||
return "Exile";
|
||||
}else if (tc->targetsZone(g->players[i]->game->library)){
|
||||
return "Fetch";
|
||||
}else if (dest == g->players[i]->game->hand && tc->targetsZone(g->opponent()->game->hand)){
|
||||
return "Steal";
|
||||
}else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->opponent()->game->hand)){
|
||||
return "Opponent Discards";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -863,11 +867,40 @@ public:
|
||||
~ATokenCreator(){
|
||||
if (!isClone){
|
||||
delete(multiplier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//naming an ability line-------------------------------------------------------------------------
|
||||
class ANamer:public ActivatedAbility{
|
||||
public:
|
||||
string name;
|
||||
ANamer(int _id,MTGCardInstance * _source,ManaCost * _cost, string sname, int _doTap):ActivatedAbility(_id,_source,_cost,0,_doTap){
|
||||
name = sname;
|
||||
}
|
||||
int resolve(){
|
||||
return 0;
|
||||
}
|
||||
const char * getMenuText(){
|
||||
sprintf(menuText, "%s",name.c_str());
|
||||
return menuText;
|
||||
}
|
||||
virtual ostream& toString(ostream& out) const
|
||||
{
|
||||
out << "ANamer ::: name" << name
|
||||
<< " (";
|
||||
return ActivatedAbility::toString(out) << ")";
|
||||
}
|
||||
ANamer * clone() const{
|
||||
ANamer * a = NEW ANamer(*this);
|
||||
a->isClone = 1;
|
||||
return a;
|
||||
}
|
||||
~ANamer(){
|
||||
if (!isClone){}
|
||||
}
|
||||
};
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
|
||||
class AADestroyer:public ActivatedAbility{
|
||||
public:
|
||||
|
||||
@@ -7,15 +7,17 @@
|
||||
struct GuiAvatar;
|
||||
class GuiGraveyard;
|
||||
class GuiLibrary;
|
||||
|
||||
class GuiOpponentHand;
|
||||
class GuiAvatars : public GuiLayer
|
||||
{
|
||||
protected:
|
||||
GuiAvatar* self, *opponent;
|
||||
GuiGraveyard* selfGraveyard, *opponentGraveyard;
|
||||
GuiLibrary* selfLibrary, *opponentLibrary;
|
||||
GuiOpponentHand *opponentHand;
|
||||
CardSelector* cs;
|
||||
GuiAvatar* active;
|
||||
|
||||
|
||||
public:
|
||||
GuiAvatars(CardSelector*);
|
||||
|
||||
@@ -50,7 +50,16 @@ struct GuiGameZone : public GuiStatic{
|
||||
void toggleDisplay();
|
||||
virtual ostream& toString(ostream& out) const;
|
||||
};
|
||||
|
||||
//opponenthand
|
||||
class GuiOpponentHand: public GuiGameZone{
|
||||
public:
|
||||
Player * player;
|
||||
GuiOpponentHand(float _x, float _y, bool hasFocus, Player * player, GuiAvatars* Parent);
|
||||
int receiveEventPlus(WEvent*);
|
||||
int receiveEventMinus(WEvent*);
|
||||
virtual ostream& toString(ostream& out) const;
|
||||
};
|
||||
//end of my addition
|
||||
class GuiGraveyard: public GuiGameZone{
|
||||
public:
|
||||
Player * player;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#define GUI_CARD 2
|
||||
#define GUI_GRAVEYARD 3
|
||||
#define GUI_LIBRARY 4
|
||||
#define GUI_OPPONENTHAND 5
|
||||
|
||||
#include <JGui.h>
|
||||
#include "Effects.h"
|
||||
|
||||
@@ -279,7 +279,7 @@ void GameObserver::Update(float dt){
|
||||
stateEffects();
|
||||
oldGamePhase = currentGamePhase;
|
||||
}
|
||||
|
||||
|
||||
//applies damage to creatures after updates
|
||||
//Players life test
|
||||
void GameObserver::stateEffects()
|
||||
@@ -336,11 +336,22 @@ void GameObserver::ButtonPressed(PlayGuiObject * target){
|
||||
if (_tc && _tc->targetsZone(library->zone)){
|
||||
library->toggleDisplay();
|
||||
library->zone->needShuffle = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (GuiGraveyard* graveyard = dynamic_cast<GuiGraveyard*>(target))
|
||||
graveyard->toggleDisplay();
|
||||
//opponenthand
|
||||
else if (GuiOpponentHand* opponentHand = dynamic_cast<GuiOpponentHand*>(target))
|
||||
if (opponentHand->showCards){
|
||||
opponentHand->toggleDisplay();
|
||||
} else {
|
||||
TargetChooser * _tc = this->getCurrentTargetChooser();
|
||||
if (_tc && _tc->targetsZone(opponentHand->zone)){
|
||||
opponentHand->toggleDisplay();
|
||||
}
|
||||
}
|
||||
//end opponenthand
|
||||
else if (GuiAvatar* avatar = dynamic_cast<GuiAvatar*>(target)){
|
||||
cardClick(NULL, avatar->player);
|
||||
}
|
||||
|
||||
@@ -16,12 +16,15 @@ GuiAvatars::GuiAvatars(CardSelector* cs) : cs(cs), active(NULL)
|
||||
|
||||
Add(opponent = NEW GuiAvatar (0, 0, false, GameObserver::GetInstance()->players[1], GuiAvatar::TOP_LEFT, this));
|
||||
opponent->zoom = 0.9;
|
||||
//opponenthandveiw button
|
||||
Add(opponentHand = NEW GuiOpponentHand(-30 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10, false, GameObserver::GetInstance()->players[1], this));
|
||||
//opponenthandveiwends
|
||||
Add(opponentGraveyard = NEW GuiGraveyard(5 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 5, false, GameObserver::GetInstance()->players[1], this));
|
||||
Add(opponentLibrary = NEW GuiLibrary (5 + GuiAvatar::Width *1.2 - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false, GameObserver::GetInstance()->players[1], this));
|
||||
|
||||
cs->Add(self); cs->Add(selfGraveyard); cs->Add(selfLibrary);
|
||||
cs->Add(opponent); cs->Add(opponentGraveyard); cs->Add(opponentLibrary);
|
||||
selfGraveyard->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = 0;
|
||||
cs->Add(opponent); cs->Add(opponentGraveyard); cs->Add(opponentLibrary); cs->Add(opponentHand);
|
||||
selfGraveyard->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0;
|
||||
}
|
||||
|
||||
float GuiAvatars::LeftBoundarySelf(){
|
||||
@@ -37,8 +40,8 @@ void GuiAvatars::Activate(PlayGuiObject* c)
|
||||
c->zoom = 1.2;
|
||||
c->mHasFocus = true;
|
||||
|
||||
if ((opponentGraveyard == c) || (opponentLibrary == c) || (opponent == c))
|
||||
{ opponentGraveyard->alpha = opponentLibrary->alpha = 128; active = opponent; opponent->zoom = 1.2;}
|
||||
if ((opponentGraveyard == c) || (opponentLibrary == c) || (opponent == c)|| (opponentHand == c) )
|
||||
{ opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 128; active = opponent; opponent->zoom = 1.2;}
|
||||
else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
|
||||
{ selfGraveyard->alpha = selfLibrary->alpha = 128; self->zoom = 1.0; active = self; }
|
||||
if (opponent != c && self != c) c->alpha = 255;
|
||||
@@ -47,22 +50,22 @@ void GuiAvatars::Deactivate(PlayGuiObject* c)
|
||||
{
|
||||
c->zoom = 1.0;
|
||||
c->mHasFocus = false;
|
||||
if ((opponentGraveyard == c) || (opponentLibrary == c) || (opponent == c))
|
||||
{ opponentGraveyard->alpha = opponentLibrary->alpha = 0; opponent->zoom = 0.9;}
|
||||
else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
|
||||
{ selfGraveyard->alpha = selfLibrary->alpha = 0; self->zoom = 0.3; }
|
||||
active = NULL;
|
||||
if ((opponentGraveyard == c) || (opponentLibrary == c) || (opponentHand == c) || (opponent == c))
|
||||
{ opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0; opponent->zoom = 0.9; active = NULL;}
|
||||
else if ((selfGraveyard == c) || (selfLibrary == c) ||(self == c))
|
||||
{ selfGraveyard->alpha = selfLibrary->alpha = 0; self->zoom = 0.3; active = NULL;}
|
||||
}
|
||||
|
||||
int GuiAvatars::receiveEventPlus(WEvent* e)
|
||||
{
|
||||
return selfGraveyard->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e);
|
||||
return selfGraveyard->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e);
|
||||
}
|
||||
|
||||
int GuiAvatars::receiveEventMinus(WEvent* e)
|
||||
{
|
||||
selfGraveyard->receiveEventMinus(e);
|
||||
opponentGraveyard->receiveEventMinus(e);
|
||||
opponentHand->receiveEventMinus(e);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -71,6 +74,7 @@ bool GuiAvatars::CheckUserInput(JButton key){
|
||||
if (opponent->CheckUserInput(key)) return true;
|
||||
if (selfGraveyard->CheckUserInput(key)) return true;
|
||||
if (opponentGraveyard->CheckUserInput(key)) return true;
|
||||
if (opponentHand->CheckUserInput(key)) return true;
|
||||
if (selfLibrary->CheckUserInput(key)) return true;
|
||||
if (opponentLibrary->CheckUserInput(key)) return true;
|
||||
return false;
|
||||
@@ -81,6 +85,7 @@ void GuiAvatars::Update(float dt)
|
||||
self->Update(dt);
|
||||
opponent->Update(dt);
|
||||
selfGraveyard->Update(dt);
|
||||
opponentHand->Update(dt);
|
||||
opponentGraveyard->Update(dt);
|
||||
selfLibrary->Update(dt);
|
||||
opponentLibrary->Update(dt);
|
||||
@@ -89,8 +94,8 @@ void GuiAvatars::Update(float dt)
|
||||
void GuiAvatars::Render()
|
||||
{
|
||||
JRenderer * r = JRenderer::GetInstance();
|
||||
float w = 50;
|
||||
float h = 60;
|
||||
float w = 54;
|
||||
float h = 54;
|
||||
if (opponent == active){
|
||||
r->FillRect(opponent->actX, opponent->actY, w * opponent->actZ , h * opponent->actZ, ARGB(200,0,0,0));
|
||||
}else if (self == active){
|
||||
|
||||
@@ -233,6 +233,49 @@ ostream& GuiGraveyard::toString(ostream& out) const
|
||||
return out << "GuiGraveyard :::";
|
||||
}
|
||||
|
||||
|
||||
//opponenthand begins
|
||||
GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) : GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player) {
|
||||
type = GUI_OPPONENTHAND;
|
||||
}
|
||||
|
||||
int GuiOpponentHand::receiveEventPlus(WEvent* e)
|
||||
{
|
||||
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
|
||||
if (event->to == zone)
|
||||
{
|
||||
CardView* t;
|
||||
if (event->card->view)
|
||||
t = NEW CardView(CardSelector::nullZone, event->card, *(event->card->view));
|
||||
else
|
||||
t = NEW CardView(CardSelector::nullZone, event->card, x, y);
|
||||
t->x = x + Width / 2; t->y = y + Height / 2; t->zoom = 0.6; t->alpha = 0;
|
||||
cards.push_back(t);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GuiOpponentHand::receiveEventMinus(WEvent* e)
|
||||
{
|
||||
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
|
||||
if (event->from == zone)
|
||||
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
|
||||
if (event->card->previous == (*it)->card)
|
||||
{
|
||||
CardView* cv = *it;
|
||||
cards.erase(it);
|
||||
trash(cv);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
ostream& GuiOpponentHand::toString(ostream& out) const
|
||||
{
|
||||
return out << "GuiOpponentHand :::";
|
||||
}
|
||||
|
||||
GuiLibrary::GuiLibrary(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) : GuiGameZone(x, y, hasFocus,player->game->library, parent), player(player) {
|
||||
type = GUI_LIBRARY;
|
||||
}
|
||||
|
||||
@@ -648,6 +648,17 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
return tok;
|
||||
}
|
||||
|
||||
//name an ability line
|
||||
found = s.find("name(");
|
||||
if (found != string::npos){
|
||||
size_t end = s.find(")", found);
|
||||
string sname = s.substr(found + 5,end - found - 5);
|
||||
size_t previous = end+1;
|
||||
ANamer * tok = NEW ANamer(id,card,NULL,sname,0);
|
||||
return tok;
|
||||
}
|
||||
|
||||
|
||||
//Equipment
|
||||
found = s.find("equip");
|
||||
if (found != string::npos){
|
||||
|
||||
Reference in New Issue
Block a user