Commit Graph

4125 Commits

Author SHA1 Message Date
omegablast2002@yahoo.com afb29274c3 lovisa is preffered in her erratta'ed to death form...
fixed arbor elf, he snuck in with one of my test changes recently.

note:lovisa actual card and the massive errattas she received makes the card text make absolutely no sense at all.
2011-02-18 13:04:14 +00:00
omegablast2002@yahoo.com 5ce7d77a3c added a comment to lovisa to states that its following the original version, before WoTC double erratta'ed the card. its a shame to have such a powerful card completely transformed to the point its could be considered a completely different card, yet they only ever printed 1 version of her...i loved her too much in the books to see her fall this low :) 2011-02-18 12:36:02 +00:00
omegablast2002@yahoo.com a742c52852 corrected the following cards....
Lake of the Dead
trigon of mending
lord of shatterskull pass
gorilla shaman
kumano
nightsky mimic

this one is debatable...lovisa cold eyes
what i did here was code lovisa EXACTLY as written on her card...
the erratta that was given to this card becuase it was considered "overpowered" was redicoulous....absolutely redicoulous...by the card her code is exactly as follows...
this card is FAR to basic to say there is a mistake in my understanding of it.
subtype=human lord <---this is on the card...
she is NOT a barbarian...
exact wording on the card
Warriors, Berserkers, and Barbarians creatures get +2/+2 and have haste.
this is coded

auto=lord(warrior) 2/2 
auto=lord(berserker) 2/2 
auto=lord(barbarian) 2/2 
auto=lord(warrior) haste 
auto=lord(berserker) haste
auto=lord(barbarian) haste

this is the real lovisa....
errattas are fine, but its wotc that made the mistake of creating this card in the first place :) if you hit gatherer i think you will agree...
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=113542
following the actual card on this one...ditching the erratta.
2011-02-18 12:23:17 +00:00
techdragon.nguyen@gmail.com 94c7c9c5d8 * fixed definition for Mephidross Vampire
* added Anowon, the Ruin Sage, the Ruin Sage as a borderline card since the card works as specified except that the player selects for the AI what card to sacrifice.
2011-02-18 06:17:52 +00:00
guzhenjie1@gmail.com c1b861d44e Fixed Tropical Island and Hero of Oxid Ridge.
Fixed some typo in _cards.dat reported in forum:
M11:
primitive=Autumn's veil
 ==> 
primitive=Autumn's Veil

primitive=Lilia Vess
 ==> 
primitive=Liliana Vess

MBS:
primitive=Hero of Oxida Ridge
 ==> 
primitive=Hero of Oxid Ridge

primitive=Gore Vessel
 ==> 
primitive=Gore Vassal

PD2:
primitive=Ball Lighting
 ==> 
primitive=Ball Lightning
2011-02-17 11:06:15 +00:00
omegablast2002@yahoo.com 78a642d21c corrected wall of nets. 2011-02-17 00:28:20 +00:00
solo81@web.de 55fe7625f3 Added 4 cards:
Iona, Shield of Emeria
Hellfire Mongrel
Living Tsunami
Quest for Ancient Secrets
2011-02-16 21:46:22 +00:00
omegablast2002@yahoo.com db94db1a9f Spiritual Asylum was coded incorrectly 2011-02-16 20:37:03 +00:00
wagic.the.homebrew@gmail.com db0c55b4dd Erwan
- Fixed an issue with maxCast targeting opponent
2011-02-16 14:35:49 +00:00
solo81@web.de 88218a9822 Added Storm Cauldron and Rites of Flourishing.
auto=maxplay(land)+1 opponent   --- works!

[card]
name=Rites of Flourishing
auto=maxplay(land)+1 opponent
auto=maxplay(land)+1
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns.
mana={2}{G}
type=Enchantment
[/card]
2011-02-16 12:13:20 +00:00
wagic.the.homebrew@gmail.com 8dd6856453 Erwan
- fixed issue 595 (MaxCast not working). Root cause was the stupidest typo ever in the code (maxCost instead of maxCast...)
- fixed an issue with Storm mentioned by zethfox (was counting only spells played by current player)
- Moved "max lands per turn" rule outside of the code (yay!) Please be sure to update your Rules folder!
2011-02-15 14:17:34 +00:00
guzhenjie1@gmail.com fa18c60a44 Fixed Bounteous Kirin:
auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:12 controller
auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:13 controller
 ==> 
auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:11 controller
auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:12 controller
2011-02-15 13:56:56 +00:00
omegablast2002@yahoo.com b978baa9c8 added Brace For Impact and Telekinesis 2011-02-15 12:18:20 +00:00
guzhenjie1@gmail.com 8e24e86b0f Fixed Avenger of Zendikar:
auto=@movedTo(land|myBattlefield):may counter(1/1) all(plant)
 ==> 
auto=@movedTo(land|myBattlefield):may counter(1/1) all(plant|myBattlefield)
2011-02-15 12:12:10 +00:00
techdragon.nguyen@gmail.com 2cd72cc4ca we should access the data required within a given context. Using DeckStats in this way works
but only by chance that the previous step set the current deck file.  Used victory percentage
from the MetaData object rather than forcing what has already been computed.

TODO:  getVictoryPercentage() needs to represent Overall VictoryPercentage for all decks, not just
player decks.  AI Decks use getVictoryPercentage() to represent the VictoryPercentage against a
specific deck.  There should be an additional method that says getVictoryPercentageVsDeck( deckObject )
2011-02-14 17:44:35 +00:00
techdragon.nguyen@gmail.com 16f7d2d675 added conditional to avoid having to ping the stats map all the time. The data
is already cached, but there's no need to spend a function call to check the hashmap
if we have a bool for that reason.
2011-02-14 17:38:57 +00:00
techdragon.nguyen@gmail.com 73b2d5ded8 removed redundant code for card loading. getCardByName already loads by Id and caches the result
duplicating that code in MTGDeck is redundant.
2011-02-14 17:36:19 +00:00
wagic.the.homebrew@gmail.com 5b365e53f0 Erwan
- submit a fix for TestSuiteAI, I don't understand why it wasn't submitted with my other changes yesterday. This fixes a bug in the test suite (One storm test would fail without this)
- minor refactor to AI code
2011-02-14 13:29:27 +00:00
guzhenjie1@gmail.com b3468782f1 Changed Arcane Laboratory and Rule of Law based on r3125.
oneboth => auto=maxCast(*)1 auto=maxCast(*)1 opponent

Changed name of Oriss, Samite Guardian in FUT _card.dat:
primitive=Oriss, Samite Guardian
 ==> 
primitive=Oriss Samite Guardian
2011-02-14 11:32:18 +00:00
techdragon.nguyen@gmail.com f4d1154cd6 reverted latest change 2011-02-14 09:35:43 +00:00
techdragon.nguyen@gmail.com d9efb408e5 * optimized card loading. There was some redundant code that wasn't necessary.
* getCardByName seemed to have a initialization error if you tried to use it before the entire game loaded.  The cache would
throw an exception if you tried to use find and it was empty.  I put a guard around it to avoid this issue.

* refactored Zeth's "toggledifficuly" feature to be stored in meta data.  http://code.google.com/p/wagic/source/detail?r=3106
 -- This is slightly modified as it forces a 1 for 1 swap of cards that are specified.
    from the example given this is how it seemed to be used anyways.
 -- since all the information is stored in the meta data, there's no need to alter the deck's
    definition.
2011-02-14 08:14:35 +00:00
techdragon.nguyen@gmail.com 1b5002726c altered condition to srcLenth -1 and not "srcLength - 2" 2011-02-14 06:54:28 +00:00
techdragon.nguyen@gmail.com 7047b1ccfc fixed typo 2011-02-14 06:52:11 +00:00
techdragon.nguyen@gmail.com ee71b6bf0e Added a guard to ensure array access is within bounds of filter.
For some reason, the VS2008 compiler allows this illegal access and VS2010 does not.  In all actuality it should never be permitted.

Please review the thread posted on the SVN thread for details as to why this needs a fix.
http://code.google.com/p/wagic/issues/detail?id=593&sort=-id


Issue: 593
2011-02-14 06:07:04 +00:00
omegablast2002@yahoo.com 072a250dc0 reverted it completely now in hopes that this is whats stalling ai...for some strange reason im noticing that ai is tapping an extra mana every time it tries to play something...
exsample it wants to play a {2}{b}{b} ...so it taps 5 mana instead of the 4 it would have tapped before....
2011-02-14 01:45:14 +00:00
omegablast2002@yahoo.com ecd2217139 reordered these varibles pspsdk doesnt like it when things are not int'ed in order. 2011-02-14 01:18:41 +00:00
omegablast2002@yahoo.com 3826355b6b reverting a peice of a change i did a couple days ago...
the way getPotentialMana and the payment of cost needs a SERIOUS revamp, i would almost say that these function only work because of bugs.....
2011-02-14 00:28:44 +00:00
omegablast2002@yahoo.com e92e96a375 Fallen Askari missing cantblock.... 2011-02-13 15:37:51 +00:00
omegablast2002@yahoo.com 935fe12672 pentarch paladin was missing cost for abilities...thanks kf1 2011-02-13 14:35:54 +00:00
techdragon.nguyen@gmail.com 67026849a6 sealed possible memory leak when WCFilterGROUP is created. 2011-02-13 13:28:25 +00:00
techdragon.nguyen@gmail.com 5be429c48f combined nbzone increment and zone assignment into one statement. 2011-02-13 13:25:41 +00:00
wagic.the.homebrew@gmail.com 6b89899d1b Erwan
- deprecated the following keywords (see list below for new usage)
-- cantcreaturecast => auto=maxCast(creature)0
-- cantspellcast => auto=maxCast(*)0
-- onlyonecast => auto=maxCast(*)1 
-- bothcantcast => auto=maxCast(*)0 auto=maxCast(*)0 opponent
-- bothnocreature => auto=maxCast(creature)0 auto=maxCast(creature)0 opponent
-- oneboth => auto=maxCast(*)1 auto=maxCast(*)1 opponent

Strangely enough, I couldn't find most of these keywords in mtg.txt?

I also removed variables such as "spellCastedThisTurn" and stuff like that... now if you want to know how many spells were cast in one turn by a given player, use player->game->stack->seenThisTurn("*").
seenThisTurn can take a string representing a TargetChooser, or better, a TargetChooser.

I can't guarantee I didn't break anything, but the test suite passes and the AI seems to run ok
2011-02-13 11:23:51 +00:00
wagic.the.homebrew@gmail.com 8eac9c587e Erwan
- added maxCast and maxPlay abilities, this deprecates the following abilities: nospells,nocreatures,onlyonespell,land
I usually don't like to deprecate abilities, but the existing ones, despite having easy to remember names, were really not flexible enough.

If you want to use these old keywords, instead use:
-- nospells  =>  maxCast(*)0
-- onlyOneSpell => maxCast(*)1
--nocreatures => maxCast(creature)0
--land:1 => maxplay(land)+1

note maxPlay and maxCast. They follow similar rules, but maxPlay monitors the number of cards that are going on the Battlefield, while maxCast monitors the stack. In most cases, maxCast should be the one to use, but lands are a special case because they go directly to play.

I unfortunately cannot guarantee I didn't break anything, especially in the AI, but the test suite passes ,and I added a few additional tests yesterday and today, to feel more confident about the change.

next step is removing the creatures keywords that do the same kind of thing (cantcast, etc...) and replace them with maxCast
2011-02-13 08:01:13 +00:00
guzhenjie1@gmail.com 2165a38d3b Fixed following cards:
1. Fire Dragon(It has same problem as unchanged Honden Of Infinite Rage, using new code "type:" to fix it.)
auto=foreach(mountain|myBattlefield) damage:1 target(creature) oneshot
 ==> 
auto=damage:type:mountain target(creature)

2. Burden of Greed
auto=foreach(artifact[tapped]|opponentBattlefield)damage:1
 ==> 
auto=foreach(artifact[tapped]|opponentBattlefield) life:-1 opponent
2011-02-13 05:57:36 +00:00
omegablast2002@yahoo.com b21ca5d91c had to change it, psp compile didnt like it. source->XX 2011-02-13 04:46:57 +00:00
techdragon.nguyen@gmail.com 0686979750 updating vs2010 solution with new PlayerRestriction class 2011-02-12 23:25:57 +00:00
omegablast2002@yahoo.com 27f941e939 updated whetwheel 2011-02-12 20:34:50 +00:00
omegablast2002@yahoo.com e36cf18d26 added support for {x}{x}: word variable returns for activated target abilities...sometimes im not told when things break or dont work completely, and i find out later myself. :) 2011-02-12 20:29:42 +00:00
omegablast2002@yahoo.com 144ed28235 add Decomposition... 2011-02-12 17:37:14 +00:00
omegablast2002@yahoo.com 45cd30d367 added blinkmoth urn 2011-02-12 17:05:58 +00:00
wagic.the.homebrew@gmail.com 60017a6652 Erwan
- replaced variables canPutLandsIntoPlay and landsPlayerCanStillPlay with a PlayRestrictions class.
- Added  seenThisTurn(TargetChooser * tc) in MTGGameZones, which allows to count how many cards matching a targetChooser have been in a given zone in the current turn. With minor work, this can probably be reused by the ability parser for some cards that need to count how many **** where played or put on the stack during a turn.
-- for example player->game->stack->seenThisTurn([put a TypeTargetChooser("creature") here]) would give you the number of creature spells cast by the player this turn.
- This is the first step of a refactor that aims at removing all the adhoc variables for "cant cast". I plan to get rid of the following variables in Player.h (and the associated code, which hopefully will become smaller):  
    int castedspellsthisturn;
    bool onlyonecast;
    int castcount;
    bool nocreatureinstant;
    bool nospellinstant;
    bool onlyoneinstant;
    bool castrestrictedcreature;
    bool castrestrictedspell;
    bool onlyoneboth;
    bool bothrestrictedspell;
    bool bothrestrictedcreature;

They will be replaced by the PlayRestrictions system, and hopefully I'll have time to update the parser to make this more generic as well.
My initial goal with this change was to move the limit of 1 land per turn outside of the code, and make it an external rule in Rules/mtg.txt. I have yet to do it.
2011-02-12 16:31:07 +00:00
omegablast2002@yahoo.com 2690a3f9a0 updated variable "type:" to act more like a targetchooser...
draw:type:creature|opponentbattlefield
will draw a card for each creature on the opponents battlefield

this defualts to "|mybattlefield" however any target zone can be used, hand, library ect....
this will add support to some cards which werent possible with previous version of it, without having to create new word variables to do the same exact thing as can now be done with this.
2011-02-12 16:21:54 +00:00
omegablast2002@yahoo.com 0a60979554 fix and completely reworked affinity AGAIN.
moved it out of rules, it was FAR to error prone and after fixing bugs on this ability about 12 times, im done with it.

noticed yesterday that it was removing the completely wrong amounts, and not maintaining its cost AT ALL. so i got sick of adjusting it as a rule, its now a statebased effect, called through gamestatebasedeffect as a side function.

the new affinity is less then 100 lines of code, down from 300. to acomplish the effect with FAR less effort. it is also FAR easier to maintain in the future if i die or leave the scene or whatever.

added a new count tool for MTGGameZones canByCanTarget...which allows for returns of amounts based on if it can be targetted by a tc. much like how listmaintainer does it. affinitygreencreature will not be the only ability to use this function, just a heads up. its just the first to do so.

hopefully this much more accurate affinity will be the last version...considering adding the other types which old affinity couldnt handle :D
2011-02-12 15:06:28 +00:00
guzhenjie1@gmail.com 75718e28f8 Fixed Goldmeadow Lookout:
auto={W}{T}{discard(*|myhand)}:token(130311)
 ==> 
auto={W}{T}{discard(*|myhand)}:token(139397)
2011-02-12 14:39:23 +00:00
omegablast2002@yahoo.com 53477bfae2 opps if you were at exactly 65% then none of the 2 appeared XD ..this should correct that 2011-02-12 03:23:36 +00:00
omegablast2002@yahoo.com 19c3e903bc just cleaning, removed a double check i added ages ago that isnt really needed anymore, ai handles fine now without having to double check if it can cast after it already did so. 2011-02-12 03:00:45 +00:00
omegablast2002@yahoo.com e3ecc612d0 removed a part that wasnt actually supposed to be in the change...my bad. 2011-02-12 02:42:26 +00:00
omegablast2002@yahoo.com e9b47944e3 reverted a 2nd atempted fix at the infinate loop with ai using inkmoth nexus...
it was making ai tap itself out.

i think im about 99% sure i know where the issue is now, hopefully.
2011-02-12 02:27:30 +00:00
solo81@web.de 9500b0eb4b Added Rashka the Slayer. 2011-02-11 22:42:06 +00:00
omegablast2002@yahoo.com 32873bd4d0 added river of tears 2011-02-11 21:35:17 +00:00