- submit a fix for TestSuiteAI, I don't understand why it wasn't submitted with my other changes yesterday. This fixes a bug in the test suite (One storm test would fail without this)
- minor refactor to AI code
This commit is contained in:
wagic.the.homebrew@gmail.com
2011-02-14 13:29:27 +00:00
parent b3468782f1
commit 5b365e53f0
2 changed files with 8 additions and 10 deletions

View File

@@ -994,9 +994,9 @@ int AIPlayer::chooseBlockers()
{
GameObserver * g = GameObserver::GetInstance();
if (g->currentActionPlayer != this)
return 0;
return 0;
if(g->isInterrupting == this)
return 0;
return 0;
//ai should not be allowed to run this if it is not legally allowed to do so
//this fixes a bug where ai would try to use this as an interupt
//when ai is given priority to select blockers it is allowed to run this as normal.
@@ -1337,13 +1337,15 @@ int AIPlayerBaka::computeActions()
if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY)
nextCardToPlay = NULL;
}
SAFE_DELETE (icurrentMana);
if (!nextCardToPlay)
{
selectAbility();
}
if (icurrentMana != NULL)
delete (icurrentMana);
if (nextCardToPlay)
{
if (ipotential)
@@ -1389,13 +1391,8 @@ int AIPlayerBaka::computeActions()
count++;
}
if (!nextCardToPlay)
{
selectAbility();
}
SAFE_DELETE(currentMana);
if (currentMana != NULL)
delete (currentMana);
if (nextCardToPlay)
{
if (potential)

View File

@@ -423,6 +423,7 @@ void TestSuite::initGame()
}
zone->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
}
p->game->stack->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
}
DebugTrace("TESTUITE Init Game Done !");
}