* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
- InGame Text display is now an option
- Fixed *Duos in SHM, benalish knight, beeligerent hatchling, removed demigod of revenge (needs extensive testing)
- added "ueot" for p/t and abilities gaining in the parser, as part as the fix for safehold duo
- fixed a bug with bottle gnomes (would give life to opponent even if you steal control)
- huge update for abilities life,draw,damage,deplete,discard in the parser. This breaks some cards (so we need to fix them) but allows more flexibility in the future. See my post on the forum
- added counters to parser. They can be used as an effect, not a cost!!! counter(p/t,n) where n is the number of counters. if n is ommitted, it is 1, if it is negative, it means "remove" counter
- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
- fix PSP Compilation issue
- Stillmoon cavalier (and other "until end of turn" activated abilities) bug fix
- attempt at fixing multi abilities that work "only from time to time"
-added telkinetic sliver. This confirms that All lords that give a "complex" ability can now be added in cards.dat, as long as we can write the ability.
For example: lord(sliver) {T}:tap target(*) for telkinetic sliver. Please test and let me know
- Updated Parser mechanism. Right now this doesn't change functionalities much, but should be more readable, and make it easier to code some new abilities in the future
- Fixed regenerate, broken with r532
- Death Ward now works
- I think "&&" now works with all abilities, needs to be tested...
ALifeModifierPutinplay is now with TargetChooser, means it can probably be used for a wider range of cards (need to test megrim...).
Also updated MoveAll (should now be able to target graveyard and hand).
Last update is on the "countcards" means all foreach should now take graveyard and hand as legal target... .
I did not test these additions yet...but test suite runs fine (it includes ankh of mishra so it means the first modification should go fine...).
If everything work fine it means also some hardcoded cards could be removed and softcoded like spoil of war, spoil of evil, ancestor choosen.. etc...
Grü.
L.