first as requested, kicker will now act like the other cost, offering a menu choice, heres the catch tho,
it was also thought up that we should maintain the "pay automatically" method of it as it feels more natural to some(even tho as per MTG rules its supposed to be a choice).
so here is what i did that i hope satisfies everyone, i added a new menu option under advanced tab..."kicker payment" with 2 setting, by defualt "always pay" but also an option to "always offer choice"...
2nd, minor tweaks to player avatar, every tme i saw it i was like "i need to do something about that", the avatar getting completely sucked into the corner just looked bad imo, so i about doubled the "inactive" size, so it looks a little more uniform with the opponents avatar. also move the library and grave icons just a thin hair to the left so they don't grossly overlap the players avatar as much when active, and increased the dark box theyre contained in my just a few pixels.
3rd, something else thats really bothered me to no end was that the title text of simple menus which display the cards name which owns the box was using small face font, which on pc was *barely* ok...but on psp(smaller devices) looks like white smears and dots. i changed it to share the font and size used inside the menubox itself, the end result is a lot nicer look...and alot easier to read on psp. now if only we can convince wololo that "spades" is alot like a lava lamp, cool at first, but *extremely* dated. the menu box should have a much slicker look, maybe rounded corners instead and lose the street light poles?
minor fix for phaseaction, becuase of the nature of this ability finding a happy safe medium without losing function is tough. hopefully this corrects it for good.
dropped cast methods menutext returns to lower case, for uniformity.
I've also added my current work on the zone navigation system (class Navigator) - it's currently turned off for now (the override for this is inside of CardSelectorSingleton's Instance() call, simply comment out the NEW CardSelector and uncomment out the NEW Navigator line.) It's functional, but I want to do more testing before considering wiring it into the game options or something similar. (Also, note that it currently doesn't support the mouse functionality added by DJardin.)
Lastly, there's a bug crash fix in ActionStack that I tripped across while testing - basically, an illegal index value would have us walk off the bounds of a vector.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"
I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files:
http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
Zethfox: "Opponenthand gui access, cards that target(*|opponenthand) can now be coded as such, target chooser will activate allowing you to click the new icon under the avatar of the opponent and open the opponents hand Gui so you may select the target card."
Cards in opponents hand are only viewable when target choosing would allow you to enter that zone! ;)
- Added the new keyword "NAME". (by Zethfox).
When used in an autoline it replaces an autoline's "ability" text with a custom ability name.
The basic phrase is: "auto=name(whatever you want) &&".
Example card:
[card]
name=Order of the Stars
abilities=defender
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
mana={W}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]
The popup window for this card will now contain a list with
"white,"blue","black","red" and "green"
instead of
"ability","ability","ability","ability","ability".
This will make a lot of cards much easier to handle!
- Added 42 successfully test using one (or both) new keywords.
Card list --> First comment
Note that we did not add tests for both new keywords:
It is simply not possible to write them yet! They will follow as soon as they are possible. We guarantee that everything we submitted in this revision has been tested excessively!
- fix issue 65 (quads when no image load slowly in shop/deck editor)
- Possibly fix issue 92, please let me know if it reproduces
- Fix issue 97 (Deck editor: weird behavior of deck display)
- Fix issue 39 - please verify
- Issue 56 can probably be closed as well
- Fix issue 86