Commit Graph

317 Commits

Author SHA1 Message Date
Anthony Calosa
9d668342be PT should work fine now... 2015-09-10 00:26:20 +08:00
Anthony Calosa
62dd54c886 Base Power/Toughness Template as of M15
208.4. Effects that set a creature’s power and/or toughness to specific
values may refer to that creature’s
“base power,” “base toughness,” or “base power and toughness.” Other
continuous effects may
further modify the creature’s power and toughness. See rule 613,
“Interaction of Continuous
Effects.”
2015-09-09 22:18:13 +08:00
Anthony Calosa
022a15a5e9 added epic cards, fixed maxcast bug
maxcast(*)0 - checks for the current action player of that turn, but
when you passes the turn to the opponent, you can cast instant or cards
with flash instead because you are not the current player, it mustcheck
the controller of the card with play restriction if he can play it or
not whether it your turn or the opponents turn.
2015-09-07 10:09:34 +08:00
Anthony Calosa
410f2d4e69 updated tests 2015-08-30 23:04:50 +08:00
Anthony Calosa
2998e95a3b tokenizer should work now for cloning ability
Populate(Put a token onto the battlefield that's a copy of a creature
token you control.)
2015-08-24 22:39:54 +08:00
Anthony Calosa
f940f8e303 some corrections
added Induce Paranoia, Draining Whelk
2015-08-22 23:40:31 +08:00
Anthony Calosa
59c0cf467f serum powder code
serum powder second ability...
Any time you could mulligan and Serum Powder is in your hand, you may
exile all the cards from your hand, then draw that many cards.
2015-08-20 23:11:44 +08:00
xawotihs
30d92eb68c Should fix issue #497 with the broken freezing the game. 2014-01-18 22:50:16 +01:00
Dmitry Panin
8e327a27df Fixed formatting 2014-01-04 18:13:22 -08:00
xawotihs
caec886e22 Fixed issues found by XCode. 2013-12-20 00:24:08 +01:00
Dmitry Panin
f08ddac77b Fixed formatting 2013-12-02 04:16:25 +04:00
Dmitry Panin
9effa7c975 Slightly changed formatting while investigating src 2013-12-01 01:01:57 +04:00
xawotihs
4095676b6b Fixed memory leak introduced in #555 2013-11-29 22:07:45 +01:00
xawotihs
bedd1e8da8 Merge branch 'valgrind' of https://github.com/ZobyTwo/wagic into ZobyTwo-valgrind 2013-11-29 19:41:46 +01:00
Tobias Loose
031f2dbffb Fix Valgrind warnings appearing during the test suit. 2013-11-29 18:21:53 +01:00
Tobias Loose
69c6745f53 Make getMenuText() return string. 2013-11-29 13:33:33 +01:00
Tobias Loose
3ca2f1c1ed Replace defines in Damage.h with enums. 2013-11-17 17:12:58 +01:00
Dmitry Panin
2835bdf767 Fixed issue with Cranial Plating.
Issue
	attach then equip: plating will give bonus to both creatures
Fix
	Changed "attach" to "retarget target(creature|mybattlefield)"
	as this doesnot admit this bug
	Attach should become deprecated in future
2013-11-17 01:49:51 +04:00
Dmitry Panin
afc903e31b Added different names for attach and equip
+ moved implementation of AEquip to .cpp
2013-11-17 00:44:37 +04:00
Dmitry Panin
6bbe290762 Fixed bug with syncopate to consume all the mana available
Now pay[[{x}]] is not supported because of this.
use "pay[[{value:storedx}]]" instead
2013-10-30 12:39:08 +04:00
xawotihs
a3a1bc2b79 Created a dedicate console Qt based wagic application and run it in the
travis file.
2013-10-29 22:38:37 +01:00
Dmitry Panin
cf50b7d403 Fizzle unless pay x (thanks to excessum)
- saves source card in storedSourceCard for ATransform
- adds support for WParsedInt in pay as "pay[[{value:WParsedInt}]]":

name=Spell Rupture
target=*|stack
auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever
text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
mana={1}{U}
type=Instant

- adds support for {x} in *some* “pay” abilities (Syncopate):

name=Syncopate
target=*|stack
auto=transforms((,newability[pay[[{x}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever
text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into  its owner's graveyard.
mana={X}{U}
type=Instant

- support of "name(pay {value} mana)" in pay abilities to show actual number to pay (see example above)
2013-10-27 13:47:00 +04:00
Dmitry Panin
b8b6153cc5 Reworked AVanishing (fixed bugs + more fair implementation) 2013-10-27 13:42:48 +04:00
Xawotihs@gmail.com
98861dd916 Fixed memory leaks and refactored a bit the ManaCost class while I was at it. 2013-10-19 14:29:17 +00:00
pankdm
f7eded7417 Devotion mechanics (thanks to excessum for patch)
+ some refactoring:
extrManaCost --> ExtraManaCost
unattachCost --> UnattachCost
2013-10-18 06:37:09 +00:00
pankdm
8b16074647 Fixed memory leak in menuability (thanks to excessum) 2013-10-18 06:34:42 +00:00
pankdm
0c6d77daa0 Refactored FizzleToZone
Get rid of common code
Better naming of zone (where we put spell after countering)
More generic syntax: fizzleto(X) where X in [hand, exile, librarytop]
which will give more flexibility later
2013-10-08 23:18:42 +00:00
pankdm
17fdedb648 Draft of the "fizzle to zone"
(credit goes to excessum)
2013-10-08 23:17:43 +00:00
Xawotihs@gmail.com
490752e9da - Removed dependencies on Boost/string in mtg sources
- Removes dependencies on Boost/shared_ptr in mtg sources only for WP8 for the moment
- Various compilation fixes on WP8
2013-09-30 21:25:17 +00:00
pankdm
7894ca3ace Refactored ABlink: extracted common code as method "returnCardIntoPlay" 2013-09-27 19:25:28 +00:00
pankdm
3761684816 Fixed blinking (until EOT) of creature with X in cost 2013-09-26 14:17:39 +00:00
pankdm
00ebc8c8eb Fixed issue with blinking creature that has X in cost 2013-09-23 20:27:52 +00:00
pankdm
11f541a627 Fixed:
Edge of autumn
	Mirrorworks

	Clone of the card now have the same image as original
	Issue with cloning and trigger "nontoken * enters"

	Blitzkrig rules
	Hermit druid rules
2013-09-23 19:40:12 +00:00
pankdm
4aa5dec51a Fixed some warnings
+ added compile flags to mute some warnings that don't have an obvious fix
2013-09-16 17:42:07 +00:00
omegablast2002@yahoo.com
2fa3f468b4 added menutext overriding to transforms.
castcard-> is now the copied spell x.
2013-06-19 11:46:09 +00:00
omegablast2002@yahoo.com
b61cd2f69a megapatch contents
added
"whenever a creature enters the battlefield you may pay {1}, if you do gain one life"
conditional may pay({cost}) effect 
this version is a super type ability, and can only be used in certain combos.

to nest you will need to use it in its subtype pay[[{cost}]] effect
pay keyword can have sideeffects coded as follows
pay[[{1}]] life:1?life:-1
pay one mana and gain 1 life, if you dont then you lose one life. notice no space between the abilities and the question mark.

added castcard()
a method to cast a targeted card, this contains the following subkeywords which can be used in combinations
(normal)
(restricted)
(copied)
(noevent)
castcard(restricted copied noevent) for example will cast a card that is a copy or the spell without sending a cast event only when the spell is castable.
"normal" subkeyword cast the actual spell, not a copy.

extended the use of exiledeath to everyzone, any card going from any zone to graveyard is placed in exile if it has exiledeath.

limited swipe left to open hand only when hand is closed view.

"moveto(" can now be named.
2013-06-18 01:41:34 +00:00
Xawotihs@gmail.com
26ab65860e Fixed a gazillion of warnings occuring when compiling Wagic with Clang with Werror. 2013-06-09 21:16:39 +00:00
anthonycalosa@gmail.com
cf74c3480e added drawCounter. Returns the number of cards drawn this turn (excludes pre-game draw).
pdrewcount - player draw count
odrewcount - opponent draw count
2013-05-18 15:31:12 +00:00
omegablast2002@yahoo.com
83ef3aa08c fixed a crash with flip cards. how does the test for this pass? 2013-05-01 00:02:42 +00:00
omegablast2002@yahoo.com
90a0f5c86f as per mtg rules, the effects of unpaid upkeep cost should only happen if the from id was upkeep. ie:skipped phases. 2013-03-15 21:49:35 +00:00
omegablast2002@yahoo.com
defb8e32c6 corrected the mana not removing from pool correctly bug, sorry about that. 2013-02-13 23:33:05 +00:00
omegablast2002@yahoo.com
3c15357c38 added poolsave(COLOR) its an ability that works only on permanents in play.
opponentpoolsave(
mypoolsave(
ex:Upwelling


added a tag for mana, doesntempty
add{g}{g}{g} doesntempty
what this does is make THAT mana remain in the pool until end of turn.
ex:
Sakura-Tribe Springcaller
2013-02-09 06:48:16 +00:00
omegablast2002@yahoo.com
2b4c3a51aa removed a condiational that was limiting blink ability. i left the portion commented out just incase i put it there becuase of a bug. but as far as i can see it doesn't seem to cause an issue to remove it. 2013-02-09 02:37:22 +00:00
omegablast2002@yahoo.com
d2f14897a6 fixed a loop that can occur in multitarget where the maxs targets are set with a variable word and ends up resulting in a return of maxtargets = 0 which inturn locks ai in a loop, i imagine layers also. 2013-02-08 00:34:45 +00:00
omegablast2002@yahoo.com
e424c3ab27 fixed a bug with lords not removing altercost correctly when the source is phased.
added 
cantbeblockerof(this)<--this = the card who owns the ability.
cantbeblockerof(targetchooser) <--the target cant block anything targetable by this targetchooser.
spin engine and similar will use cantbeblockerof(this).
others were done with a workaround, which i hope will be updated soon.
2013-02-06 02:45:40 +00:00
omegablast2002@yahoo.com
6a1591d72b reverted the newtarget/retarget fix, it didn't fix the issue and created new ones. 2013-02-01 18:54:07 +00:00
omegablast2002@yahoo.com
6c86c276d2 missed a file last commit. 2013-02-01 04:35:40 +00:00
omegablast2002@yahoo.com
eab782c32f this was accidental, i was just about to toy with a may pay( ability. 2013-01-30 04:22:01 +00:00
omegablast2002@yahoo.com
c078af5f24 fix for crash from not having a playerTarget when ability$! is used on targetedPlayer by an instant. 2013-01-30 03:51:16 +00:00
omegablast2002@yahoo.com
f8800b8bbd added an ability keyword that resolves to do nothing.
"donothing"
this is to avoid using powerandtoughness 0/0 ability to mean "do nothing"

old code
[card]
name=Inquisition
target=player
auto=target(*|targetedpersonshand) 0/0
auto=foreach(*[white]|targetedpersonshand) damage:1 targetedplayer
text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
mana={2}{B}
type=Sorcery
[/card]

new code
[card]
name=Inquisition
target=player
auto=target(*|targetedpersonshand) donothing
auto=foreach(*[white]|targetedpersonshand) damage:1 targetedplayer
text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
mana={2}{B}
type=Sorcery
[/card]
2013-01-30 02:38:25 +00:00