removed a condiational that was limiting blink ability. i left the portion commented out just incase i put it there becuase of a bug. but as far as i can see it doesn't seem to cause an issue to remove it.

This commit is contained in:
omegablast2002@yahoo.com
2013-02-09 02:37:22 +00:00
parent f0405342be
commit 2b4c3a51aa

View File

@@ -4804,16 +4804,18 @@ void ABlink::resolveBlink()
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand))
{
this->forceDestroy = 1;
return;
}
else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield))
{
this->forceDestroy = 1;
return;
}
//going to comment this condiational out, i can't remember if i added this to fix some kind of bug
//which is why i plan on leaving it here. seems to work fine though without it.
//if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand))
//{
// this->forceDestroy = 1;
// return;
//}
//else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield))
//{
// this->forceDestroy = 1;
// return;
//}
_target->controller()->game->putInZone(_target, _target->currentZone,
_target->owner->game->exile);
if(_target->isToken)