diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index e6836266c..e91e57139 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -4804,16 +4804,18 @@ void ABlink::resolveBlink() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { - if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand)) - { - this->forceDestroy = 1; - return; - } - else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield)) - { - this->forceDestroy = 1; - return; - } + //going to comment this condiational out, i can't remember if i added this to fix some kind of bug + //which is why i plan on leaving it here. seems to work fine though without it. + //if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand)) + //{ + // this->forceDestroy = 1; + // return; + //} + //else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield)) + //{ + // this->forceDestroy = 1; + // return; + //} _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->exile); if(_target->isToken)